Upstream (#148)
* Content changes for engine delta-state PR (#28134) * Update GasTileOverlayState * Update DecalGridState * Update NavMapState * poke * poke2 * poke3 * Poke dem tests * Update engine to v223.0.0 (#28239) * Update RobustToolbox * Improve InteractionSystem range & BUI checks (#27999) * Improve InteractionSystem range & BUI checks * Ghost fixes * AAA * Fix test * fix nullable * revert to broadcast event * Fixes for eengine PR * Ah buckle code * ) * Update engine to v223.0.0 * Update engine to v223.1.0 * Update engine to v223.1.1 * Hotfix for crashes from bad item names (#28256) * Fix weapon error logs (#28264) * Update engine to v223.1.2 (#28273) * Update RobustToolbox * Update RobustToolbox * Fix dud modular grenade visuals (#28265) * Fix not networking whitelist and blacklist in storage component (#28238) * fix id card console not updating records (#28237) * fix id card console not updating records * test --------- Co-authored-by: deltanedas <@deltanedas:kde.org> * Remove the network tab (#28231) It is useless and bloat, if a user needs to change these settings they are free to modify their cvars manually via the clientconfig.toml file or via the cvar command. * antag objective issuing refactor (#28216) * add AntagObjectives from GenericAntag * add AntagRandomObjectives that traitor and thief can use * make ObjectivesSystem use initial character name which AntagSelection passes * make thief and traitor use AntagRandomObjectives * remove now unused locale * make sleeper agents rule use baseTraitorRule * restore dragon rule oop * bandaid for genericantag * real * typo --------- Co-authored-by: deltanedas <@deltanedas:kde.org> * move nukie profile loading into its own rule (#28208) * move profile loading out of nukeops rule * make BaseNukeopsRule and use AntagLoadProfileRule * untroll --------- Co-authored-by: deltanedas <@deltanedas:kde.org> * fix antagSelect * Objects ordered through cargo system shouldn't start anchored (#28115) * Order normal space heater instead of anchored variant * Make sure ordered objects don't spawn anchored * Order space heater flatpack instead of a regular space heater * Remove obsolete TODO * Remove unnecessary name --------- Co-authored-by: Eoin Mcloughlin <helloworld@eoinrul.es> * Move PendingZombieComponent to Shared (#28143) * Move PendingZombieComponent to Shared * network me boy --------- Co-authored-by: Nemanja <98561806+EmoGarbage404@users.noreply.github.com> * Make it possible to hide full health bars below a total damage threshold (#28127) * Make it possible to hide full health bars below a total damage threshold * Fix not setting state * Fix storage UI interactions (#28291) * Fix storage UI interactions * Add VV support * Fix stripping not marking interactions as handled (#28292) * Make NetworkConfigurator use BoundUserInterfaceCheckRangeEvent (#28293) * Fix hypodarts not injecting with people that have ANY outerclothing (#28301) Update darts.yml * fix borg ui mispredict opening (#28305) move borg ui junk to shared * Add loadout group check (#28311) Forgot to add it back in one of the rewrites. * fix mirror server crashes (#28318) * Remove bogus C# finalizers (#28315) Begging people to learn how this programming language works before throwing random syntax into a file. None of these finalizers ever worked. I also checked whether they were memory leaks and needed *proper* shutdown logic, but they're all instantiated-once UI controls that last for the entire lifetime of the program so it's probably fine. * Cleans up some entity-related spawnmenu stuff (#28234) * cleans up a lot of stuff in the spawnmenu * skibidi dode * spawners update * Revert "spawners update" This reverts commit bc27d9f556b29f6fb1f89cebbe0ac37e28319fd0. * fix antag selection being evil (#28197) * fix antag selection being evil * fix test * untroll the other tests * remove role timer troll * Allow tests to modify antag preferences * Fix antag selection * Misc test fixes * Add AntagPreferenceTest * Fix lazy mistakes * Test cleanup * Try stop players in lobbies from being assigned mid-round antags * ranting * I am going insane --------- Co-authored-by: deltanedas <@deltanedas:kde.org> Co-authored-by: ElectroJr <leonsfriedrich@gmail.com> * Revert "fix mirror server crashes (#28318)" This reverts commit bcb0e555b058a4049d0cdb32d64eaf86c35a67be. * fix * Update engine to 223.2.0 (#28329) * Update RobustToolbox * Update RobustToolbox --------- Co-authored-by: Leon Friedrich <60421075+ElectroJr@users.noreply.github.com> Co-authored-by: Tayrtahn <tayrtahn@gmail.com> Co-authored-by: DrSmugleaf <10968691+DrSmugleaf@users.noreply.github.com> Co-authored-by: deltanedas <39013340+deltanedas@users.noreply.github.com> Co-authored-by: Vasilis <vasilis@pikachu.systems> Co-authored-by: eoineoineoin <github@eoinrul.es> Co-authored-by: Eoin Mcloughlin <helloworld@eoinrul.es> Co-authored-by: Ady4ik <141335742+Ady4ik@users.noreply.github.com> Co-authored-by: Nemanja <98561806+EmoGarbage404@users.noreply.github.com> Co-authored-by: Mr. 27 <45323883+Dutch-VanDerLinde@users.noreply.github.com> Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com> Co-authored-by: Pieter-Jan Briers <pieterjan.briers+git@gmail.com> Co-authored-by: Flareguy <78941145+Flareguy@users.noreply.github.com> Co-authored-by: ElectroJr <leonsfriedrich@gmail.com> Co-authored-by: Kara <lunarautomaton6@gmail.com>
This commit is contained in:
@@ -57,7 +57,7 @@ namespace Content.Shared.UserInterface
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/// </summary>
