@@ -17,9 +17,26 @@ namespace Content.Client.Doors
|
|||||||
{
|
{
|
||||||
private const string AnimationKey = "airlock_animation";
|
private const string AnimationKey = "airlock_animation";
|
||||||
|
|
||||||
[DataField("animation_time")]
|
[DataField("animationTime")]
|
||||||
private float _delay = 0.8f;
|
private float _delay = 0.8f;
|
||||||
|
|
||||||
|
[DataField("denyAnimationTime")]
|
||||||
|
private float _denyDelay = 0.3f;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Whether the maintenance panel is animated or stays static.
|
||||||
|
/// False for windoors.
|
||||||
|
/// </summary>
|
||||||
|
[DataField("animatedPanel")]
|
||||||
|
private bool _animatedPanel = true;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Whether the BaseUnlit layer should still be visible when the airlock
|
||||||
|
/// is opened.
|
||||||
|
/// </summary>
|
||||||
|
[DataField("openUnlitVisible")]
|
||||||
|
private bool _openUnlitVisible = false;
|
||||||
|
|
||||||
private Animation CloseAnimation = default!;
|
private Animation CloseAnimation = default!;
|
||||||
private Animation OpenAnimation = default!;
|
private Animation OpenAnimation = default!;
|
||||||
private Animation DenyAnimation = default!;
|
private Animation DenyAnimation = default!;
|
||||||
@@ -38,10 +55,13 @@ namespace Content.Client.Doors
|
|||||||
flickUnlit.LayerKey = DoorVisualLayers.BaseUnlit;
|
flickUnlit.LayerKey = DoorVisualLayers.BaseUnlit;
|
||||||
flickUnlit.KeyFrames.Add(new AnimationTrackSpriteFlick.KeyFrame("closing_unlit", 0f));
|
flickUnlit.KeyFrames.Add(new AnimationTrackSpriteFlick.KeyFrame("closing_unlit", 0f));
|
||||||
|
|
||||||
var flickMaintenancePanel = new AnimationTrackSpriteFlick();
|
if (_animatedPanel)
|
||||||
CloseAnimation.AnimationTracks.Add(flickMaintenancePanel);
|
{
|
||||||
flickMaintenancePanel.LayerKey = WiresVisualizer.WiresVisualLayers.MaintenancePanel;
|
var flickMaintenancePanel = new AnimationTrackSpriteFlick();
|
||||||
flickMaintenancePanel.KeyFrames.Add(new AnimationTrackSpriteFlick.KeyFrame("panel_closing", 0f));
|
CloseAnimation.AnimationTracks.Add(flickMaintenancePanel);
|
||||||
|
flickMaintenancePanel.LayerKey = WiresVisualizer.WiresVisualLayers.MaintenancePanel;
|
||||||
|
flickMaintenancePanel.KeyFrames.Add(new AnimationTrackSpriteFlick.KeyFrame("panel_closing", 0f));
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
OpenAnimation = new Animation {Length = TimeSpan.FromSeconds(_delay)};
|
OpenAnimation = new Animation {Length = TimeSpan.FromSeconds(_delay)};
|
||||||
@@ -56,24 +76,21 @@ namespace Content.Client.Doors
|
|||||||
flickUnlit.LayerKey = DoorVisualLayers.BaseUnlit;
|
flickUnlit.LayerKey = DoorVisualLayers.BaseUnlit;
|
||||||
flickUnlit.KeyFrames.Add(new AnimationTrackSpriteFlick.KeyFrame("opening_unlit", 0f));
|
flickUnlit.KeyFrames.Add(new AnimationTrackSpriteFlick.KeyFrame("opening_unlit", 0f));
|
||||||
|
|
||||||
var flickMaintenancePanel = new AnimationTrackSpriteFlick();
|
if (_animatedPanel)
|
||||||
OpenAnimation.AnimationTracks.Add(flickMaintenancePanel);
|
{
|
||||||
