Rename toolbox references from ss14 to robust
This commit is contained in:
@@ -1,14 +1,14 @@
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using Content.Client.GameObjects.Components.Mobs;
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using Content.Shared.Input;
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using SS14.Client.Interfaces.Input;
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using SS14.Client.UserInterface.CustomControls;
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using SS14.Shared.GameObjects;
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using SS14.Shared.Input;
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using SS14.Shared.IoC;
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using SS14.Shared.Utility;
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using Robust.Client.Interfaces.Input;
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using Robust.Client.UserInterface.CustomControls;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Input;
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using Robust.Shared.IoC;
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using Robust.Shared.Utility;
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using System.Collections.Generic;
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using System.Linq;
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using SS14.Client.Interfaces.Graphics;
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using Robust.Client.Interfaces.Graphics;
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namespace Content.Client.GameObjects.Components.Actor
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{
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@@ -1,9 +1,9 @@
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using Content.Shared.GameObjects;
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using Content.Shared.GameObjects.Components.Inventory;
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using Content.Shared.GameObjects.Components.Items;
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using SS14.Client.Graphics;
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using SS14.Shared.GameObjects;
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using SS14.Shared.ViewVariables;
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using Robust.Client.Graphics;
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using Robust.Shared.GameObjects;
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using Robust.Shared.ViewVariables;
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using System;
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namespace Content.Client.GameObjects.Components.Clothing
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@@ -1,8 +1,8 @@
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using Content.Shared.Construction;
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using SS14.Shared.GameObjects;
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using SS14.Shared.Interfaces.GameObjects;
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using SS14.Shared.Interfaces.Network;
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using SS14.Shared.ViewVariables;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Interfaces.GameObjects;
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using Robust.Shared.Interfaces.Network;
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using Robust.Shared.ViewVariables;
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namespace Content.Client.GameObjects.Components.Construction
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{
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@@ -2,17 +2,17 @@
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using Content.Client.Construction;
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using Content.Shared.Construction;
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using Content.Shared.GameObjects.Components.Construction;
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using SS14.Client.GameObjects;
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using SS14.Client.Interfaces.GameObjects;
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using SS14.Client.Interfaces.Graphics;
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using SS14.Shared.GameObjects;
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using SS14.Shared.Interfaces.GameObjects;
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using SS14.Shared.Interfaces.GameObjects.Components;
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using SS14.Shared.Interfaces.Network;
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using SS14.Shared.IoC;
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using SS14.Shared.Log;
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using SS14.Shared.Map;
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using SS14.Shared.Maths;
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using Robust.Client.GameObjects;
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using Robust.Client.Interfaces.GameObjects;
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using Robust.Client.Interfaces.Graphics;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Interfaces.GameObjects;
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using Robust.Shared.Interfaces.GameObjects.Components;
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using Robust.Shared.Interfaces.Network;
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using Robust.Shared.IoC;
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using Robust.Shared.Log;
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using Robust.Shared.Map;
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using Robust.Shared.Maths;
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namespace Content.Client.GameObjects.Components.Construction
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{
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@@ -1,5 +1,5 @@
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using Content.Shared.GameObjects;
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using SS14.Shared.GameObjects;
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using Robust.Shared.GameObjects;
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using System.Collections.Generic;
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namespace Content.Client.GameObjects
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@@ -1,11 +1,11 @@
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using System;
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using Content.Shared.GameObjects.Components.Doors;
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using SS14.Client.Animations;
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using SS14.Client.GameObjects;
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using SS14.Client.GameObjects.Components.Animations;
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using SS14.Client.Interfaces.GameObjects.Components;
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using SS14.Shared.Interfaces.GameObjects;
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using SS14.Shared.Utility;
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using Robust.Client.Animations;
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using Robust.Client.GameObjects;
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using Robust.Client.GameObjects.Components.Animations;
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using Robust.Client.Interfaces.GameObjects.Components;
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using Robust.Shared.Interfaces.GameObjects;
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using Robust.Shared.Utility;
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using YamlDotNet.RepresentationModel;
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namespace Content.Client.GameObjects.Components.Doors
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@@ -1,17 +1,17 @@
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using Content.Shared.GameObjects;
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using SS14.Client.Interfaces.GameObjects.Components;
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using SS14.Client.UserInterface;
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using SS14.Client.UserInterface.Controls;
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using SS14.Shared.GameObjects;
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using SS14.Shared.Interfaces.GameObjects;
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using SS14.Shared.IoC;
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using SS14.Shared.Serialization;
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using SS14.Shared.Utility;
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using Robust.Client.Interfaces.GameObjects.Components;
