Rename toolbox references from ss14 to robust

This commit is contained in:
Silver
2019-04-15 21:11:38 -06:00
parent b879418fa3
commit a18692bc46
185 changed files with 1214 additions and 1246 deletions

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@@ -1,5 +1,5 @@
using SS14.Shared.GameObjects.Systems;
using SS14.Shared.Interfaces.GameObjects;
using Robust.Shared.GameObjects.Systems;
using Robust.Shared.Interfaces.GameObjects;
namespace Content.Server.GameObjects.EntitySystems
{

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@@ -1,12 +1,12 @@
using System;
using System.Collections.Generic;
using Content.Server.GameObjects.Components.Movement;
using SS14.Server.AI;
using SS14.Server.Interfaces.Timing;
using SS14.Shared.GameObjects;
using SS14.Shared.GameObjects.Systems;
using SS14.Shared.Interfaces.Reflection;
using SS14.Shared.IoC;
using Robust.Server.AI;
using Robust.Server.Interfaces.Timing;
using Robust.Shared.GameObjects;
using Robust.Shared.GameObjects.Systems;
using Robust.Shared.Interfaces.Reflection;
using Robust.Shared.IoC;
namespace Content.Server.GameObjects.EntitySystems
{

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@@ -2,20 +2,20 @@
using System.Text;
using Content.Shared.GameObjects.EntitySystemMessages;
using Content.Shared.Input;
using SS14.Server.GameObjects.EntitySystems;
using SS14.Server.Interfaces.Player;
using SS14.Shared.GameObjects;
using SS14.Shared.GameObjects.Systems;
using SS14.Shared.Input;
using SS14.Shared.Interfaces.GameObjects;
using SS14.Shared.Interfaces.GameObjects.Components;
using SS14.Shared.Interfaces.Network;
using SS14.Shared.IoC;
using SS14.Shared.Log;
using SS14.Shared.Map;
using SS14.Shared.Maths;
using SS14.Shared.Players;
using SS14.Shared.Utility;
using Robust.Server.GameObjects.EntitySystems;
using Robust.Server.Interfaces.Player;
using Robust.Shared.GameObjects;
using Robust.Shared.GameObjects.Systems;
using Robust.Shared.Input;
using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.Interfaces.GameObjects.Components;
using Robust.Shared.Interfaces.Network;
using Robust.Shared.IoC;
using Robust.Shared.Log;
using Robust.Shared.Map;
using Robust.Shared.Maths;
using Robust.Shared.Players;
using Robust.Shared.Utility;
namespace Content.Server.GameObjects.EntitySystems
{

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@@ -1,18 +1,18 @@
using System;
using Content.Server.Interfaces.GameObjects;
using SS14.Shared.GameObjects;
using SS14.Shared.GameObjects.Systems;
using SS14.Shared.Interfaces.GameObjects;
using Robust.Shared.GameObjects;
using Robust.Shared.GameObjects.Systems;
using Robust.Shared.Interfaces.GameObjects;
using System.Collections.Generic;
using System.Linq;
using Content.Shared.Input;
using SS14.Shared.Input;
using SS14.Shared.Log;
using SS14.Shared.Map;
using SS14.Server.GameObjects.EntitySystems;
using SS14.Server.Interfaces.Player;
using SS14.Shared.Interfaces.GameObjects.Components;
using SS14.Shared.Players;
using Robust.Shared.Input;
using Robust.Shared.Log;
using Robust.Shared.Map;
using Robust.Server.GameObjects.EntitySystems;
using Robust.Server.Interfaces.Player;
using Robust.Shared.Interfaces.GameObjects.Components;
using Robust.Shared.Players;
namespace Content.Server.GameObjects.EntitySystems
{

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@@ -1,5 +1,5 @@
using SS14.Shared.GameObjects;
using SS14.Shared.GameObjects.Systems;
using Robust.Shared.GameObjects;
using Robust.Shared.GameObjects.Systems;
namespace Content.Server.GameObjects.EntitySystems
{

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@@ -1,6 +1,6 @@
using Content.Server.GameObjects.Components.Interactable;
using SS14.Shared.GameObjects;
using SS14.Shared.GameObjects.Systems;
using Robust.Shared.GameObjects;
using Robust.Shared.GameObjects.Systems;
namespace Content.Server.GameObjects.EntitySystems
{

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@@ -4,19 +4,19 @@ using Content.Server.GameObjects.Components.Stack;
using Content.Server.Interfaces.GameObjects;
using Content.Shared.Input;
using Content.Shared.Physics;
using SS14.Server.GameObjects;
using SS14.Server.GameObjects.EntitySystems;
using SS14.Server.Interfaces.Player;
using SS14.Shared.GameObjects;
using SS14.Shared.GameObjects.EntitySystemMessages;
using SS14.Shared.GameObjects.Systems;
using SS14.Shared.Input;
using SS14.Shared.Interfaces.GameObjects.Components;
using SS14.Shared.Interfaces.Timing;
using SS14.Shared.IoC;
using SS14.Shared.Map;
using SS14.Shared.Maths;
using SS14.Shared.Players;
using Robust.Server.GameObjects;
using Robust.Server.GameObjects.EntitySystems;
using Robust.Server.Interfaces.Player;
using Robust.Shared.GameObjects;
using Robust.Shared.GameObjects.EntitySystemMessages;
using Robust.Shared.GameObjects.Systems;
using Robust.Shared.Input;
using Robust.Shared.Interfaces.GameObjects.Components;
using Robust.Shared.Interfaces.Timing;
using Robust.Shared.IoC;
using Robust.Shared.Map;
using Robust.Shared.Maths;
using Robust.Shared.Players;
namespace Content.Server.GameObjects.EntitySystems
{

