Rename toolbox references from ss14 to robust

This commit is contained in:
Silver
2019-04-15 21:11:38 -06:00
parent b879418fa3
commit a18692bc46
185 changed files with 1214 additions and 1246 deletions

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@@ -1,4 +1,4 @@
using SS14.Shared.GameObjects;
using Robust.Shared.GameObjects;
namespace Content.Server.GameObjects.Components
{

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@@ -4,14 +4,14 @@ using Content.Server.GameObjects.Components.Interactable.Tools;
using Content.Server.GameObjects.Components.Stack;
using Content.Server.GameObjects.EntitySystems;
using Content.Shared.Construction;
using SS14.Server.GameObjects;
using SS14.Server.GameObjects.EntitySystems;
using SS14.Server.Interfaces.GameObjects;
using SS14.Shared.GameObjects;
using SS14.Shared.Interfaces.GameObjects;
using SS14.Shared.Interfaces.GameObjects.Components;
using SS14.Shared.IoC;
using SS14.Shared.ViewVariables;
using Robust.Server.GameObjects;
using Robust.Server.GameObjects.EntitySystems;
using Robust.Server.Interfaces.GameObjects;
using Robust.Shared.GameObjects;
using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.Interfaces.GameObjects.Components;
using Robust.Shared.IoC;
using Robust.Shared.ViewVariables;
using static Content.Shared.Construction.ConstructionStepMaterial;
using static Content.Shared.Construction.ConstructionStepTool;

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@@ -6,17 +6,17 @@ using Content.Server.GameObjects.Components.Stack;
using Content.Server.GameObjects.EntitySystems;
using Content.Shared.Construction;
using Content.Shared.GameObjects.Components.Construction;
using SS14.Server.GameObjects;
using SS14.Server.GameObjects.EntitySystems;
using SS14.Server.Interfaces.GameObjects;
using SS14.Shared.GameObjects;
using SS14.Shared.Interfaces.GameObjects;
using SS14.Shared.Interfaces.GameObjects.Components;
using SS14.Shared.Interfaces.Network;
using SS14.Shared.IoC;
using SS14.Shared.Map;
using SS14.Shared.Maths;
using SS14.Shared.Prototypes;
using Robust.Server.GameObjects;
using Robust.Server.GameObjects.EntitySystems;
using Robust.Server.Interfaces.GameObjects;
using Robust.Shared.GameObjects;
using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.Interfaces.GameObjects.Components;
using Robust.Shared.Interfaces.Network;
using Robust.Shared.IoC;
using Robust.Shared.Map;
using Robust.Shared.Maths;
using Robust.Shared.Prototypes;
namespace Content.Server.GameObjects.Components.Construction
{

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@@ -1,14 +1,14 @@
using Content.Server.Interfaces.GameObjects;
using System;
using System.Collections.Generic;
using SS14.Shared.Maths;
using SS14.Shared.GameObjects;
using SS14.Shared.Utility;
using Robust.Shared.Maths;
using Robust.Shared.GameObjects;
using Robust.Shared.Utility;
using YamlDotNet.RepresentationModel;
using Content.Server.Interfaces;
using Content.Shared.GameObjects;
using SS14.Shared.Serialization;
using SS14.Shared.ViewVariables;
using Robust.Shared.Serialization;
using Robust.Shared.ViewVariables;
namespace Content.Server.GameObjects
{

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@@ -1,13 +1,13 @@
using System;
using System.Collections.Generic;
using SS14.Shared.GameObjects;
using SS14.Shared.Log;
using SS14.Shared.Utility;
using Robust.Shared.GameObjects;
using Robust.Shared.Log;
using Robust.Shared.Utility;
using YamlDotNet.RepresentationModel;
using Content.Server.Interfaces;
using Content.Shared.GameObjects;
using SS14.Shared.Serialization;
using SS14.Shared.ViewVariables;
using Robust.Shared.Serialization;
using Robust.Shared.ViewVariables;
namespace Content.Server.GameObjects.Components.Destructible
{

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@@ -1,12 +1,12 @@
using System;
using Content.Server.GameObjects.EntitySystems;
using Content.Shared.GameObjects.Components.Doors;
using SS14.Server.GameObjects;
using SS14.Shared.GameObjects;
using SS14.Shared.Interfaces.GameObjects;
using SS14.Shared.Interfaces.Network;
using SS14.Shared.Maths;
using SS14.Shared.Timers;
using Robust.Server.GameObjects;
using Robust.Shared.GameObjects;
using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.Interfaces.Network;
using Robust.Shared.Maths;
using Robust.Shared.Timers;
namespace Content.Server.GameObjects
{

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@@ -1,20 +1,20 @@
using SS14.Server.GameObjects.Components.Container;
using Robust.Server.GameObjects.Components.Container;
using System;
using System.Collections.Generic;
using Content.Shared.GameObjects;
using static Content.Shared.GameObjects.Components.Inventory.EquipmentSlotDefines;
using SS14.Shared.GameObjects;
using SS14.Shared.Interfaces.GameObjects;
using SS14.Shared.Interfaces.Network;
using Robust.Shared.GameObjects;
using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.Interfaces.Network;
using static Content.Shared.GameObjects.SharedInventoryComponent.ClientInventoryMessage;
using SS14.Shared.IoC;
using SS14.Server.Interfaces.Player;
using SS14.Shared.ContentPack;
using Robust.Shared.IoC;
using Robust.Server.Interfaces.Player;
using Robust.Shared.ContentPack;
using System.Linq;
using SS14.Shared.Serialization;
using SS14.Shared.Interfaces.GameObjects.Components;
using SS14.Shared.Utility;
using SS14.Shared.ViewVariables;
using Robust.Shared.Serialization;
using Robust.Shared.Interfaces.GameObjects.Components;
using Robust.Shared.Utility;
using Robust.Shared.ViewVariables;
namespace Content.Server.GameObjects
{

