BIN
Resources/Audio/Machines/windoor_open.ogg
Normal file
@@ -64,7 +64,7 @@
|
||||
- type: Appearance
|
||||
visuals:
|
||||
- type: AirlockVisualizer
|
||||
animation_time: 0.6
|
||||
animationTime: 0.6
|
||||
- type: WiresVisualizer
|
||||
- type: Wires
|
||||
BoardName: "Firelock Control"
|
||||
@@ -113,7 +113,7 @@
|
||||
fixtures:
|
||||
- shape:
|
||||
!type:PhysShapeRect
|
||||
bounds: "0.49,-0.49,-0.49,-0.2" # don't want this colliding with walls or they won't close
|
||||
bounds: "-0.2,-0.49,-0.49,0.49" # don't want this colliding with walls or they won't close
|
||||
mask:
|
||||
- MobImpassable
|
||||
layer:
|
||||
|
||||
@@ -0,0 +1,76 @@
|
||||
- type: entity
|
||||
id: WindoorAssembly
|
||||
name: windoor assembly
|
||||
description: It opens, it closes, and you can see through it!
|
||||
parent: BaseStructure
|
||||
components:
|
||||
- type: InteractionOutline
|
||||
- type: Sprite
|
||||
netsync: false
|
||||
drawdepth: FloorObjects
|
||||
sprite: Structures/Doors/Windoors/windoor.rsi
|
||||
layers:
|
||||
- state: assembly
|
||||
- type: Physics
|
||||
fixtures:
|
||||
- shape:
|
||||
!type:PhysShapeAabb
|
||||
bounds: "-0.2,-0.49,-0.49,0.49"
|
||||
mass: 30
|
||||
mask:
|
||||
- Impassable
|
||||
- VaultImpassable
|
||||
- type: Anchorable
|
||||
- type: Pullable
|
||||
- type: Rotatable
|
||||
- type: Damageable
|
||||
resistances: metallicResistances
|
||||
- type: Destructible
|
||||
thresholds:
|
||||
- trigger:
|
||||
!type:DamageTrigger
|
||||
damage: 300
|
||||
behaviors:
|
||||
- !type:DoActsBehavior
|
||||
acts: ["Destruction"]
|
||||
- !type:SpawnEntitiesBehavior
|
||||
spawn:
|
||||
SheetSteel1:
|
||||
min: 1
|
||||
max: 3
|
||||
- type: Construction
|
||||
graph: windoor
|
||||
node: assembly
|
||||
placement:
|
||||
mode: SnapgridCenter
|
||||
|
||||
- type: entity
|
||||
id: WindoorAssemblySecure
|
||||
name: secure windoor assembly
|
||||
description: It opens, it closes, and you can see through it! This one looks tough.
|
||||
parent: WindoorAssembly
|
||||
components:
|
||||
- type: Sprite
|
||||
netsync: false
|
||||
drawdepth: Mobs
|
||||
sprite: Structures/Doors/Windoors/windoor.rsi
|
||||
layers:
|
||||
- state: secure_underlay
|
||||
- state: assembly
|
||||
- type: Destructible
|
||||
thresholds:
|
||||
- trigger:
|
||||
!type:DamageTrigger
|
||||
damage: 600
|
||||
behaviors:
|
||||
- !type:DoActsBehavior
|
||||
acts: ["Destruction"]
|
||||
- !type:SpawnEntitiesBehavior
|
||||
spawn:
|
||||
SheetPlasteel1:
|
||||
min: 1
|
||||
max: 2
|
||||
- type: Construction
|
||||
graph: windoor
|
||||
node: assemblySecure
|
||||
|
||||
135
Resources/Prototypes/Entities/Structures/Doors/Windoors/base.yml
Normal file
@@ -0,0 +1,135 @@
|
||||
- type: entity
|
||||
id: BaseWindoor
|
||||
parent: BaseStructure
|
||||
abstract: true
|
||||
placement:
|
||||
mode: SnapgridCenter
|
||||
components:
|
||||
- type: InteractionOutline
|
||||
- type: Physics
|
||||
fixtures:
|
||||
- shape:
|
||||
!type:PhysShapeAabb
|
||||
bounds: "-0.2,-0.49,-0.49,0.49"
|
||||
mass: 50
|
||||
layer:
|
||||
- Impassable
|
||||
- MobImpassable
|
||||
- VaultImpassable
|
||||
- SmallImpassable
|
||||
mask:
|
||||
- VaultImpassable
|
||||
- type: Sprite
|
||||
netsync: false
|
