Fix some Mind ECS bugs (#17480)
This commit is contained in:
@@ -4,6 +4,7 @@ using System.Threading.Tasks;
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using Content.Client.Construction;
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using Content.Client.Examine;
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using Content.Server.Body.Systems;
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using Content.Server.Mind;
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using Content.Server.Mind.Components;
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using Content.Server.Players;
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using Content.Server.Stack;
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@@ -184,7 +185,7 @@ public abstract partial class InteractionTest
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{
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// Fuck you mind system I want an hour of my life back
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// Mind system is a time vampire
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ServerSession.ContentData()?.WipeMind();
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SEntMan.System<MindSystem>().WipeMind(ServerSession.ContentData()?.Mind);
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old = cPlayerMan.LocalPlayer.ControlledEntity;
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Player = SEntMan.SpawnEntity(PlayerPrototype, PlayerCoords);
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234
Content.IntegrationTests/Tests/Minds/GhostTests.cs
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234
Content.IntegrationTests/Tests/Minds/GhostTests.cs
Normal file
@@ -0,0 +1,234 @@
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using System.Linq;
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using System.Threading.Tasks;
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using Content.Server.GameTicking;
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using Content.Server.Ghost.Components;
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using Content.Server.Mind;
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using Content.Server.Mind.Components;
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using Content.Server.Players;
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using NUnit.Framework;
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using Robust.Server.Console;
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using Robust.Server.GameObjects;
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using Robust.Server.Player;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Map;
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using Robust.Shared.Network;
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namespace Content.IntegrationTests.Tests.Minds;
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[TestFixture]
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public sealed class GhostTests
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{
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/// <summary>
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/// Test that a ghost gets created when the player entity is deleted.
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/// 1. Delete mob
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/// 2. Assert is ghost
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/// </summary>
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[Test]
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public async Task TestGhostOnDelete()
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{
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// Client is needed to spawn session
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await using var pairTracker = await PoolManager.GetServerClient();
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var server = pairTracker.Pair.Server;
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var entMan = server.ResolveDependency<IServerEntityManager>();
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var playerMan = server.ResolveDependency<IPlayerManager>();
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IPlayerSession player = playerMan.ServerSessions.Single();
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await server.WaitAssertion(() =>
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{
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Assert.That(player.AttachedEntity, Is.Not.EqualTo(null));
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entMan.DeleteEntity(player.AttachedEntity!.Value);
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});
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await PoolManager.RunTicksSync(pairTracker.Pair, 5);
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await server.WaitAssertion(() =>
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{
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// Is player a ghost?
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Assert.That(player.AttachedEntity, Is.Not.EqualTo(null));
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var entity = player.AttachedEntity!.Value;
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Assert.That(entMan.HasComponent<GhostComponent>(entity));
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});
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await pairTracker.CleanReturnAsync();
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}
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/// <summary>
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/// Test that when the original mob gets deleted, the visited ghost does not get deleted.
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/// And that the visited ghost becomes the main mob.
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/// 1. Visit ghost
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/// 2. Delete original mob
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/// 3. Assert is ghost
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/// 4. Assert was not deleted
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/// 5. Assert is main mob
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/// </summary>
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[Test]
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public async Task TestOriginalDeletedWhileGhostingKeepsGhost()
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{
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// Client is needed to spawn session
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await using var pairTracker = await PoolManager.GetServerClient();
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var server = pairTracker.Pair.Server;
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var entMan = server.ResolveDependency<IServerEntityManager>();
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var playerMan = server.ResolveDependency<IPlayerManager>();
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var gameTicker = entMan.EntitySysManager.GetEntitySystem<GameTicker>();
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var mindSystem = entMan.EntitySysManager.GetEntitySystem<MindSystem>();
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IPlayerSession player = playerMan.ServerSessions.Single();
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EntityUid originalEntity = default!;
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EntityUid ghost = default!;
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await server.WaitAssertion(() =>
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{
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Assert.That(player.AttachedEntity, Is.Not.EqualTo(null));
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originalEntity = player.AttachedEntity!.Value;
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Assert.That(mindSystem.TryGetMind(player.UserId, out var mind), "could not find mind");
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ghost = entMan.SpawnEntity("MobObserver", MapCoordinates.Nullspace);
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mindSystem.Visit(mind, ghost);
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Assert.That(player.AttachedEntity, Is.EqualTo(ghost));
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Assert.That(entMan.HasComponent<GhostComponent>(player.AttachedEntity), "player is not a ghost");
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Assert.That(mind.VisitingEntity, Is.EqualTo(player.AttachedEntity));
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Assert.That(mind.OwnedEntity, Is.EqualTo(originalEntity));
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});
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await PoolManager.RunTicksSync(pairTracker.Pair, 5);
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await server.WaitAssertion(() => entMan.DeleteEntity(originalEntity));
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await PoolManager.RunTicksSync(pairTracker.Pair, 5);
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await server.WaitAssertion(() =>
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{
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// Is player a ghost?