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@@ -5,21 +5,21 @@ using Content.Server.Interfaces.GameObjects;
using Content.Shared.GameObjects;
using Content.Shared.Input;
using JetBrains.Annotations;
using SS14.Server.GameObjects;
using SS14.Server.GameObjects.Components.Container;
using SS14.Server.Interfaces.Player;
using SS14.Shared.GameObjects;
using SS14.Shared.Input;
using SS14.Shared.Interfaces.GameObjects;
using SS14.Shared.Interfaces.GameObjects.Components;
using SS14.Shared.Interfaces.Network;
using SS14.Shared.IoC;
using SS14.Shared.Log;
using SS14.Shared.Map;
using SS14.Shared.Maths;
using SS14.Shared.Serialization;
using SS14.Shared.Utility;
using SS14.Shared.ViewVariables;
using Robust.Server.GameObjects;
using Robust.Server.GameObjects.Components.Container;
using Robust.Server.Interfaces.Player;
using Robust.Shared.GameObjects;
using Robust.Shared.Input;
using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.Interfaces.GameObjects.Components;
using Robust.Shared.Interfaces.Network;
using Robust.Shared.IoC;
using Robust.Shared.Log;
using Robust.Shared.Map;
using Robust.Shared.Maths;
using Robust.Shared.Serialization;
using Robust.Shared.Utility;
using Robust.Shared.ViewVariables;
namespace Content.Server.GameObjects
{

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@@ -1,17 +1,17 @@
using System;
using Content.Server.GameObjects.Components.Stack;
using SS14.Shared.GameObjects;
using Robust.Shared.GameObjects;
using Content.Server.GameObjects.EntitySystems;
using SS14.Shared.Interfaces.GameObjects;
using SS14.Shared.Map;
using SS14.Shared.IoC;
using SS14.Server.GameObjects;
using SS14.Shared.Maths;
using SS14.Server.Interfaces.GameObjects;
using SS14.Shared.Interfaces.Timing;
using SS14.Shared.GameObjects.EntitySystemMessages;
using SS14.Shared.Serialization;
using SS14.Shared.Interfaces.GameObjects.Components;
using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.Map;
using Robust.Shared.IoC;
using Robust.Server.GameObjects;
using Robust.Shared.Maths;
using Robust.Server.Interfaces.GameObjects;
using Robust.Shared.Interfaces.Timing;
using Robust.Shared.GameObjects.EntitySystemMessages;
using Robust.Shared.Serialization;
using Robust.Shared.Interfaces.GameObjects.Components;
using Content.Shared.GameObjects;
namespace Content.Server.GameObjects.Components.Weapon.Melee

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@@ -2,13 +2,13 @@
using Content.Server.GameObjects.EntitySystems;
using Content.Server.Interfaces.GameObjects;
using Content.Shared.GameObjects;
using SS14.Server.GameObjects;
using SS14.Server.GameObjects.Components.Container;
using SS14.Shared.Enums;
using SS14.Shared.GameObjects;
using SS14.Shared.Interfaces.GameObjects;
using SS14.Shared.Utility;
using SS14.Shared.ViewVariables;
using Robust.Server.GameObjects;
using Robust.Server.GameObjects.Components.Container;
using Robust.Shared.Enums;
using Robust.Shared.GameObjects;
using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.Utility;
using Robust.Shared.ViewVariables;
namespace Content.Server.GameObjects.Components.Interactable
{

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@@ -1,7 +1,7 @@
using SS14.Shared.GameObjects;
using SS14.Shared.Serialization;
using SS14.Shared.Utility;
using SS14.Shared.ViewVariables;
using Robust.Shared.GameObjects;
using Robust.Shared.Serialization;
using Robust.Shared.Utility;
using Robust.Shared.ViewVariables;
using YamlDotNet.RepresentationModel;
namespace Content.Server.GameObjects.Components.Interactable.Tools

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@@ -1,10 +1,10 @@
using Content.Server.GameObjects.EntitySystems;
using Content.Shared.Maps;
using SS14.Server.GameObjects.EntitySystems;
using SS14.Shared.Interfaces.GameObjects;
using SS14.Shared.Interfaces.Map;
using SS14.Shared.IoC;
using SS14.Shared.Map;
using Robust.Server.GameObjects.EntitySystems;
using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.Interfaces.Map;
using Robust.Shared.IoC;
using Robust.Shared.Map;
namespace Content.Server.GameObjects.Components.Interactable.Tools
{

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@@ -1,13 +1,13 @@
using System;
using System.Text;
using SS14.Shared.Interfaces.GameObjects;
using SS14.Shared.Utility;
using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.Utility;
using YamlDotNet.RepresentationModel;
using SS14.Server.GameObjects;
using Robust.Server.GameObjects;
using Content.Server.GameObjects.EntitySystems;
using SS14.Shared.Maths;
using SS14.Shared.Serialization;
using SS14.Shared.ViewVariables;
using Robust.Shared.Maths;
using Robust.Shared.Serialization;
using Robust.Shared.ViewVariables;
namespace Content.Server.GameObjects.Components.Interactable.Tools
{

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@@ -1,7 +1,7 @@
using Content.Shared.GameObjects;
using Content.Shared.GameObjects.Components.Items;
using SS14.Shared.GameObjects;
using SS14.Shared.Serialization;
using Robust.Shared.GameObjects;
using Robust.Shared.Serialization;
using System;
using System.Collections.Generic;
using static Content.Shared.GameObjects.Components.Inventory.EquipmentSlotDefines;

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@@ -1,9 +1,9 @@
using Content.Server.Interfaces.GameObjects;
using SS14.Server.Interfaces.GameObjects;
using Robust.Server.Interfaces.GameObjects;
using Content.Shared.GameObjects;
using SS14.Shared.Interfaces.GameObjects;
using Robust.Shared.Interfaces.GameObjects;
using Content.Server.GameObjects.EntitySystems;
using SS14.Shared.GameObjects;
using Robust.Shared.GameObjects;
using System;
using Content.Shared.GameObjects.Components.Items;