||||
drawdepth: FloorObjects
|
||||
sprite: Structures/Doors/Windoors/windoor.rsi
|
||||
layers:
|
||||
- state: closed
|
||||
map: ["enum.DoorVisualLayers.Base"]
|
||||
- state: closed_unlit
|
||||
shader: unshaded
|
||||
map: ["enum.DoorVisualLayers.BaseUnlit"]
|
||||
- state: welded
|
||||
map: ["enum.DoorVisualLayers.BaseWelded"]
|
||||
- state: bolted_unlit
|
||||
shader: unshaded
|
||||
map: ["enum.DoorVisualLayers.BaseBolted"]
|
||||
- state: panel_open
|
||||
map: ["enum.WiresVisualLayers.MaintenancePanel"]
|
||||
- type: ApcPowerReceiver
|
||||
- type: Damageable
|
||||
resistances: glassResistances
|
||||
- type: Destructible
|
||||
thresholds:
|
||||
- trigger:
|
||||
!type:DamageTrigger
|
||||
damage: 200
|
||||
behaviors:
|
||||
- !type:SpawnEntitiesBehavior
|
||||
spawn:
|
||||
ShardGlass:
|
||||
min: 1
|
||||
max: 2
|
||||
SheetSteel1:
|
||||
min: 2
|
||||
max: 4
|
||||
- !type:DoActsBehavior
|
||||
acts: [ "Destruction" ]
|
||||
- type: AccessReader
|
||||
- type: Airlock
|
||||
openPanelVisible: true
|
||||
- type: Door
|
||||
weldable: false
|
||||
openSound:
|
||||
path: /Audio/Machines/windoor_open.ogg
|
||||
closeSound:
|
||||
path: /Audio/Machines/windoor_open.ogg
|
||||
denySound:
|
||||
path: /Audio/Machines/airlock_deny.ogg
|
||||
- type: Wires
|
||||
BoardName: "Windoor Control"
|
||||
LayoutId: Airlock
|
||||
- type: UserInterface
|
||||
interfaces:
|
||||
- key: enum.WiresUiKey.Key
|
||||
type: WiresBoundUserInterface
|
||||
- type: Appearance
|
||||
visuals:
|
||||
- type: AirlockVisualizer
|
||||
animationTime: 0.9
|
||||
denyAnimationTime: 0.4
|
||||
animatedPanel: false
|
||||
openUnlitVisible: true
|
||||
- type: WiresVisualizer
|
||||
- type: Construction
|
||||
graph: windoor
|
||||
node: windoor
|
||||
|
||||
- type: entity
|
||||
id: BaseSecureWindoor
|
||||
parent: BaseWindoor
|
||||
abstract: true
|
||||
components:
|
||||
- type: Airtight
|
||||
fixVacuum: true
|
||||
noAirWhenFullyAirBlocked: false
|
||||
airBlockedDirection:
|
||||
- South
|
||||
- type: Sprite
|
||||
netsync: false
|
||||
drawdepth: FloorObjects
|
||||
sprite: Structures/Doors/Windoors/windoor.rsi
|
||||
layers:
|
||||
- state: secure_underlay
|
||||
- state: closed
|
||||
map: [ "enum.DoorVisualLayers.Base" ]
|
||||
- state: closed_unlit
|
||||
shader: unshaded
|
||||
map: [ "enum.DoorVisualLayers.BaseUnlit" ]
|
||||
- state: welded
|
||||
map: [ "enum.DoorVisualLayers.BaseWelded" ]
|
||||
- state: bolted_unlit
|
||||
shader: unshaded
|
||||
map: [ "enum.DoorVisualLayers.BaseBolted" ]
|
||||
- state: panel_open
|
||||
map: [ "enum.WiresVisualLayers.MaintenancePanel" ]
|
||||
visible: false
|
||||
- type: Destructible
|
||||
thresholds:
|
||||
- trigger:
|
||||
!type:DamageTrigger
|
||||
damage: 400
|
||||
behaviors:
|
||||
- !type:SpawnEntitiesBehavior
|
||||
spawn:
|
||||
ShardGlass:
|
||||
min: 1
|
||||
max: 2
|
||||
SheetPlasteel1:
|
||||
min: 1
|
||||
max: 2
|
||||
- !type:DoActsBehavior
|
||||
acts: [ "Destruction" ]
|
||||
- type: Construction
|
||||
graph: windoor
|
||||
node: windoorSecure
|
||||
@@ -0,0 +1,48 @@
|
||||
- type: entity
|
||||
id: Windoor
|
||||
parent: BaseWindoor
|
||||
name: windoor
|
||||
description: It's a window and a sliding door. Wow!
