Fix some Mind ECS bugs (#17480)
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@@ -208,7 +208,7 @@ public sealed class PiratesRuleSystem : GameRuleSystem<PiratesRuleComponent>
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var session = ops[i];
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var newMind = _mindSystem.CreateMind(session.UserId, name);
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_mindSystem.ChangeOwningPlayer(newMind, session.UserId);
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_mindSystem.SetUserId(newMind, session.UserId);
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var mob = Spawn("MobHuman", _random.Pick(spawns));
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MetaData(mob).EntityName = name;
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