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@@ -1,22 +1,22 @@
using Content.Server.GameObjects.EntitySystems;
using Content.Server.Interfaces.GameObjects;
using Content.Shared.GameObjects.Components.Storage;
using SS14.Server.GameObjects;
using SS14.Server.GameObjects.Components.Container;
using SS14.Server.Interfaces.Player;
using SS14.Server.Player;
using SS14.Shared.Enums;
using SS14.Shared.GameObjects;
using SS14.Shared.Interfaces.GameObjects;
using SS14.Shared.Interfaces.GameObjects.Components;
using SS14.Shared.Interfaces.Network;
using SS14.Shared.IoC;
using SS14.Shared.Log;
using SS14.Shared.Serialization;
using Robust.Server.GameObjects;
using Robust.Server.GameObjects.Components.Container;
using Robust.Server.Interfaces.Player;
using Robust.Server.Player;
using Robust.Shared.Enums;
using Robust.Shared.GameObjects;
using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.Interfaces.GameObjects.Components;
using Robust.Shared.Interfaces.Network;
using Robust.Shared.IoC;
using Robust.Shared.Log;
using Robust.Shared.Serialization;
using System.Collections.Generic;
using Content.Shared.Interfaces;
using SS14.Shared.GameObjects.EntitySystemMessages;
using SS14.Shared.ViewVariables;
using Robust.Shared.GameObjects.EntitySystemMessages;
using Robust.Shared.ViewVariables;
namespace Content.Server.GameObjects
{

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@@ -1,5 +1,5 @@
using SS14.Shared.GameObjects;
using SS14.Shared.Serialization;
using Robust.Shared.GameObjects;
using Robust.Shared.Serialization;
namespace Content.Server.GameObjects
{

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@@ -1,8 +1,8 @@
using System;
using Content.Shared.GameObjects.Components.Markers;
using SS14.Shared.GameObjects;
using SS14.Shared.Serialization;
using SS14.Shared.ViewVariables;
using Robust.Shared.GameObjects;
using Robust.Shared.Serialization;
using Robust.Shared.ViewVariables;
namespace Content.Server.GameObjects.Components.Markers
{

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@@ -1,12 +1,12 @@
using System.Collections.Generic;
using Content.Server.Materials;
using SS14.Shared.GameObjects;
using SS14.Shared.Interfaces.Reflection;
using SS14.Shared.Interfaces.Serialization;
using SS14.Shared.IoC;
using SS14.Shared.Prototypes;
using SS14.Shared.Serialization;
using SS14.Shared.Utility;
using Robust.Shared.GameObjects;
using Robust.Shared.Interfaces.Reflection;
using Robust.Shared.Interfaces.Serialization;
using Robust.Shared.IoC;
using Robust.Shared.Prototypes;
using Robust.Shared.Serialization;
using Robust.Shared.Utility;
namespace Content.Server.GameObjects.Components.Materials
{

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@@ -1,5 +1,5 @@
using Content.Shared.GameObjects.Components.Mobs;
using SS14.Shared.Maths;
using Robust.Shared.Maths;
namespace Content.Server.GameObjects.Components.Mobs
{

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@@ -1,7 +1,7 @@
using Content.Server.GameObjects.EntitySystems;
using Content.Shared.GameObjects.Components.Mobs;
using SS14.Server.GameObjects;
using SS14.Shared.Interfaces.GameObjects;
using Robust.Server.GameObjects;
using Robust.Shared.Interfaces.GameObjects;
namespace Content.Server.GameObjects
{

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@@ -1,5 +1,5 @@
using System;
using SS14.Shared.GameObjects;
using Robust.Shared.GameObjects;
using Content.Shared.GameObjects.Components.Inventory;
namespace Content.Server.GameObjects

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@@ -4,12 +4,12 @@ using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Content.Server.Mobs;
using SS14.Server.GameObjects;
using SS14.Shared.GameObjects;
using SS14.Shared.Interfaces.GameObjects;
using SS14.Shared.Interfaces.Network;
using SS14.Shared.Log;
using SS14.Shared.ViewVariables;
using Robust.Server.GameObjects;
using Robust.Shared.GameObjects;
using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.Interfaces.Network;
using Robust.Shared.Log;
using Robust.Shared.ViewVariables;
namespace Content.Server.GameObjects.Components.Mobs
{

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@@ -3,12 +3,12 @@ using System.Collections.Generic;
using Content.Server.GameObjects.EntitySystems;
using Content.Server.Interfaces;
using Content.Shared.GameObjects.Components.Mobs;
using SS14.Server.GameObjects;
using SS14.Shared.ContentPack;
using SS14.Shared.GameObjects;
using SS14.Shared.Interfaces.GameObjects;
using SS14.Shared.Interfaces.Network;
using SS14.Shared.Serialization;
using Robust.Server.GameObjects;
using Robust.Shared.ContentPack;
using Robust.Shared.GameObjects;
using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.Interfaces.Network;
using Robust.Shared.Serialization;
namespace Content.Server.GameObjects
{

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@@ -1,7 +1,7 @@
using Content.Server.Interfaces.GameObjects.Components.Movement;
using SS14.Server.AI;
using SS14.Shared.GameObjects;
using SS14.Shared.Serialization;
using Robust.Server.AI;
using Robust.Shared.GameObjects;
using Robust.Shared.Serialization;
namespace Content.Server.GameObjects.Components.Movement
{

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@@ -1,11 +1,11 @@
using Content.Server.Interfaces.GameObjects.Components.Movement;
using SS14.Server.GameObjects;
using SS14.Shared.GameObjects;
using SS14.Shared.Log;
using SS14.Shared.Map;
using SS14.Shared.Maths;
using SS14.Shared.Serialization;
using SS14.Shared.ViewVariables;
using Robust.Server.GameObjects;
using Robust.Shared.GameObjects;
using Robust.Shared.Log;
using Robust.Shared.Map;
using Robust.Shared.Maths;
using Robust.Shared.Serialization;
using Robust.Shared.ViewVariables;
namespace Content.Server.GameObjects.Components.Movement
{

