Rename toolbox references from ss14 to robust

This commit is contained in:
Silver
2019-04-15 21:11:38 -06:00
parent b879418fa3
commit a18692bc46
185 changed files with 1214 additions and 1246 deletions

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@@ -1,14 +1,14 @@
using Content.Client.GameObjects.Components.Mobs;
using Content.Shared.Input;
using SS14.Client.Interfaces.Input;
using SS14.Client.UserInterface.CustomControls;
using SS14.Shared.GameObjects;
using SS14.Shared.Input;
using SS14.Shared.IoC;
using SS14.Shared.Utility;
using Robust.Client.Interfaces.Input;
using Robust.Client.UserInterface.CustomControls;
using Robust.Shared.GameObjects;
using Robust.Shared.Input;
using Robust.Shared.IoC;
using Robust.Shared.Utility;
using System.Collections.Generic;
using System.Linq;
using SS14.Client.Interfaces.Graphics;
using Robust.Client.Interfaces.Graphics;
namespace Content.Client.GameObjects.Components.Actor
{

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@@ -1,9 +1,9 @@
using Content.Shared.GameObjects;
using Content.Shared.GameObjects.Components.Inventory;
using Content.Shared.GameObjects.Components.Items;
using SS14.Client.Graphics;
using SS14.Shared.GameObjects;
using SS14.Shared.ViewVariables;
using Robust.Client.Graphics;
using Robust.Shared.GameObjects;
using Robust.Shared.ViewVariables;
using System;
namespace Content.Client.GameObjects.Components.Clothing

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@@ -1,8 +1,8 @@
using Content.Shared.Construction;
using SS14.Shared.GameObjects;
using SS14.Shared.Interfaces.GameObjects;
using SS14.Shared.Interfaces.Network;
using SS14.Shared.ViewVariables;
using Robust.Shared.GameObjects;
using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.Interfaces.Network;
using Robust.Shared.ViewVariables;
namespace Content.Client.GameObjects.Components.Construction
{

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@@ -2,17 +2,17 @@
using Content.Client.Construction;
using Content.Shared.Construction;
using Content.Shared.GameObjects.Components.Construction;
using SS14.Client.GameObjects;
using SS14.Client.Interfaces.GameObjects;
using SS14.Client.Interfaces.Graphics;
using SS14.Shared.GameObjects;
using SS14.Shared.Interfaces.GameObjects;
using SS14.Shared.Interfaces.GameObjects.Components;
using SS14.Shared.Interfaces.Network;
using SS14.Shared.IoC;
using SS14.Shared.Log;
using SS14.Shared.Map;
using SS14.Shared.Maths;
using Robust.Client.GameObjects;
using Robust.Client.Interfaces.GameObjects;
using Robust.Client.Interfaces.Graphics;
using Robust.Shared.GameObjects;
using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.Interfaces.GameObjects.Components;
using Robust.Shared.Interfaces.Network;
using Robust.Shared.IoC;
using Robust.Shared.Log;
using Robust.Shared.Map;
using Robust.Shared.Maths;
namespace Content.Client.GameObjects.Components.Construction
{

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@@ -1,5 +1,5 @@
using Content.Shared.GameObjects;
using SS14.Shared.GameObjects;
using Robust.Shared.GameObjects;
using System.Collections.Generic;
namespace Content.Client.GameObjects

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@@ -1,11 +1,11 @@
using System;
using Content.Shared.GameObjects.Components.Doors;
using SS14.Client.Animations;
using SS14.Client.GameObjects;
using SS14.Client.GameObjects.Components.Animations;
using SS14.Client.Interfaces.GameObjects.Components;
using SS14.Shared.Interfaces.GameObjects;
using SS14.Shared.Utility;
using Robust.Client.Animations;
using Robust.Client.GameObjects;
using Robust.Client.GameObjects.Components.Animations;
using Robust.Client.Interfaces.GameObjects.Components;
using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.Utility;
using YamlDotNet.RepresentationModel;
namespace Content.Client.GameObjects.Components.Doors