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@@ -5,21 +5,21 @@ using Content.Server.Interfaces.GameObjects.Components.Movement;
using Content.Shared.Audio;
using Content.Shared.Maps;
using JetBrains.Annotations;
using SS14.Server.GameObjects;
using SS14.Server.GameObjects.EntitySystems;
using SS14.Server.Interfaces.Player;
using SS14.Server.Interfaces.Timing;
using SS14.Shared.Audio;
using SS14.Shared.GameObjects;
using SS14.Shared.GameObjects.Components.Transform;
using SS14.Shared.GameObjects.Systems;
using SS14.Shared.Input;
using SS14.Shared.Interfaces.GameObjects.Components;
using SS14.Shared.IoC;
using SS14.Shared.Map;
using SS14.Shared.Maths;
using SS14.Shared.Players;
using SS14.Shared.Prototypes;
using Robust.Server.GameObjects;
using Robust.Server.GameObjects.EntitySystems;
using Robust.Server.Interfaces.Player;
using Robust.Server.Interfaces.Timing;
using Robust.Shared.Audio;
using Robust.Shared.GameObjects;
using Robust.Shared.GameObjects.Components.Transform;
using Robust.Shared.GameObjects.Systems;
using Robust.Shared.Input;
using Robust.Shared.Interfaces.GameObjects.Components;
using Robust.Shared.IoC;
using Robust.Shared.Map;
using Robust.Shared.Maths;
using Robust.Shared.Players;
using Robust.Shared.Prototypes;
namespace Content.Server.GameObjects.EntitySystems
{

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@@ -1,6 +1,6 @@
using Content.Server.GameObjects.Components.Power;
using SS14.Shared.GameObjects;
using SS14.Shared.GameObjects.Systems;
using Robust.Shared.GameObjects;
using Robust.Shared.GameObjects.Systems;
namespace Content.Server.GameObjects.EntitySystems
{

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@@ -1,6 +1,6 @@
using Content.Server.GameObjects.Components.Power;
using SS14.Shared.GameObjects;
using SS14.Shared.GameObjects.Systems;
using Robust.Shared.GameObjects;
using Robust.Shared.GameObjects.Systems;
namespace Content.Server.GameObjects.EntitySystems
{

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@@ -1,9 +1,9 @@
using Content.Server.GameObjects.Components.Power;
using SS14.Shared.GameObjects.Systems;
using SS14.Shared.Interfaces.GameObjects;
using SS14.Shared.IoC;
using Robust.Shared.GameObjects.Systems;
using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.IoC;
using System.Collections.Generic;
using SS14.Shared.GameObjects;
using Robust.Shared.GameObjects;
namespace Content.Shared.GameObjects.EntitySystems
{

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@@ -1,9 +1,9 @@
using System.Collections.Generic;
using SS14.Server.Interfaces.Player;
using SS14.Shared.GameObjects;
using SS14.Shared.GameObjects.EntitySystemMessages;
using SS14.Shared.GameObjects.Systems;
using SS14.Shared.Interfaces.GameObjects;
using Robust.Server.Interfaces.Player;
using Robust.Shared.GameObjects;
using Robust.Shared.GameObjects.EntitySystemMessages;
using Robust.Shared.GameObjects.Systems;
using Robust.Shared.Interfaces.GameObjects;
namespace Content.Server.GameObjects.EntitySystems
{

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@@ -1,5 +1,5 @@
using SS14.Shared.GameObjects;
using SS14.Shared.GameObjects.Systems;
using Robust.Shared.GameObjects;
using Robust.Shared.GameObjects.Systems;
namespace Content.Server.GameObjects.EntitySystems
{

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@@ -1,12 +1,12 @@
using System.Collections.Generic;
using Content.Shared.GameObjects;
using Content.Shared.GameObjects.EntitySystemMessages;
using SS14.Server.Interfaces.Player;
using SS14.Shared.GameObjects;
using SS14.Shared.GameObjects.Systems;
using SS14.Shared.Interfaces.GameObjects;
using SS14.Shared.Interfaces.Network;
using SS14.Shared.IoC;
using Robust.Server.Interfaces.Player;
using Robust.Shared.GameObjects;
using Robust.Shared.GameObjects.Systems;
using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.Interfaces.Network;
using Robust.Shared.IoC;
using static Content.Shared.GameObjects.EntitySystemMessages.VerbSystemMessages;
namespace Content.Server.GameObjects.EntitySystems

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@@ -1,6 +1,6 @@
using Content.Server.GameObjects.Components.Interactable.Tools;
using SS14.Shared.GameObjects;
using SS14.Shared.GameObjects.Systems;
using Robust.Shared.GameObjects;
using Robust.Shared.GameObjects.Systems;
namespace Content.Server.GameObjects.EntitySystems
{