Replaces Xeno sprite. (#2718)
* Initial * Adjusted the bounding box to be sensible
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@@ -1,7 +1,7 @@
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# Hacky for the stress test so don't even consider adding to this
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- type: entity
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save: false
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name: Xeno hunter
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name: Xeno
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id: XenoMob_Content
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description: They mostly come at night. Mostly.
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drawdepth: Mobs
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@@ -20,14 +20,14 @@
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layers:
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- map: ["enum.DamageStateVisualLayers.Base"]
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state: running
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sprite: Mobs/Aliens/Xenos/xeno_hunter.rsi
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sprite: Mobs/Aliens/Xenos/xeno.rsi
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- type: Clickable
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- type: Physics
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anchored: false
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mass: 85
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shapes:
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- !type:PhysShapeAabb
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bounds: "-0.35,-0.35,0.35,0.35"
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bounds: "-0.95,-0.60,-0.10,0.60"
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mask:
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- Impassable
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- MobImpassable
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