Adds the thermo-electric generator (#18840)
* Basic TEG start. Connects via node group. * Basic TEG test map * Sensor monitoring basics, TEG circulator flow * Basic power generation (it doesn't work) * More sensor monitoring work * Battery (SMES) monitoring system. * Sensor monitoring fixes Make it work properly when mapped. * Test map improvements * Revise TEG power output mechanism. Now uses a fixed supplier with a custom ramping system. * TEG test map fixes * Make air alarms and pumps open UI on activate. * Clean up thermo machines power switch. Removed separate Enabled bool from the component that always matched the power receiver's state. This enables adding a PowerSwitch component to give us alt click/verb menu. * TEG but now fancy * Make sensor monitoring console obviously WiP to mappers. * Vending machine sound, because of course. * Terrible, terrible graph background color * Examine improvements for the TEG. * Account for electrical power when equalizing gas mixtures. * Get rid of the TegCirculatorArrow logic. Use TimedDespawn instead. The "no show in right-click menuu" goes into a new general-purpose component. Thanks Julian. * Put big notice of "not ready, here's why" on the sensor monitoring console. * TryGetComponent -> TryComp * Lol there's a HideContextMenu tag * Test fixes * Guidebook for TEG Fixed rotation on GuideEntityEmbed not working correctly. Added Margin property to GuideEntityEmbed * Make TEG power bar default to invisible. So it doesn't appear in the guidebook and spawn menu.
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@@ -359,6 +359,9 @@ namespace Content.Client.Examine
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_idCounter = 0;
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RaiseNetworkEvent(new ExamineSystemMessages.RequestExamineInfoMessage(entity, _idCounter, true));
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}
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RaiseLocalEvent(entity, new ClientExaminedEvent(entity, playerEnt.Value));
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_lastExaminedEntity = entity;
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}
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@@ -384,4 +387,26 @@ namespace Content.Client.Examine
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}
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}
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}
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/// <summary>
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/// An entity was examined on the client.
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/// </summary>
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public sealed class ClientExaminedEvent : EntityEventArgs
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{
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/// <summary>
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/// The entity performing the examining.
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/// </summary>
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public readonly EntityUid Examiner;
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/// <summary>
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/// Entity being examined, for broadcast event purposes.
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/// </summary>
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public readonly EntityUid Examined;
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public ClientExaminedEvent(EntityUid examined, EntityUid examiner)
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{
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Examined = examined;
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Examiner = examiner;
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}
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}
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}
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