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Assert.That(!entMan.Deleted(ghost), "ghost has been deleted");
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Assert.That(player.AttachedEntity, Is.EqualTo(ghost));
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Assert.That(entMan.HasComponent<GhostComponent>(player.AttachedEntity));
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Assert.That(mindSystem.TryGetMind(player.UserId, out var mind), "could not find mind");
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Assert.That(mind.UserId, Is.EqualTo(player.UserId));
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Assert.That(mind.Session, Is.EqualTo(player));
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Assert.IsNull(mind.VisitingEntity);
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Assert.That(mind.OwnedEntity, Is.EqualTo(ghost));
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});
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await pairTracker.CleanReturnAsync();
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}
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/// <summary>
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/// Test that ghosts can become admin ghosts without issue
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/// 1. Become a ghost
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/// 2. visit an admin ghost
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/// 3. original ghost is deleted, player is an admin ghost.
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/// </summary>
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[Test]
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public async Task TestGhostToAghost()
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{
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// Client is needed to spawn session
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await using var pairTracker = await PoolManager.GetServerClient();
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var server = pairTracker.Pair.Server;
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var entMan = server.ResolveDependency<IServerEntityManager>();
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var playerMan = server.ResolveDependency<IPlayerManager>();
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var serverConsole = server.ResolveDependency<IServerConsoleHost>();
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IPlayerSession player = playerMan.ServerSessions.Single();
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EntityUid ghost = default!;
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await server.WaitAssertion(() =>
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{
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Assert.That(player.AttachedEntity, Is.Not.EqualTo(null));
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entMan.DeleteEntity(player.AttachedEntity!.Value);
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});
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await PoolManager.RunTicksSync(pairTracker.Pair, 5);
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await server.WaitAssertion(() =>
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{
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// Is player a ghost?
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Assert.That(player.AttachedEntity, Is.Not.EqualTo(null));
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ghost = player.AttachedEntity!.Value;
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Assert.That(entMan.HasComponent<GhostComponent>(ghost));
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});
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await PoolManager.RunTicksSync(pairTracker.Pair, 5);
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await server.WaitAssertion(() =>
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{
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serverConsole.ExecuteCommand(player, "aghost");
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});
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await PoolManager.RunTicksSync(pairTracker.Pair, 5);
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await server.WaitAssertion(() =>
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{
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Assert.That(entMan.Deleted(ghost));
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Assert.That(player.AttachedEntity, Is.Not.EqualTo(ghost));
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Assert.That(entMan.HasComponent<GhostComponent>(player.AttachedEntity!.Value));
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var mind = player.ContentData()?.Mind;
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Assert.NotNull(mind);
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Assert.Null(mind.VisitingEntity);
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});
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await pairTracker.CleanReturnAsync();
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}
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/// <summary>
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/// Test ghost getting deleted while player is connected spawns another ghost
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/// 1. become ghost
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/// 2. delete ghost
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/// 3. new ghost is spawned
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/// </summary>
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[Test]
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public async Task TestGhostDeletedSpawnsNewGhost()
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{
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// Client is needed to spawn session
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await using var pairTracker = await PoolManager.GetServerClient();
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var server = pairTracker.Pair.Server;
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var entMan = server.ResolveDependency<IServerEntityManager>();
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var playerMan = server.ResolveDependency<IPlayerManager>();
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var serverConsole = server.ResolveDependency<IServerConsoleHost>();
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IPlayerSession player = playerMan.ServerSessions.Single();
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EntityUid ghost = default!;
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await server.WaitAssertion(() =>
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{
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Assert.That(player.AttachedEntity, Is.Not.EqualTo(null));
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entMan.DeleteEntity(player.AttachedEntity!.Value);
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});
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await PoolManager.RunTicksSync(pairTracker.Pair, 5);
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await server.WaitAssertion(() =>
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{
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// Is player a ghost?
