Fix some Mind ECS bugs (#17480)
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@@ -759,7 +759,7 @@ public sealed class NukeopsRuleSystem : GameRuleSystem<NukeopsRuleComponent>
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var mob = EntityManager.SpawnEntity(species.Prototype, _random.Pick(spawns));
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SetupOperativeEntity(mob, spawnDetails.Name, spawnDetails.Gear, profile, component);
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var newMind = _mindSystem.CreateMind(session.UserId, spawnDetails.Name);
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_mindSystem.ChangeOwningPlayer(newMind, session.UserId);
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_mindSystem.SetUserId(newMind, session.UserId);
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_mindSystem.AddRole(newMind, new NukeopsRole(newMind, nukeOpsAntag));
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_mindSystem.TransferTo(newMind, mob);
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