flickMaintenancePanel.LayerKey = WiresVisualizer.WiresVisualLayers.MaintenancePanel;
|
var flickMaintenancePanel = new AnimationTrackSpriteFlick();
|
||||||
flickMaintenancePanel.KeyFrames.Add(new AnimationTrackSpriteFlick.KeyFrame("panel_opening", 0f));
|
OpenAnimation.AnimationTracks.Add(flickMaintenancePanel);
|
||||||
|
flickMaintenancePanel.LayerKey = WiresVisualizer.WiresVisualLayers.MaintenancePanel;
|
||||||
var sound = new AnimationTrackPlaySound();
|
flickMaintenancePanel.KeyFrames.Add(new AnimationTrackSpriteFlick.KeyFrame("panel_opening", 0f));
|
||||||
OpenAnimation.AnimationTracks.Add(sound);
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
DenyAnimation = new Animation {Length = TimeSpan.FromSeconds(0.3f)};
|
DenyAnimation = new Animation {Length = TimeSpan.FromSeconds(_denyDelay)};
|
||||||
{
|
{
|
||||||
var flick = new AnimationTrackSpriteFlick();
|
var flick = new AnimationTrackSpriteFlick();
|
||||||
DenyAnimation.AnimationTracks.Add(flick);
|
DenyAnimation.AnimationTracks.Add(flick);
|
||||||
flick.LayerKey = DoorVisualLayers.BaseUnlit;
|
flick.LayerKey = DoorVisualLayers.BaseUnlit;
|
||||||
flick.KeyFrames.Add(new AnimationTrackSpriteFlick.KeyFrame("deny_unlit", 0f));
|
flick.KeyFrames.Add(new AnimationTrackSpriteFlick.KeyFrame("deny_unlit", 0f));
|
||||||
|
|
||||||
var sound = new AnimationTrackPlaySound();
|
|
||||||
DenyAnimation.AnimationTracks.Add(sound);
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -108,13 +125,16 @@ namespace Content.Client.Doors
|
|||||||
{
|
{
|
||||||
case DoorVisualState.Open:
|
case DoorVisualState.Open:
|
||||||
sprite.LayerSetState(DoorVisualLayers.Base, "open");
|
sprite.LayerSetState(DoorVisualLayers.Base, "open");
|
||||||
unlitVisible = false;
|
unlitVisible = _openUnlitVisible;
|
||||||
|
if (_openUnlitVisible)
|
||||||
|
{
|
||||||
|
sprite.LayerSetState(DoorVisualLayers.BaseUnlit, "open_unlit");
|
||||||
|
}
|
||||||
break;
|
break;
|
||||||
case DoorVisualState.Closed:
|
case DoorVisualState.Closed:
|
||||||
sprite.LayerSetState(DoorVisualLayers.Base, "closed");
|
sprite.LayerSetState(DoorVisualLayers.Base, "closed");
|
||||||
sprite.LayerSetState(DoorVisualLayers.BaseUnlit, "closed_unlit");
|
sprite.LayerSetState(DoorVisualLayers.BaseUnlit, "closed_unlit");
|
||||||
sprite.LayerSetState(DoorVisualLayers.BaseBolted, "bolted_unlit");
|
sprite.LayerSetState(DoorVisualLayers.BaseBolted, "bolted_unlit");
|
||||||
sprite.LayerSetState(WiresVisualizer.WiresVisualLayers.MaintenancePanel, "panel_open");
|
|
||||||
break;
|
break;
|
||||||
case DoorVisualState.Opening:
|
case DoorVisualState.Opening:
|
||||||
animPlayer.Play(OpenAnimation, AnimationKey);
|
animPlayer.Play(OpenAnimation, AnimationKey);
|
||||||
|
|||||||
@@ -59,6 +59,12 @@ namespace Content.Server.Doors.Components
|
|||||||
[DataField("powerWiresTimeout")]
|
[DataField("powerWiresTimeout")]
|
||||||
public float PowerWiresTimeout = 5.0f;
|
public float PowerWiresTimeout = 5.0f;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Whether the maintenance panel should be visible even if the airlock is opened.
