Wires are now actually hidden by floor tiles. (#181)

This commit is contained in:
Pieter-Jan Briers
2019-04-04 15:09:06 +02:00
committed by GitHub
parent 3b0ec7f695
commit 9f3f09871e
10 changed files with 192 additions and 3 deletions

View File

@@ -86,6 +86,7 @@
<Compile Include="GameObjects\Components\Power\PowerCellVisualizer2D.cs" />
<Compile Include="GameObjects\Components\Sound\SoundComponent.cs" />
<Compile Include="GameObjects\Components\Storage\ClientStorageComponent.cs" />
<Compile Include="GameObjects\Components\SubFloorHideComponent.cs" />
<Compile Include="GameObjects\Components\Weapons\Ranged\BallisticMagazineVisualizer2D.cs" />
<Compile Include="GameObjects\Components\Weapons\Ranged\BallisticMagazineWeaponVisualizer2D.cs" />
<Compile Include="GameObjects\Components\Weapons\Ranged\ClientRangedWeaponComponent.cs" />
@@ -93,6 +94,7 @@
<Compile Include="GameObjects\EntitySystems\ClientNotifySystem.cs" />
<Compile Include="GameObjects\EntitySystems\IconSmoothSystem.cs" />
<Compile Include="GameObjects\EntitySystems\RangedWeaponSystem.cs" />
<Compile Include="GameObjects\EntitySystems\SubFloorHideSystem.cs" />
<Compile Include="GameObjects\EntitySystems\VerbSystem.cs" />
<Compile Include="GameTicking\ClientGameTicker.cs" />
<Compile Include="Graphics\Overlays\CircleMaskOverlay.cs" />