Merge branch 'master' into replace-sounds-with-sound-specifier

This commit is contained in:
ShadowCommander
2021-08-10 15:05:49 -07:00
183 changed files with 5472 additions and 2022 deletions

View File

@@ -0,0 +1,221 @@
- type: constructionGraph
id: windoor
start: start
graph:
- node: start
edges:
- to: assembly
completed:
- !type:SetAnchor
value: false
steps:
- material: Steel
amount: 4
doAfter: 2
- to: assemblySecure
completed:
- !type:SetAnchor
value: false
steps:
- material: Plasteel
amount: 4
doAfter: 2
- node: assembly
entity: WindoorAssembly
actions:
- !type:SnapToGrid {}
- !type:SetAnchor {}
edges:
- to: glass
conditions:
- !type:EntityAnchored {}
steps:
- material: Glass
amount: 5
doAfter: 1
- to: start
conditions:
- !type:EntityAnchored
anchored: false
completed:
- !type:SpawnPrototype
prototype: SheetSteel1
amount: 4
- !type:DeleteEntity {}
steps:
- tool: Welding
doAfter: 2
- node: glass
entity: WindoorAssembly
edges:
- to: wired
conditions:
- !type:EntityAnchored { }
steps:
- material: Cable
amount: 5
doAfter: 1
- to: assembly
conditions:
- !type:EntityAnchored
anchored: false
completed:
- !type:SpawnPrototype
prototype: SheetGlass1
amount: 5
- !type:DeleteEntity { }
steps:
- tool: Screwing
doAfter: 2
- node: wired
entity: WindoorAssembly
edges:
- to: electronics
conditions:
- !type:EntityAnchored {}
steps:
- tag: DoorElectronics
store: board
name: "door electronics circuit board"
icon:
sprite: "Objects/Misc/module.rsi"
state: "door_electronics"
doAfter: 1
- to: glass
completed:
- !type:SpawnPrototype
prototype: CableApcStack1
amount: 5
steps:
- tool: Cutting
doAfter: 1
- node: electronics
entity: WindoorAssembly
edges:
- to: windoor
conditions:
- !type:EntityAnchored {}
steps:
- tool: Screwing
doAfter: 2
- node: windoor
entity: Windoor
edges:
- to: wired
conditions:
- !type:EntityAnchored {}
- !type:AirlockBolted
value: false
- !type:WirePanel {}
- !type:ContainerNotEmpty # TODO ShadowCommander: Remove when map gets updated
container: board
completed:
- !type:EmptyAllContainers {}
steps:
- tool: Prying
doAfter: 1
- node: assemblySecure
entity: WindoorAssemblySecure
actions:
- !type:SnapToGrid { }
- !type:SetAnchor { }
edges:
- to: glassSecure
conditions:
- !type:EntityAnchored { }
steps:
- material: ReinforcedGlass
amount: 5
doAfter: 1
- to: start
conditions:
- !type:EntityAnchored
anchored: false
completed:
- !type:SpawnPrototype
prototype: SheetPlasteel1
amount: 4
- !type:DeleteEntity { }
steps:
- tool: Welding
doAfter: 10
- node: glassSecure
entity: WindoorAssemblySecure
edges:
- to: wiredSecure
conditions:
- !type:EntityAnchored { }
steps:
- material: Cable
amount: 5
doAfter: 1
- to: assemblySecure
conditions:
- !type:EntityAnchored
anchored: false
completed:
- !type:SpawnPrototype
prototype: SheetRGlass1
amount: 5
- !type:DeleteEntity { }
steps:
- tool: Screwing
doAfter: 4
- node: wiredSecure
entity: WindoorAssemblySecure
edges:
- to: electronicsSecure
conditions:
- !type:EntityAnchored { }
steps:
- tag: DoorElectronics
store: board
name: "door electronics circuit board"
icon:
sprite: "Objects/Misc/module.rsi"
state: "door_electronics"
doAfter: 1
- to: glassSecure
completed:
- !type:SpawnPrototype
prototype: CableApcStack1
amount: 5
steps:
- tool: Cutting
doAfter: 3
- node: electronicsSecure
entity: WindoorAssemblySecure
edges:
- to: windoorSecure
conditions:
- !type:EntityAnchored { }
steps:
- tool: Screwing
doAfter: 4
- node: windoorSecure
entity: WindoorSecure
edges:
- to: wired
conditions:
- !type:EntityAnchored {}
- !type:AirlockBolted
value: false
- !type:WirePanel {}
- !type:ContainerNotEmpty # TODO ShadowCommander: Remove when map gets updated
container: board
completed:
- !type:EmptyAllContainers {}
steps:
- tool: Prying
doAfter: 4

View File

@@ -125,7 +125,7 @@
canRotate: false
- type: construction
name: Firelock
name: firelock
id: Firelock
graph: Firelock
startNode: start
@@ -142,7 +142,7 @@
- !type:TileNotBlocked {}
- type: construction
name: Catwalk
name: catwalk
id: Catwalk
graph: Catwalk
startNode: start
@@ -164,7 +164,7 @@
canBuildInImpassable: false
- type: construction
name: Wooden Barricade
name: wooden barricade
id: Barricade
graph: barricade
startNode: start
@@ -181,7 +181,7 @@
- !type:TileNotBlocked {}
- type: construction
name: Airlock
name: airlock
id: airlock
graph: airlock
startNode: start
@@ -196,3 +196,37 @@
canBuildInImpassable: false
conditions:
- !type:TileNotBlocked {}
- type: construction
name: windoor
id: windoor
graph: windoor
startNode: start
targetNode: windoor
category: Structures
description: It opens, it closes, and you can see through it!
icon:
sprite: Structures/Doors/Windoors/windoor.rsi
state: closed
objectType: Structure
placementMode: SnapgridCenter
canBuildInImpassable: false
conditions:
- !type:TileNotBlocked {}
- type: construction
name: secure windoor
id: secureWindoor
graph: windoor
startNode: start
targetNode: windoorSecure
category: Structures
description: It opens, it closes, and you can see through it! This one looks tough.
icon:
sprite: Structures/Doors/Windoors/windoor.rsi
state: closed
objectType: Structure
placementMode: SnapgridCenter
canBuildInImpassable: false
conditions:
- !type:TileNotBlocked {}

View File

@@ -24,3 +24,21 @@
materials:
Steel: 50
Glass: 50
- type: latheRecipe
id: CloningPodMachineCircuitboard
icon: Objects/Misc/module.rsi/id_mod.png
result: CloningPodMachineCircuitboard
completetime: 1000
materials:
Steel: 100
Glass: 100
- type: latheRecipe
id: MedicalScannerMachineCircuitboard
icon: Objects/Misc/module.rsi/id_mod.png
result: MedicalScannerMachineCircuitboard
completetime: 1000
materials:
Steel: 100
Glass: 100

View File

@@ -227,3 +227,31 @@
amount: 1
products:
Fluorosurfactant: 5
- type: reaction
id: Meth
reactants:
Ephedrine:
amount: 1
Carbon:
amount: 1
Iodine:
amount: 1
Phosphorus:
amount: 1
products:
Meth: 4 #I kinda remember having to heat this up, and if you heated it up too much, it went boom, I can't remember the specific values tho.
- type: reaction
id: Ephedrine
reactants:
Oil:
amount: 1
Hydrogen:
amount: 1
Sugar:
amount: 1
Diethylamine:
amount: 1
products:
Ephedrine: 4