Merge remote-tracking branch 'upstream/master' into weapon_anims
# Conflicts: # Resources/Prototypes/MeleeWeaponAnimations/default.yml
This commit is contained in:
@@ -38,10 +38,9 @@
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- RifleBlackAk
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- RifleCarbine
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- RifleDallas
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- RifleIhHeavy
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- RifleSolEot
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- RifleSolPara
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- RifleSts
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- RifleSTS
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- RifleVintorez
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- RifleWintermute
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chance: 0.75
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gameRules:
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- RuleSuspicion
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@@ -62,14 +61,16 @@
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- type: ConditionalSpawner
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prototypes:
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- PistolClarissa
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- PistolDeagle
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- PistolDeckard
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- PistolColt
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- PistolGiskard
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- PistolGyro
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- PistolHMPistol
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- PistolLamia
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- PistolMakarov
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- PistolMandella
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- PistolMk58
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- PistolOlivawCivil
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- PistolMk58Wood
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- PistolMolly
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- PistolOlivaw
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- PistolPaco
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chance: 0.75
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gameRules:
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- RuleSuspicion
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@@ -94,6 +95,171 @@
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- Spear
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- ToolboxEmergency
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- CrowbarRed
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- Stunbaton
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chance: 0.75
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gameRules:
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- RuleSuspicion
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- type: entity
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name: Suspicion Revolver Spawner
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id: SuspicionRevolverSpawner
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parent: BaseConditionalSpawner
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components:
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- type: Sprite
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netsync: false
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visible: false
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sprite: Objects/markers.rsi
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state: spawner_revolver
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- type: Icon
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sprite: Objects/markers.rsi
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state: spawner_revolver
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- type: ConditionalSpawner
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prototypes:
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- RevolverDeckard
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- RevolverInspector
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- RevolverMateba
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chance: 0.75
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gameRules:
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- RuleSuspicion
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- type: entity
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name: Suspicion Shotgun Spawner
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id: SuspicionShotgunSpawner
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parent: BaseConditionalSpawner
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components:
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- type: Sprite
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netsync: false
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visible: false
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sprite: Objects/markers.rsi
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state: spawner_shotgun
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- type: Icon
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sprite: Objects/markers.rsi
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state: spawner_shotgun
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- type: ConditionalSpawner
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prototypes:
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- ShotgunBojevic
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- ShotgunDB
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- ShotgunBull
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- ShotgunGladstone
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- ShotgunRegulator
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- ShotgunPump
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- ShotgunSawn
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chance: 0.75
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gameRules:
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- RuleSuspicion
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- type: entity
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name: Suspicion SMG Spawner
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id: SuspicionSMGSpawner
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parent: BaseConditionalSpawner
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components:
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- type: Sprite
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netsync: false
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visible: false
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sprite: Objects/markers.rsi
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state: spawner_smg
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- type: Icon
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sprite: Objects/markers.rsi
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state: spawner_smg
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- type: ConditionalSpawner
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prototypes:
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- SmgAtreides
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- SmgC20r
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- SmgDrozd
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- SmgStraylight
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- SmgWt550
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- SmgZoric
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chance: 0.75
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gameRules:
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- RuleSuspicion
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- type: entity
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name: Suspicion Sniper Spawner
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id: SuspicionSniperSpawner
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parent: BaseConditionalSpawner
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components:
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- type: Sprite
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netsync: false
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visible: false
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sprite: Objects/markers.rsi
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state: spawner_sniper
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- type: Icon
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sprite: Objects/markers.rsi
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state: spawner_sniper
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- type: ConditionalSpawner
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prototypes:
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- SniperBoltGun
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- SniperBoltGunWood
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- SniperHeavy
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chance: 0.75
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gameRules:
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- RuleSuspicion
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- type: entity
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name: Suspicion Hitscan Spawner
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id: SuspicionHitscanSpawner
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parent: BaseConditionalSpawner
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components:
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- type: Sprite
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netsync: false
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visible: false
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sprite: Objects/markers.rsi
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state: spawner_hitscan
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- type: Icon
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sprite: Objects/markers.rsi
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state: spawner_hitscan
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- type: ConditionalSpawner
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prototypes:
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- RedLaser
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- RedHeavyLaser
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- XrayLaser
