Rename toolbox references from ss14 to robust
This commit is contained in:
@@ -1,4 +1,4 @@
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using SS14.Shared.GameObjects;
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using Robust.Shared.GameObjects;
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namespace Content.Server.GameObjects.Components
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{
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@@ -4,14 +4,14 @@ using Content.Server.GameObjects.Components.Interactable.Tools;
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using Content.Server.GameObjects.Components.Stack;
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using Content.Server.GameObjects.EntitySystems;
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using Content.Shared.Construction;
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using SS14.Server.GameObjects;
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using SS14.Server.GameObjects.EntitySystems;
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using SS14.Server.Interfaces.GameObjects;
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using SS14.Shared.GameObjects;
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using SS14.Shared.Interfaces.GameObjects;
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using SS14.Shared.Interfaces.GameObjects.Components;
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using SS14.Shared.IoC;
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using SS14.Shared.ViewVariables;
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using Robust.Server.GameObjects;
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using Robust.Server.GameObjects.EntitySystems;
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using Robust.Server.Interfaces.GameObjects;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Interfaces.GameObjects;
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using Robust.Shared.Interfaces.GameObjects.Components;
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using Robust.Shared.IoC;
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using Robust.Shared.ViewVariables;
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using static Content.Shared.Construction.ConstructionStepMaterial;
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using static Content.Shared.Construction.ConstructionStepTool;
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@@ -6,17 +6,17 @@ using Content.Server.GameObjects.Components.Stack;
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using Content.Server.GameObjects.EntitySystems;
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using Content.Shared.Construction;
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using Content.Shared.GameObjects.Components.Construction;
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using SS14.Server.GameObjects;
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using SS14.Server.GameObjects.EntitySystems;
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using SS14.Server.Interfaces.GameObjects;
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using SS14.Shared.GameObjects;
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using SS14.Shared.Interfaces.GameObjects;
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using SS14.Shared.Interfaces.GameObjects.Components;
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using SS14.Shared.Interfaces.Network;
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using SS14.Shared.IoC;
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using SS14.Shared.Map;
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using SS14.Shared.Maths;
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using SS14.Shared.Prototypes;
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using Robust.Server.GameObjects;
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using Robust.Server.GameObjects.EntitySystems;
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using Robust.Server.Interfaces.GameObjects;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Interfaces.GameObjects;
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using Robust.Shared.Interfaces.GameObjects.Components;
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using Robust.Shared.Interfaces.Network;
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using Robust.Shared.IoC;
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using Robust.Shared.Map;
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using Robust.Shared.Maths;
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using Robust.Shared.Prototypes;
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namespace Content.Server.GameObjects.Components.Construction
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{
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@@ -1,14 +1,14 @@
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using Content.Server.Interfaces.GameObjects;
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using System;
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using System.Collections.Generic;
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using SS14.Shared.Maths;
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using SS14.Shared.GameObjects;
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using SS14.Shared.Utility;
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using Robust.Shared.Maths;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Utility;
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using YamlDotNet.RepresentationModel;
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using Content.Server.Interfaces;
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using Content.Shared.GameObjects;
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using SS14.Shared.Serialization;
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using SS14.Shared.ViewVariables;
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using Robust.Shared.Serialization;
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using Robust.Shared.ViewVariables;
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namespace Content.Server.GameObjects
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{
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@@ -1,13 +1,13 @@
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using System;
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using System.Collections.Generic;
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using SS14.Shared.GameObjects;
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using SS14.Shared.Log;
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using SS14.Shared.Utility;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Log;
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using Robust.Shared.Utility;
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using YamlDotNet.RepresentationModel;
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using Content.Server.Interfaces;
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using Content.Shared.GameObjects;
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using SS14.Shared.Serialization;
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using SS14.Shared.ViewVariables;
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using Robust.Shared.Serialization;
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using Robust.Shared.ViewVariables;
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namespace Content.Server.GameObjects.Components.Destructible
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{
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@@ -1,12 +1,12 @@
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using System;
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using Content.Server.GameObjects.EntitySystems;
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using Content.Shared.GameObjects.Components.Doors;
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using SS14.Server.GameObjects;
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using SS14.Shared.GameObjects;
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using SS14.Shared.Interfaces.GameObjects;
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using SS14.Shared.Interfaces.Network;
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using SS14.Shared.Maths;