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Assert.That(player.AttachedEntity, Is.Not.EqualTo(null));
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ghost = player.AttachedEntity!.Value;
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Assert.That(entMan.HasComponent<GhostComponent>(ghost));
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});
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await PoolManager.RunTicksSync(pairTracker.Pair, 5);
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await server.WaitAssertion(() =>
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{
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serverConsole.ExecuteCommand(player, "aghost");
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});
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await PoolManager.RunTicksSync(pairTracker.Pair, 5);
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await server.WaitAssertion(() =>
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{
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Assert.That(entMan.Deleted(ghost));
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Assert.That(player.AttachedEntity, Is.Not.EqualTo(ghost));
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Assert.That(entMan.HasComponent<GhostComponent>(player.AttachedEntity!.Value));
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});
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await pairTracker.CleanReturnAsync();
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}
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}
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@@ -2,6 +2,7 @@
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using System.Linq;
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using System.Threading.Tasks;
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using Content.Server.Mind;
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using Content.Server.Players;
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using NUnit.Framework;
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using Robust.Server.GameObjects;
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using Robust.Server.Player;
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@@ -16,6 +17,11 @@ namespace Content.IntegrationTests.Tests.Minds
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[TestFixture]
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public sealed class MindEntityDeletionTest
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{
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// This test will do the following:
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// - spawn a player
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// - visit some entity
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// - delete the entity being visited
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// - assert that player returns to original entity
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[Test]
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public async Task TestDeleteVisiting()
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{
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@@ -50,95 +56,34 @@ namespace Content.IntegrationTests.Tests.Minds
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});
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await PoolManager.RunTicksSync(pairTracker.Pair, 5);
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await server.WaitAssertion(() =>
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{
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entMan.DeleteEntity(visitEnt);
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if (mind.VisitingEntity != null)
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{
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Assert.Fail("Mind VisitingEntity was not null");
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return;
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}
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// This used to throw so make sure it doesn't.
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entMan.DeleteEntity(playerEnt);
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});
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await server.WaitPost(() => entMan.DeleteEntity(visitEnt));
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await PoolManager.RunTicksSync(pairTracker.Pair, 5);
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await server.WaitPost(() =>
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{
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mapManager.DeleteMap(map.MapId);
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});
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await pairTracker.CleanReturnAsync();
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}
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[Test]
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public async Task TestGhostOnDelete()
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{
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// Has to be a non-dummy ticker so we have a proper map.
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await using var pairTracker = await PoolManager.GetServerClient();
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var server = pairTracker.Pair.Server;
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var entMan = server.ResolveDependency<IServerEntityManager>();
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var playerMan = server.ResolveDependency<IPlayerManager>();
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var mapManager = server.ResolveDependency<IMapManager>();
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var mindSystem = entMan.EntitySysManager.GetEntitySystem<MindSystem>();
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var map = await PoolManager.CreateTestMap(pairTracker);
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EntityUid playerEnt = default;
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Mind mind = default!;
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await server.WaitAssertion(() =>
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{
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var player = playerMan.ServerSessions.Single();
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var pos = new MapCoordinates(Vector2.Zero, map.MapId);
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playerEnt = entMan.SpawnEntity(null, pos);
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mind = mindSystem.CreateMind(player.UserId);
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mindSystem.TransferTo(mind, playerEnt);
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Assert.That(mind.CurrentEntity, Is.EqualTo(playerEnt));
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});
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await PoolManager.RunTicksSync(pairTracker.Pair, 5);
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await server.WaitPost(() =>
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{
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entMan.DeleteEntity(playerEnt);
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});
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await PoolManager.RunTicksSync(pairTracker.Pair, 5);
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await server.WaitAssertion(() =>
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{
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Assert.That(entMan.EntityExists(mind.CurrentEntity!.Value), Is.True);
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});
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await server.WaitPost(() =>
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{
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mapManager.DeleteMap(map.MapId);
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});
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Assert.IsNull(mind.VisitingEntity);
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Assert.That(entMan.EntityExists(mind.OwnedEntity));
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Assert.That(mind.OwnedEntity, Is.EqualTo(playerEnt));
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// This used to throw so make sure it doesn't.