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using Robust.Client.UserInterface;
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using Robust.Client.UserInterface.Controls;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Interfaces.GameObjects;
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using Robust.Shared.IoC;
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using Robust.Shared.Serialization;
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using Robust.Shared.Utility;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using Content.Client.GameObjects.Components.Clothing;
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using SS14.Shared.Interfaces.Reflection;
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using Robust.Shared.Interfaces.Reflection;
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using static Content.Shared.GameObjects.Components.Inventory.EquipmentSlotDefines;
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using static Content.Shared.GameObjects.SharedInventoryComponent.ClientInventoryMessage;
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using Content.Client.GameObjects.Components.Mobs;
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@@ -1,12 +1,12 @@
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using System.Diagnostics.CodeAnalysis;
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using Content.Client.GameObjects.EntitySystems;
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using JetBrains.Annotations;
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using SS14.Client.Interfaces.GameObjects.Components;
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using SS14.Shared.GameObjects;
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using SS14.Shared.GameObjects.Components.Transform;
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using SS14.Shared.Map;
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using SS14.Shared.Serialization;
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using static SS14.Client.GameObjects.SpriteComponent;
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using Robust.Client.Interfaces.GameObjects.Components;
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using Robust.Shared.GameObjects;
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using Robust.Shared.GameObjects.Components.Transform;
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using Robust.Shared.Map;
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using Robust.Shared.Serialization;
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using static Robust.Client.GameObjects.SpriteComponent;
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namespace Content.Client.GameObjects.Components.IconSmoothing
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{
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@@ -1,18 +1,18 @@
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using Content.Client.Interfaces.GameObjects;
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using Content.Client.UserInterface;
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using Content.Shared.GameObjects;
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using SS14.Client.Interfaces.UserInterface;
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using SS14.Shared.GameObjects;
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using SS14.Shared.Interfaces.GameObjects;
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using SS14.Shared.IoC;
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using Robust.Client.Interfaces.UserInterface;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Interfaces.GameObjects;
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using Robust.Shared.IoC;
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using System.Collections.Generic;
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using System.Linq;
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using SS14.Client.GameObjects;
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using SS14.Client.Interfaces.GameObjects.Components;
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using SS14.Shared.Interfaces.Network;
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using SS14.Shared.Serialization;
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using SS14.Shared.Utility;
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using SS14.Shared.ViewVariables;
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using Robust.Client.GameObjects;
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using Robust.Client.Interfaces.GameObjects.Components;
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using Robust.Shared.Interfaces.Network;
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using Robust.Shared.Serialization;
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using Robust.Shared.Utility;
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using Robust.Shared.ViewVariables;
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namespace Content.Client.GameObjects
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{
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@@ -1,14 +1,14 @@
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using Content.Shared.GameObjects;
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using Content.Shared.GameObjects.Components.Items;
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using SS14.Client.Graphics;
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using SS14.Client.Interfaces.ResourceManagement;
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using SS14.Client.ResourceManagement;
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using SS14.Shared.GameObjects;
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using SS14.Shared.GameObjects.Components.Renderable;
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using SS14.Shared.IoC;
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using SS14.Shared.Serialization;
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using SS14.Shared.Utility;
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using SS14.Shared.ViewVariables;
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using Robust.Client.Graphics;
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using Robust.Client.Interfaces.ResourceManagement;
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using Robust.Client.ResourceManagement;
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using Robust.Shared.GameObjects;
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using Robust.Shared.GameObjects.Components.Renderable;
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using Robust.Shared.IoC;
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using Robust.Shared.Serialization;
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using Robust.Shared.Utility;
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using Robust.Shared.ViewVariables;
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using System;
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namespace Content.Client.GameObjects
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@@ -1,10 +1,10 @@
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using System;
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using Content.Shared.GameObjects.Components.Mobs;
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using SS14.Client.GameObjects;
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using SS14.Shared.GameObjects;
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using SS14.Shared.Interfaces.GameObjects;
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using SS14.Shared.Interfaces.Network;
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using SS14.Shared.Maths;
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using Robust.Client.GameObjects;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Interfaces.GameObjects;
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using Robust.Shared.Interfaces.Network;
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using Robust.Shared.Maths;
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namespace Content.Client.GameObjects.Components.Mobs
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{
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@@ -1,5 +1,5 @@
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using Content.Client.GameObjects.Components.Actor;
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using SS14.Client.UserInterface;
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using Robust.Client.UserInterface;
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namespace Content.Client.GameObjects.Components.Mobs
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{
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@@ -2,22 +2,22 @@
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using Content.Client.GameObjects.Components.Mobs;
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using Content.Client.Graphics.Overlays;