|
||||
|
||||
- type: entity
|
||||
id: WindoorSecure
|
||||
parent: BaseSecureWindoor
|
||||
name: secure windoor
|
||||
description: It's a sturdy window and a sliding door. Wow!
|
||||
|
||||
# TODO remove these with parameterized prototypes/whatever we end up doing
|
||||
# Bar windoor
|
||||
- type: entity
|
||||
parent: Windoor
|
||||
id: WindoorBarLocked
|
||||
suffix: Bar, Locked
|
||||
components:
|
||||
- type: AccessReader
|
||||
access: [["Bar"]]
|
||||
|
||||
# Chemistry windoor
|
||||
- type: entity
|
||||
parent: WindoorSecure
|
||||
id: WindoorMedicalLocked
|
||||
suffix: Medical, Locked
|
||||
components:
|
||||
- type: AccessReader
|
||||
access: [["Medical"]]
|
||||
|
||||
# HOP's office windoor
|
||||
- type: entity
|
||||
parent: WindoorSecure
|
||||
id: WindoorCommandLocked
|
||||
suffix: Command, Locked
|
||||
components:
|
||||
- type: AccessReader
|
||||
access: [["Command"]]
|
||||
|
||||
# Cargo windoor
|
||||
- type: entity
|
||||
parent: Windoor
|
||||
id: WindoorCargoLocked
|
||||
suffix: Cargo, Locked
|
||||
components:
|
||||
- type: AccessReader
|
||||
access: [["Cargo"]]
|
||||
221
Resources/Prototypes/Recipes/Construction/Graphs/windoor.yml
Normal file
@@ -0,0 +1,221 @@
|
||||
- type: constructionGraph
|
||||
id: windoor
|
||||
start: start
|
||||
graph:
|
||||
- node: start
|
||||
edges:
|
||||
- to: assembly
|
||||
completed:
|
||||
- !type:SetAnchor
|
||||
value: false
|
||||
steps:
|
||||
- material: Steel
|
||||
amount: 4
|
||||
doAfter: 2
|
||||
- to: assemblySecure
|
||||
completed:
|
||||
- !type:SetAnchor
|
||||
value: false
|
||||
steps:
|
||||
- material: Plasteel
|
||||
amount: 4
|
||||
doAfter: 2
|
||||
|
||||
- node: assembly
|
||||
entity: WindoorAssembly
|
||||
actions:
|
||||
- !type:SnapToGrid {}
|
||||
- !type:SetAnchor {}
|
||||
edges:
|
||||
- to: glass
|
||||
conditions:
|
||||
- !type:EntityAnchored {}
|
||||
steps:
|
||||
- material: Glass
|
||||
amount: 5
|
||||
doAfter: 1
|
||||
- to: start
|
||||
conditions:
|
||||
- !type:EntityAnchored
|
||||
anchored: false
|
||||
completed:
|
||||
- !type:SpawnPrototype
|
||||
prototype: SheetSteel1
|
||||
amount: 4
|
||||
- !type:DeleteEntity {}
|
||||
steps:
|
||||
- tool: Welding
|
||||
doAfter: 2
|
||||
|
||||
- node: glass
|
||||
entity: WindoorAssembly
|
||||
edges:
|
||||
- to: wired
|
||||
conditions:
|
||||
- !type:EntityAnchored { }
|
||||
steps:
|
||||
- material: Cable
|
||||
amount: 5
|
||||
doAfter: 1
|
||||
- to: assembly
|
||||
conditions:
|
||||
- !type:EntityAnchored
|
||||
anchored: false
|
||||
completed:
|
||||
- !type:SpawnPrototype
|
||||
prototype: SheetGlass1
|
||||
amount: 5
|
||||
- !type:DeleteEntity { }
|
||||
steps:
|
||||
- tool: Screwing
|
||||
doAfter: 2
|
||||
|
||||
- node: wired
|
||||
entity: WindoorAssembly
|
||||
edges:
|
||||
- to: electronics
|
||||
conditions:
|
||||
- !type:EntityAnchored {}
|
||||
steps:
|
||||
- tag: DoorElectronics
|
||||
