Buffs window resistance and nerfs spears (#7049)
This commit is contained in:
@@ -45,9 +45,20 @@
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- type: damageModifierSet
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- type: damageModifierSet
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id: Glass
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id: Glass
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coefficients:
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coefficients:
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Blunt: 0.5
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Blunt: 1
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Slash: 0.5
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Slash: 0.5
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Piercing: 1.5
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Piercing: 1.1
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Heat: 0
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Shock: 0
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flatReductions:
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Blunt: 5
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- type: damageModifierSet
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id: RGlass
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coefficients:
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Blunt: 0.8
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Slash: 0.5
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Piercing: 0.7
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Heat: 0
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Heat: 0
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Shock: 0
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Shock: 0
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flatReductions:
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flatReductions:
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@@ -23,7 +23,7 @@
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types:
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types:
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Piercing: 15
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Piercing: 15
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- type: Clothing
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- type: Clothing
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size: 24
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size: 40
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sprite: Objects/Weapons/Melee/spear.rsi
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sprite: Objects/Weapons/Melee/spear.rsi
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QuickEquip: false
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QuickEquip: false
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Slots:
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Slots:
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@@ -48,6 +48,34 @@
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modifiers:
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modifiers:
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flatReductions:
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flatReductions:
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Piercing: -7
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Piercing: -7
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- type: Damageable
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damageContainer: Inorganic
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- type: Destructible
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thresholds:
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- trigger:
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!type:DamageTrigger
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damage: 30 #excess damage avoids cost of spawning entities.
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behaviors:
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- !type:DoActsBehavior
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acts: [ "Destruction" ]
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- trigger:
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!type:DamageTrigger
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damage: 20
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behaviors:
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- !type:PlaySoundBehavior
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sound:
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collection: GlassBreak
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- !type:SpawnEntitiesBehavior
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spawn:
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PartRodMetal1:
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min: 1
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max: 1
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- !type:DoActsBehavior
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acts: [ "Destruction" ]
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- type: DamageOnLand
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damage:
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types:
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Blunt: 5
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- type: MeleeWeaponAnimation
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- type: MeleeWeaponAnimation
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id: spear
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id: spear
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@@ -10,7 +10,7 @@
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sprite: Structures/Windows/plasma_window.rsi
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sprite: Structures/Windows/plasma_window.rsi
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- type: Damageable
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- type: Damageable
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damageContainer: Inorganic
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damageContainer: Inorganic
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damageModifierSet: Glass
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damageModifierSet: RGlass
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- type: Destructible
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- type: Destructible
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thresholds:
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thresholds:
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- trigger:
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- trigger:
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@@ -11,6 +11,9 @@
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- type: Repairable
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- type: Repairable
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fuelCost: 10
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fuelCost: 10
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doAfterDelay: 2
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doAfterDelay: 2
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- type: Damageable
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damageContainer: Inorganic
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damageModifierSet: RGlass
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- type: Destructible
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- type: Destructible
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thresholds:
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thresholds:
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- trigger:
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- trigger:
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@@ -10,7 +10,7 @@
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sprite: Structures/Windows/reinforced_plasma_window.rsi
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sprite: Structures/Windows/reinforced_plasma_window.rsi
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- type: Damageable
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- type: Damageable
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damageContainer: Inorganic
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damageContainer: Inorganic
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damageModifierSet: Glass
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damageModifierSet: RGlass
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- type: Destructible
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- type: Destructible
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thresholds:
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thresholds:
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- trigger:
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- trigger:
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@@ -6,12 +6,17 @@
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edges:
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edges:
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- to: spear
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- to: spear
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steps:
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steps:
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- material: Steel
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- material: MetalRod
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amount: 2
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amount: 2
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doAfter: 2
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doAfter: 2
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- material: Glass
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- material: Cable
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amount: 2
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amount: 2
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doAfter: 2
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doAfter: 1
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- prototype: ShardGlass
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name: Glass Shard
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icon:
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sprite: Objects/Materials/Shards/shard.rsi
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state: shard1
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doAfter: 1
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- node: spear
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- node: spear
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entity: Spear
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entity: Spear
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