Rename toolbox references from ss14 to robust
This commit is contained in:
@@ -1,6 +1,6 @@
|
||||
using System.Collections.Generic;
|
||||
using SS14.Shared.Prototypes;
|
||||
using SS14.Shared.Utility;
|
||||
using Robust.Shared.Prototypes;
|
||||
using Robust.Shared.Utility;
|
||||
using YamlDotNet.RepresentationModel;
|
||||
|
||||
namespace Content.Shared.Audio
|
||||
|
||||
@@ -1,9 +1,9 @@
|
||||
using System;
|
||||
using Lidgren.Network;
|
||||
using SS14.Shared.GameObjects;
|
||||
using SS14.Shared.Interfaces.Network;
|
||||
using SS14.Shared.Network;
|
||||
using SS14.Shared.Network.Messages;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.Interfaces.Network;
|
||||
using Robust.Shared.Network;
|
||||
using Robust.Shared.Network.Messages;
|
||||
|
||||
namespace Content.Shared.Chat
|
||||
{
|
||||
|
||||
@@ -1,9 +1,9 @@
|
||||
using System;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using SS14.Shared.Prototypes;
|
||||
using SS14.Shared.Serialization;
|
||||
using SS14.Shared.Utility;
|
||||
using Robust.Shared.Prototypes;
|
||||
using Robust.Shared.Serialization;
|
||||
using Robust.Shared.Utility;
|
||||
using YamlDotNet.RepresentationModel;
|
||||
|
||||
namespace Content.Shared.Construction
|
||||
|
||||
@@ -113,13 +113,13 @@
|
||||
<Project>{D63D377C-242B-4FC5-8337-35CB87E6C537}</Project>
|
||||
<Name>Lidgren.Network</Name>
|
||||
</ProjectReference>
|
||||
<ProjectReference Include="..\RobustToolbox\SS14.Shared.Maths\SS14.Shared.Maths.csproj">
|
||||
<Project>{7DC961F2-A45B-4193-BE7F-77622A231943}</Project>
|
||||
<Name>SS14.Shared.Maths</Name>
|
||||
<ProjectReference Include="..\RobustToolbox\Robust.Shared.Maths\Robust.Shared.Maths.csproj">
|
||||
<Project>{93f23a82-00c5-4572-964e-e7c9457726d4}</Project>
|
||||
<Name>Robust.Shared.Maths</Name>
|
||||
</ProjectReference>
|
||||
<ProjectReference Include="..\RobustToolbox\SS14.Shared\SS14.Shared.csproj">
|
||||
<Project>{5F161008-6C48-4596-A2DE-5E7B0CEB2AA1}</Project>
|
||||
<Name>SS14.Shared</Name>
|
||||
<ProjectReference Include="..\RobustToolbox\Robust.Shared\Robust.Shared.csproj">
|
||||
<Project>{0529f740-0000-0000-0000-000000000000}</Project>
|
||||
<Name>Robust.Shared</Name>
|
||||
</ProjectReference>
|
||||
</ItemGroup>
|
||||
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
|
||||
|
||||
@@ -1,11 +1,11 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using Content.Shared.Maps;
|
||||
using SS14.Shared.ContentPack;
|
||||
using SS14.Shared.Interfaces.Map;
|
||||
using SS14.Shared.Interfaces.Resources;
|
||||
using SS14.Shared.IoC;
|
||||
using SS14.Shared.Prototypes;
|
||||
using Robust.Shared.ContentPack;
|
||||
using Robust.Shared.Interfaces.Map;
|
||||
using Robust.Shared.Interfaces.Resources;
|
||||
using Robust.Shared.IoC;
|
||||
using Robust.Shared.Prototypes;
|
||||
|
||||
namespace Content.Shared
|
||||
{
|
||||
|
||||
@@ -1,8 +1,8 @@
|
||||
using System;
|
||||
using SS14.Shared.GameObjects;
|
||||
using SS14.Shared.Map;
|
||||
using SS14.Shared.Maths;
|
||||
using SS14.Shared.Serialization;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.Map;
|
||||
using Robust.Shared.Maths;
|
||||
using Robust.Shared.Serialization;
|
||||
|
||||
namespace Content.Shared.GameObjects.Components.Construction
|
||||
{
|
||||
|
||||
@@ -1,5 +1,5 @@
|
||||
using SS14.Shared.GameObjects;
|
||||
using SS14.Shared.Serialization;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.Serialization;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
|
||||
|
||||
@@ -1,5 +1,5 @@
|
||||
using System;
|
||||
using SS14.Shared.Serialization;
|
||||
using Robust.Shared.Serialization;
|
||||
|
||||
namespace Content.Shared.GameObjects.Components.Doors
|
||||
{
|
||||
|
||||
@@ -3,7 +3,7 @@ using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
using SS14.Shared.Serialization;
|
||||
using Robust.Shared.Serialization;
|
||||
|
||||
namespace Content.Shared.GameObjects.Components.Inventory
|
||||
{
|
||||
|
||||
@@ -1,5 +1,5 @@
|
||||
using SS14.Shared.GameObjects;
|
||||
using SS14.Shared.Serialization;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.Serialization;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using static Content.Shared.GameObjects.Components.Inventory.EquipmentSlotDefines;
