Rename toolbox references from ss14 to robust

This commit is contained in:
Silver
2019-04-15 21:11:38 -06:00
parent b879418fa3
commit a18692bc46
185 changed files with 1214 additions and 1246 deletions

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@@ -1,10 +1,10 @@
using System;
using Content.Shared.GameObjects.Components.Mobs;
using SS14.Client.GameObjects;
using SS14.Shared.GameObjects;
using SS14.Shared.Interfaces.GameObjects;
using SS14.Shared.Interfaces.Network;
using SS14.Shared.Maths;
using Robust.Client.GameObjects;
using Robust.Shared.GameObjects;
using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.Interfaces.Network;
using Robust.Shared.Maths;
namespace Content.Client.GameObjects.Components.Mobs
{

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@@ -1,5 +1,5 @@
using Content.Client.GameObjects.Components.Actor;
using SS14.Client.UserInterface;
using Robust.Client.UserInterface;
namespace Content.Client.GameObjects.Components.Mobs
{

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@@ -2,22 +2,22 @@
using Content.Client.GameObjects.Components.Mobs;
using Content.Client.Graphics.Overlays;
using Content.Shared.GameObjects;
using SS14.Client.GameObjects;
using SS14.Client.Interfaces.Graphics.Overlays;
using SS14.Client.Interfaces.ResourceManagement;
using SS14.Client.Player;
using SS14.Client.ResourceManagement;
using SS14.Client.UserInterface;
using SS14.Client.UserInterface.Controls;
using SS14.Shared.GameObjects;
using SS14.Shared.Interfaces.GameObjects;
using SS14.Shared.Interfaces.Network;
using SS14.Shared.IoC;
using SS14.Shared.Log;
using SS14.Shared.Utility;
using Robust.Client.GameObjects;
using Robust.Client.Interfaces.Graphics.Overlays;
using Robust.Client.Interfaces.ResourceManagement;
using Robust.Client.Player;
using Robust.Client.ResourceManagement;
using Robust.Client.UserInterface;
using Robust.Client.UserInterface.Controls;
using Robust.Shared.GameObjects;
using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.Interfaces.Network;
using Robust.Shared.IoC;
using Robust.Shared.Log;
using Robust.Shared.Utility;
using System.Collections.Generic;
using Content.Shared.GameObjects.Components.Mobs;
using SS14.Client.Graphics.Overlays;
using Robust.Client.Graphics.Overlays;
namespace Content.Client.GameObjects
{

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@@ -1,8 +1,8 @@
using Content.Shared.GameObjects.Components.Mobs;
using SS14.Client.GameObjects;
using SS14.Client.Interfaces.GameObjects.Components;
using SS14.Shared.Interfaces.GameObjects;
using SS14.Shared.Maths;
using Robust.Client.GameObjects;
using Robust.Client.Interfaces.GameObjects.Components;
using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.Maths;
namespace Content.Client.GameObjects.Components.Mobs
{