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using SS14.Shared.Timers;
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using Robust.Server.GameObjects;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Interfaces.GameObjects;
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using Robust.Shared.Interfaces.Network;
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using Robust.Shared.Maths;
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using Robust.Shared.Timers;
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namespace Content.Server.GameObjects
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{
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@@ -1,20 +1,20 @@
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using SS14.Server.GameObjects.Components.Container;
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using Robust.Server.GameObjects.Components.Container;
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using System;
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using System.Collections.Generic;
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using Content.Shared.GameObjects;
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using static Content.Shared.GameObjects.Components.Inventory.EquipmentSlotDefines;
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using SS14.Shared.GameObjects;
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using SS14.Shared.Interfaces.GameObjects;
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using SS14.Shared.Interfaces.Network;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Interfaces.GameObjects;
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using Robust.Shared.Interfaces.Network;
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using static Content.Shared.GameObjects.SharedInventoryComponent.ClientInventoryMessage;
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using SS14.Shared.IoC;
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using SS14.Server.Interfaces.Player;
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using SS14.Shared.ContentPack;
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using Robust.Shared.IoC;
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using Robust.Server.Interfaces.Player;
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using Robust.Shared.ContentPack;
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using System.Linq;
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using SS14.Shared.Serialization;
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using SS14.Shared.Interfaces.GameObjects.Components;
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using SS14.Shared.Utility;
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using SS14.Shared.ViewVariables;
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using Robust.Shared.Serialization;
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using Robust.Shared.Interfaces.GameObjects.Components;
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using Robust.Shared.Utility;
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using Robust.Shared.ViewVariables;
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namespace Content.Server.GameObjects
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{
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@@ -5,21 +5,21 @@ using Content.Server.Interfaces.GameObjects;
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using Content.Shared.GameObjects;
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using Content.Shared.Input;
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using JetBrains.Annotations;
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using SS14.Server.GameObjects;
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using SS14.Server.GameObjects.Components.Container;
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using SS14.Server.Interfaces.Player;
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using SS14.Shared.GameObjects;
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using SS14.Shared.Input;
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using SS14.Shared.Interfaces.GameObjects;
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using SS14.Shared.Interfaces.GameObjects.Components;
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using SS14.Shared.Interfaces.Network;
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using SS14.Shared.IoC;
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using SS14.Shared.Log;
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using SS14.Shared.Map;
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using SS14.Shared.Maths;
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using SS14.Shared.Serialization;
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using SS14.Shared.Utility;
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using SS14.Shared.ViewVariables;
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using Robust.Server.GameObjects;
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using Robust.Server.GameObjects.Components.Container;
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using Robust.Server.Interfaces.Player;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Input;
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using Robust.Shared.Interfaces.GameObjects;
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using Robust.Shared.Interfaces.GameObjects.Components;
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using Robust.Shared.Interfaces.Network;
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using Robust.Shared.IoC;
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using Robust.Shared.Log;
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using Robust.Shared.Map;
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using Robust.Shared.Maths;
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using Robust.Shared.Serialization;
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using Robust.Shared.Utility;
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using Robust.Shared.ViewVariables;
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namespace Content.Server.GameObjects
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{
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@@ -1,17 +1,17 @@
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using System;
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using Content.Server.GameObjects.Components.Stack;
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using SS14.Shared.GameObjects;
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using Robust.Shared.GameObjects;
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using Content.Server.GameObjects.EntitySystems;
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using SS14.Shared.Interfaces.GameObjects;
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using SS14.Shared.Map;
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using SS14.Shared.IoC;
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using SS14.Server.GameObjects;
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using SS14.Shared.Maths;
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using SS14.Server.Interfaces.GameObjects;
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using SS14.Shared.Interfaces.Timing;
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using SS14.Shared.GameObjects.EntitySystemMessages;
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using SS14.Shared.Serialization;
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using SS14.Shared.Interfaces.GameObjects.Components;
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using Robust.Shared.Interfaces.GameObjects;
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using Robust.Shared.Map;
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using Robust.Shared.IoC;
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using Robust.Server.GameObjects;
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using Robust.Shared.Maths;
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using Robust.Server.Interfaces.GameObjects;
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using Robust.Shared.Interfaces.Timing;
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using Robust.Shared.GameObjects.EntitySystemMessages;
