Rename toolbox references from ss14 to robust

This commit is contained in:
Silver
2019-04-15 21:11:38 -06:00
parent b879418fa3
commit a18692bc46
185 changed files with 1214 additions and 1246 deletions

View File

@@ -1,6 +1,6 @@
using System;
using Content.Server.GameObjects.Components.Power;
using SS14.Shared.Serialization;
using Robust.Shared.Serialization;
namespace Content.Server.GameObjects.Components.Weapon.Ranged.Hitscan
{

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@@ -1,18 +1,18 @@
using Content.Shared.GameObjects;
using SS14.Server.GameObjects.EntitySystems;
using SS14.Shared.Audio;
using SS14.Shared.GameObjects.EntitySystemMessages;
using SS14.Shared.Interfaces.GameObjects;
using SS14.Shared.Interfaces.Physics;
using SS14.Shared.Interfaces.Timing;
using SS14.Shared.IoC;
using SS14.Shared.Map;
using SS14.Shared.Maths;
using SS14.Shared.Physics;
using SS14.Shared.Serialization;
using Robust.Server.GameObjects.EntitySystems;
using Robust.Shared.Audio;
using Robust.Shared.GameObjects.EntitySystemMessages;
using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.Interfaces.Physics;
using Robust.Shared.Interfaces.Timing;
using Robust.Shared.IoC;
using Robust.Shared.Map;
using Robust.Shared.Maths;
using Robust.Shared.Physics;
using Robust.Shared.Serialization;
using System;
using Content.Server.GameObjects.Components.Sound;
using SS14.Shared.GameObjects;
using Robust.Shared.GameObjects;
using Content.Server.GameObjects.EntitySystems;
using Content.Server.GameObjects.Components.Power;
using Content.Shared.Interfaces;
@@ -84,7 +84,7 @@ namespace Content.Server.GameObjects.Components.Weapon.Ranged.Hitscan
var userPosition = user.Transform.WorldPosition; //Remember world positions are ephemeral and can only be used instantaneously
var angle = new Angle(clickLocation.Position - userPosition);
var ray = new Ray(userPosition, angle.ToVec());
var ray = new Ray(userPosition, angle.ToVec(), 0); //TODO set the CollsionMask for this ray.
var rayCastResults = IoCManager.Resolve<IPhysicsManager>().IntersectRay(ray, MaxLength,
Owner.Transform.GetMapTransform().Owner);