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@@ -1,17 +1,17 @@
using Content.Shared.GameObjects;
using SS14.Client.Interfaces.GameObjects.Components;
using SS14.Client.UserInterface;
using SS14.Client.UserInterface.Controls;
using SS14.Shared.GameObjects;
using SS14.Shared.Interfaces.GameObjects;
using SS14.Shared.IoC;
using SS14.Shared.Serialization;
using SS14.Shared.Utility;
using Robust.Client.Interfaces.GameObjects.Components;
using Robust.Client.UserInterface;
using Robust.Client.UserInterface.Controls;
using Robust.Shared.GameObjects;
using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Serialization;
using Robust.Shared.Utility;
using System;
using System.Collections.Generic;
using System.Linq;
using Content.Client.GameObjects.Components.Clothing;
using SS14.Shared.Interfaces.Reflection;
using Robust.Shared.Interfaces.Reflection;
using static Content.Shared.GameObjects.Components.Inventory.EquipmentSlotDefines;
using static Content.Shared.GameObjects.SharedInventoryComponent.ClientInventoryMessage;
using Content.Client.GameObjects.Components.Mobs;

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@@ -1,12 +1,12 @@
using System.Diagnostics.CodeAnalysis;
using Content.Client.GameObjects.EntitySystems;
using JetBrains.Annotations;
using SS14.Client.Interfaces.GameObjects.Components;
using SS14.Shared.GameObjects;
using SS14.Shared.GameObjects.Components.Transform;
using SS14.Shared.Map;
using SS14.Shared.Serialization;
using static SS14.Client.GameObjects.SpriteComponent;
using Robust.Client.Interfaces.GameObjects.Components;
using Robust.Shared.GameObjects;
using Robust.Shared.GameObjects.Components.Transform;
using Robust.Shared.Map;
using Robust.Shared.Serialization;
using static Robust.Client.GameObjects.SpriteComponent;
namespace Content.Client.GameObjects.Components.IconSmoothing
{

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@@ -1,18 +1,18 @@
using Content.Client.Interfaces.GameObjects;
using Content.Client.UserInterface;
using Content.Shared.GameObjects;
using SS14.Client.Interfaces.UserInterface;
using SS14.Shared.GameObjects;
using SS14.Shared.Interfaces.GameObjects;
using SS14.Shared.IoC;
using Robust.Client.Interfaces.UserInterface;
using Robust.Shared.GameObjects;
using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.IoC;
using System.Collections.Generic;
using System.Linq;
using SS14.Client.GameObjects;
using SS14.Client.Interfaces.GameObjects.Components;
using SS14.Shared.Interfaces.Network;
using SS14.Shared.Serialization;
using SS14.Shared.Utility;
using SS14.Shared.ViewVariables;
using Robust.Client.GameObjects;
using Robust.Client.Interfaces.GameObjects.Components;
using Robust.Shared.Interfaces.Network;
using Robust.Shared.Serialization;
using Robust.Shared.Utility;
using Robust.Shared.ViewVariables;
namespace Content.Client.GameObjects
{

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@@ -1,14 +1,14 @@
using Content.Shared.GameObjects;
using Content.Shared.GameObjects.Components.Items;
using SS14.Client.Graphics;
using SS14.Client.Interfaces.ResourceManagement;
using SS14.Client.ResourceManagement;
using SS14.Shared.GameObjects;
using SS14.Shared.GameObjects.Components.Renderable;
using SS14.Shared.IoC;
using SS14.Shared.Serialization;
using SS14.Shared.Utility;
using SS14.Shared.ViewVariables;
using Robust.Client.Graphics;
using Robust.Client.Interfaces.ResourceManagement;
using Robust.Client.ResourceManagement;
using Robust.Shared.GameObjects;
using Robust.Shared.GameObjects.Components.Renderable;
using Robust.Shared.IoC;
using Robust.Shared.Serialization;
using Robust.Shared.Utility;
using Robust.Shared.ViewVariables;
using System;
namespace Content.Client.GameObjects

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@@ -1,10 +1,10 @@
using System;
using Content.Shared.GameObjects.Components.Mobs;
using SS14.Client.GameObjects;
using SS14.Shared.GameObjects;
using SS14.Shared.Interfaces.GameObjects;
using SS14.Shared.Interfaces.Network;
using SS14.Shared.Maths;
using Robust.Client.GameObjects;
using Robust.Shared.GameObjects;
using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.Interfaces.Network;
using Robust.Shared.Maths;
namespace Content.Client.GameObjects.Components.Mobs
{

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@@ -1,5 +1,5 @@
using Content.Client.GameObjects.Components.Actor;
using SS14.Client.UserInterface;
using Robust.Client.UserInterface;
namespace Content.Client.GameObjects.Components.Mobs
{

