Rename toolbox references from ss14 to robust

This commit is contained in:
Silver
2019-04-15 21:11:38 -06:00
parent b879418fa3
commit a18692bc46
185 changed files with 1214 additions and 1246 deletions

View File

@@ -5,23 +5,23 @@ using Content.Server.GameObjects.Components.Power;
using Content.Server.GameObjects.Components.Interactable.Tools;
using Content.Server.Interfaces.GameObjects;
using Content.Server.Placement;
using SS14.Server;
using SS14.Server.Interfaces;
using SS14.Server.Interfaces.Maps;
using SS14.Server.Interfaces.Player;
using SS14.Server.Player;
using SS14.Shared.Console;
using SS14.Shared.ContentPack;
using SS14.Shared.Enums;
using SS14.Shared.Interfaces.GameObjects;
using SS14.Shared.Interfaces.Map;
using SS14.Shared.Interfaces.Timers;
using SS14.Shared.IoC;
using SS14.Shared.Log;
using SS14.Shared.Map;
using SS14.Shared.Timers;
using SS14.Shared.Interfaces.Timing;
using SS14.Shared.Maths;
using Robust.Server;
using Robust.Server.Interfaces;
using Robust.Server.Interfaces.Maps;
using Robust.Server.Interfaces.Player;
using Robust.Server.Player;
using Robust.Shared.Console;
using Robust.Shared.ContentPack;
using Robust.Shared.Enums;
using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.Interfaces.Map;
using Robust.Shared.Interfaces.Timers;
using Robust.Shared.IoC;
using Robust.Shared.Log;
using Robust.Shared.Map;
using Robust.Shared.Timers;
using Robust.Shared.Interfaces.Timing;
using Robust.Shared.Maths;
using Content.Server.GameObjects.Components.Weapon.Ranged.Hitscan;
using Content.Server.GameObjects.Components.Weapon.Ranged.Projectile;
using Content.Server.GameObjects.Components.Projectiles;
@@ -44,8 +44,8 @@ using Content.Shared.GameObjects.Components.Inventory;
using Content.Shared.GameObjects.Components.Markers;
using Content.Shared.GameObjects.Components.Mobs;
using Content.Shared.Interfaces;
using SS14.Server.Interfaces.ServerStatus;
using SS14.Shared.Timing;
using Robust.Server.Interfaces.ServerStatus;
using Robust.Shared.Timing;
using Content.Server.GameObjects.Components.Destructible;
using Content.Server.GameObjects.Components.Movement;
using Content.Server.Interfaces.Chat;