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using Robust.Shared.Serialization;
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using Robust.Shared.Interfaces.GameObjects.Components;
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using Content.Shared.GameObjects;
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namespace Content.Server.GameObjects.Components.Weapon.Melee
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@@ -2,13 +2,13 @@
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using Content.Server.GameObjects.EntitySystems;
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using Content.Server.Interfaces.GameObjects;
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using Content.Shared.GameObjects;
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using SS14.Server.GameObjects;
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using SS14.Server.GameObjects.Components.Container;
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using SS14.Shared.Enums;
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using SS14.Shared.GameObjects;
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using SS14.Shared.Interfaces.GameObjects;
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using SS14.Shared.Utility;
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using SS14.Shared.ViewVariables;
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using Robust.Server.GameObjects;
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using Robust.Server.GameObjects.Components.Container;
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using Robust.Shared.Enums;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Interfaces.GameObjects;
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using Robust.Shared.Utility;
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using Robust.Shared.ViewVariables;
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namespace Content.Server.GameObjects.Components.Interactable
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{
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@@ -1,7 +1,7 @@
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using SS14.Shared.GameObjects;
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using SS14.Shared.Serialization;
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using SS14.Shared.Utility;
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using SS14.Shared.ViewVariables;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Serialization;
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using Robust.Shared.Utility;
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using Robust.Shared.ViewVariables;
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using YamlDotNet.RepresentationModel;
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namespace Content.Server.GameObjects.Components.Interactable.Tools
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@@ -1,10 +1,10 @@
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using Content.Server.GameObjects.EntitySystems;
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using Content.Shared.Maps;
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using SS14.Server.GameObjects.EntitySystems;
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using SS14.Shared.Interfaces.GameObjects;
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using SS14.Shared.Interfaces.Map;
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using SS14.Shared.IoC;
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using SS14.Shared.Map;
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using Robust.Server.GameObjects.EntitySystems;
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using Robust.Shared.Interfaces.GameObjects;
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using Robust.Shared.Interfaces.Map;
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using Robust.Shared.IoC;
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using Robust.Shared.Map;
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namespace Content.Server.GameObjects.Components.Interactable.Tools
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{
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@@ -1,13 +1,13 @@
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using System;
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using System.Text;
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using SS14.Shared.Interfaces.GameObjects;
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using SS14.Shared.Utility;
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using Robust.Shared.Interfaces.GameObjects;
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using Robust.Shared.Utility;
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using YamlDotNet.RepresentationModel;
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using SS14.Server.GameObjects;
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using Robust.Server.GameObjects;
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using Content.Server.GameObjects.EntitySystems;
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using SS14.Shared.Maths;
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using SS14.Shared.Serialization;
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using SS14.Shared.ViewVariables;
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using Robust.Shared.Maths;
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using Robust.Shared.Serialization;
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using Robust.Shared.ViewVariables;
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namespace Content.Server.GameObjects.Components.Interactable.Tools
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{
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@@ -1,7 +1,7 @@
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using Content.Shared.GameObjects;
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using Content.Shared.GameObjects.Components.Items;
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using SS14.Shared.GameObjects;
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using SS14.Shared.Serialization;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Serialization;
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using System;
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using System.Collections.Generic;
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using static Content.Shared.GameObjects.Components.Inventory.EquipmentSlotDefines;
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@@ -1,9 +1,9 @@
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using Content.Server.Interfaces.GameObjects;
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using SS14.Server.Interfaces.GameObjects;
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using Robust.Server.Interfaces.GameObjects;
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using Content.Shared.GameObjects;
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using SS14.Shared.Interfaces.GameObjects;
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using Robust.Shared.Interfaces.GameObjects;
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using Content.Server.GameObjects.EntitySystems;
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using SS14.Shared.GameObjects;
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using Robust.Shared.GameObjects;
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using System;
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using Content.Shared.GameObjects.Components.Items;
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@@ -1,22 +1,22 @@
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using Content.Server.GameObjects.EntitySystems;
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using Content.Server.Interfaces.GameObjects;
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using Content.Shared.GameObjects.Components.Storage;
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using SS14.Server.GameObjects;
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using SS14.Server.GameObjects.Components.Container;
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using SS14.Server.Interfaces.Player;
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using SS14.Server.Player;
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using SS14.Shared.Enums;
