Rename toolbox references from ss14 to robust

This commit is contained in:
Silver
2019-04-15 21:11:38 -06:00
parent b879418fa3
commit a18692bc46
185 changed files with 1214 additions and 1246 deletions

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@@ -1,6 +1,6 @@
using System.Collections.Generic;
using SS14.Shared.Prototypes;
using SS14.Shared.Utility;
using Robust.Shared.Prototypes;
using Robust.Shared.Utility;
using YamlDotNet.RepresentationModel;
namespace Content.Shared.Audio

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@@ -1,9 +1,9 @@
using System;
using Lidgren.Network;
using SS14.Shared.GameObjects;
using SS14.Shared.Interfaces.Network;
using SS14.Shared.Network;
using SS14.Shared.Network.Messages;
using Robust.Shared.GameObjects;
using Robust.Shared.Interfaces.Network;
using Robust.Shared.Network;
using Robust.Shared.Network.Messages;
namespace Content.Shared.Chat
{

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@@ -1,9 +1,9 @@
using System;
using System;
using System.Collections.Generic;
using System.Linq;
using SS14.Shared.Prototypes;
using SS14.Shared.Serialization;
using SS14.Shared.Utility;
using Robust.Shared.Prototypes;
using Robust.Shared.Serialization;
using Robust.Shared.Utility;
using YamlDotNet.RepresentationModel;
namespace Content.Shared.Construction

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@@ -113,13 +113,13 @@
<Project>{D63D377C-242B-4FC5-8337-35CB87E6C537}</Project>
<Name>Lidgren.Network</Name>
</ProjectReference>
<ProjectReference Include="..\RobustToolbox\SS14.Shared.Maths\SS14.Shared.Maths.csproj">
<Project>{7DC961F2-A45B-4193-BE7F-77622A231943}</Project>
<Name>SS14.Shared.Maths</Name>
<ProjectReference Include="..\RobustToolbox\Robust.Shared.Maths\Robust.Shared.Maths.csproj">
<Project>{93f23a82-00c5-4572-964e-e7c9457726d4}</Project>
<Name>Robust.Shared.Maths</Name>
</ProjectReference>
<ProjectReference Include="..\RobustToolbox\SS14.Shared\SS14.Shared.csproj">
<Project>{5F161008-6C48-4596-A2DE-5E7B0CEB2AA1}</Project>
<Name>SS14.Shared</Name>
<ProjectReference Include="..\RobustToolbox\Robust.Shared\Robust.Shared.csproj">
<Project>{0529f740-0000-0000-0000-000000000000}</Project>
<Name>Robust.Shared</Name>
</ProjectReference>
</ItemGroup>
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />

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@@ -1,11 +1,11 @@
using System;
using System.Collections.Generic;
using Content.Shared.Maps;
using SS14.Shared.ContentPack;
using SS14.Shared.Interfaces.Map;
using SS14.Shared.Interfaces.Resources;
using SS14.Shared.IoC;
using SS14.Shared.Prototypes;
using Robust.Shared.ContentPack;
using Robust.Shared.Interfaces.Map;
using Robust.Shared.Interfaces.Resources;
using Robust.Shared.IoC;
using Robust.Shared.Prototypes;
namespace Content.Shared
{

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@@ -1,8 +1,8 @@
using System;
using SS14.Shared.GameObjects;
using SS14.Shared.Map;
using SS14.Shared.Maths;
using SS14.Shared.Serialization;
using Robust.Shared.GameObjects;
using Robust.Shared.Map;
using Robust.Shared.Maths;
using Robust.Shared.Serialization;
namespace Content.Shared.GameObjects.Components.Construction
{

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@@ -1,5 +1,5 @@
using SS14.Shared.GameObjects;
using SS14.Shared.Serialization;
using Robust.Shared.GameObjects;
using Robust.Shared.Serialization;
using System;
using System.Collections.Generic;

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@@ -1,5 +1,5 @@
using System;
using SS14.Shared.Serialization;
using Robust.Shared.Serialization;
namespace Content.Shared.GameObjects.Components.Doors
{

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@@ -3,7 +3,7 @@ using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using SS14.Shared.Serialization;
using Robust.Shared.Serialization;
namespace Content.Shared.GameObjects.Components.Inventory
{