store: board
|
||||
name: "door electronics circuit board"
|
||||
icon:
|
||||
sprite: "Objects/Misc/module.rsi"
|
||||
state: "door_electronics"
|
||||
doAfter: 1
|
||||
- to: glass
|
||||
completed:
|
||||
- !type:SpawnPrototype
|
||||
prototype: CableApcStack1
|
||||
amount: 5
|
||||
steps:
|
||||
- tool: Cutting
|
||||
doAfter: 1
|
||||
|
||||
- node: electronics
|
||||
entity: WindoorAssembly
|
||||
edges:
|
||||
- to: windoor
|
||||
conditions:
|
||||
- !type:EntityAnchored {}
|
||||
steps:
|
||||
- tool: Screwing
|
||||
doAfter: 2
|
||||
|
||||
- node: windoor
|
||||
entity: Windoor
|
||||
edges:
|
||||
- to: wired
|
||||
conditions:
|
||||
- !type:EntityAnchored {}
|
||||
- !type:AirlockBolted
|
||||
value: false
|
||||
- !type:WirePanel {}
|
||||
- !type:ContainerNotEmpty # TODO ShadowCommander: Remove when map gets updated
|
||||
container: board
|
||||
completed:
|
||||
- !type:EmptyAllContainers {}
|
||||
steps:
|
||||
- tool: Prying
|
||||
doAfter: 1
|
||||
|
||||
- node: assemblySecure
|
||||
entity: WindoorAssemblySecure
|
||||
actions:
|
||||
- !type:SnapToGrid { }
|
||||
- !type:SetAnchor { }
|
||||
edges:
|
||||
- to: glassSecure
|
||||
conditions:
|
||||
- !type:EntityAnchored { }
|
||||
steps:
|
||||
- material: ReinforcedGlass
|
||||
amount: 5
|
||||
doAfter: 1
|
||||
- to: start
|
||||
conditions:
|
||||
- !type:EntityAnchored
|
||||
anchored: false
|
||||
completed:
|
||||
- !type:SpawnPrototype
|
||||
prototype: SheetPlasteel1
|
||||
amount: 4
|
||||
- !type:DeleteEntity { }
|
||||
steps:
|
||||
- tool: Welding
|
||||
doAfter: 10
|
||||
|
||||
- node: glassSecure
|
||||
entity: WindoorAssemblySecure
|
||||
edges:
|
||||
- to: wiredSecure
|
||||
conditions:
|
||||
- !type:EntityAnchored { }
|
||||
steps:
|
||||
- material: Cable
|
||||
amount: 5
|
||||
doAfter: 1
|
||||
- to: assemblySecure
|
||||
conditions:
|
||||
- !type:EntityAnchored
|
||||
anchored: false
|
||||
completed:
|
||||
- !type:SpawnPrototype
|
||||
prototype: SheetRGlass1
|
||||
amount: 5
|
||||
- !type:DeleteEntity { }
|
||||
steps:
|
||||
- tool: Screwing
|
||||
doAfter: 4
|
||||
|
||||
|
||||
- node: wiredSecure
|
||||
entity: WindoorAssemblySecure
|
||||
edges:
|
||||
- to: electronicsSecure
|
||||
conditions:
|
||||
- !type:EntityAnchored { }
|
||||
steps:
|
||||
- tag: DoorElectronics
|
||||
store: board
|
||||
name: "door electronics circuit board"
|
||||
icon:
|
||||
sprite: "Objects/Misc/module.rsi"
|
||||
state: "door_electronics"
|
||||
doAfter: 1
|
||||
- to: glassSecure
|
||||
completed:
|
||||
- !type:SpawnPrototype
|
||||
prototype: CableApcStack1
|
||||
amount: 5
|
||||
steps:
|
||||
- tool: Cutting
|
||||
doAfter: 3
|
||||
|
||||
- node: electronicsSecure
|
||||
entity: WindoorAssemblySecure
|
||||
edges:
|
||||
- to: windoorSecure
|
||||
conditions:
|
||||
- !type:EntityAnchored { }
|
||||
steps:
|
||||
- tool: Screwing
|
||||
doAfter: 4
|
||||
|
||||
- node: windoorSecure
|
||||