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using SS14.Shared.GameObjects;
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using SS14.Shared.Interfaces.GameObjects;
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using SS14.Shared.Interfaces.GameObjects.Components;
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using SS14.Shared.Interfaces.Network;
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using SS14.Shared.IoC;
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using SS14.Shared.Log;
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using SS14.Shared.Serialization;
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using Robust.Server.GameObjects;
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using Robust.Server.GameObjects.Components.Container;
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using Robust.Server.Interfaces.Player;
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using Robust.Server.Player;
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using Robust.Shared.Enums;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Interfaces.GameObjects;
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using Robust.Shared.Interfaces.GameObjects.Components;
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using Robust.Shared.Interfaces.Network;
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using Robust.Shared.IoC;
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using Robust.Shared.Log;
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using Robust.Shared.Serialization;
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using System.Collections.Generic;
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using Content.Shared.Interfaces;
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using SS14.Shared.GameObjects.EntitySystemMessages;
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using SS14.Shared.ViewVariables;
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using Robust.Shared.GameObjects.EntitySystemMessages;
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using Robust.Shared.ViewVariables;
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namespace Content.Server.GameObjects
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{
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@@ -1,5 +1,5 @@
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using SS14.Shared.GameObjects;
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using SS14.Shared.Serialization;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Serialization;
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namespace Content.Server.GameObjects
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{
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@@ -1,8 +1,8 @@
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using System;
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using Content.Shared.GameObjects.Components.Markers;
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using SS14.Shared.GameObjects;
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using SS14.Shared.Serialization;
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using SS14.Shared.ViewVariables;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Serialization;
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using Robust.Shared.ViewVariables;
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namespace Content.Server.GameObjects.Components.Markers
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{
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@@ -1,12 +1,12 @@
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using System.Collections.Generic;
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using Content.Server.Materials;
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using SS14.Shared.GameObjects;
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using SS14.Shared.Interfaces.Reflection;
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using SS14.Shared.Interfaces.Serialization;
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using SS14.Shared.IoC;
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using SS14.Shared.Prototypes;
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using SS14.Shared.Serialization;
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using SS14.Shared.Utility;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Interfaces.Reflection;
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using Robust.Shared.Interfaces.Serialization;
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using Robust.Shared.IoC;
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using Robust.Shared.Prototypes;
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using Robust.Shared.Serialization;
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using Robust.Shared.Utility;
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namespace Content.Server.GameObjects.Components.Materials
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{
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@@ -1,5 +1,5 @@
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using Content.Shared.GameObjects.Components.Mobs;
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using SS14.Shared.Maths;
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using Robust.Shared.Maths;
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namespace Content.Server.GameObjects.Components.Mobs
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{
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@@ -1,7 +1,7 @@
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using Content.Server.GameObjects.EntitySystems;
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using Content.Shared.GameObjects.Components.Mobs;
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using SS14.Server.GameObjects;
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using SS14.Shared.Interfaces.GameObjects;
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using Robust.Server.GameObjects;
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using Robust.Shared.Interfaces.GameObjects;
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namespace Content.Server.GameObjects
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{
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@@ -1,5 +1,5 @@
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using System;
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using SS14.Shared.GameObjects;
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using Robust.Shared.GameObjects;
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using Content.Shared.GameObjects.Components.Inventory;
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namespace Content.Server.GameObjects
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@@ -4,12 +4,12 @@ using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using Content.Server.Mobs;
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using SS14.Server.GameObjects;
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using SS14.Shared.GameObjects;
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using SS14.Shared.Interfaces.GameObjects;
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using SS14.Shared.Interfaces.Network;
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using SS14.Shared.Log;
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using SS14.Shared.ViewVariables;
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using Robust.Server.GameObjects;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Interfaces.GameObjects;
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using Robust.Shared.Interfaces.Network;
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using Robust.Shared.Log;
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using Robust.Shared.ViewVariables;
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namespace Content.Server.GameObjects.Components.Mobs
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{
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@@ -3,12 +3,12 @@ using System.Collections.Generic;
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using Content.Server.GameObjects.EntitySystems;
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using Content.Server.Interfaces;
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using Content.Shared.GameObjects.Components.Mobs;