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@@ -1,5 +1,5 @@
using SS14.Shared.GameObjects;
using SS14.Shared.Serialization;
using Robust.Shared.GameObjects;
using Robust.Shared.Serialization;
using System;
using System.Collections.Generic;
using static Content.Shared.GameObjects.Components.Inventory.EquipmentSlotDefines;

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@@ -1,5 +1,5 @@
using SS14.Shared.GameObjects;
using SS14.Shared.Serialization;
using Robust.Shared.GameObjects;
using Robust.Shared.Serialization;
using System;
namespace Content.Shared.GameObjects.Components.Items

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@@ -1,5 +1,5 @@
using SS14.Shared.GameObjects;
using SS14.Shared.Serialization;
using Robust.Shared.GameObjects;
using Robust.Shared.Serialization;
using System;
namespace Content.Shared.GameObjects.Components.Items

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@@ -1,5 +1,5 @@
using SS14.Shared.GameObjects;
using SS14.Shared.Serialization;
using Robust.Shared.GameObjects;
using Robust.Shared.Serialization;
using System;
using System.Collections.Generic;

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@@ -1,4 +1,4 @@
using SS14.Shared.GameObjects;
using Robust.Shared.GameObjects;
namespace Content.Shared.GameObjects.Components.Markers
{

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@@ -1,7 +1,7 @@
using System;
using SS14.Shared.GameObjects;
using SS14.Shared.Maths;
using SS14.Shared.Serialization;
using Robust.Shared.GameObjects;
using Robust.Shared.Maths;
using Robust.Shared.Serialization;
namespace Content.Shared.GameObjects.Components.Mobs
{

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@@ -1,6 +1,6 @@
using System;
using SS14.Shared.GameObjects;
using SS14.Shared.Serialization;
using Robust.Shared.GameObjects;
using Robust.Shared.Serialization;
namespace Content.Shared.GameObjects.Components.Mobs
{

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@@ -3,7 +3,7 @@ using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using SS14.Shared.Serialization;
using Robust.Shared.Serialization;
namespace Content.Shared.GameObjects.Components.Power
{

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@@ -1,7 +1,7 @@
using System;
using SS14.Shared.GameObjects;
using SS14.Shared.GameObjects.Components.UserInterface;
using SS14.Shared.Serialization;
using Robust.Shared.GameObjects;
using Robust.Shared.GameObjects.Components.UserInterface;
using Robust.Shared.Serialization;
namespace Content.Shared.GameObjects.Components.Power
{

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@@ -1,5 +1,5 @@
using System;
using SS14.Shared.Serialization;
using Robust.Shared.Serialization;
namespace Content.Shared.GameObjects.Components.Power
{

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@@ -1,6 +1,6 @@
using System;
using SS14.Shared.GameObjects;
using SS14.Shared.Serialization;
using Robust.Shared.GameObjects;
using Robust.Shared.Serialization;
namespace Content.Shared.GameObjects.Components.Power
{

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@@ -1,4 +1,4 @@
using SS14.Shared.Serialization;
using Robust.Shared.Serialization;
using System;
using System.Collections.Generic;
using System.Linq;

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@@ -2,14 +2,14 @@ using System;
using System.Collections.Generic;
using System.IO;
using Content.Shared.GameObjects;
using SS14.Shared.Audio;
using SS14.Shared.GameObjects;
using SS14.Shared.Interfaces.GameObjects;
using SS14.Shared.Interfaces.Serialization;
using SS14.Shared.IoC;
using SS14.Shared.Map;
using SS14.Shared.Serialization;
using SS14.Shared.Timers;
using Robust.Shared.Audio;
using Robust.Shared.GameObjects;
using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.Interfaces.Serialization;
using Robust.Shared.IoC;
using Robust.Shared.Map;
using Robust.Shared.Serialization;
using Robust.Shared.Timers;
namespace Content.Shared.GameObjects.Components.Sound
{
@@ -119,7 +119,7 @@ namespace Content.Shared.GameObjects.Components.Sound
Delay = serializer.ReadDataField("delay", 0u);
RandomDelay = serializer.ReadDataField("randomdelay", 0u);
Times = serializer.ReadDataField("times", 0);
AudioParams = serializer.ReadDataField("audioparams", SS14.Shared.Audio.AudioParams.Default);
AudioParams = serializer.ReadDataField("audioparams", Robust.Shared.Audio.AudioParams.Default);
}
}
}