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@@ -2,22 +2,22 @@
using Content.Client.GameObjects.Components.Mobs;
using Content.Client.Graphics.Overlays;
using Content.Shared.GameObjects;
using SS14.Client.GameObjects;
using SS14.Client.Interfaces.Graphics.Overlays;
using SS14.Client.Interfaces.ResourceManagement;
using SS14.Client.Player;
using SS14.Client.ResourceManagement;
using SS14.Client.UserInterface;
using SS14.Client.UserInterface.Controls;
using SS14.Shared.GameObjects;
using SS14.Shared.Interfaces.GameObjects;
using SS14.Shared.Interfaces.Network;
using SS14.Shared.IoC;
using SS14.Shared.Log;
using SS14.Shared.Utility;
using Robust.Client.GameObjects;
using Robust.Client.Interfaces.Graphics.Overlays;
using Robust.Client.Interfaces.ResourceManagement;
using Robust.Client.Player;
using Robust.Client.ResourceManagement;
using Robust.Client.UserInterface;
using Robust.Client.UserInterface.Controls;
using Robust.Shared.GameObjects;
using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.Interfaces.Network;
using Robust.Shared.IoC;
using Robust.Shared.Log;
using Robust.Shared.Utility;
using System.Collections.Generic;
using Content.Shared.GameObjects.Components.Mobs;
using SS14.Client.Graphics.Overlays;
using Robust.Client.Graphics.Overlays;
namespace Content.Client.GameObjects
{

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@@ -1,8 +1,8 @@
using Content.Shared.GameObjects.Components.Mobs;
using SS14.Client.GameObjects;
using SS14.Client.Interfaces.GameObjects.Components;
using SS14.Shared.Interfaces.GameObjects;
using SS14.Shared.Maths;
using Robust.Client.GameObjects;
using Robust.Client.Interfaces.GameObjects.Components;
using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.Maths;
namespace Content.Client.GameObjects.Components.Mobs
{

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@@ -1,12 +1,12 @@
using System;
using Content.Shared.GameObjects.Components.Power;
using SS14.Client.GameObjects.Components.UserInterface;
using SS14.Client.Interfaces.Graphics;
using SS14.Client.UserInterface.Controls;
using SS14.Client.UserInterface.CustomControls;
using SS14.Shared.GameObjects.Components.UserInterface;
using SS14.Shared.IoC;
using SS14.Shared.Utility;
using Robust.Client.GameObjects.Components.UserInterface;
using Robust.Client.Interfaces.Graphics;
using Robust.Client.UserInterface.Controls;
using Robust.Client.UserInterface.CustomControls;
using Robust.Shared.GameObjects.Components.UserInterface;
using Robust.Shared.IoC;
using Robust.Shared.Utility;
namespace Content.Client.GameObjects.Components.Power
{

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@@ -1,7 +1,7 @@
using Content.Shared.GameObjects.Components.Power;
using SS14.Client.GameObjects;
using SS14.Client.Interfaces.GameObjects.Components;
using SS14.Shared.Interfaces.GameObjects;
using Robust.Client.GameObjects;
using Robust.Client.Interfaces.GameObjects.Components;
using Robust.Shared.Interfaces.GameObjects;
namespace Content.Client.GameObjects.Components.Power
{

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@@ -1,9 +1,9 @@
using Content.Shared.GameObjects.Components.Power;
using Content.Shared.Utility;
using SS14.Client.GameObjects;
using SS14.Client.Interfaces.GameObjects.Components;
using SS14.Shared.Interfaces.GameObjects;
using SS14.Shared.Utility;
using Robust.Client.GameObjects;
using Robust.Client.Interfaces.GameObjects.Components;
using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.Utility;
using YamlDotNet.RepresentationModel;
namespace Content.Client.GameObjects.Components.Power

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@@ -1,11 +1,11 @@
using Content.Shared.GameObjects.Components.Power;
using SS14.Client.Interfaces.Graphics;
using SS14.Client.UserInterface.Controls;
using SS14.Client.UserInterface.CustomControls;
using SS14.Shared.GameObjects;
using SS14.Shared.Interfaces.GameObjects;
using SS14.Shared.Interfaces.Network;
using SS14.Shared.IoC;
using Robust.Client.Interfaces.Graphics;
using Robust.Client.UserInterface.Controls;
using Robust.Client.UserInterface.CustomControls;
using Robust.Shared.GameObjects;
using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.Interfaces.Network;
using Robust.Shared.IoC;
namespace Content.Client.GameObjects.Components.Power
{