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using SS14.Server.GameObjects;
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using SS14.Shared.ContentPack;
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using SS14.Shared.GameObjects;
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using SS14.Shared.Interfaces.GameObjects;
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using SS14.Shared.Interfaces.Network;
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using SS14.Shared.Serialization;
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using Robust.Server.GameObjects;
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using Robust.Shared.ContentPack;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Interfaces.GameObjects;
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using Robust.Shared.Interfaces.Network;
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using Robust.Shared.Serialization;
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namespace Content.Server.GameObjects
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||||
{
|
||||
|
||||
@@ -1,7 +1,7 @@
|
||||
using Content.Server.Interfaces.GameObjects.Components.Movement;
|
||||
using SS14.Server.AI;
|
||||
using SS14.Shared.GameObjects;
|
||||
using SS14.Shared.Serialization;
|
||||
using Robust.Server.AI;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.Serialization;
|
||||
|
||||
namespace Content.Server.GameObjects.Components.Movement
|
||||
{
|
||||
|
||||
@@ -1,11 +1,11 @@
|
||||
using Content.Server.Interfaces.GameObjects.Components.Movement;
|
||||
using SS14.Server.GameObjects;
|
||||
using SS14.Shared.GameObjects;
|
||||
using SS14.Shared.Log;
|
||||
using SS14.Shared.Map;
|
||||
using SS14.Shared.Maths;
|
||||
using SS14.Shared.Serialization;
|
||||
using SS14.Shared.ViewVariables;
|
||||
using Robust.Server.GameObjects;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.Log;
|
||||
using Robust.Shared.Map;
|
||||
using Robust.Shared.Maths;
|
||||
using Robust.Shared.Serialization;
|
||||
using Robust.Shared.ViewVariables;
|
||||
|
||||
namespace Content.Server.GameObjects.Components.Movement
|
||||
{
|
||||
|
||||
@@ -1,14 +1,14 @@
|
||||
using Content.Server.GameObjects.Components.Sound;
|
||||
using Content.Server.GameObjects.EntitySystems;
|
||||
using Content.Shared.GameObjects.Components.Power;
|
||||
using SS14.Server.GameObjects;
|
||||
using SS14.Server.GameObjects.Components.UserInterface;
|
||||
using SS14.Server.GameObjects.EntitySystems;
|
||||
using SS14.Server.Interfaces.GameObjects;
|
||||
using SS14.Shared.Audio;
|
||||
using SS14.Shared.GameObjects.Components.UserInterface;
|
||||
using SS14.Shared.Interfaces.GameObjects;
|
||||
using SS14.Shared.IoC;
|
||||
using Robust.Server.GameObjects;
|
||||
using Robust.Server.GameObjects.Components.UserInterface;
|
||||
using Robust.Server.GameObjects.EntitySystems;
|
||||
using Robust.Server.Interfaces.GameObjects;
|
||||
using Robust.Shared.Audio;
|
||||
using Robust.Shared.GameObjects.Components.UserInterface;
|
||||
using Robust.Shared.Interfaces.GameObjects;
|
||||
using Robust.Shared.IoC;
|
||||
|
||||
namespace Content.Server.GameObjects.Components.Power
|
||||
{
|
||||
|
||||
@@ -1,9 +1,9 @@
|
||||
using System;
|
||||
using SS14.Shared.GameObjects;
|
||||
using SS14.Shared.Maths;
|
||||
using SS14.Shared.Serialization;
|
||||
using SS14.Shared.ViewVariables;
|
||||
using SpriteComponent = SS14.Server.GameObjects.SpriteComponent;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.Maths;
|
||||
using Robust.Shared.Serialization;
|
||||
using Robust.Shared.ViewVariables;
|
||||
using SpriteComponent = Robust.Server.GameObjects.SpriteComponent;
|
||||
|
||||
namespace Content.Server.GameObjects.Components.Power
|
||||
{
|
||||
|
||||
@@ -1,5 +1,5 @@
|
||||
using Content.Shared.GameObjects.Components.Power;
|
||||
using SS14.Server.GameObjects;
|
||||
using Robust.Server.GameObjects;
|
||||
|
||||
namespace Content.Server.GameObjects.Components.Power
|
||||
{
|
||||
|
||||
@@ -2,10 +2,10 @@
|
||||
using System.Text;
|
||||
using Content.Server.GameObjects.EntitySystems;
|
||||
using Content.Shared.GameObjects.Components.Power;
|
||||
using SS14.Server.Interfaces.GameObjects;
|
||||
using SS14.Shared.Interfaces.GameObjects;
|
||||
using SS14.Shared.Interfaces.GameObjects.Components;
|
||||
using SS14.Shared.Map;
|
||||
using Robust.Server.Interfaces.GameObjects;
|
||||
using Robust.Shared.Interfaces.GameObjects;
|
||||
using Robust.Shared.Interfaces.GameObjects.Components;
|
||||
using Robust.Shared.Map;
|
||||
|
||||
namespace Content.Server.GameObjects.Components.Power
|
||||
{
|
||||
|
||||
@@ -1,15 +1,15 @@
|
||||
using Content.Server.GameObjects.EntitySystems;
|
||||
using SS14.Server.GameObjects;
|
||||
using SS14.Shared.GameObjects;
|
||||
using SS14.Shared.Interfaces.GameObjects;
|
||||
using SS14.Shared.Interfaces.GameObjects.Components;
|
||||
using SS14.Shared.IoC;
|
||||
using SS14.Shared.Serialization;
|
||||
using SS14.Shared.Utility;
|
||||
using Robust.Server.GameObjects;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.Interfaces.GameObjects;
|
||||
using Robust.Shared.Interfaces.GameObjects.Components;
|
||||
using Robust.Shared.IoC;
|
||||
using Robust.Shared.Serialization;
|
||||
using Robust.Shared.Utility;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using SS14.Shared.ViewVariables;
|
||||
using Robust.Shared.ViewVariables;
|
||||
using YamlDotNet.RepresentationModel;
|
||||
|
||||
namespace Content.Server.GameObjects.Components.Power
|
||||
|
||||
@@ -1,11 +1,11 @@
|
||||
using SS14.Shared.GameObjects;
|
||||
using SS14.Shared.Interfaces.GameObjects;
|
||||
using SS14.Shared.IoC;
|
||||
using SS14.Shared.Log;
|
||||
using SS14.Shared.Serialization;
|
||||
using SS14.Shared.Utility;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.Interfaces.GameObjects;
|
||||
using Robust.Shared.IoC;
|
||||
using Robust.Shared.Log;
|
||||
using Robust.Shared.Serialization;
|
||||
using Robust.Shared.Utility;
|
||||
using System;
|
||||
using SS14.Shared.ViewVariables;
|
||||
using Robust.Shared.ViewVariables;
|
||||
using YamlDotNet.RepresentationModel;
|
||||
|
||||
namespace Content.Server.GameObjects.Components.Power
|
||||
|
||||
@@ -1,11 +1,11 @@
|
||||
using SS14.Server.GameObjects;
|
||||
using SS14.Server.Interfaces.GameObjects;
|
||||
using SS14.Shared.GameObjects;
|
||||
using SS14.Shared.Interfaces.GameObjects.Components;
|
||||
using SS14.Shared.IoC;
|
||||
using Robust.Server.GameObjects;
|
||||
using Robust.Server.Interfaces.GameObjects;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.Interfaces.GameObjects.Components;
|
||||
using Robust.Shared.IoC;
|
||||
using System;
|
||||
using System.Linq;
|
||||
using SS14.Shared.ViewVariables;
|
||||
using Robust.Shared.ViewVariables;
|
||||
|
||||
namespace Content.Server.GameObjects.Components.Power
|
||||
{
|
||||
|
||||
@@ -1,15 +1,15 @@
|
||||
using SS14.Server.GameObjects;
|
||||
using SS14.Server.Interfaces.GameObjects;
|
||||
using SS14.Shared.Interfaces.GameObjects;
|
||||
using SS14.Shared.Interfaces.GameObjects.Components;
|
||||
using SS14.Shared.IoC;
|
||||
using SS14.Shared.Log;
|
||||
using SS14.Shared.Serialization;
|
||||
using SS14.Shared.Utility;
|
||||
using Robust.Server.GameObjects;
|
||||
using Robust.Server.Interfaces.GameObjects;
|
||||
using Robust.Shared.Interfaces.GameObjects;
|
||||
using Robust.Shared.Interfaces.GameObjects.Components;
|
||||
using Robust.Shared.IoC;
|
||||
using Robust.Shared.Log;
|
||||
using Robust.Shared.Serialization;
|
||||
using Robust.Shared.Utility;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using SS14.Shared.ViewVariables;
|
||||
using Robust.Shared.ViewVariables;
|
||||
using YamlDotNet.RepresentationModel;
|
||||
|
||||
namespace Content.Server.GameObjects.Components.Power
|
||||
|
||||
@@ -1,11 +1,11 @@
|
||||
using Content.Shared.GameObjects.Components.Power;
|
||||
using SS14.Shared.GameObjects;
|
||||
using SS14.Shared.Interfaces.GameObjects;
|
||||
using SS14.Shared.IoC;
|
||||
using SS14.Shared.Serialization;
|
||||
using SS14.Shared.Utility;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.Interfaces.GameObjects;
|
||||
using Robust.Shared.IoC;
|
||||
using Robust.Shared.Serialization;
|
||||
using Robust.Shared.Utility;
|
||||
using System;
|
||||
using SS14.Shared.ViewVariables;
|
||||
using Robust.Shared.ViewVariables;
|
||||
using YamlDotNet.RepresentationModel;