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await server.WaitPost(() => entMan.DeleteEntity(mind.OwnedEntity!.Value));
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await PoolManager.RunTicksSync(pairTracker.Pair, 5);
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await server.WaitPost(() => mapManager.DeleteMap(map.MapId));
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await pairTracker.CleanReturnAsync();
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}
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// this is a variant of TestGhostOnDelete that just deletes the whole map.
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[Test]
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public async Task TestGhostOnDeleteMap()
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{
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await using var pairTracker = await PoolManager.GetServerClient(new PoolSettings { NoClient = true });
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await using var pairTracker = await PoolManager.GetServerClient();
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var server = pairTracker.Pair.Server;
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var testMap = await PoolManager.CreateTestMap(pairTracker);
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var coordinates = testMap.GridCoords;
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var entMan = server.ResolveDependency<IServerEntityManager>();
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var mapManager = server.ResolveDependency<IMapManager>();
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var playerMan = server.ResolveDependency<IPlayerManager>();
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var player = playerMan.ServerSessions.Single();
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var mindSystem = entMan.EntitySysManager.GetEntitySystem<MindSystem>();
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@@ -149,8 +94,7 @@ namespace Content.IntegrationTests.Tests.Minds
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await server.WaitAssertion(() =>
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{
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playerEnt = entMan.SpawnEntity(null, coordinates);
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mind = mindSystem.CreateMind(null);
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mind = player.ContentData()!.Mind!;
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mindSystem.TransferTo(mind, playerEnt);
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Assert.That(mind.CurrentEntity, Is.EqualTo(playerEnt));
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134
Content.IntegrationTests/Tests/Minds/MindTests.Helpers.cs
Normal file
134
Content.IntegrationTests/Tests/Minds/MindTests.Helpers.cs
Normal file
@@ -0,0 +1,134 @@
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using System.Linq;
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using System.Threading.Tasks;
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using Content.Server.Ghost.Components;
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using Content.Server.Mind;
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using Content.Server.Players;
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using NUnit.Framework;
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using Robust.Server.GameObjects;
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using Robust.Server.Player;
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using Robust.Shared.Enums;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Map;
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using Robust.Shared.Network;
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using IPlayerManager = Robust.Server.Player.IPlayerManager;
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namespace Content.IntegrationTests.Tests.Minds;
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// This partial class contains misc helper functions for other tests.
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[TestFixture]
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public sealed partial class MindTests
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{
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public async Task<EntityUid> BecomeGhost(Pair pair, bool visit = false)
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{
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var entMan = pair.Server.ResolveDependency<IServerEntityManager>();
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var playerMan = pair.Server.ResolveDependency<IPlayerManager>();
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var mindSys = entMan.System<MindSystem>();
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EntityUid ghostUid = default;
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Mind mind = default!;
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var player = playerMan.ServerSessions.Single();
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await pair.Server.WaitAssertion(() =>
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{
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var oldUid = player.AttachedEntity;
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ghostUid = entMan.SpawnEntity("MobObserver", MapCoordinates.Nullspace);
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mind = mindSys.GetMind(player.UserId);
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Assert.NotNull(mind);
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if (visit)
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{
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mindSys.Visit(mind, ghostUid);
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return;
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}
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mindSys.TransferTo(mind, ghostUid);
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if (oldUid != null)
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entMan.DeleteEntity(oldUid.Value);
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});
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await PoolManager.RunTicksSync(pair, 5);
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Assert.That(entMan.HasComponent<GhostComponent>(ghostUid));
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Assert.That(player.AttachedEntity == ghostUid);
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Assert.That(mind.CurrentEntity == ghostUid);
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if (!visit)
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Assert.Null(mind.VisitingEntity);
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return ghostUid;
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}
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public async Task<EntityUid> VisitGhost(Pair pair, bool visit = false)
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{
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return await BecomeGhost(pair, visit: true);
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}
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/// <summary>
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/// Get the player's current mind and check that the entities exists.
