ГНОМЫ (#411)
* This adds the basic wirework for the gnomes, very unfinished * GNOMES ARE DONE EXCEPT FOR GLUE WOOO * removes gnome id, fixes ai and punch sounds, comments out the code for glue to take fuel * changed sounds to non meme versions * HAT NOW GIVES THE GNOME ACCENT TOO * fixes a typo with Unclippable being Unclipable * removed cuffable component (iforgotaboutit) * added unrevivable to gnomes so defibs wont try (it was immpossible anyways but this is better) * removes scrap code i put in the repair system * remove the carrot mutation code i made (its bad) clean up some things in the repairable system * changes accent system from rplacging g to replacing no * Fix the conflict (plz work) * adds another comment bleh bleh im trying to fix things * PAIN.jpeg * work plz? * FIX FOR REAL * camel case mayhaps? * adds unfinished glue use code (you can still see lit or not lit when held >:/ ) * temporary fix * add: GNOMES REVAMPED * fix: fix accent, sounds and add spawners * add: gnome seeds to seed vendor --------- Co-authored-by: BITTERLYNX <gagestemmerman@gmail.com>
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@@ -245,6 +245,13 @@ public sealed class PlantHolderSystem : EntitySystem
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_popup.PopupCursor(Loc.GetString("plant-holder-component-nothing-to-sample-message"), args.User);
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return;
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}
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//rejects clipping of unclippable plants
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if (component.Seed.Unclippable)
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{
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_popup.PopupCursor(Loc.GetString("plant-holder-component-nothing-to-sample-message"), args.User);
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return;
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}
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if (component.Sampled)
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{
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