|
||||
|
||||
namespace Content.Server.GameObjects.Components.Power
|
||||
|
||||
@@ -1,5 +1,5 @@
|
||||
using SS14.Shared.Serialization;
|
||||
using SS14.Shared.ViewVariables;
|
||||
using Robust.Shared.Serialization;
|
||||
using Robust.Shared.ViewVariables;
|
||||
|
||||
namespace Content.Server.GameObjects.Components.Power
|
||||
{
|
||||
|
||||
@@ -1,13 +1,13 @@
|
||||
using Content.Server.GameObjects.EntitySystems;
|
||||
using SS14.Server.GameObjects;
|
||||
using SS14.Server.Interfaces.GameObjects;
|
||||
using SS14.Shared.GameObjects;
|
||||
using SS14.Shared.IoC;
|
||||
using Robust.Server.GameObjects;
|
||||
using Robust.Server.Interfaces.GameObjects;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.IoC;
|
||||
using System.Linq;
|
||||
using SS14.Shared.Interfaces.GameObjects;
|
||||
using Robust.Shared.Interfaces.GameObjects;
|
||||
using Content.Server.GameObjects.Components.Interactable.Tools;
|
||||
using SS14.Shared.Interfaces.GameObjects.Components;
|
||||
using SS14.Shared.ViewVariables;
|
||||
using Robust.Shared.Interfaces.GameObjects.Components;
|
||||
using Robust.Shared.ViewVariables;
|
||||
using System;
|
||||
|
||||
namespace Content.Server.GameObjects.Components.Power
|
||||
|
||||
@@ -2,16 +2,16 @@
|
||||
using Content.Server.GameObjects.Components.Sound;
|
||||
using Content.Server.GameObjects.EntitySystems;
|
||||
using Content.Shared.GameObjects;
|
||||
using SS14.Server.GameObjects;
|
||||
using SS14.Server.GameObjects.Components.Container;
|
||||
using SS14.Shared.Audio;
|
||||
using SS14.Shared.Enums;
|
||||
using SS14.Shared.GameObjects;
|
||||
using SS14.Shared.Interfaces.GameObjects;
|
||||
using SS14.Shared.Interfaces.Timing;
|
||||
using SS14.Shared.IoC;
|
||||
using SS14.Shared.Serialization;
|
||||
using SS14.Shared.ViewVariables;
|
||||
using Robust.Server.GameObjects;
|
||||
using Robust.Server.GameObjects.Components.Container;
|
||||
using Robust.Shared.Audio;
|
||||
using Robust.Shared.Enums;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.Interfaces.GameObjects;
|
||||
using Robust.Shared.Interfaces.Timing;
|
||||
using Robust.Shared.IoC;
|
||||
using Robust.Shared.Serialization;
|
||||
using Robust.Shared.ViewVariables;
|
||||
|
||||
namespace Content.Server.GameObjects.Components.Power
|
||||
{
|
||||
|
||||
@@ -1,10 +1,10 @@
|
||||
using Content.Shared.GameObjects.EntitySystems;
|
||||
using SS14.Shared.Interfaces.GameObjects;
|
||||
using SS14.Shared.IoC;
|
||||
using SS14.Shared.Log;
|
||||
using Robust.Shared.Interfaces.GameObjects;
|
||||
using Robust.Shared.IoC;
|
||||
using Robust.Shared.Log;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using SS14.Shared.ViewVariables;
|
||||
using Robust.Shared.ViewVariables;
|
||||
|
||||
namespace Content.Server.GameObjects.Components.Power
|
||||
{
|
||||
|
||||
@@ -1,8 +1,8 @@
|
||||
using System;
|
||||
using Content.Shared.GameObjects.Components.Power;
|
||||
using Content.Shared.Utility;
|
||||
using SS14.Server.GameObjects;
|
||||
using SS14.Shared.GameObjects;
|
||||
using Robust.Server.GameObjects;
|
||||
using Robust.Shared.GameObjects;
|
||||
|
||||
namespace Content.Server.GameObjects.Components.Power
|
||||
{
|
||||
|
||||
@@ -1,11 +1,11 @@
|
||||
using SS14.Shared.GameObjects;
|
||||
using SS14.Shared.Interfaces.GameObjects;
|
||||
using SS14.Shared.Interfaces.Physics;
|
||||
using SS14.Shared.Interfaces.GameObjects.Components;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.Interfaces.GameObjects;
|
||||
using Robust.Shared.Interfaces.Physics;
|
||||
using Robust.Shared.Interfaces.GameObjects.Components;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using YamlDotNet.RepresentationModel;
|
||||
using SS14.Shared.Utility;
|
||||
using Robust.Shared.Utility;
|
||||
using Content.Shared.GameObjects;
|
||||
|
||||
namespace Content.Server.GameObjects.Components.Projectiles
|
||||
|
||||
@@ -2,8 +2,8 @@
|
||||
using Content.Server.GameObjects.Components.Projectiles;
|
||||
using Content.Shared.GameObjects;
|
||||
using Content.Shared.Physics;
|
||||
using SS14.Shared.Interfaces.GameObjects;
|
||||
using SS14.Shared.Interfaces.GameObjects.Components;
|
||||
using Robust.Shared.Interfaces.GameObjects;
|
||||
using Robust.Shared.Interfaces.GameObjects.Components;
|
||||
|
||||
namespace Content.Server.GameObjects.Components
|
||||
{
|
||||
|
||||
@@ -1,13 +1,13 @@
|
||||
using System.Collections.Generic;
|
||||
using Content.Shared.GameObjects.Components.Sound;
|
||||
using SS14.Server.GameObjects.EntitySystems;
|
||||
using SS14.Shared.Audio;
|
||||
using SS14.Shared.GameObjects;
|
||||
using SS14.Shared.Interfaces.GameObjects;
|
||||
using SS14.Shared.Interfaces.Network;
|
||||
using SS14.Shared.Log;
|
||||
using SS14.Shared.Map;
|
||||
using SS14.Shared.Serialization;
|
||||
using Robust.Server.GameObjects.EntitySystems;
|
||||
using Robust.Shared.Audio;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.Interfaces.GameObjects;
|
||||
using Robust.Shared.Interfaces.Network;
|
||||
using Robust.Shared.Log;
|
||||
using Robust.Shared.Map;
|
||||
using Robust.Shared.Serialization;
|
||||
|
||||
namespace Content.Server.GameObjects.Components.Sound
|
||||
{
|
||||
|
||||
@@ -1,11 +1,11 @@
|
||||
using System;
|
||||
using Content.Server.GameObjects.EntitySystems;
|
||||
using SS14.Shared.GameObjects;
|
||||
using SS14.Shared.Interfaces.Reflection;
|
||||
using SS14.Shared.IoC;
|
||||
using SS14.Shared.Serialization;
|
||||
using SS14.Shared.Utility;
|
||||
using SS14.Shared.ViewVariables;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.Interfaces.Reflection;
|
||||
using Robust.Shared.IoC;
|
||||
using Robust.Shared.Serialization;
|
||||
using Robust.Shared.Utility;
|
||||
using Robust.Shared.ViewVariables;
|
||||
|
||||
namespace Content.Server.GameObjects.Components.Stack
|
||||
{
|
||||
|
||||
@@ -1,12 +1,12 @@
|
||||
using Content.Server.Interfaces.GameObjects;
|
||||
using Content.Shared.Maths;
|
||||
using System;
|
||||
using SS14.Shared.GameObjects;
|
||||
using SS14.Shared.Utility;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.Utility;
|
||||
using YamlDotNet.RepresentationModel;
|
||||
using Content.Shared.GameObjects;
|
||||
using SS14.Shared.Serialization;
|
||||
using SS14.Shared.ViewVariables;
|
||||
using Robust.Shared.Serialization;
|
||||
using Robust.Shared.ViewVariables;
|
||||
|
||||
namespace Content.Server.GameObjects
|
||||
{
|
||||
|
||||
@@ -1,16 +1,16 @@
|
||||
using System;
|
||||
using SS14.Shared.GameObjects;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Content.Server.GameObjects.EntitySystems;
|
||||
using SS14.Shared.Interfaces.GameObjects;
|
||||
using SS14.Shared.Map;
|
||||
using SS14.Shared.IoC;
|
||||
using SS14.Server.GameObjects;
|
||||
using SS14.Shared.Maths;
|
||||
using SS14.Server.Interfaces.GameObjects;
|
||||
using SS14.Shared.Interfaces.Timing;
|
||||
using SS14.Shared.GameObjects.EntitySystemMessages;
|
||||
using SS14.Shared.Serialization;
|
||||
using SS14.Shared.Interfaces.GameObjects.Components;
|
||||
using Robust.Shared.Interfaces.GameObjects;
|
||||
using Robust.Shared.Map;
|
||||
using Robust.Shared.IoC;
|
||||
using Robust.Server.GameObjects;
|
||||
using Robust.Shared.Maths;
|
||||
using Robust.Server.Interfaces.GameObjects;
|
||||
using Robust.Shared.Interfaces.Timing;
|
||||
using Robust.Shared.GameObjects.EntitySystemMessages;
|
||||
using Robust.Shared.Serialization;
|
||||
using Robust.Shared.Interfaces.GameObjects.Components;
|
||||
using Content.Shared.GameObjects;
|
||||
|
||||
namespace Content.Server.GameObjects.Components.Weapon.Melee
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
using System;
|
||||
using Content.Server.GameObjects.Components.Power;
|
||||
using SS14.Shared.Serialization;
|
||||
using Robust.Shared.Serialization;
|
||||
|
||||
namespace Content.Server.GameObjects.Components.Weapon.Ranged.Hitscan
|
||||
{
|
||||
|
||||
@@ -1,18 +1,18 @@
|
||||
using Content.Shared.GameObjects;
|
||||
using SS14.Server.GameObjects.EntitySystems;
|
||||
using SS14.Shared.Audio;
|
||||
using SS14.Shared.GameObjects.EntitySystemMessages;
|
||||
using SS14.Shared.Interfaces.GameObjects;
|
||||
using SS14.Shared.Interfaces.Physics;
|
||||
using SS14.Shared.Interfaces.Timing;
|
||||
using SS14.Shared.IoC;
|
||||
using SS14.Shared.Map;
|
||||
using SS14.Shared.Maths;
|
||||
using SS14.Shared.Physics;
|
||||
using SS14.Shared.Serialization;
|
||||
using Robust.Server.GameObjects.EntitySystems;
|
||||