entity: WindoorSecure
|
||||
edges:
|
||||
- to: wired
|
||||
conditions:
|
||||
- !type:EntityAnchored {}
|
||||
- !type:AirlockBolted
|
||||
value: false
|
||||
- !type:WirePanel {}
|
||||
- !type:ContainerNotEmpty # TODO ShadowCommander: Remove when map gets updated
|
||||
container: board
|
||||
completed:
|
||||
- !type:EmptyAllContainers {}
|
||||
steps:
|
||||
- tool: Prying
|
||||
doAfter: 4
|
||||
@@ -125,7 +125,7 @@
|
||||
canRotate: false
|
||||
|
||||
- type: construction
|
||||
name: Firelock
|
||||
name: firelock
|
||||
id: Firelock
|
||||
graph: Firelock
|
||||
startNode: start
|
||||
@@ -142,7 +142,7 @@
|
||||
- !type:TileNotBlocked {}
|
||||
|
||||
- type: construction
|
||||
name: Catwalk
|
||||
name: catwalk
|
||||
id: Catwalk
|
||||
graph: Catwalk
|
||||
startNode: start
|
||||
@@ -164,7 +164,7 @@
|
||||
canBuildInImpassable: false
|
||||
|
||||
- type: construction
|
||||
name: Wooden Barricade
|
||||
name: wooden barricade
|
||||
id: Barricade
|
||||
graph: barricade
|
||||
startNode: start
|
||||
@@ -181,7 +181,7 @@
|
||||
- !type:TileNotBlocked {}
|
||||
|
||||
- type: construction
|
||||
name: Airlock
|
||||
name: airlock
|
||||
id: airlock
|
||||
graph: airlock
|
||||
startNode: start
|
||||
@@ -196,3 +196,37 @@
|
||||
canBuildInImpassable: false
|
||||
conditions:
|
||||
- !type:TileNotBlocked {}
|
||||
|
||||
- type: construction
|
||||
name: windoor
|
||||
id: windoor
|
||||
graph: windoor
|
||||
startNode: start
|
||||
targetNode: windoor
|
||||
category: Structures
|
||||
description: It opens, it closes, and you can see through it!
|
||||
icon:
|
||||
sprite: Structures/Doors/Windoors/windoor.rsi
|
||||
state: closed
|
||||
objectType: Structure
|
||||
placementMode: SnapgridCenter
|
||||
canBuildInImpassable: false
|
||||
conditions:
|
||||
- !type:TileNotBlocked {}
|
||||
|
||||
- type: construction
|
||||
name: secure windoor
|
||||
id: secureWindoor
|
||||
graph: windoor
|
||||
startNode: start
|
||||
targetNode: windoorSecure
|
||||
category: Structures
|
||||
description: It opens, it closes, and you can see through it! This one looks tough.
|
||||
icon:
|
||||
sprite: Structures/Doors/Windoors/windoor.rsi
|
||||
state: closed
|
||||
objectType: Structure
|
||||
placementMode: SnapgridCenter
|
||||
canBuildInImpassable: false
|
||||
conditions:
|
||||
- !type:TileNotBlocked {}
|
||||
|
||||
|
After Width: | Height: | Size: 1.0 KiB |
|
After Width: | Height: | Size: 141 B |
|
After Width: | Height: | Size: 843 B |
|
After Width: | Height: | Size: 130 B |
|
After Width: | Height: | Size: 2.4 KiB |
|
After Width: | Height: | Size: 302 B |
|
After Width: | Height: | Size: 176 B |
@@ -0,0 +1,168 @@
|
||||
{
|
||||
"version":1,
|
||||
"license":"CC-BY-SA-3.0",
|
||||
"copyright":"Taken from tgstation at https://github.com/tgstation/tgstation/blob/3681006d7102045e334e8eddb23a8685fcdb258a/icons/obj/doors/windoor.dmi",
|
||||
"size": {
|
||||
"x":32,
|
||||
"y":32