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@@ -1,14 +1,14 @@
using Content.Server.GameObjects.Components.Sound;
using Content.Server.GameObjects.EntitySystems;
using Content.Shared.GameObjects.Components.Power;
using SS14.Server.GameObjects;
using SS14.Server.GameObjects.Components.UserInterface;
using SS14.Server.GameObjects.EntitySystems;
using SS14.Server.Interfaces.GameObjects;
using SS14.Shared.Audio;
using SS14.Shared.GameObjects.Components.UserInterface;
using SS14.Shared.Interfaces.GameObjects;
using SS14.Shared.IoC;
using Robust.Server.GameObjects;
using Robust.Server.GameObjects.Components.UserInterface;
using Robust.Server.GameObjects.EntitySystems;
using Robust.Server.Interfaces.GameObjects;
using Robust.Shared.Audio;
using Robust.Shared.GameObjects.Components.UserInterface;
using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.IoC;
namespace Content.Server.GameObjects.Components.Power
{

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@@ -1,9 +1,9 @@
using System;
using SS14.Shared.GameObjects;
using SS14.Shared.Maths;
using SS14.Shared.Serialization;
using SS14.Shared.ViewVariables;
using SpriteComponent = SS14.Server.GameObjects.SpriteComponent;
using Robust.Shared.GameObjects;
using Robust.Shared.Maths;
using Robust.Shared.Serialization;
using Robust.Shared.ViewVariables;
using SpriteComponent = Robust.Server.GameObjects.SpriteComponent;
namespace Content.Server.GameObjects.Components.Power
{

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@@ -1,5 +1,5 @@
using Content.Shared.GameObjects.Components.Power;
using SS14.Server.GameObjects;
using Robust.Server.GameObjects;
namespace Content.Server.GameObjects.Components.Power
{

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@@ -2,10 +2,10 @@
using System.Text;
using Content.Server.GameObjects.EntitySystems;
using Content.Shared.GameObjects.Components.Power;
using SS14.Server.Interfaces.GameObjects;
using SS14.Shared.Interfaces.GameObjects;
using SS14.Shared.Interfaces.GameObjects.Components;
using SS14.Shared.Map;
using Robust.Server.Interfaces.GameObjects;
using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.Interfaces.GameObjects.Components;
using Robust.Shared.Map;
namespace Content.Server.GameObjects.Components.Power
{

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@@ -1,15 +1,15 @@
using Content.Server.GameObjects.EntitySystems;
using SS14.Server.GameObjects;
using SS14.Shared.GameObjects;
using SS14.Shared.Interfaces.GameObjects;
using SS14.Shared.Interfaces.GameObjects.Components;
using SS14.Shared.IoC;
using SS14.Shared.Serialization;
using SS14.Shared.Utility;
using Robust.Server.GameObjects;
using Robust.Shared.GameObjects;
using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.Interfaces.GameObjects.Components;
using Robust.Shared.IoC;
using Robust.Shared.Serialization;
using Robust.Shared.Utility;
using System;
using System.Collections.Generic;
using System.Linq;
using SS14.Shared.ViewVariables;
using Robust.Shared.ViewVariables;
using YamlDotNet.RepresentationModel;
namespace Content.Server.GameObjects.Components.Power

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@@ -1,11 +1,11 @@
using SS14.Shared.GameObjects;
using SS14.Shared.Interfaces.GameObjects;
using SS14.Shared.IoC;
using SS14.Shared.Log;
using SS14.Shared.Serialization;
using SS14.Shared.Utility;
using Robust.Shared.GameObjects;
using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Log;
using Robust.Shared.Serialization;
using Robust.Shared.Utility;
using System;
using SS14.Shared.ViewVariables;
using Robust.Shared.ViewVariables;
using YamlDotNet.RepresentationModel;
namespace Content.Server.GameObjects.Components.Power

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@@ -1,11 +1,11 @@
using SS14.Server.GameObjects;
using SS14.Server.Interfaces.GameObjects;
using SS14.Shared.GameObjects;
using SS14.Shared.Interfaces.GameObjects.Components;
using SS14.Shared.IoC;
using Robust.Server.GameObjects;
using Robust.Server.Interfaces.GameObjects;
using Robust.Shared.GameObjects;
using Robust.Shared.Interfaces.GameObjects.Components;
using Robust.Shared.IoC;
using System;
using System.Linq;
using SS14.Shared.ViewVariables;
using Robust.Shared.ViewVariables;
namespace Content.Server.GameObjects.Components.Power
{

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@@ -1,15 +1,15 @@
using SS14.Server.GameObjects;
using SS14.Server.Interfaces.GameObjects;
using SS14.Shared.Interfaces.GameObjects;
using SS14.Shared.Interfaces.GameObjects.Components;
using SS14.Shared.IoC;
using SS14.Shared.Log;
using SS14.Shared.Serialization;
using SS14.Shared.Utility;
using Robust.Server.GameObjects;
using Robust.Server.Interfaces.GameObjects;
using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.Interfaces.GameObjects.Components;
using Robust.Shared.IoC;
using Robust.Shared.Log;
using Robust.Shared.Serialization;
using Robust.Shared.Utility;
using System;
using System.Collections.Generic;
using System.Linq;
using SS14.Shared.ViewVariables;
using Robust.Shared.ViewVariables;
using YamlDotNet.RepresentationModel;
namespace Content.Server.GameObjects.Components.Power

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@@ -1,11 +1,11 @@
using Content.Shared.GameObjects.Components.Power;
using SS14.Shared.GameObjects;
using SS14.Shared.Interfaces.GameObjects;
using SS14.Shared.IoC;
using SS14.Shared.Serialization;
using SS14.Shared.Utility;
using Robust.Shared.GameObjects;
using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Serialization;
using Robust.Shared.Utility;
using System;
using SS14.Shared.ViewVariables;
using Robust.Shared.ViewVariables;
using YamlDotNet.RepresentationModel;
namespace Content.Server.GameObjects.Components.Power

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@@ -1,5 +1,5 @@
using SS14.Shared.Serialization;
using SS14.Shared.ViewVariables;
using Robust.Shared.Serialization;
using Robust.Shared.ViewVariables;
namespace Content.Server.GameObjects.Components.Power
{