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[ViewVariables(VVAccess.ReadWrite)]
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[DataField]
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public bool AllowSpectator = true;
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public bool BlockSpectators;
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/// <summary>
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/// Whether the item must be in the user's currently selected/active hand.
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@@ -8,7 +8,7 @@ using Content.Shared.Interaction;
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using Content.Shared.Interaction.Events;
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using Content.Shared.Popups;
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using Content.Shared.Verbs;
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using Robust.Shared.Containers;
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using Robust.Shared.Utility;
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namespace Content.Shared.UserInterface;
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@@ -19,15 +19,12 @@ public sealed partial class ActivatableUISystem : EntitySystem
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[Dependency] private readonly SharedUserInterfaceSystem _uiSystem = default!;
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[Dependency] private readonly SharedPopupSystem _popupSystem = default!;
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[Dependency] private readonly SharedHandsSystem _hands = default!;
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[Dependency] private readonly SharedContainerSystem _container = default!;
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[Dependency] private readonly SharedInteractionSystem _interaction = default!;
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private readonly List<EntityUid> _toClose = new();
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public override void Initialize()
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{
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base.Initialize();
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SubscribeLocalEvent<ActivatableUIComponent, ComponentStartup>(OnStartup);
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SubscribeLocalEvent<ActivatableUIComponent, UseInHandEvent>(OnUseInHand);
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SubscribeLocalEvent<ActivatableUIComponent, ActivateInWorldEvent>(OnActivate);
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SubscribeLocalEvent<ActivatableUIComponent, InteractUsingEvent>(OnInteractUsing);
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@@ -37,28 +34,24 @@ public sealed partial class ActivatableUISystem : EntitySystem
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SubscribeLocalEvent<ActivatableUIComponent, GetVerbsEvent<ActivationVerb>>(GetActivationVerb);
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SubscribeLocalEvent<ActivatableUIComponent, GetVerbsEvent<Verb>>(GetVerb);
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// TODO ActivatableUI
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// Add UI-user component, and listen for user container changes.
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// I.e., should lose a computer UI if a player gets shut into a locker.
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SubscribeLocalEvent<ActivatableUIComponent, EntGotInsertedIntoContainerMessage>(OnGotInserted);
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SubscribeLocalEvent<ActivatableUIComponent, EntGotRemovedFromContainerMessage>(OnGotRemoved);
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SubscribeLocalEvent<BoundUserInterfaceMessageAttempt>(OnBoundInterfaceInteractAttempt);
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SubscribeLocalEvent<UserInterfaceComponent, OpenUiActionEvent>(OnActionPerform);
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InitializePower();
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}
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private void OnBoundInterfaceInteractAttempt(BoundUserInterfaceMessageAttempt ev)
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private void OnStartup(Entity<ActivatableUIComponent> ent, ref ComponentStartup args)
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{
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if (!TryComp(ev.Target, out ActivatableUIComponent? comp))
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if (ent.Comp.Key == null)
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{
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Log.Error($"Missing UI Key for entity: {ToPrettyString(ent)}");
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return;
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}
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if (!comp.RequireHands)
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return;
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if (!TryComp(ev.Actor, out HandsComponent? hands) || hands.Hands.Count == 0)
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ev.Cancel();
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// TODO BUI
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// set interaction range to zero to avoid constant range checks.