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/// </summary>
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public Mind GetMind(Pair pair)
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{
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var playerMan = pair.Server.ResolveDependency<IPlayerManager>();
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var entMan = pair.Server.ResolveDependency<IEntityManager>();
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var player = playerMan.ServerSessions.SingleOrDefault();
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Assert.NotNull(player);
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var mind = player.ContentData()!.Mind;
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Assert.NotNull(mind);
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Assert.That(player.AttachedEntity, Is.EqualTo(mind.CurrentEntity));
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Assert.That(entMan.EntityExists(mind.OwnedEntity));
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Assert.That(entMan.EntityExists(mind.CurrentEntity));
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return mind;
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}
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public async Task Disconnect(Pair pair)
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{
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var netManager = pair.Client.ResolveDependency<IClientNetManager>();
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var playerMan = pair.Server.ResolveDependency<IPlayerManager>();
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var player = playerMan.ServerSessions.Single();
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var mind = player.ContentData()!.Mind;
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await pair.Client.WaitAssertion(() =>
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{
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netManager.ClientDisconnect("Disconnect command used.");
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});
|
||||
await PoolManager.RunTicksSync(pair, 5);
|
||||
|
||||
Assert.That(player.Status == SessionStatus.Disconnected);
|
||||
Assert.NotNull(mind.UserId);
|
||||
Assert.Null(mind.Session);
|
||||
}
|
||||
|
||||
public async Task Connect(Pair pair, string username)
|
||||
{
|
||||
var netManager = pair.Client.ResolveDependency<IClientNetManager>();
|
||||
var playerMan = pair.Server.ResolveDependency<IPlayerManager>();
|
||||
Assert.That(!playerMan.ServerSessions.Any());
|
||||
|
||||
await Task.WhenAll(pair.Client.WaitIdleAsync(), pair.Client.WaitIdleAsync());
|
||||
pair.Client.SetConnectTarget(pair.Server);
|
||||
await pair.Client.WaitPost(() => netManager.ClientConnect(null!, 0, username));
|
||||
await PoolManager.RunTicksSync(pair, 5);
|
||||
|
||||
var player = playerMan.ServerSessions.Single();
|
||||
Assert.That(player.Status == SessionStatus.InGame);
|
||||
}
|
||||
|
||||
public async Task<IPlayerSession> DisconnectReconnect(Pair pair)
|
||||
{
|
||||
var playerMan = pair.Server.ResolveDependency<IPlayerManager>();
|
||||
var player = playerMan.ServerSessions.Single();
|
||||
var name = player.Name;
|
||||
var id = player.UserId;
|
||||
|
||||
await Disconnect(pair);
|
||||
await Connect(pair, name);
|
||||
|
||||
// Session has changed
|
||||
var newSession = playerMan.ServerSessions.Single();
|
||||
Assert.That(newSession != player);
|
||||
Assert.That(newSession.UserId == id);
|
||||
|
||||
return newSession;
|
||||
}
|
||||
}
|
||||
157
Content.IntegrationTests/Tests/Minds/MindTests.ReconnectTests.cs
Normal file
157
Content.IntegrationTests/Tests/Minds/MindTests.ReconnectTests.cs
Normal file
@@ -0,0 +1,157 @@
|
||||
using System.Linq;
|
||||
using System.Threading.Tasks;
|
||||
using Content.Server.Ghost.Components;
|
||||
using Content.Server.Mind;
|
||||
using NUnit.Framework;
|
||||