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- LaserGun
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- LaserCannon
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- XrayCannon
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- TaserGun
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chance: 0.75
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gameRules:
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- RuleSuspicion
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- type: entity
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name: Suspicion Launchers Spawner
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id: SuspicionLaunchersSpawner
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parent: BaseConditionalSpawner
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components:
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- type: Sprite
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netsync: false
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visible: false
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sprite: Objects/markers.rsi
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state: spawner_launcher
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- type: Icon
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sprite: Objects/markers.rsi
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state: spawner_launcher
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- type: ConditionalSpawner
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prototypes:
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- LauncherChinaLake
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- LauncherRocket
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chance: 0.75
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gameRules:
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- RuleSuspicion
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- type: entity
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name: Suspicion Grenades Spawner
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id: SuspicionGrenadesSpawner
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parent: BaseConditionalSpawner
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components:
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- type: Sprite
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netsync: false
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visible: false
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sprite: Objects/markers.rsi
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state: spawner_grenade
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- type: Icon
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sprite: Objects/markers.rsi
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state: spawner_grenade
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- type: ConditionalSpawner
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prototypes:
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- ExGrenade
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- GrenadeFlashBang
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- SyndieMiniBomb
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chance: 0.75
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gameRules:
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- RuleSuspicion
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42
Resources/Prototypes/Entities/Markers/timed_spawners.yml
Normal file
42
Resources/Prototypes/Entities/Markers/timed_spawners.yml
Normal file
@@ -0,0 +1,42 @@
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- type: entity
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name: base timed spawner
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id: BaseTimedSpawner
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abstract: true
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components:
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- type: Sprite
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netsync: false
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visible: false
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sprite: Objects/markers.rsi
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state: cross_blue
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- type: Icon
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sprite: Objects/markers.rsi
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state: cross_blue
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- type: Marker
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- type: Clickable
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- type: InteractionOutline
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- type: Collidable
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- type: TimedSpawner
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placement:
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mode: AlignTileAny
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- type: entity
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name: AI Timed Spawner
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id: AITimedSpawner
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parent: BaseTimedSpawner
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components:
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- type: Sprite
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netsync: false
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visible: false
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sprite: Objects/markers.rsi
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state: spawner_rifle
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- type: Icon
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sprite: Objects/markers.rsi
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state: spawner_rifle
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- type: TimedSpawner
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prototypes:
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- HumanMob_Spirate
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- HumanMob_Civilian
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chance: 0.75
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intervalSeconds: 60
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minimumEntitiesSpawned: 1
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maximumEntitiesSpawned: 5
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@@ -134,12 +134,15 @@
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- type: HumanoidAppearance
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- type: Stunnable
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- type: AnimationPlayer
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- type: UnarmedCombat
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range: 0.8
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arcwidth: 30
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arc: fist
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- type: entity
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save: false
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name: Urist McHands
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parent: BaseHumanMob_Content
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abstract: true
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id: HumanMob_Content
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description: A miserable pile of secrets
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drawdepth: Mobs
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@@ -161,6 +164,7 @@
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save: false
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name: Urist McHands
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id: HumanMob_Dummy
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abstract: true
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description: A dummy human meant to be used in character setup
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components:
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- type: Hands
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@@ -73,7 +73,7 @@
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fireRate: 0.5
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capacity: 1
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soundEmpty: /Audio/Guns/Empty/empty.ogg
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soundGunshot: /Audio/Guns/Gunshots/bang.ogg
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soundGunshot: /Audio/Guns/Gunshots/rpgfire.ogg
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soundInsert: /Audio/Guns/MagIn/batrifle_magin.ogg
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- type: Appearance
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visuals:
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@@ -18,7 +18,7 @@
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hard: false
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shapes:
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- !type:PhysShapeAabb
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bounds: "-0.2,-0.2,0.2,0.2"
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bounds: "-0.1,-0.1,0.1,0.1"
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layer: [Clickable]
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mask:
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- Impassable
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@@ -130,10 +130,14 @@
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- type: Projectile
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deleteOnCollide: false
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- type: Explosive
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devastationRange: 3
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heavyImpactRange: 5
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lightImpactRange: 7
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devastationRange: 1
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heavyImpactRange: 2
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lightImpactRange: 4
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flashRange: 10
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- type: PointLight
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radius: 3.5
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color: orange
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energy: 0.5
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- type: entity
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id: BulletGrenadeBaton
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