|
||||
},
|
||||
"states":[
|
||||
{
|
||||
"name":"assembly",
|
||||
"directions":4,
|
||||
"delays":[
|
||||
[
|
||||
0.3,0.3
|
||||
],
|
||||
[
|
||||
0.3,0.3
|
||||
],
|
||||
[
|
||||
0.3,0.3
|
||||
],
|
||||
[
|
||||
0.3,0.3
|
||||
]
|
||||
]
|
||||
},
|
||||
{
|
||||
"name":"closed",
|
||||
"directions":4
|
||||
},
|
||||
{
|
||||
"name":"closed_unlit",
|
||||
"directions":4
|
||||
},
|
||||
{
|
||||
"name":"closing",
|
||||
"directions":4,
|
||||
"delays":[
|
||||
[
|
||||
0.1,0.1,0.1,0.1,0.1,0.1,0.1
|
||||
],
|
||||
[
|
||||
0.1,0.1,0.1,0.1,0.1,0.1,0.1
|
||||
],
|
||||
[
|
||||
0.1,0.1,0.1,0.1,0.1,0.1,0.1
|
||||
],
|
||||
[
|
||||
0.1,0.1,0.1,0.1,0.1,0.1,0.1
|
||||
]
|
||||
]
|
||||
},
|
||||
{
|
||||
"name":"closing_unlit",
|
||||
"directions":4,
|
||||
"delays":[
|
||||
[
|
||||
0.1,0.1,0.1,0.1,0.1,0.1,0.1
|
||||
],
|
||||
[
|
||||
0.1,0.1,0.1,0.1,0.1,0.1,0.1
|
||||
],
|
||||
[
|
||||
0.1,0.1,0.1,0.1,0.1,0.1,0.1
|
||||
],
|
||||
[
|
||||
0.1,0.1,0.1,0.1,0.1,0.1,0.1]
|
||||
]
|
||||
},
|
||||
{
|
||||
"name":"open",
|
||||
"directions":4
|
||||
},
|
||||
{
|
||||
"name":"open_unlit",
|
||||
"directions":4
|
||||
},
|
||||
{
|
||||
"name":"opening",
|
||||
"directions":4,
|
||||
"delays":[
|
||||
[
|
||||
0.1,0.1,0.1,0.1,0.1,0.1,0.1
|
||||
],
|
||||
[
|
||||
0.1,0.1,0.1,0.1,0.1,0.1,0.1
|
||||
],
|
||||
[
|
||||
0.1,0.1,0.1,0.1,0.1,0.1,0.1
|
||||
],
|
||||
[
|
||||
0.1,0.1,0.1,0.1,0.1,0.1,0.1
|
||||
]
|
||||
]
|
||||
},
|
||||
{
|
||||
"name":"opening_unlit",
|
||||
"directions":4,
|
||||
"delays":[
|
||||
[
|
||||
0.1,0.1,0.1,0.1,0.1,0.1,0.1
|
||||
],
|
||||
[
|
||||
0.1,0.1,0.1,0.1,0.1,0.1,0.1
|
||||
],
|
||||
[
|
||||
0.1,0.1,0.1,0.1,0.1,0.1,0.1
|
||||
],
|
||||
[
|
||||
0.1,0.1,0.1,0.1,0.1,0.1,0.1
|
||||
]
|
||||
]
|
||||
},
|
||||
{
|
||||
"name":"deny_unlit",
|
||||
"directions":4,
|
||||
"delays":[
|
||||
[
|
||||
0.1,0.2,0.1
|
||||
],
|
||||
[
|
||||
0.1,0.2,0.1
|
||||
],
|
||||
[
|
||||
0.1,0.2,0.1
|
||||
],
|
||||
[
|
||||
0.1,0.2,0.1
|
||||
]
|
||||
]
|
||||
},
|
||||
{
|
||||
"name":"spark",
|
||||
"directions":4,
|
||||
"delays":[
|
||||
[
|
||||
0.1,0.1,0.1,0.1,0.1,0.1
|
||||
],
|
||||
[
|
||||
0.1,0.1,0.1,0.1,0.1,0.1
|
||||
],
|
||||
[
|
||||
0.1,0.1,0.1,0.1,0.1,0.1
|
||||
],
|
||||
[
|
||||
0.1,0.1,0.1,0.1,0.1,0.1
|
||||
]
|
||||
]
|
||||
},
|
||||
{
|
||||
"name":"panel_open",
|
||||
"directions":4
|
||||
},
|
||||
{
|
||||
"name":"bolted_unlit",
|
||||
"directions":4
|
||||
},
|
||||
{
|
||||
"name":"welded",
|
||||
"directions":4
|
||||
},
|
||||
{
|
||||
"name":"secure_underlay",
|
||||
"directions":4
|
||||
}
|
||||
]
|
||||
}
|
||||
|
After Width: | Height: | Size: 728 B |
|
After Width: | Height: | Size: 132 B |
|
After Width: | Height: | Size: 2.4 KiB |
|
After Width: | Height: | Size: 287 B |
|
After Width: | Height: | Size: 747 B |
|
After Width: | Height: | Size: 476 B |
|
After Width: | Height: | Size: 518 B |
|
After Width: | Height: | Size: 109 B |