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@@ -1,13 +1,13 @@
using Content.Server.GameObjects.EntitySystems;
using SS14.Server.GameObjects;
using SS14.Server.Interfaces.GameObjects;
using SS14.Shared.GameObjects;
using SS14.Shared.IoC;
using Robust.Server.GameObjects;
using Robust.Server.Interfaces.GameObjects;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
using System.Linq;
using SS14.Shared.Interfaces.GameObjects;
using Robust.Shared.Interfaces.GameObjects;
using Content.Server.GameObjects.Components.Interactable.Tools;
using SS14.Shared.Interfaces.GameObjects.Components;
using SS14.Shared.ViewVariables;
using Robust.Shared.Interfaces.GameObjects.Components;
using Robust.Shared.ViewVariables;
using System;
namespace Content.Server.GameObjects.Components.Power

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@@ -2,16 +2,16 @@
using Content.Server.GameObjects.Components.Sound;
using Content.Server.GameObjects.EntitySystems;
using Content.Shared.GameObjects;
using SS14.Server.GameObjects;
using SS14.Server.GameObjects.Components.Container;
using SS14.Shared.Audio;
using SS14.Shared.Enums;
using SS14.Shared.GameObjects;
using SS14.Shared.Interfaces.GameObjects;
using SS14.Shared.Interfaces.Timing;
using SS14.Shared.IoC;
using SS14.Shared.Serialization;
using SS14.Shared.ViewVariables;
using Robust.Server.GameObjects;
using Robust.Server.GameObjects.Components.Container;
using Robust.Shared.Audio;
using Robust.Shared.Enums;
using Robust.Shared.GameObjects;
using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.Interfaces.Timing;
using Robust.Shared.IoC;
using Robust.Shared.Serialization;
using Robust.Shared.ViewVariables;
namespace Content.Server.GameObjects.Components.Power
{

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@@ -1,10 +1,10 @@
using Content.Shared.GameObjects.EntitySystems;
using SS14.Shared.Interfaces.GameObjects;
using SS14.Shared.IoC;
using SS14.Shared.Log;
using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Log;
using System;
using System.Collections.Generic;
using SS14.Shared.ViewVariables;
using Robust.Shared.ViewVariables;
namespace Content.Server.GameObjects.Components.Power
{

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@@ -1,8 +1,8 @@
using System;
using Content.Shared.GameObjects.Components.Power;
using Content.Shared.Utility;
using SS14.Server.GameObjects;
using SS14.Shared.GameObjects;
using Robust.Server.GameObjects;
using Robust.Shared.GameObjects;
namespace Content.Server.GameObjects.Components.Power
{

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@@ -1,11 +1,11 @@
using SS14.Shared.GameObjects;
using SS14.Shared.Interfaces.GameObjects;
using SS14.Shared.Interfaces.Physics;
using SS14.Shared.Interfaces.GameObjects.Components;
using Robust.Shared.GameObjects;
using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.Interfaces.Physics;
using Robust.Shared.Interfaces.GameObjects.Components;
using System;
using System.Collections.Generic;
using YamlDotNet.RepresentationModel;
using SS14.Shared.Utility;
using Robust.Shared.Utility;
using Content.Shared.GameObjects;
namespace Content.Server.GameObjects.Components.Projectiles

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@@ -2,8 +2,8 @@
using Content.Server.GameObjects.Components.Projectiles;
using Content.Shared.GameObjects;
using Content.Shared.Physics;
using SS14.Shared.Interfaces.GameObjects;
using SS14.Shared.Interfaces.GameObjects.Components;
using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.Interfaces.GameObjects.Components;
namespace Content.Server.GameObjects.Components
{

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@@ -1,13 +1,13 @@
using System.Collections.Generic;
using Content.Shared.GameObjects.Components.Sound;
using SS14.Server.GameObjects.EntitySystems;
using SS14.Shared.Audio;
using SS14.Shared.GameObjects;
using SS14.Shared.Interfaces.GameObjects;
using SS14.Shared.Interfaces.Network;
using SS14.Shared.Log;
using SS14.Shared.Map;
using SS14.Shared.Serialization;
using Robust.Server.GameObjects.EntitySystems;
using Robust.Shared.Audio;
using Robust.Shared.GameObjects;
using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.Interfaces.Network;
using Robust.Shared.Log;
using Robust.Shared.Map;
using Robust.Shared.Serialization;
namespace Content.Server.GameObjects.Components.Sound
{

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@@ -1,11 +1,11 @@
using System;
using Content.Server.GameObjects.EntitySystems;
using SS14.Shared.GameObjects;
using SS14.Shared.Interfaces.Reflection;
using SS14.Shared.IoC;
using SS14.Shared.Serialization;
using SS14.Shared.Utility;
using SS14.Shared.ViewVariables;
using Robust.Shared.GameObjects;
using Robust.Shared.Interfaces.Reflection;
using Robust.Shared.IoC;
using Robust.Shared.Serialization;
using Robust.Shared.Utility;
using Robust.Shared.ViewVariables;
namespace Content.Server.GameObjects.Components.Stack
{

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@@ -1,12 +1,12 @@
using Content.Server.Interfaces.GameObjects;
using Content.Shared.Maths;
using System;
using SS14.Shared.GameObjects;
using SS14.Shared.Utility;
using Robust.Shared.GameObjects;
using Robust.Shared.Utility;
using YamlDotNet.RepresentationModel;
using Content.Shared.GameObjects;
using SS14.Shared.Serialization;
using SS14.Shared.ViewVariables;
using Robust.Shared.Serialization;
using Robust.Shared.ViewVariables;
namespace Content.Server.GameObjects
{

