Rename toolbox references from ss14 to robust
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@@ -1,15 +1,15 @@
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using System;
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using System.Collections.Generic;
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using Content.Server.Interfaces.GameObjects.Components.Movement;
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using SS14.Server.AI;
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using SS14.Server.GameObjects;
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using SS14.Server.Interfaces.GameObjects;
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using SS14.Shared.Interfaces.GameObjects;
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using SS14.Shared.Interfaces.GameObjects.Components;
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using SS14.Shared.Interfaces.Physics;
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using SS14.Shared.Interfaces.Timing;
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using SS14.Shared.IoC;
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using SS14.Shared.Maths;
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using Robust.Server.AI;
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using Robust.Server.GameObjects;
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using Robust.Server.Interfaces.GameObjects;
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using Robust.Shared.Interfaces.GameObjects;
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using Robust.Shared.Interfaces.GameObjects.Components;
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using Robust.Shared.Interfaces.Physics;
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using Robust.Shared.Interfaces.Timing;
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using Robust.Shared.IoC;
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using Robust.Shared.Maths;
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namespace Content.Server.AI
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{
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@@ -119,7 +119,7 @@ namespace Content.Server.AI
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// build the ray
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var dir = entity.GetComponent<ITransformComponent>().WorldPosition - myTransform.WorldPosition;
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var ray = new Ray(myTransform.WorldPosition, dir.Normalized);
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var ray = new Ray(myTransform.WorldPosition, dir.Normalized,0); //TODO verify if 0 is the correct Collision Mask
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// cast the ray
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var result = _physMan.IntersectRay(ray, maxRayLen);
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