Fixes overlays not clearing when using the ghost command (#1669)
* fixes overlays not clearing when ghosting * fix gonflicts??? * actually fixes gonflicts Co-authored-by: ancientpower <ancientpowerer@gmail.com>
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@@ -4,6 +4,7 @@ using Content.Server.GameObjects.Components.Observer;
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using Content.Server.Interfaces.GameTicking;
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using Content.Server.Interfaces.GameTicking;
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using Content.Server.Players;
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using Content.Server.Players;
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using Content.Shared.GameObjects.Components.Damage;
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using Content.Shared.GameObjects.Components.Damage;
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using Content.Shared.GameObjects.Components.Mobs;
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using Robust.Server.Interfaces.Console;
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using Robust.Server.Interfaces.Console;
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using Robust.Server.Interfaces.Player;
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using Robust.Server.Interfaces.Player;
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using Robust.Shared.Interfaces.GameObjects;
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using Robust.Shared.Interfaces.GameObjects;
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@@ -67,7 +68,12 @@ namespace Content.Server.Observer
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var ghostComponent = ghost.GetComponent<GhostComponent>();
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var ghostComponent = ghost.GetComponent<GhostComponent>();
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ghostComponent.CanReturnToBody = canReturn;
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ghostComponent.CanReturnToBody = canReturn;
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if(canReturn)
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if (player.AttachedEntity.TryGetComponent(out ServerOverlayEffectsComponent overlayComponent))
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{
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overlayComponent?.RemoveOverlay(SharedOverlayID.CircleMaskOverlay);
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}
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if (canReturn)
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mind.Visit(ghost);
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mind.Visit(ghost);
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else
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else
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mind.TransferTo(ghost);
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mind.TransferTo(ghost);
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