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@@ -1,16 +1,16 @@
using System;
using SS14.Shared.GameObjects;
using Robust.Shared.GameObjects;
using Content.Server.GameObjects.EntitySystems;
using SS14.Shared.Interfaces.GameObjects;
using SS14.Shared.Map;
using SS14.Shared.IoC;
using SS14.Server.GameObjects;
using SS14.Shared.Maths;
using SS14.Server.Interfaces.GameObjects;
using SS14.Shared.Interfaces.Timing;
using SS14.Shared.GameObjects.EntitySystemMessages;
using SS14.Shared.Serialization;
using SS14.Shared.Interfaces.GameObjects.Components;
using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.Map;
using Robust.Shared.IoC;
using Robust.Server.GameObjects;
using Robust.Shared.Maths;
using Robust.Server.Interfaces.GameObjects;
using Robust.Shared.Interfaces.Timing;
using Robust.Shared.GameObjects.EntitySystemMessages;
using Robust.Shared.Serialization;
using Robust.Shared.Interfaces.GameObjects.Components;
using Content.Shared.GameObjects;
namespace Content.Server.GameObjects.Components.Weapon.Melee

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@@ -1,6 +1,6 @@
using System;
using Content.Server.GameObjects.Components.Power;
using SS14.Shared.Serialization;
using Robust.Shared.Serialization;
namespace Content.Server.GameObjects.Components.Weapon.Ranged.Hitscan
{

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@@ -1,18 +1,18 @@
using Content.Shared.GameObjects;
using SS14.Server.GameObjects.EntitySystems;
using SS14.Shared.Audio;
using SS14.Shared.GameObjects.EntitySystemMessages;
using SS14.Shared.Interfaces.GameObjects;
using SS14.Shared.Interfaces.Physics;
using SS14.Shared.Interfaces.Timing;
using SS14.Shared.IoC;
using SS14.Shared.Map;
using SS14.Shared.Maths;
using SS14.Shared.Physics;
using SS14.Shared.Serialization;
using Robust.Server.GameObjects.EntitySystems;
using Robust.Shared.Audio;
using Robust.Shared.GameObjects.EntitySystemMessages;
using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.Interfaces.Physics;
using Robust.Shared.Interfaces.Timing;
using Robust.Shared.IoC;
using Robust.Shared.Map;
using Robust.Shared.Maths;
using Robust.Shared.Physics;
using Robust.Shared.Serialization;
using System;
using Content.Server.GameObjects.Components.Sound;
using SS14.Shared.GameObjects;
using Robust.Shared.GameObjects;
using Content.Server.GameObjects.EntitySystems;
using Content.Server.GameObjects.Components.Power;
using Content.Shared.Interfaces;
@@ -84,7 +84,7 @@ namespace Content.Server.GameObjects.Components.Weapon.Ranged.Hitscan
var userPosition = user.Transform.WorldPosition; //Remember world positions are ephemeral and can only be used instantaneously
var angle = new Angle(clickLocation.Position - userPosition);
var ray = new Ray(userPosition, angle.ToVec());
var ray = new Ray(userPosition, angle.ToVec(), 0); //TODO set the CollsionMask for this ray.
var rayCastResults = IoCManager.Resolve<IPhysicsManager>().IntersectRay(ray, MaxLength,
Owner.Transform.GetMapTransform().Owner);

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@@ -1,5 +1,5 @@
using SS14.Shared.GameObjects;
using SS14.Shared.Serialization;
using Robust.Shared.GameObjects;
using Robust.Shared.Serialization;
namespace Content.Server.GameObjects.Components.Weapon.Ranged.Projectile
{

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@@ -1,11 +1,11 @@
using System;
using System.Collections.Generic;
using Content.Shared.GameObjects.Components.Weapons.Ranged;
using SS14.Server.GameObjects;
using SS14.Server.GameObjects.Components.Container;
using SS14.Shared.GameObjects;
using SS14.Shared.Interfaces.GameObjects;
using SS14.Shared.Serialization;
using Robust.Server.GameObjects;
using Robust.Server.GameObjects.Components.Container;
using Robust.Shared.GameObjects;
using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.Serialization;
namespace Content.Server.GameObjects.Components.Weapon.Ranged.Projectile
{

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@@ -4,13 +4,13 @@ using Content.Server.GameObjects.EntitySystems;
using Content.Shared.GameObjects;
using Content.Shared.GameObjects.Components.Weapons.Ranged;
using Content.Shared.Interfaces;
using SS14.Server.GameObjects;
using SS14.Server.GameObjects.Components.Container;
using SS14.Shared.Audio;
using SS14.Shared.Interfaces.GameObjects;
using SS14.Shared.Maths;
using SS14.Shared.Serialization;
using SS14.Shared.Utility;
using Robust.Server.GameObjects;
using Robust.Server.GameObjects.Components.Container;
using Robust.Shared.Audio;
using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.Maths;
using Robust.Shared.Serialization;
using Robust.Shared.Utility;
namespace Content.Server.GameObjects.Components.Weapon.Ranged.Projectile
{

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@@ -2,11 +2,11 @@ using System;
using Content.Server.GameObjects.Components.Interactable;
using Content.Server.GameObjects.Components.Sound;
using Content.Shared.GameObjects;
using SS14.Server.GameObjects.Components.Container;
using SS14.Server.GameObjects.EntitySystems;
using SS14.Shared.Interfaces.GameObjects;
using SS14.Shared.IoC;
using SS14.Shared.Serialization;
using Robust.Server.GameObjects.Components.Container;
using Robust.Server.GameObjects.EntitySystems;
using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Serialization;
namespace Content.Server.GameObjects.Components.Weapon.Ranged.Projectile
{

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@@ -2,18 +2,18 @@
using Content.Server.GameObjects.Components.Mobs;
using Content.Server.GameObjects.Components.Projectiles;
using Content.Server.GameObjects.Components.Sound;
using SS14.Server.GameObjects;
using SS14.Server.GameObjects.EntitySystems;
using SS14.Server.Interfaces.GameObjects;
using SS14.Shared.GameObjects;
using SS14.Shared.Interfaces.GameObjects;
using SS14.Shared.Interfaces.GameObjects.Components;
using SS14.Shared.IoC;
using SS14.Shared.Log;
using SS14.Shared.Map;
using SS14.Shared.Maths;
using SS14.Shared.Serialization;
using SS14.Shared.ViewVariables;
using Robust.Server.GameObjects;
using Robust.Server.GameObjects.EntitySystems;
using Robust.Server.Interfaces.GameObjects;
using Robust.Shared.GameObjects;
using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.Interfaces.GameObjects.Components;
using Robust.Shared.IoC;
using Robust.Shared.Log;
using Robust.Shared.Map;
using Robust.Shared.Maths;
using Robust.Shared.Serialization;
using Robust.Shared.ViewVariables;
namespace Content.Server.GameObjects.Components.Weapon.Ranged.Projectile
{