using Robust.Server.Player;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.Map;
|
||||
|
||||
namespace Content.IntegrationTests.Tests.Minds;
|
||||
|
||||
[TestFixture]
|
||||
public sealed partial class MindTests
|
||||
{
|
||||
// This test will do the following:
|
||||
// - attach a player to a ghost (not visiting)
|
||||
// - disconnect
|
||||
// - reconnect
|
||||
// - assert that they spawned in as a new entity
|
||||
[Test]
|
||||
public async Task TestGhostsCanReconnect()
|
||||
{
|
||||
await using var pairTracker = await PoolManager.GetServerClient();
|
||||
var pair = pairTracker.Pair;
|
||||
|
||||
var entMan = pair.Server.ResolveDependency<IEntityManager>();
|
||||
await PoolManager.RunTicksSync(pair, 5);
|
||||
var mind = GetMind(pair);
|
||||
|
||||
var ghost = await BecomeGhost(pair);
|
||||
await DisconnectReconnect(pair);
|
||||
|
||||
// Player in control of a NEW entity
|
||||
var newMind = GetMind(pair);
|
||||
Assert.That(newMind != mind);
|
||||
Assert.That(entMan.Deleted(ghost));
|
||||
Assert.Null(newMind.VisitingEntity);
|
||||
|
||||
await pairTracker.CleanReturnAsync();
|
||||
}
|
||||
|
||||
// This test will do the following:
|
||||
// - disconnect a player
|
||||
// - delete their original entity
|
||||
// - reconnect
|
||||
// - assert that they spawned in as a new entity
|
||||
[Test]
|
||||
public async Task TestDeletedCanReconnect()
|
||||
{
|
||||
await using var pairTracker = await PoolManager.GetServerClient();
|
||||
var pair = pairTracker.Pair;
|
||||
|
||||
var entMan = pair.Server.ResolveDependency<IEntityManager>();
|
||||
await PoolManager.RunTicksSync(pair, 5);
|
||||
var mind = GetMind(pair);
|
||||
|
||||
var playerMan = pair.Server.ResolveDependency<IPlayerManager>();
|
||||
var player = playerMan.ServerSessions.Single();
|
||||
var name = player.Name;
|
||||
var user = player.UserId;
|
||||
Assert.NotNull(mind.OwnedEntity);
|
||||
var entity = mind.OwnedEntity.Value;
|
||||
|
||||
// Player is not a ghost
|
||||
Assert.That(!entMan.HasComponent<GhostComponent>(mind.CurrentEntity));
|
||||
|
||||
// Disconnect
|
||||
await Disconnect(pair);
|
||||
|
||||
// Delete entity
|
||||
Assert.That(entMan.EntityExists(entity));
|
||||
await pair.Server.WaitPost(() => entMan.DeleteEntity(entity));
|
||||
Assert.That(entMan.Deleted(entity));
|
||||
Assert.IsNull(mind.OwnedEntity);
|
||||
|
||||
// Reconnect
|
||||
await Connect(pair, name);
|
||||
player = playerMan.ServerSessions.Single();
|
||||
Assert.That(user == player.UserId);
|
||||
|
||||
// Player is now a new entity
|
||||
var newMind = GetMind(pair);
|
||||
Assert.That(newMind != mind);
|
||||
Assert.Null(mind.UserId);
|
||||
Assert.Null(mind.CurrentEntity);
|
||||
Assert.NotNull(newMind.OwnedEntity);
|
||||
Assert.That(entMan.EntityExists(newMind.OwnedEntity));
|
||||
|
||||
await pairTracker.CleanReturnAsync();
|
||||
}
|
||||
|
||||
// This test will do the following:
|
||||
// - visit a ghost
|
||||
// - disconnect
|
||||
// - reconnect
|
||||
// - assert that they return to their original entity
|
||||
[Test]
|
||||
public async Task TestVisitingGhostReconnect()
|
||||
{
|
||||
await using var pairTracker = await PoolManager.GetServerClient();
|
||||
var pair = pairTracker.Pair;
|
||||
|
||||
var entMan = pair.Server.ResolveDependency<IEntityManager>();
|
||||
await PoolManager.RunTicksSync(pair, 5);
|
||||
var mind = GetMind(pair);
|
||||
|
||||
var original = mind.CurrentEntity;
|
||||
var ghost = await VisitGhost(pair);
|
||||
await DisconnectReconnect(pair);
|
||||
|
||||
// Player now controls their original mob, mind was preserved
|
||||
Assert.That(mind == GetMind(pair));
|
||||
Assert.That(mind.CurrentEntity == original);
|
||||
Assert.That(!entMan.Deleted(original));
|
||||
Assert.That(entMan.Deleted(ghost));
|
||||
|
||||
await pairTracker.CleanReturnAsync();
|
||||
}
|
||||
|
||||
// This test will do the following:
|
||||
// - visit a normal (non-ghost) entity,
|
||||
// - disconnect
|
||||
// - reconnect
|
||||
// - assert that they return to the visited entity.