using Robust.Shared.Audio;
|
||||
using Robust.Shared.GameObjects.EntitySystemMessages;
|
||||
using Robust.Shared.Interfaces.GameObjects;
|
||||
using Robust.Shared.Interfaces.Physics;
|
||||
using Robust.Shared.Interfaces.Timing;
|
||||
using Robust.Shared.IoC;
|
||||
using Robust.Shared.Map;
|
||||
using Robust.Shared.Maths;
|
||||
using Robust.Shared.Physics;
|
||||
using Robust.Shared.Serialization;
|
||||
using System;
|
||||
using Content.Server.GameObjects.Components.Sound;
|
||||
using SS14.Shared.GameObjects;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Content.Server.GameObjects.EntitySystems;
|
||||
using Content.Server.GameObjects.Components.Power;
|
||||
using Content.Shared.Interfaces;
|
||||
@@ -84,7 +84,7 @@ namespace Content.Server.GameObjects.Components.Weapon.Ranged.Hitscan
|
||||
var userPosition = user.Transform.WorldPosition; //Remember world positions are ephemeral and can only be used instantaneously
|
||||
var angle = new Angle(clickLocation.Position - userPosition);
|
||||
|
||||
var ray = new Ray(userPosition, angle.ToVec());
|
||||
var ray = new Ray(userPosition, angle.ToVec(), 0); //TODO set the CollsionMask for this ray.
|
||||
var rayCastResults = IoCManager.Resolve<IPhysicsManager>().IntersectRay(ray, MaxLength,
|
||||
Owner.Transform.GetMapTransform().Owner);
|
||||
|
||||
|
||||
@@ -1,5 +1,5 @@
|
||||
using SS14.Shared.GameObjects;
|
||||
using SS14.Shared.Serialization;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.Serialization;
|
||||
|
||||
namespace Content.Server.GameObjects.Components.Weapon.Ranged.Projectile
|
||||
{
|
||||
|
||||
@@ -1,11 +1,11 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using Content.Shared.GameObjects.Components.Weapons.Ranged;
|
||||
using SS14.Server.GameObjects;
|
||||
using SS14.Server.GameObjects.Components.Container;
|
||||
using SS14.Shared.GameObjects;
|
||||
using SS14.Shared.Interfaces.GameObjects;
|
||||
using SS14.Shared.Serialization;
|
||||
using Robust.Server.GameObjects;
|
||||
using Robust.Server.GameObjects.Components.Container;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.Interfaces.GameObjects;
|
||||
using Robust.Shared.Serialization;
|
||||
|
||||
namespace Content.Server.GameObjects.Components.Weapon.Ranged.Projectile
|
||||
{
|
||||
|
||||
@@ -4,13 +4,13 @@ using Content.Server.GameObjects.EntitySystems;
|
||||
using Content.Shared.GameObjects;
|
||||
using Content.Shared.GameObjects.Components.Weapons.Ranged;
|
||||
using Content.Shared.Interfaces;
|
||||
using SS14.Server.GameObjects;
|
||||
using SS14.Server.GameObjects.Components.Container;
|
||||
using SS14.Shared.Audio;
|
||||
using SS14.Shared.Interfaces.GameObjects;
|
||||
using SS14.Shared.Maths;
|
||||
using SS14.Shared.Serialization;
|
||||
using SS14.Shared.Utility;
|
||||
using Robust.Server.GameObjects;
|
||||
using Robust.Server.GameObjects.Components.Container;
|
||||
using Robust.Shared.Audio;
|
||||
using Robust.Shared.Interfaces.GameObjects;
|
||||
using Robust.Shared.Maths;
|
||||
using Robust.Shared.Serialization;
|
||||
using Robust.Shared.Utility;
|
||||
|
||||
namespace Content.Server.GameObjects.Components.Weapon.Ranged.Projectile
|
||||
{
|
||||
|
||||
@@ -2,11 +2,11 @@ using System;
|
||||
using Content.Server.GameObjects.Components.Interactable;
|
||||
using Content.Server.GameObjects.Components.Sound;
|
||||
using Content.Shared.GameObjects;
|
||||
using SS14.Server.GameObjects.Components.Container;
|
||||
using SS14.Server.GameObjects.EntitySystems;
|
||||
using SS14.Shared.Interfaces.GameObjects;
|
||||
using SS14.Shared.IoC;
|
||||
using SS14.Shared.Serialization;
|
||||
using Robust.Server.GameObjects.Components.Container;
|
||||
using Robust.Server.GameObjects.EntitySystems;
|
||||
using Robust.Shared.Interfaces.GameObjects;
|
||||
using Robust.Shared.IoC;
|
||||
using Robust.Shared.Serialization;
|
||||
|
||||
namespace Content.Server.GameObjects.Components.Weapon.Ranged.Projectile
|
||||
{
|
||||
|
||||
@@ -2,18 +2,18 @@
|
||||
using Content.Server.GameObjects.Components.Mobs;
|
||||
using Content.Server.GameObjects.Components.Projectiles;
|
||||
using Content.Server.GameObjects.Components.Sound;
|
||||
using SS14.Server.GameObjects;
|
||||
using SS14.Server.GameObjects.EntitySystems;
|
||||
using SS14.Server.Interfaces.GameObjects;
|
||||
using SS14.Shared.GameObjects;
|
||||
using SS14.Shared.Interfaces.GameObjects;
|
||||
using SS14.Shared.Interfaces.GameObjects.Components;
|
||||
using SS14.Shared.IoC;
|
||||
using SS14.Shared.Log;
|
||||
using SS14.Shared.Map;
|
||||
using SS14.Shared.Maths;
|
||||
using SS14.Shared.Serialization;
|
||||
using SS14.Shared.ViewVariables;
|
||||
using Robust.Server.GameObjects;
|
||||
using Robust.Server.GameObjects.EntitySystems;
|
||||
using Robust.Server.Interfaces.GameObjects;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.Interfaces.GameObjects;
|
||||
using Robust.Shared.Interfaces.GameObjects.Components;
|
||||
using Robust.Shared.IoC;
|
||||
using Robust.Shared.Log;
|
||||
using Robust.Shared.Map;
|
||||
using Robust.Shared.Maths;
|
||||
using Robust.Shared.Serialization;
|
||||
using Robust.Shared.ViewVariables;
|
||||
|
||||
namespace Content.Server.GameObjects.Components.Weapon.Ranged.Projectile
|
||||
{
|
||||
|
||||
@@ -1,15 +1,15 @@
|
||||
using System;
|
||||
using SS14.Shared.GameObjects;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Content.Server.GameObjects.EntitySystems;
|
||||
using Content.Shared.GameObjects.Components.Weapons.Ranged;
|
||||
using SS14.Server.Interfaces.Player;
|
||||
using SS14.Shared.Interfaces.GameObjects;
|
||||
using SS14.Shared.Interfaces.Network;
|
||||
using SS14.Shared.Interfaces.Timing;
|
||||
using SS14.Shared.IoC;
|
||||
using SS14.Shared.Log;
|
||||
using SS14.Shared.Map;
|
||||
using SS14.Shared.Timers;
|
||||
using Robust.Server.Interfaces.Player;
|
||||
using Robust.Shared.Interfaces.GameObjects;
|
||||
using Robust.Shared.Interfaces.Network;
|
||||
using Robust.Shared.Interfaces.Timing;
|
||||
using Robust.Shared.IoC;
|
||||
using Robust.Shared.Log;
|
||||
using Robust.Shared.Map;
|
||||
using Robust.Shared.Timers;
|
||||
|
||||
namespace Content.Server.GameObjects.Components.Weapon.Ranged
|
||||
{
|
||||
|
||||
@@ -1,8 +1,8 @@
|
||||
using SS14.Server.GameObjects.Components.Container;
|
||||
using SS14.Server.Interfaces.GameObjects;
|
||||
using SS14.Shared.Interfaces.GameObjects;
|
||||
using Robust.Server.GameObjects.Components.Container;
|
||||
using Robust.Server.Interfaces.GameObjects;
|
||||
using Robust.Shared.Interfaces.GameObjects;
|
||||
using System.Collections.Generic;
|
||||
using SS14.Shared.ViewVariables;
|
||||
using Robust.Shared.ViewVariables;
|
||||
|
||||
namespace Content.Server.GameObjects
|
||||
{
|
||||
|
||||
@@ -1,5 +1,5 @@
|
||||
using SS14.Shared.GameObjects.Systems;
|
||||
using SS14.Shared.Interfaces.GameObjects;
|
||||
using Robust.Shared.GameObjects.Systems;
|
||||
using Robust.Shared.Interfaces.GameObjects;
|
||||
|
||||
namespace Content.Server.GameObjects.EntitySystems
|
||||
{
|
||||
|
||||
@@ -1,12 +1,12 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using Content.Server.GameObjects.Components.Movement;
|
||||
using SS14.Server.AI;
|
||||
using SS14.Server.Interfaces.Timing;
|
||||
using SS14.Shared.GameObjects;
|
||||
using SS14.Shared.GameObjects.Systems;
|
||||
using SS14.Shared.Interfaces.Reflection;
|
||||
using SS14.Shared.IoC;
|
||||
using Robust.Server.AI;
|
||||
using Robust.Server.Interfaces.Timing;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.GameObjects.Systems;
|
||||
using Robust.Shared.Interfaces.Reflection;
|
||||
using Robust.Shared.IoC;
|
||||
|
||||
namespace Content.Server.GameObjects.EntitySystems
|
||||
{
|
||||
|
||||
@@ -2,20 +2,20 @@
|
||||
using System.Text;
|
||||
using Content.Shared.GameObjects.EntitySystemMessages;
|
||||
using Content.Shared.Input;
|
||||
using SS14.Server.GameObjects.EntitySystems;
|
||||
using SS14.Server.Interfaces.Player;
|
||||
using SS14.Shared.GameObjects;
|
||||
using SS14.Shared.GameObjects.Systems;
|
||||
using SS14.Shared.Input;
|
||||
using SS14.Shared.Interfaces.GameObjects;
|
||||
using SS14.Shared.Interfaces.GameObjects.Components;
|
||||
using SS14.Shared.Interfaces.Network;
|
||||
using SS14.Shared.IoC;
|
||||
using SS14.Shared.Log;
|
||||
using SS14.Shared.Map;
|
||||
using SS14.Shared.Maths;
|
||||
using SS14.Shared.Players;
|
||||
using SS14.Shared.Utility;
|
||||
using Robust.Server.GameObjects.EntitySystems;