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@@ -1,15 +1,15 @@
using System;
using SS14.Shared.GameObjects;
using Robust.Shared.GameObjects;
using Content.Server.GameObjects.EntitySystems;
using Content.Shared.GameObjects.Components.Weapons.Ranged;
using SS14.Server.Interfaces.Player;
using SS14.Shared.Interfaces.GameObjects;
using SS14.Shared.Interfaces.Network;
using SS14.Shared.Interfaces.Timing;
using SS14.Shared.IoC;
using SS14.Shared.Log;
using SS14.Shared.Map;
using SS14.Shared.Timers;
using Robust.Server.Interfaces.Player;
using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.Interfaces.Network;
using Robust.Shared.Interfaces.Timing;
using Robust.Shared.IoC;
using Robust.Shared.Log;
using Robust.Shared.Map;
using Robust.Shared.Timers;
namespace Content.Server.GameObjects.Components.Weapon.Ranged
{

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@@ -1,8 +1,8 @@
using SS14.Server.GameObjects.Components.Container;
using SS14.Server.Interfaces.GameObjects;
using SS14.Shared.Interfaces.GameObjects;
using Robust.Server.GameObjects.Components.Container;
using Robust.Server.Interfaces.GameObjects;
using Robust.Shared.Interfaces.GameObjects;
using System.Collections.Generic;
using SS14.Shared.ViewVariables;
using Robust.Shared.ViewVariables;
namespace Content.Server.GameObjects
{

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@@ -1,5 +1,5 @@
using SS14.Shared.GameObjects.Systems;
using SS14.Shared.Interfaces.GameObjects;
using Robust.Shared.GameObjects.Systems;
using Robust.Shared.Interfaces.GameObjects;
namespace Content.Server.GameObjects.EntitySystems
{

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@@ -1,12 +1,12 @@
using System;
using System.Collections.Generic;
using Content.Server.GameObjects.Components.Movement;
using SS14.Server.AI;
using SS14.Server.Interfaces.Timing;
using SS14.Shared.GameObjects;
using SS14.Shared.GameObjects.Systems;
using SS14.Shared.Interfaces.Reflection;
using SS14.Shared.IoC;
using Robust.Server.AI;
using Robust.Server.Interfaces.Timing;
using Robust.Shared.GameObjects;
using Robust.Shared.GameObjects.Systems;
using Robust.Shared.Interfaces.Reflection;
using Robust.Shared.IoC;
namespace Content.Server.GameObjects.EntitySystems
{

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@@ -2,20 +2,20 @@
using System.Text;
using Content.Shared.GameObjects.EntitySystemMessages;
using Content.Shared.Input;
using SS14.Server.GameObjects.EntitySystems;
using SS14.Server.Interfaces.Player;
using SS14.Shared.GameObjects;
using SS14.Shared.GameObjects.Systems;
using SS14.Shared.Input;
using SS14.Shared.Interfaces.GameObjects;
using SS14.Shared.Interfaces.GameObjects.Components;
using SS14.Shared.Interfaces.Network;
using SS14.Shared.IoC;
using SS14.Shared.Log;
using SS14.Shared.Map;
using SS14.Shared.Maths;
using SS14.Shared.Players;
using SS14.Shared.Utility;
using Robust.Server.GameObjects.EntitySystems;
using Robust.Server.Interfaces.Player;
using Robust.Shared.GameObjects;
using Robust.Shared.GameObjects.Systems;
using Robust.Shared.Input;
using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.Interfaces.GameObjects.Components;
using Robust.Shared.Interfaces.Network;
using Robust.Shared.IoC;
using Robust.Shared.Log;
using Robust.Shared.Map;
using Robust.Shared.Maths;
using Robust.Shared.Players;
using Robust.Shared.Utility;
namespace Content.Server.GameObjects.EntitySystems
{

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@@ -1,18 +1,18 @@
using System;
using Content.Server.Interfaces.GameObjects;
using SS14.Shared.GameObjects;
using SS14.Shared.GameObjects.Systems;
using SS14.Shared.Interfaces.GameObjects;
using Robust.Shared.GameObjects;
using Robust.Shared.GameObjects.Systems;
using Robust.Shared.Interfaces.GameObjects;
using System.Collections.Generic;
using System.Linq;
using Content.Shared.Input;
using SS14.Shared.Input;
using SS14.Shared.Log;
using SS14.Shared.Map;
using SS14.Server.GameObjects.EntitySystems;
using SS14.Server.Interfaces.Player;
using SS14.Shared.Interfaces.GameObjects.Components;
using SS14.Shared.Players;
using Robust.Shared.Input;
using Robust.Shared.Log;
using Robust.Shared.Map;
using Robust.Server.GameObjects.EntitySystems;
using Robust.Server.Interfaces.Player;
using Robust.Shared.Interfaces.GameObjects.Components;
using Robust.Shared.Players;
namespace Content.Server.GameObjects.EntitySystems
{

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@@ -1,5 +1,5 @@
using SS14.Shared.GameObjects;
using SS14.Shared.GameObjects.Systems;
using Robust.Shared.GameObjects;
using Robust.Shared.GameObjects.Systems;
namespace Content.Server.GameObjects.EntitySystems
{

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@@ -1,6 +1,6 @@
using Content.Server.GameObjects.Components.Interactable;
using SS14.Shared.GameObjects;
using SS14.Shared.GameObjects.Systems;
using Robust.Shared.GameObjects;
using Robust.Shared.GameObjects.Systems;
namespace Content.Server.GameObjects.EntitySystems
{

