Rename toolbox references from ss14 to robust

This commit is contained in:
Silver
2019-04-15 21:11:38 -06:00
parent b879418fa3
commit a18692bc46
185 changed files with 1214 additions and 1246 deletions

View File

@@ -1,5 +1,5 @@
using Content.Shared.GameObjects.Components.Mobs;
using SS14.Shared.Maths;
using Robust.Shared.Maths;
namespace Content.Server.GameObjects.Components.Mobs
{

View File

@@ -1,7 +1,7 @@
using Content.Server.GameObjects.EntitySystems;
using Content.Shared.GameObjects.Components.Mobs;
using SS14.Server.GameObjects;
using SS14.Shared.Interfaces.GameObjects;
using Robust.Server.GameObjects;
using Robust.Shared.Interfaces.GameObjects;
namespace Content.Server.GameObjects
{

View File

@@ -1,5 +1,5 @@
using System;
using SS14.Shared.GameObjects;
using Robust.Shared.GameObjects;
using Content.Shared.GameObjects.Components.Inventory;
namespace Content.Server.GameObjects

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@@ -4,12 +4,12 @@ using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Content.Server.Mobs;
using SS14.Server.GameObjects;
using SS14.Shared.GameObjects;
using SS14.Shared.Interfaces.GameObjects;
using SS14.Shared.Interfaces.Network;
using SS14.Shared.Log;
using SS14.Shared.ViewVariables;
using Robust.Server.GameObjects;
using Robust.Shared.GameObjects;
using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.Interfaces.Network;
using Robust.Shared.Log;
using Robust.Shared.ViewVariables;
namespace Content.Server.GameObjects.Components.Mobs
{

View File

@@ -3,12 +3,12 @@ using System.Collections.Generic;
using Content.Server.GameObjects.EntitySystems;
using Content.Server.Interfaces;
using Content.Shared.GameObjects.Components.Mobs;
using SS14.Server.GameObjects;
using SS14.Shared.ContentPack;
using SS14.Shared.GameObjects;
using SS14.Shared.Interfaces.GameObjects;
using SS14.Shared.Interfaces.Network;
using SS14.Shared.Serialization;
using Robust.Server.GameObjects;
using Robust.Shared.ContentPack;
using Robust.Shared.GameObjects;
using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.Interfaces.Network;
using Robust.Shared.Serialization;
namespace Content.Server.GameObjects
{