|
||||
[Test]
|
||||
public async Task TestVisitingReconnect()
|
||||
{
|
||||
await using var pairTracker = await PoolManager.GetServerClient(new PoolSettings{ ExtraPrototypes = Prototypes });
|
||||
var pair = pairTracker.Pair;
|
||||
|
||||
var entMan = pair.Server.ResolveDependency<IEntityManager>();
|
||||
var mindSys = entMan.System<MindSystem>();
|
||||
await PoolManager.RunTicksSync(pair, 5);
|
||||
var mind = GetMind(pair);
|
||||
|
||||
// Make player visit a new mob
|
||||
var original = mind.CurrentEntity;
|
||||
EntityUid visiting = default;
|
||||
await pair.Server.WaitAssertion(() =>
|
||||
{
|
||||
visiting = entMan.SpawnEntity("MindTestEntity", MapCoordinates.Nullspace);
|
||||
mindSys.Visit(mind, visiting);
|
||||
});
|
||||
await PoolManager.RunTicksSync(pair, 5);
|
||||
|
||||
await DisconnectReconnect(pair);
|
||||
|
||||
// Player is back in control of the visited mob, mind was preserved
|
||||
Assert.That(mind == GetMind(pair));
|
||||
Assert.That(!entMan.Deleted(original));
|
||||
Assert.That(!entMan.Deleted(visiting));
|
||||
Assert.That(mind.CurrentEntity == visiting);
|
||||
Assert.That(mind.CurrentEntity == visiting);
|
||||
|
||||
await pairTracker.CleanReturnAsync();
|
||||
}
|
||||
}
|
||||
@@ -28,7 +28,7 @@ using IPlayerManager = Robust.Server.Player.IPlayerManager;
|
||||
namespace Content.IntegrationTests.Tests.Minds;
|
||||
|
||||
[TestFixture]
|
||||
public sealed class MindTests
|
||||
public sealed partial class MindTests
|
||||
{
|
||||
private const string Prototypes = @"
|
||||
- type: entity
|
||||
@@ -125,7 +125,7 @@ public sealed class MindTests
|
||||
var mind = mindSystem.CreateMind(null);
|
||||
mindSystem.TransferTo(mind, entity);
|
||||
Assert.That(mindSystem.GetMind(entity, mindComp), Is.EqualTo(mind));
|
||||
|
||||
|
||||
var mind2 = mindSystem.CreateMind(null);
|
||||
mindSystem.TransferTo(mind2, entity);
|
||||
Assert.That(mindSystem.GetMind(entity, mindComp), Is.EqualTo(mind2));
|
||||
@@ -220,32 +220,44 @@ public sealed class MindTests
|
||||
[Test]
|
||||
public async Task TestOwningPlayerCanBeChanged()
|
||||
{
|
||||
await using var pairTracker = await PoolManager.GetServerClient(new PoolSettings{ NoClient = true });
|
||||
await using var pairTracker = await PoolManager.GetServerClient();
|
||||
var server = pairTracker.Pair.Server;
|
||||
|
||||
var entMan = server.ResolveDependency<IServerEntityManager>();
|
||||
|
||||
await PoolManager.RunTicksSync(pairTracker.Pair, 5);
|
||||
var mindSystem = entMan.EntitySysManager.GetEntitySystem<MindSystem>();
|
||||
var originalMind = GetMind(pairTracker.Pair);
|
||||
var userId = originalMind.UserId;
|
||||
|
||||
Mind mind = default!;
|
||||
await server.WaitAssertion(() =>
|
||||
{
|
||||
var mindSystem = entMan.EntitySysManager.GetEntitySystem<MindSystem>();