|
||||
|
||||
@@ -1,5 +1,5 @@
|
||||
using SS14.Shared.GameObjects;
|
||||
using SS14.Shared.Serialization;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.Serialization;
|
||||
using System;
|
||||
|
||||
namespace Content.Shared.GameObjects.Components.Items
|
||||
|
||||
@@ -1,5 +1,5 @@
|
||||
using SS14.Shared.GameObjects;
|
||||
using SS14.Shared.Serialization;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.Serialization;
|
||||
using System;
|
||||
|
||||
namespace Content.Shared.GameObjects.Components.Items
|
||||
|
||||
@@ -1,5 +1,5 @@
|
||||
using SS14.Shared.GameObjects;
|
||||
using SS14.Shared.Serialization;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.Serialization;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
using SS14.Shared.GameObjects;
|
||||
using Robust.Shared.GameObjects;
|
||||
|
||||
namespace Content.Shared.GameObjects.Components.Markers
|
||||
{
|
||||
|
||||
@@ -1,7 +1,7 @@
|
||||
using System;
|
||||
using SS14.Shared.GameObjects;
|
||||
using SS14.Shared.Maths;
|
||||
using SS14.Shared.Serialization;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.Maths;
|
||||
using Robust.Shared.Serialization;
|
||||
|
||||
namespace Content.Shared.GameObjects.Components.Mobs
|
||||
{
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
using System;
|
||||
using SS14.Shared.GameObjects;
|
||||
using SS14.Shared.Serialization;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.Serialization;
|
||||
|
||||
namespace Content.Shared.GameObjects.Components.Mobs
|
||||
{
|
||||
|
||||
@@ -3,7 +3,7 @@ using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
using SS14.Shared.Serialization;
|
||||
using Robust.Shared.Serialization;
|
||||
|
||||
namespace Content.Shared.GameObjects.Components.Power
|
||||
{
|
||||
|
||||
@@ -1,7 +1,7 @@
|
||||
using System;
|
||||
using SS14.Shared.GameObjects;
|
||||
using SS14.Shared.GameObjects.Components.UserInterface;
|
||||
using SS14.Shared.Serialization;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.GameObjects.Components.UserInterface;
|
||||
using Robust.Shared.Serialization;
|
||||
|
||||
namespace Content.Shared.GameObjects.Components.Power
|
||||
{
|
||||
|
||||
@@ -1,5 +1,5 @@
|
||||
using System;
|
||||
using SS14.Shared.Serialization;
|
||||
using Robust.Shared.Serialization;
|
||||
|
||||
namespace Content.Shared.GameObjects.Components.Power
|
||||
{
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
using System;
|
||||
using SS14.Shared.GameObjects;
|
||||
using SS14.Shared.Serialization;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.Serialization;
|
||||
|
||||
namespace Content.Shared.GameObjects.Components.Power
|
||||
{
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
using SS14.Shared.Serialization;
|
||||
using Robust.Shared.Serialization;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
|
||||
@@ -2,14 +2,14 @@ using System;
|
||||
using System.Collections.Generic;
|
||||
using System.IO;
|
||||
using Content.Shared.GameObjects;
|
||||
using SS14.Shared.Audio;
|
||||
using SS14.Shared.GameObjects;
|
||||
using SS14.Shared.Interfaces.GameObjects;
|
||||
using SS14.Shared.Interfaces.Serialization;
|
||||
using SS14.Shared.IoC;
|
||||
using SS14.Shared.Map;
|
||||
using SS14.Shared.Serialization;
|
||||
using SS14.Shared.Timers;
|
||||
using Robust.Shared.Audio;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.Interfaces.GameObjects;
|
||||
using Robust.Shared.Interfaces.Serialization;
|
||||
using Robust.Shared.IoC;
|
||||
using Robust.Shared.Map;
|
||||
using Robust.Shared.Serialization;
|
||||
using Robust.Shared.Timers;
|
||||
|
||||
namespace Content.Shared.GameObjects.Components.Sound
|
||||
{
|
||||
@@ -119,7 +119,7 @@ namespace Content.Shared.GameObjects.Components.Sound
|
||||
Delay = serializer.ReadDataField("delay", 0u);
|
||||
RandomDelay = serializer.ReadDataField("randomdelay", 0u);
|
||||
Times = serializer.ReadDataField("times", 0);
|
||||
AudioParams = serializer.ReadDataField("audioparams", SS14.Shared.Audio.AudioParams.Default);
|
||||
AudioParams = serializer.ReadDataField("audioparams", Robust.Shared.Audio.AudioParams.Default);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,5 +1,5 @@