|
||||
using Robust.Server.Interfaces.Player;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.GameObjects.Systems;
|
||||
using Robust.Shared.Input;
|
||||
using Robust.Shared.Interfaces.GameObjects;
|
||||
using Robust.Shared.Interfaces.GameObjects.Components;
|
||||
using Robust.Shared.Interfaces.Network;
|
||||
using Robust.Shared.IoC;
|
||||
using Robust.Shared.Log;
|
||||
using Robust.Shared.Map;
|
||||
using Robust.Shared.Maths;
|
||||
using Robust.Shared.Players;
|
||||
using Robust.Shared.Utility;
|
||||
|
||||
namespace Content.Server.GameObjects.EntitySystems
|
||||
{
|
||||
|
||||
@@ -1,18 +1,18 @@
|
||||
using System;
|
||||
using Content.Server.Interfaces.GameObjects;
|
||||
using SS14.Shared.GameObjects;
|
||||
using SS14.Shared.GameObjects.Systems;
|
||||
using SS14.Shared.Interfaces.GameObjects;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.GameObjects.Systems;
|
||||
using Robust.Shared.Interfaces.GameObjects;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using Content.Shared.Input;
|
||||
using SS14.Shared.Input;
|
||||
using SS14.Shared.Log;
|
||||
using SS14.Shared.Map;
|
||||
using SS14.Server.GameObjects.EntitySystems;
|
||||
using SS14.Server.Interfaces.Player;
|
||||
using SS14.Shared.Interfaces.GameObjects.Components;
|
||||
using SS14.Shared.Players;
|
||||
using Robust.Shared.Input;
|
||||
using Robust.Shared.Log;
|
||||
using Robust.Shared.Map;
|
||||
using Robust.Server.GameObjects.EntitySystems;
|
||||
using Robust.Server.Interfaces.Player;
|
||||
using Robust.Shared.Interfaces.GameObjects.Components;
|
||||
using Robust.Shared.Players;
|
||||
|
||||
namespace Content.Server.GameObjects.EntitySystems
|
||||
{
|
||||
|
||||
@@ -1,5 +1,5 @@
|
||||
using SS14.Shared.GameObjects;
|
||||
using SS14.Shared.GameObjects.Systems;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.GameObjects.Systems;
|
||||
|
||||
namespace Content.Server.GameObjects.EntitySystems
|
||||
{
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
using Content.Server.GameObjects.Components.Interactable;
|
||||
using SS14.Shared.GameObjects;
|
||||
using SS14.Shared.GameObjects.Systems;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.GameObjects.Systems;
|
||||
|
||||
namespace Content.Server.GameObjects.EntitySystems
|
||||
{
|
||||
|
||||
@@ -4,19 +4,19 @@ using Content.Server.GameObjects.Components.Stack;
|
||||
using Content.Server.Interfaces.GameObjects;
|
||||
using Content.Shared.Input;
|
||||
using Content.Shared.Physics;
|
||||
using SS14.Server.GameObjects;
|
||||
using SS14.Server.GameObjects.EntitySystems;
|
||||
using SS14.Server.Interfaces.Player;
|
||||
using SS14.Shared.GameObjects;
|
||||
using SS14.Shared.GameObjects.EntitySystemMessages;
|
||||
using SS14.Shared.GameObjects.Systems;
|
||||
using SS14.Shared.Input;
|
||||
using SS14.Shared.Interfaces.GameObjects.Components;
|
||||
using SS14.Shared.Interfaces.Timing;
|
||||
using SS14.Shared.IoC;
|
||||
using SS14.Shared.Map;
|
||||
using SS14.Shared.Maths;
|
||||
using SS14.Shared.Players;
|
||||
using Robust.Server.GameObjects;
|
||||
using Robust.Server.GameObjects.EntitySystems;
|
||||
using Robust.Server.Interfaces.Player;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.GameObjects.EntitySystemMessages;
|
||||
using Robust.Shared.GameObjects.Systems;
|
||||
using Robust.Shared.Input;
|
||||
using Robust.Shared.Interfaces.GameObjects.Components;
|
||||
using Robust.Shared.Interfaces.Timing;
|
||||
using Robust.Shared.IoC;
|
||||
using Robust.Shared.Map;
|
||||
using Robust.Shared.Maths;
|
||||
using Robust.Shared.Players;
|
||||
|
||||
namespace Content.Server.GameObjects.EntitySystems
|
||||
{
|
||||
|
||||
@@ -5,21 +5,21 @@ using Content.Server.Interfaces.GameObjects.Components.Movement;
|
||||
using Content.Shared.Audio;
|
||||
using Content.Shared.Maps;
|
||||
using JetBrains.Annotations;
|
||||
using SS14.Server.GameObjects;
|
||||
using SS14.Server.GameObjects.EntitySystems;
|
||||
using SS14.Server.Interfaces.Player;
|
||||
using SS14.Server.Interfaces.Timing;
|
||||
using SS14.Shared.Audio;
|
||||
using SS14.Shared.GameObjects;
|
||||
using SS14.Shared.GameObjects.Components.Transform;
|
||||
using SS14.Shared.GameObjects.Systems;
|
||||
using SS14.Shared.Input;
|
||||
using SS14.Shared.Interfaces.GameObjects.Components;
|
||||
using SS14.Shared.IoC;
|
||||
using SS14.Shared.Map;
|
||||
using SS14.Shared.Maths;
|
||||
using SS14.Shared.Players;
|
||||
using SS14.Shared.Prototypes;
|
||||
using Robust.Server.GameObjects;
|
||||
using Robust.Server.GameObjects.EntitySystems;
|
||||
using Robust.Server.Interfaces.Player;
|
||||
using Robust.Server.Interfaces.Timing;
|
||||
using Robust.Shared.Audio;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.GameObjects.Components.Transform;
|
||||
using Robust.Shared.GameObjects.Systems;
|
||||
using Robust.Shared.Input;
|
||||
using Robust.Shared.Interfaces.GameObjects.Components;
|
||||
using Robust.Shared.IoC;
|
||||
using Robust.Shared.Map;
|
||||
using Robust.Shared.Maths;
|
||||
using Robust.Shared.Players;
|
||||
using Robust.Shared.Prototypes;
|
||||
|
||||
namespace Content.Server.GameObjects.EntitySystems
|
||||
{
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
using Content.Server.GameObjects.Components.Power;
|
||||
using SS14.Shared.GameObjects;
|
||||
using SS14.Shared.GameObjects.Systems;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.GameObjects.Systems;
|
||||
|
||||
namespace Content.Server.GameObjects.EntitySystems
|
||||
{
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
using Content.Server.GameObjects.Components.Power;
|
||||
using SS14.Shared.GameObjects;
|
||||
using SS14.Shared.GameObjects.Systems;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.GameObjects.Systems;
|
||||
|
||||
namespace Content.Server.GameObjects.EntitySystems
|
||||
{
|
||||
|
||||
@@ -1,9 +1,9 @@
|
||||
using Content.Server.GameObjects.Components.Power;
|
||||
using SS14.Shared.GameObjects.Systems;
|
||||
using SS14.Shared.Interfaces.GameObjects;
|
||||
using SS14.Shared.IoC;
|
||||
using Robust.Shared.GameObjects.Systems;
|
||||
using Robust.Shared.Interfaces.GameObjects;
|
||||
using Robust.Shared.IoC;
|
||||
using System.Collections.Generic;
|
||||
using SS14.Shared.GameObjects;
|
||||
using Robust.Shared.GameObjects;
|
||||
|
||||
namespace Content.Shared.GameObjects.EntitySystems
|
||||
{
|
||||
|
||||
@@ -1,9 +1,9 @@
|
||||
using System.Collections.Generic;
|
||||
using SS14.Server.Interfaces.Player;
|
||||
using SS14.Shared.GameObjects;
|
||||
using SS14.Shared.GameObjects.EntitySystemMessages;
|
||||
using SS14.Shared.GameObjects.Systems;
|
||||
using SS14.Shared.Interfaces.GameObjects;
|
||||
using Robust.Server.Interfaces.Player;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.GameObjects.EntitySystemMessages;
|
||||
using Robust.Shared.GameObjects.Systems;
|
||||
using Robust.Shared.Interfaces.GameObjects;
|
||||
|
||||
namespace Content.Server.GameObjects.EntitySystems
|
||||
{
|
||||
|
||||
@@ -1,5 +1,5 @@
|
||||
using SS14.Shared.GameObjects;
|
||||
using SS14.Shared.GameObjects.Systems;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.GameObjects.Systems;
|
||||
|
||||
namespace Content.Server.GameObjects.EntitySystems
|
||||
{
|
||||
|
||||
@@ -1,12 +1,12 @@
|
||||
using System.Collections.Generic;
|
||||
using Content.Shared.GameObjects;
|
||||
using Content.Shared.GameObjects.EntitySystemMessages;
|
||||
using SS14.Server.Interfaces.Player;
|
||||
using SS14.Shared.GameObjects;
|
||||
using SS14.Shared.GameObjects.Systems;
|
||||
using SS14.Shared.Interfaces.GameObjects;
|
||||
using SS14.Shared.Interfaces.Network;
|
||||
using SS14.Shared.IoC;
|
||||
using Robust.Server.Interfaces.Player;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.GameObjects.Systems;
|
||||
using Robust.Shared.Interfaces.GameObjects;
|
||||
using Robust.Shared.Interfaces.Network;
|
||||
using Robust.Shared.IoC;
|
||||
using static Content.Shared.GameObjects.EntitySystemMessages.VerbSystemMessages;
|
||||
|
||||
namespace Content.Server.GameObjects.EntitySystems
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
using Content.Server.GameObjects.Components.Interactable.Tools;
|
||||
using SS14.Shared.GameObjects;
|
||||
using SS14.Shared.GameObjects.Systems;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.GameObjects.Systems;
|
||||
|
||||
namespace Content.Server.GameObjects.EntitySystems
|
||||
{
|
||||
|
||||
Reference in New Issue
Block a user