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//
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// if (ent.Comp.InHandsOnly && _uiSystem.TryGetInterfaceData(ent.Owner, ent.Comp.Key, out var data))
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// data.InteractionRange = 0;
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}
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private void OnActionPerform(EntityUid uid, UserInterfaceComponent component, OpenUiActionEvent args)
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@@ -77,9 +70,10 @@ public sealed partial class ActivatableUISystem : EntitySystem
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args.Verbs.Add(new ActivationVerb
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{
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// TODO VERBS add "open UI" icon
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Act = () => InteractUI(args.User, uid, component),
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Text = Loc.GetString(component.VerbText)
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Text = Loc.GetString(component.VerbText),
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// TODO VERB ICON find a better icon
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Icon = new SpriteSpecifier.Texture(new ResPath("/Textures/Interface/VerbIcons/settings.svg.192dpi.png")),
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});
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}
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@@ -90,9 +84,10 @@ public sealed partial class ActivatableUISystem : EntitySystem
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args.Verbs.Add(new Verb
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{
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// TODO VERBS add "open UI" icon
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Act = () => InteractUI(args.User, uid, component),
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Text = Loc.GetString(component.VerbText)
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Text = Loc.GetString(component.VerbText),
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// TODO VERB ICON find a better icon
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Icon = new SpriteSpecifier.Texture(new ResPath("/Textures/Interface/VerbIcons/settings.svg.192dpi.png")),
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});
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}
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@@ -119,7 +114,7 @@ public sealed partial class ActivatableUISystem : EntitySystem
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}
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}
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return args.CanInteract || component.AllowSpectator && HasComp<GhostComponent>(args.User);
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return args.CanInteract || HasComp<GhostComponent>(args.User) && !component.BlockSpectators;
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}
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private void OnUseInHand(EntityUid uid, ActivatableUIComponent component, UseInHandEvent args)
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@@ -191,7 +186,7 @@ public sealed partial class ActivatableUISystem : EntitySystem
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return true;
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}
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if (!_blockerSystem.CanInteract(user, uiEntity) && (!aui.AllowSpectator || !HasComp<GhostComponent>(user)))
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if (!_blockerSystem.CanInteract(user, uiEntity) && (!HasComp<GhostComponent>(user) || aui.BlockSpectators))
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return false;
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if (aui.RequireHands)
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@@ -286,47 +281,4 @@ public sealed partial class ActivatableUISystem : EntitySystem
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if (ent.Comp.RequireHands && ent.Comp.InHandsOnly)
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CloseAll(ent, ent);
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}
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private void OnGotInserted(Entity<ActivatableUIComponent> ent, ref EntGotInsertedIntoContainerMessage args)
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{
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CheckAccess((ent, ent));
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}
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private void OnGotRemoved(Entity<ActivatableUIComponent> ent, ref EntGotRemovedFromContainerMessage args)
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{
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CheckAccess((ent, ent));
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}
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public void CheckAccess(Entity<ActivatableUIComponent?> ent)
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{
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if (!Resolve(ent, ref ent.Comp))
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return;
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if (ent.Comp.Key == null)
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{
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Log.Error($"Encountered null key in activatable ui on entity {ToPrettyString(ent)}");
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return;
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}
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foreach (var user in _uiSystem.GetActors(ent.Owner, ent.Comp.Key))
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{
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if (!_container.IsInSameOrParentContainer(user, ent)
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&& !_interaction.CanAccessViaStorage(user, ent))
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{
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_toClose.Add(user);
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continue;
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}
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if (!_interaction.InRangeUnobstructed(user, ent))
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_toClose.Add(user);
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}
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foreach (var user in _toClose)
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{
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_uiSystem.CloseUi(ent.Owner, ent.Comp.Key, user);
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}
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_toClose.Clear();
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}
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}
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