|
||||
using SS14.Shared.GameObjects;
|
||||
using SS14.Shared.Serialization;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.Serialization;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
|
||||
|
||||
@@ -1,5 +1,5 @@
|
||||
using System;
|
||||
using SS14.Shared.Serialization;
|
||||
using Robust.Shared.Serialization;
|
||||
|
||||
namespace Content.Shared.GameObjects.Components.Weapons.Ranged
|
||||
{
|
||||
|
||||
@@ -1,5 +1,5 @@
|
||||
using System;
|
||||
using SS14.Shared.Serialization;
|
||||
using Robust.Shared.Serialization;
|
||||
|
||||
namespace Content.Shared.GameObjects.Components.Weapons.Ranged
|
||||
{
|
||||
|
||||
@@ -1,7 +1,7 @@
|
||||
using System;
|
||||
using SS14.Shared.GameObjects;
|
||||
using SS14.Shared.Map;
|
||||
using SS14.Shared.Serialization;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.Map;
|
||||
using Robust.Shared.Serialization;
|
||||
|
||||
namespace Content.Shared.GameObjects.Components.Weapons.Ranged
|
||||
{
|
||||
|
||||
@@ -1,7 +1,7 @@
|
||||
using System;
|
||||
using SS14.Shared.GameObjects;
|
||||
using SS14.Shared.Serialization;
|
||||
using SS14.Shared.Utility;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.Serialization;
|
||||
using Robust.Shared.Utility;
|
||||
|
||||
namespace Content.Shared.GameObjects.EntitySystemMessages
|
||||
{
|
||||
|
||||
@@ -1,7 +1,7 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using SS14.Shared.GameObjects;
|
||||
using SS14.Shared.Serialization;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.Serialization;
|
||||
|
||||
namespace Content.Shared.GameObjects.EntitySystemMessages
|
||||
{
|
||||
|
||||
@@ -1,5 +1,5 @@
|
||||
using SS14.Shared.GameObjects;
|
||||
using SS14.Shared.Serialization;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.Serialization;
|
||||
using System;
|
||||
|
||||
namespace Content.Shared.GameObjects
|
||||
|
||||
@@ -1,7 +1,7 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using JetBrains.Annotations;
|
||||
using SS14.Shared.Interfaces.GameObjects;
|
||||
using Robust.Shared.Interfaces.GameObjects;
|
||||
|
||||
namespace Content.Shared.GameObjects
|
||||
{
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
using SS14.Shared.Input;
|
||||
using Robust.Shared.Input;
|
||||
|
||||
namespace Content.Shared.Input
|
||||
{
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
using SS14.Shared.Interfaces.GameObjects;
|
||||
using SS14.Shared.IoC;
|
||||
using SS14.Shared.Map;
|
||||
using Robust.Shared.Interfaces.GameObjects;
|
||||
using Robust.Shared.IoC;
|
||||
using Robust.Shared.Map;
|
||||
|
||||
namespace Content.Shared.Interfaces
|
||||
{
|
||||
|
||||
@@ -1,7 +1,7 @@
|
||||
using JetBrains.Annotations;
|
||||
using SS14.Shared.Interfaces.Map;
|
||||
using SS14.Shared.Prototypes;
|
||||
using SS14.Shared.Utility;
|
||||
using Robust.Shared.Interfaces.Map;
|
||||
using Robust.Shared.Prototypes;
|
||||
using Robust.Shared.Utility;
|
||||
using YamlDotNet.RepresentationModel;
|
||||
|
||||
namespace Content.Shared.Maps
|
||||
|
||||
@@ -1,11 +1,11 @@
|
||||
using System;
|
||||
using System.IO;
|
||||
using Lidgren.Network;
|
||||
using SS14.Shared.Interfaces.Network;
|
||||
using SS14.Shared.Interfaces.Serialization;
|
||||
using SS14.Shared.IoC;
|
||||
using SS14.Shared.Map;
|
||||
using SS14.Shared.Network;
|
||||
using Robust.Shared.Interfaces.Network;
|
||||
using Robust.Shared.Interfaces.Serialization;
|
||||
using Robust.Shared.IoC;
|
||||
using Robust.Shared.Map;
|
||||
using Robust.Shared.Network;
|
||||
|
||||
namespace Content.Shared
|
||||
{
|
||||
|
||||
@@ -1,10 +1,10 @@
|
||||
using Content.Shared.Interfaces;
|
||||
using Lidgren.Network;
|
||||
using SS14.Shared.Interfaces.GameObjects;
|
||||
using SS14.Shared.Interfaces.Network;
|
||||
using SS14.Shared.Map;
|
||||
using SS14.Shared.Network;
|
||||
using SS14.Shared.Network.Messages;
|
||||
using Robust.Shared.Interfaces.GameObjects;
|
||||
using Robust.Shared.Interfaces.Network;
|
||||
using Robust.Shared.Map;
|
||||
using Robust.Shared.Network;
|
||||
using Robust.Shared.Network.Messages;
|
||||
|
||||
namespace Content.Shared
|
||||
{
|
||||
|
||||
Reference in New Issue
Block a user