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@@ -4,19 +4,19 @@ using Content.Server.GameObjects.Components.Stack;
using Content.Server.Interfaces.GameObjects;
using Content.Shared.Input;
using Content.Shared.Physics;
using SS14.Server.GameObjects;
using SS14.Server.GameObjects.EntitySystems;
using SS14.Server.Interfaces.Player;
using SS14.Shared.GameObjects;
using SS14.Shared.GameObjects.EntitySystemMessages;
using SS14.Shared.GameObjects.Systems;
using SS14.Shared.Input;
using SS14.Shared.Interfaces.GameObjects.Components;
using SS14.Shared.Interfaces.Timing;
using SS14.Shared.IoC;
using SS14.Shared.Map;
using SS14.Shared.Maths;
using SS14.Shared.Players;
using Robust.Server.GameObjects;
using Robust.Server.GameObjects.EntitySystems;
using Robust.Server.Interfaces.Player;
using Robust.Shared.GameObjects;
using Robust.Shared.GameObjects.EntitySystemMessages;
using Robust.Shared.GameObjects.Systems;
using Robust.Shared.Input;
using Robust.Shared.Interfaces.GameObjects.Components;
using Robust.Shared.Interfaces.Timing;
using Robust.Shared.IoC;
using Robust.Shared.Map;
using Robust.Shared.Maths;
using Robust.Shared.Players;
namespace Content.Server.GameObjects.EntitySystems
{

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@@ -5,21 +5,21 @@ using Content.Server.Interfaces.GameObjects.Components.Movement;
using Content.Shared.Audio;
using Content.Shared.Maps;
using JetBrains.Annotations;
using SS14.Server.GameObjects;
using SS14.Server.GameObjects.EntitySystems;
using SS14.Server.Interfaces.Player;
using SS14.Server.Interfaces.Timing;
using SS14.Shared.Audio;
using SS14.Shared.GameObjects;
using SS14.Shared.GameObjects.Components.Transform;
using SS14.Shared.GameObjects.Systems;
using SS14.Shared.Input;
using SS14.Shared.Interfaces.GameObjects.Components;
using SS14.Shared.IoC;
using SS14.Shared.Map;
using SS14.Shared.Maths;
using SS14.Shared.Players;
using SS14.Shared.Prototypes;
using Robust.Server.GameObjects;
using Robust.Server.GameObjects.EntitySystems;
using Robust.Server.Interfaces.Player;
using Robust.Server.Interfaces.Timing;
using Robust.Shared.Audio;
using Robust.Shared.GameObjects;
using Robust.Shared.GameObjects.Components.Transform;
using Robust.Shared.GameObjects.Systems;
using Robust.Shared.Input;
using Robust.Shared.Interfaces.GameObjects.Components;
using Robust.Shared.IoC;
using Robust.Shared.Map;
using Robust.Shared.Maths;
using Robust.Shared.Players;
using Robust.Shared.Prototypes;
namespace Content.Server.GameObjects.EntitySystems
{

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@@ -1,6 +1,6 @@
using Content.Server.GameObjects.Components.Power;
using SS14.Shared.GameObjects;
using SS14.Shared.GameObjects.Systems;
using Robust.Shared.GameObjects;
using Robust.Shared.GameObjects.Systems;
namespace Content.Server.GameObjects.EntitySystems
{

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@@ -1,6 +1,6 @@
using Content.Server.GameObjects.Components.Power;
using SS14.Shared.GameObjects;
using SS14.Shared.GameObjects.Systems;
using Robust.Shared.GameObjects;
using Robust.Shared.GameObjects.Systems;
namespace Content.Server.GameObjects.EntitySystems
{

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@@ -1,9 +1,9 @@
using Content.Server.GameObjects.Components.Power;
using SS14.Shared.GameObjects.Systems;
using SS14.Shared.Interfaces.GameObjects;
using SS14.Shared.IoC;
using Robust.Shared.GameObjects.Systems;
using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.IoC;
using System.Collections.Generic;
using SS14.Shared.GameObjects;
using Robust.Shared.GameObjects;
namespace Content.Shared.GameObjects.EntitySystems
{

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@@ -1,9 +1,9 @@
using System.Collections.Generic;
using SS14.Server.Interfaces.Player;
using SS14.Shared.GameObjects;
using SS14.Shared.GameObjects.EntitySystemMessages;
using SS14.Shared.GameObjects.Systems;
using SS14.Shared.Interfaces.GameObjects;
using Robust.Server.Interfaces.Player;
using Robust.Shared.GameObjects;
using Robust.Shared.GameObjects.EntitySystemMessages;
using Robust.Shared.GameObjects.Systems;
using Robust.Shared.Interfaces.GameObjects;
namespace Content.Server.GameObjects.EntitySystems
{

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@@ -1,5 +1,5 @@
using SS14.Shared.GameObjects;
using SS14.Shared.GameObjects.Systems;
using Robust.Shared.GameObjects;
using Robust.Shared.GameObjects.Systems;
namespace Content.Server.GameObjects.EntitySystems
{

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@@ -1,12 +1,12 @@
using System.Collections.Generic;
using Content.Shared.GameObjects;
using Content.Shared.GameObjects.EntitySystemMessages;
using SS14.Server.Interfaces.Player;
using SS14.Shared.GameObjects;
using SS14.Shared.GameObjects.Systems;
using SS14.Shared.Interfaces.GameObjects;
using SS14.Shared.Interfaces.Network;
using SS14.Shared.IoC;
using Robust.Server.Interfaces.Player;
using Robust.Shared.GameObjects;
using Robust.Shared.GameObjects.Systems;
using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.Interfaces.Network;
using Robust.Shared.IoC;
using static Content.Shared.GameObjects.EntitySystemMessages.VerbSystemMessages;
namespace Content.Server.GameObjects.EntitySystems

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@@ -1,6 +1,6 @@
using Content.Server.GameObjects.Components.Interactable.Tools;
using SS14.Shared.GameObjects;
using SS14.Shared.GameObjects.Systems;
using Robust.Shared.GameObjects;
using Robust.Shared.GameObjects.Systems;
namespace Content.Server.GameObjects.EntitySystems
{