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using Content.Shared.GameObjects;
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using SS14.Client.GameObjects;
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using SS14.Client.Interfaces.Graphics.Overlays;
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using SS14.Client.Interfaces.ResourceManagement;
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using SS14.Client.Player;
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using SS14.Client.ResourceManagement;
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using SS14.Client.UserInterface;
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using SS14.Client.UserInterface.Controls;
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using SS14.Shared.GameObjects;
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using SS14.Shared.Interfaces.GameObjects;
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using SS14.Shared.Interfaces.Network;
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using SS14.Shared.IoC;
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using SS14.Shared.Log;
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using SS14.Shared.Utility;
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using Robust.Client.GameObjects;
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using Robust.Client.Interfaces.Graphics.Overlays;
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using Robust.Client.Interfaces.ResourceManagement;
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using Robust.Client.Player;
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using Robust.Client.ResourceManagement;
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using Robust.Client.UserInterface;
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using Robust.Client.UserInterface.Controls;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Interfaces.GameObjects;
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using Robust.Shared.Interfaces.Network;
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using Robust.Shared.IoC;
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using Robust.Shared.Log;
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using Robust.Shared.Utility;
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using System.Collections.Generic;
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using Content.Shared.GameObjects.Components.Mobs;
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using SS14.Client.Graphics.Overlays;
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using Robust.Client.Graphics.Overlays;
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namespace Content.Client.GameObjects
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{
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@@ -1,8 +1,8 @@
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using Content.Shared.GameObjects.Components.Mobs;
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using SS14.Client.GameObjects;
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using SS14.Client.Interfaces.GameObjects.Components;
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using SS14.Shared.Interfaces.GameObjects;
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using SS14.Shared.Maths;
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using Robust.Client.GameObjects;
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using Robust.Client.Interfaces.GameObjects.Components;
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using Robust.Shared.Interfaces.GameObjects;
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using Robust.Shared.Maths;
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namespace Content.Client.GameObjects.Components.Mobs
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{
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@@ -1,12 +1,12 @@
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using System;
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using Content.Shared.GameObjects.Components.Power;
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using SS14.Client.GameObjects.Components.UserInterface;
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using SS14.Client.Interfaces.Graphics;
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using SS14.Client.UserInterface.Controls;
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using SS14.Client.UserInterface.CustomControls;
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using SS14.Shared.GameObjects.Components.UserInterface;
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using SS14.Shared.IoC;
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using SS14.Shared.Utility;
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using Robust.Client.GameObjects.Components.UserInterface;
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using Robust.Client.Interfaces.Graphics;
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using Robust.Client.UserInterface.Controls;
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using Robust.Client.UserInterface.CustomControls;
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using Robust.Shared.GameObjects.Components.UserInterface;
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using Robust.Shared.IoC;
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using Robust.Shared.Utility;
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namespace Content.Client.GameObjects.Components.Power
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{
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@@ -1,7 +1,7 @@
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using Content.Shared.GameObjects.Components.Power;
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using SS14.Client.GameObjects;
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using SS14.Client.Interfaces.GameObjects.Components;
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using SS14.Shared.Interfaces.GameObjects;
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using Robust.Client.GameObjects;
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using Robust.Client.Interfaces.GameObjects.Components;
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using Robust.Shared.Interfaces.GameObjects;
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namespace Content.Client.GameObjects.Components.Power
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{
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@@ -1,9 +1,9 @@
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using Content.Shared.GameObjects.Components.Power;
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using Content.Shared.Utility;
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using SS14.Client.GameObjects;
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using SS14.Client.Interfaces.GameObjects.Components;
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using SS14.Shared.Interfaces.GameObjects;
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using SS14.Shared.Utility;
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using Robust.Client.GameObjects;
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using Robust.Client.Interfaces.GameObjects.Components;
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using Robust.Shared.Interfaces.GameObjects;
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using Robust.Shared.Utility;
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using YamlDotNet.RepresentationModel;
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namespace Content.Client.GameObjects.Components.Power
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@@ -1,11 +1,11 @@
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using Content.Shared.GameObjects.Components.Power;
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using SS14.Client.Interfaces.Graphics;
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using SS14.Client.UserInterface.Controls;
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using SS14.Client.UserInterface.CustomControls;
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using SS14.Shared.GameObjects;
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using SS14.Shared.Interfaces.GameObjects;
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using SS14.Shared.Interfaces.Network;
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using SS14.Shared.IoC;
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using Robust.Client.Interfaces.Graphics;
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using Robust.Client.UserInterface.Controls;
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using Robust.Client.UserInterface.CustomControls;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Interfaces.GameObjects;
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using Robust.Shared.Interfaces.Network;
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using Robust.Shared.IoC;
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namespace Content.Client.GameObjects.Components.Power