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@@ -1,7 +1,7 @@
using Content.Shared.GameObjects.Components.Power;
using SS14.Client.GameObjects;
using SS14.Client.Interfaces.GameObjects.Components;
using SS14.Shared.Interfaces.GameObjects;
using Robust.Client.GameObjects;
using Robust.Client.Interfaces.GameObjects.Components;
using Robust.Shared.Interfaces.GameObjects;
using System;
using System.Collections.Generic;
using System.Linq;

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@@ -1,15 +1,15 @@
using System;
using System.Collections.Generic;
using Content.Shared.GameObjects.Components.Sound;
using SS14.Client.GameObjects.EntitySystems;
using SS14.Shared.GameObjects;
using SS14.Shared.Interfaces.GameObjects;
using SS14.Shared.Interfaces.Network;
using SS14.Shared.Interfaces.Timers;
using SS14.Shared.IoC;
using SS14.Shared.Log;
using SS14.Shared.Serialization;
using SS14.Shared.Timers;
using Robust.Client.GameObjects.EntitySystems;
using Robust.Shared.GameObjects;
using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.Interfaces.Network;
using Robust.Shared.Interfaces.Timers;
using Robust.Shared.IoC;
using Robust.Shared.Log;
using Robust.Shared.Serialization;
using Robust.Shared.Timers;
namespace Content.Client.GameObjects.Components.Sound
{

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@@ -1,16 +1,16 @@
using Content.Shared.GameObjects.Components.Storage;
using SS14.Client.Interfaces.GameObjects.Components;
using SS14.Client.UserInterface;
using SS14.Client.UserInterface.Controls;
using SS14.Client.UserInterface.CustomControls;
using SS14.Shared.GameObjects;
using SS14.Shared.Interfaces.GameObjects;
using SS14.Shared.Interfaces.Network;
using SS14.Shared.IoC;
using SS14.Shared.Utility;
using Robust.Client.Interfaces.GameObjects.Components;
using Robust.Client.UserInterface;
using Robust.Client.UserInterface.Controls;
using Robust.Client.UserInterface.CustomControls;
using Robust.Shared.GameObjects;
using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.Interfaces.Network;
using Robust.Shared.IoC;
using Robust.Shared.Utility;
using System;
using System.Collections.Generic;
using SS14.Client.Interfaces.Graphics;
using Robust.Client.Interfaces.Graphics;
namespace Content.Client.GameObjects.Components.Storage
{

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@@ -1,7 +1,7 @@
using Content.Shared.Maps;
using SS14.Client.Interfaces.GameObjects.Components;
using SS14.Shared.GameObjects;
using SS14.Shared.GameObjects.Components.Transform;
using Robust.Client.Interfaces.GameObjects.Components;
using Robust.Shared.GameObjects;
using Robust.Shared.GameObjects.Components.Transform;
namespace Content.Client.GameObjects.Components
{

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@@ -1,8 +1,8 @@
using Content.Shared.GameObjects.Components.Weapons.Ranged;
using Content.Shared.Utility;
using SS14.Client.GameObjects;
using SS14.Client.Interfaces.GameObjects.Components;
using SS14.Shared.Utility;
using Robust.Client.GameObjects;
using Robust.Client.Interfaces.GameObjects.Components;
using Robust.Shared.Utility;
using YamlDotNet.RepresentationModel;
namespace Content.Client.GameObjects.Components.Weapons.Ranged

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@@ -1,8 +1,8 @@
using Content.Shared.GameObjects.Components.Weapons.Ranged;
using Content.Shared.Utility;
using SS14.Client.GameObjects;
using SS14.Client.Interfaces.GameObjects.Components;
using SS14.Shared.Utility;
using Robust.Client.GameObjects;
using Robust.Client.Interfaces.GameObjects.Components;
using Robust.Shared.Utility;
using YamlDotNet.RepresentationModel;
namespace Content.Client.GameObjects.Components.Weapons.Ranged

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@@ -1,9 +1,9 @@
using System;
using Content.Shared.GameObjects.Components.Weapons.Ranged;
using SS14.Shared.Interfaces.Timing;
using SS14.Shared.IoC;
using SS14.Shared.Log;
using SS14.Shared.Map;
using Robust.Shared.Interfaces.Timing;
using Robust.Shared.IoC;
using Robust.Shared.Log;
using Robust.Shared.Map;
namespace Content.Client.GameObjects.Components.Weapons.Ranged
{