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@@ -1,5 +1,5 @@
using SS14.Shared.GameObjects;
using SS14.Shared.Serialization;
using Robust.Shared.GameObjects;
using Robust.Shared.Serialization;
using System;
using System.Collections.Generic;

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@@ -1,5 +1,5 @@
using System;
using SS14.Shared.Serialization;
using Robust.Shared.Serialization;
namespace Content.Shared.GameObjects.Components.Weapons.Ranged
{

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@@ -1,5 +1,5 @@
using System;
using SS14.Shared.Serialization;
using Robust.Shared.Serialization;
namespace Content.Shared.GameObjects.Components.Weapons.Ranged
{

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@@ -1,7 +1,7 @@
using System;
using SS14.Shared.GameObjects;
using SS14.Shared.Map;
using SS14.Shared.Serialization;
using Robust.Shared.GameObjects;
using Robust.Shared.Map;
using Robust.Shared.Serialization;
namespace Content.Shared.GameObjects.Components.Weapons.Ranged
{

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@@ -1,7 +1,7 @@
using System;
using SS14.Shared.GameObjects;
using SS14.Shared.Serialization;
using SS14.Shared.Utility;
using Robust.Shared.GameObjects;
using Robust.Shared.Serialization;
using Robust.Shared.Utility;
namespace Content.Shared.GameObjects.EntitySystemMessages
{

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@@ -1,7 +1,7 @@
using System;
using System.Collections.Generic;
using SS14.Shared.GameObjects;
using SS14.Shared.Serialization;
using Robust.Shared.GameObjects;
using Robust.Shared.Serialization;
namespace Content.Shared.GameObjects.EntitySystemMessages
{

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@@ -1,5 +1,5 @@
using SS14.Shared.GameObjects;
using SS14.Shared.Serialization;
using Robust.Shared.GameObjects;
using Robust.Shared.Serialization;
using System;
namespace Content.Shared.GameObjects

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@@ -1,7 +1,7 @@
using System;
using System.Collections.Generic;
using JetBrains.Annotations;
using SS14.Shared.Interfaces.GameObjects;
using Robust.Shared.Interfaces.GameObjects;
namespace Content.Shared.GameObjects
{

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@@ -1,4 +1,4 @@
using SS14.Shared.Input;
using Robust.Shared.Input;
namespace Content.Shared.Input
{

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@@ -1,6 +1,6 @@
using SS14.Shared.Interfaces.GameObjects;
using SS14.Shared.IoC;
using SS14.Shared.Map;
using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Map;
namespace Content.Shared.Interfaces
{

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@@ -1,7 +1,7 @@
using JetBrains.Annotations;
using SS14.Shared.Interfaces.Map;
using SS14.Shared.Prototypes;
using SS14.Shared.Utility;
using Robust.Shared.Interfaces.Map;
using Robust.Shared.Prototypes;
using Robust.Shared.Utility;
using YamlDotNet.RepresentationModel;
namespace Content.Shared.Maps

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@@ -1,11 +1,11 @@
using System;
using System.IO;
using Lidgren.Network;
using SS14.Shared.Interfaces.Network;
using SS14.Shared.Interfaces.Serialization;
using SS14.Shared.IoC;
using SS14.Shared.Map;
using SS14.Shared.Network;
using Robust.Shared.Interfaces.Network;
using Robust.Shared.Interfaces.Serialization;
using Robust.Shared.IoC;
using Robust.Shared.Map;
using Robust.Shared.Network;
namespace Content.Shared
{

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@@ -1,10 +1,10 @@
using Content.Shared.Interfaces;
using Lidgren.Network;
using SS14.Shared.Interfaces.GameObjects;
using SS14.Shared.Interfaces.Network;
using SS14.Shared.Map;
using SS14.Shared.Network;
using SS14.Shared.Network.Messages;
using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.Interfaces.Network;
using Robust.Shared.Map;
using Robust.Shared.Network;
using Robust.Shared.Network.Messages;
namespace Content.Shared
{