|
||||
|
||||
var entity = entMan.SpawnEntity(null, new MapCoordinates());
|
||||
var mindComp = entMan.EnsureComponent<MindContainerComponent>(entity);
|
||||
entMan.DirtyEntity(entity);
|
||||
|
||||
var mind = mindSystem.CreateMind(null);
|
||||
|
||||
mind = mindSystem.CreateMind(null);
|
||||
mindSystem.TransferTo(mind, entity);
|
||||
|
||||
Assert.That(mindSystem.GetMind(entity, mindComp), Is.EqualTo(mind));
|
||||
|
||||
var newUserId = new NetUserId(Guid.NewGuid());
|
||||
Assert.That(mindComp.HasMind);
|
||||
CatchPlayerDataException(() =>
|
||||
mindSystem.ChangeOwningPlayer(mindComp.Mind!, newUserId));
|
||||
|
||||
Assert.That(mind.UserId, Is.EqualTo(newUserId));
|
||||
});
|
||||
|
||||
await PoolManager.RunTicksSync(pairTracker.Pair, 5);
|
||||
|
||||
await server.WaitAssertion(() =>
|
||||
{
|
||||
mindSystem.SetUserId(mind, userId);
|
||||
Assert.That(mind.UserId, Is.EqualTo(userId));
|
||||
Assert.That(originalMind.UserId, Is.EqualTo(null));
|
||||
|
||||
mindSystem.SetUserId(originalMind, userId);
|
||||
Assert.That(mind.UserId, Is.EqualTo(null));
|
||||
Assert.That(originalMind.UserId, Is.EqualTo(userId));
|
||||
});
|
||||
|
||||
await PoolManager.RunTicksSync(pairTracker.Pair, 5);
|
||||
|
||||
await pairTracker.CleanReturnAsync();
|
||||
}
|
||||
|
||||
@@ -275,26 +287,26 @@ public sealed class MindTests
|
||||
Assert.That(!mindSystem.HasRole<Job>(mind));
|
||||
|
||||
var traitorRole = new TraitorRole(mind, new AntagPrototype());
|
||||
|
||||
|
||||
mindSystem.AddRole(mind, traitorRole);
|
||||
|
||||
|
||||
Assert.That(mindSystem.HasRole<TraitorRole>(mind));
|
||||
Assert.That(!mindSystem.HasRole<Job>(mind));
|
||||
|
||||
var jobRole = new Job(mind, new JobPrototype());
|
||||
|
||||
|
||||
mindSystem.AddRole(mind, jobRole);
|
||||
|
||||
|
||||
Assert.That(mindSystem.HasRole<TraitorRole>(mind));
|
||||
Assert.That(mindSystem.HasRole<Job>(mind));
|
||||
|
||||
|
||||
mindSystem.RemoveRole(mind, traitorRole);
|
||||
|
||||
|
||||
Assert.That(!mindSystem.HasRole<TraitorRole>(mind));
|
||||
Assert.That(mindSystem.HasRole<Job>(mind));
|
||||
|
||||
|
||||
mindSystem.RemoveRole(mind, jobRole);
|
||||
|
||||
|
||||
Assert.That(!mindSystem.HasRole<TraitorRole>(mind));
|
||||
Assert.That(!mindSystem.HasRole<Job>(mind));
|
||||
});
|
||||
@@ -353,7 +365,7 @@ public sealed class MindTests
|
||||
MakeSentientCommand.MakeSentient(mob, IoCManager.Resolve<IEntityManager>());
|
||||
mobMind = mindSystem.CreateMind(player.UserId, "Mindy McThinker the Second");
|
||||
|
||||
mindSystem.ChangeOwningPlayer(mobMind, player.UserId);
|
||||
mindSystem.SetUserId(mobMind, player.UserId);
|
||||
mindSystem.TransferTo(mobMind, mob);
|
||||
});
|
||||
|
||||
|
||||
Reference in New Issue
Block a user