Rename toolbox references from ss14 to robust

This commit is contained in:
Silver
2019-04-15 21:11:38 -06:00
parent b879418fa3
commit a18692bc46
185 changed files with 1214 additions and 1246 deletions

View File

@@ -1,6 +1,6 @@
using Content.Client.GameObjects.Components.Mobs;
using SS14.Shared.GameObjects;
using SS14.Shared.GameObjects.Systems;
using Robust.Shared.GameObjects;
using Robust.Shared.GameObjects.Systems;
namespace Content.Client.GameObjects.EntitySystems
{

View File

@@ -3,20 +3,20 @@ using System.Threading.Tasks;
using Content.Shared.GameObjects.EntitySystemMessages;
using Content.Shared.Input;
using JetBrains.Annotations;
using SS14.Client.GameObjects.EntitySystems;
using SS14.Client.Interfaces.GameObjects.Components;
using SS14.Client.Interfaces.Input;
using SS14.Client.Interfaces.UserInterface;
using SS14.Client.UserInterface;
using SS14.Client.UserInterface.Controls;
using SS14.Shared.GameObjects;
using SS14.Shared.GameObjects.Systems;
using SS14.Shared.Input;
using SS14.Shared.Interfaces.GameObjects;
using SS14.Shared.IoC;
using SS14.Shared.Map;
using SS14.Shared.Maths;
using SS14.Shared.Players;
using Robust.Client.GameObjects.EntitySystems;
using Robust.Client.Interfaces.GameObjects.Components;
using Robust.Client.Interfaces.Input;
using Robust.Client.Interfaces.UserInterface;
using Robust.Client.UserInterface;
using Robust.Client.UserInterface.Controls;
using Robust.Shared.GameObjects;
using Robust.Shared.GameObjects.Systems;
using Robust.Shared.Input;
using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Map;
using Robust.Shared.Maths;
using Robust.Shared.Players;
namespace Content.Client.GameObjects.EntitySystems
{

View File

@@ -3,15 +3,15 @@ using System.Collections.Generic;
using System.Linq;
using Content.Client.GameObjects.Components.IconSmoothing;
using JetBrains.Annotations;
using SS14.Client.Interfaces.GameObjects.Components;
using SS14.Shared.GameObjects;
using SS14.Shared.GameObjects.Components.Transform;
using SS14.Shared.GameObjects.Systems;
using SS14.Shared.Interfaces.GameObjects;
using SS14.Shared.Interfaces.Map;
using SS14.Shared.IoC;
using SS14.Shared.Map;
using SS14.Shared.Maths;
using Robust.Client.Interfaces.GameObjects.Components;
using Robust.Shared.GameObjects;
using Robust.Shared.GameObjects.Components.Transform;
using Robust.Shared.GameObjects.Systems;
using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.Interfaces.Map;
using Robust.Shared.IoC;
using Robust.Shared.Map;
using Robust.Shared.Maths;
namespace Content.Client.GameObjects.EntitySystems
{

View File

@@ -1,13 +1,13 @@
using Content.Client.GameObjects.Components.Weapons.Ranged;
using Content.Client.Interfaces.GameObjects;
using Content.Shared.Input;
using SS14.Client.GameObjects.EntitySystems;
using SS14.Client.Interfaces.Graphics.ClientEye;
using SS14.Client.Interfaces.Input;
using SS14.Client.Player;
using SS14.Shared.GameObjects.Systems;
using SS14.Shared.Input;
using SS14.Shared.IoC;
using Robust.Client.GameObjects.EntitySystems;
using Robust.Client.Interfaces.Graphics.ClientEye;
using Robust.Client.Interfaces.Input;
using Robust.Client.Player;
using Robust.Shared.GameObjects.Systems;
using Robust.Shared.Input;
using Robust.Shared.IoC;
namespace Content.Client.GameObjects.EntitySystems
{

View File

@@ -1,12 +1,12 @@
using Content.Client.GameObjects.Components;
using Content.Shared.Maps;
using SS14.Client.Interfaces.GameObjects.Components;
using SS14.Shared.GameObjects.Components.Transform;
using SS14.Shared.GameObjects.Systems;
using SS14.Shared.Interfaces.GameObjects;
using SS14.Shared.Interfaces.Map;
using SS14.Shared.IoC;
using SS14.Shared.Map;
using Robust.Client.Interfaces.GameObjects.Components;
using Robust.Shared.GameObjects.Components.Transform;
using Robust.Shared.GameObjects.Systems;
using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.Interfaces.Map;
using Robust.Shared.IoC;
using Robust.Shared.Map;
namespace Content.Client.GameObjects.EntitySystems
{

View File

@@ -4,23 +4,23 @@ using System.Linq;
using Content.Shared.GameObjects;
using Content.Shared.GameObjects.EntitySystemMessages;
using Content.Shared.Input;
using SS14.Client.GameObjects.EntitySystems;
using SS14.Client.Interfaces.Input;
using SS14.Client.Interfaces.State;
using SS14.Client.Interfaces.UserInterface;
using SS14.Client.Player;
using SS14.Client.State.States;
using SS14.Client.UserInterface.Controls;
using SS14.Shared.GameObjects;
using SS14.Shared.GameObjects.Systems;
using SS14.Shared.Input;
using SS14.Shared.Interfaces.GameObjects;
using SS14.Shared.Interfaces.Network;
using SS14.Shared.IoC;
using SS14.Shared.Log;
using SS14.Shared.Map;
using SS14.Shared.Maths;
using SS14.Shared.Utility;
using Robust.Client.GameObjects.EntitySystems;
using Robust.Client.Interfaces.Input;
using Robust.Client.Interfaces.State;
using Robust.Client.Interfaces.UserInterface;
using Robust.Client.Player;
using Robust.Client.State.States;
using Robust.Client.UserInterface.Controls;
using Robust.Shared.GameObjects;
using Robust.Shared.GameObjects.Systems;
using Robust.Shared.Input;
using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.Interfaces.Network;
using Robust.Shared.IoC;
using Robust.Shared.Log;
using Robust.Shared.Map;
using Robust.Shared.Maths;
using Robust.Shared.Utility;
namespace Content.Client.GameObjects.EntitySystems
{