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{
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@@ -1,7 +1,7 @@
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using Content.Shared.GameObjects.Components.Power;
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using SS14.Client.GameObjects;
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using SS14.Client.Interfaces.GameObjects.Components;
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using SS14.Shared.Interfaces.GameObjects;
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using Robust.Client.GameObjects;
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using Robust.Client.Interfaces.GameObjects.Components;
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using Robust.Shared.Interfaces.GameObjects;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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@@ -1,15 +1,15 @@
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using System;
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using System.Collections.Generic;
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using Content.Shared.GameObjects.Components.Sound;
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using SS14.Client.GameObjects.EntitySystems;
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using SS14.Shared.GameObjects;
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using SS14.Shared.Interfaces.GameObjects;
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using SS14.Shared.Interfaces.Network;
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using SS14.Shared.Interfaces.Timers;
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using SS14.Shared.IoC;
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using SS14.Shared.Log;
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using SS14.Shared.Serialization;
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using SS14.Shared.Timers;
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using Robust.Client.GameObjects.EntitySystems;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Interfaces.GameObjects;
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using Robust.Shared.Interfaces.Network;
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using Robust.Shared.Interfaces.Timers;
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using Robust.Shared.IoC;
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using Robust.Shared.Log;
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using Robust.Shared.Serialization;
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using Robust.Shared.Timers;
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namespace Content.Client.GameObjects.Components.Sound
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{
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@@ -1,16 +1,16 @@
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using Content.Shared.GameObjects.Components.Storage;
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using SS14.Client.Interfaces.GameObjects.Components;
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using SS14.Client.UserInterface;
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using SS14.Client.UserInterface.Controls;
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using SS14.Client.UserInterface.CustomControls;
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using SS14.Shared.GameObjects;
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using SS14.Shared.Interfaces.GameObjects;
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using SS14.Shared.Interfaces.Network;
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using SS14.Shared.IoC;
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using SS14.Shared.Utility;
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using Robust.Client.Interfaces.GameObjects.Components;
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using Robust.Client.UserInterface;
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using Robust.Client.UserInterface.Controls;
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using Robust.Client.UserInterface.CustomControls;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Interfaces.GameObjects;
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using Robust.Shared.Interfaces.Network;
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using Robust.Shared.IoC;
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using Robust.Shared.Utility;
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using System;
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using System.Collections.Generic;
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using SS14.Client.Interfaces.Graphics;
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using Robust.Client.Interfaces.Graphics;
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namespace Content.Client.GameObjects.Components.Storage
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{
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@@ -1,7 +1,7 @@
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using Content.Shared.Maps;
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using SS14.Client.Interfaces.GameObjects.Components;
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using SS14.Shared.GameObjects;
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using SS14.Shared.GameObjects.Components.Transform;
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using Robust.Client.Interfaces.GameObjects.Components;
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using Robust.Shared.GameObjects;
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using Robust.Shared.GameObjects.Components.Transform;
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namespace Content.Client.GameObjects.Components
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{
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@@ -1,8 +1,8 @@
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using Content.Shared.GameObjects.Components.Weapons.Ranged;
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using Content.Shared.Utility;
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using SS14.Client.GameObjects;
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using SS14.Client.Interfaces.GameObjects.Components;
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using SS14.Shared.Utility;
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using Robust.Client.GameObjects;
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using Robust.Client.Interfaces.GameObjects.Components;
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using Robust.Shared.Utility;
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using YamlDotNet.RepresentationModel;
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namespace Content.Client.GameObjects.Components.Weapons.Ranged
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@@ -1,8 +1,8 @@
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using Content.Shared.GameObjects.Components.Weapons.Ranged;
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using Content.Shared.Utility;
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using SS14.Client.GameObjects;
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using SS14.Client.Interfaces.GameObjects.Components;
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using SS14.Shared.Utility;
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using Robust.Client.GameObjects;
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using Robust.Client.Interfaces.GameObjects.Components;
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using Robust.Shared.Utility;
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using YamlDotNet.RepresentationModel;
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namespace Content.Client.GameObjects.Components.Weapons.Ranged
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@@ -1,9 +1,9 @@
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using System;
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using Content.Shared.GameObjects.Components.Weapons.Ranged;
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using SS14.Shared.Interfaces.Timing;
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using SS14.Shared.IoC;
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using SS14.Shared.Log;
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using SS14.Shared.Map;
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using Robust.Shared.Interfaces.Timing;
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using Robust.Shared.IoC;
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using Robust.Shared.Log;
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using Robust.Shared.Map;
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namespace Content.Client.GameObjects.Components.Weapons.Ranged
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{
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