|
||||||
|
/// </summary>
|
||||||
|
[DataField("openPanelVisible")]
|
||||||
|
public bool OpenPanelVisible = false;
|
||||||
|
|
||||||
private CancellationTokenSource _powerWiresPulsedTimerCancel = new();
|
private CancellationTokenSource _powerWiresPulsedTimerCancel = new();
|
||||||
private bool _powerWiresPulsed;
|
private bool _powerWiresPulsed;
|
||||||
|
|
||||||
|
|||||||
@@ -42,7 +42,9 @@ namespace Content.Server.Doors.Systems
|
|||||||
// Only show the maintenance panel if the airlock is closed
|
// Only show the maintenance panel if the airlock is closed
|
||||||
if (component.WiresComponent != null)
|
if (component.WiresComponent != null)
|
||||||
{
|
{
|
||||||
component.WiresComponent.IsPanelVisible = args.State != SharedDoorComponent.DoorState.Open;
|
component.WiresComponent.IsPanelVisible =
|
||||||
|
component.OpenPanelVisible
|
||||||
|
|| args.State != SharedDoorComponent.DoorState.Open;
|
||||||
}
|
}
|
||||||
// If the door is closed, we should look if the bolt was locked while closing
|
// If the door is closed, we should look if the bolt was locked while closing
|
||||||
component.UpdateBoltLightStatus();
|
component.UpdateBoltLightStatus();
|
||||||
|
|||||||
BIN
Resources/Audio/Machines/windoor_open.ogg
Normal file
@@ -64,7 +64,7 @@
|
|||||||
- type: Appearance
|
- type: Appearance
|
||||||
visuals:
|
visuals:
|
||||||
- type: AirlockVisualizer
|
- type: AirlockVisualizer
|
||||||
animation_time: 0.6
|
animationTime: 0.6
|
||||||
- type: WiresVisualizer
|
- type: WiresVisualizer
|
||||||
- type: Wires
|
- type: Wires
|
||||||
BoardName: "Firelock Control"
|
BoardName: "Firelock Control"
|
||||||
@@ -113,7 +113,7 @@
|
|||||||
fixtures:
|
fixtures:
|
||||||
- shape:
|
- shape:
|
||||||
!type:PhysShapeRect
|
!type:PhysShapeRect
|
||||||
bounds: "0.49,-0.49,-0.49,-0.2" # don't want this colliding with walls or they won't close
|
bounds: "-0.2,-0.49,-0.49,0.49" # don't want this colliding with walls or they won't close
|
||||||
mask:
|
mask:
|
||||||
- MobImpassable
|
- MobImpassable
|
||||||
layer:
|
layer:
|
||||||
|
|||||||
@@ -0,0 +1,76 @@
|
|||||||
|
- type: entity
|
||||||
|
id: WindoorAssembly
|
||||||
|
name: windoor assembly
|
||||||
|
description: It opens, it closes, and you can see through it!
|
||||||
|
parent: BaseStructure
|
||||||
|
components:
|
||||||
|
- type: InteractionOutline
|
||||||
|
- type: Sprite
|
||||||
|
netsync: false
|
||||||
|
drawdepth: FloorObjects
|
||||||
|
sprite: Structures/Doors/Windoors/windoor.rsi
|
||||||
|
layers:
|
||||||
|
- state: assembly
|
||||||
|
- type: Physics
|
||||||
|
fixtures:
|
||||||
|
- shape:
|
||||||
|
!type:PhysShapeAabb
|
||||||
|
bounds: "-0.2,-0.49,-0.49,0.49"
|
||||||
|
mass: 30
|
||||||
|
mask:
|
||||||
|
- Impassable
|
||||||
|
- VaultImpassable
|
||||||
|
- type: Anchorable
|
||||||
|
- type: Pullable
|
||||||
|
- type: Rotatable
|
||||||
|
- type: Damageable
|
||||||
|
resistances: metallicResistances
|
||||||
|
- type: Destructible
|
||||||
|
thresholds:
|
||||||
|
- trigger:
|
||||||
|
!type:DamageTrigger
|
||||||
|
damage: 300
|
||||||
|
behaviors:
|
||||||
|
- !type:DoActsBehavior
|
||||||
|
acts: ["Destruction"]
|
||||||
|
- !type:SpawnEntitiesBehavior
|
||||||
|
spawn:
|
||||||
|
SheetSteel1:
|
||||||
|
min: 1
|
||||||
|
max: 3
|
||||||
|
- type: Construction
|
||||||
|
graph: windoor
|
||||||
|
node: assembly
|
||||||
|
placement:
|
||||||
|
mode: SnapgridCenter
|
||||||
|
|
||||||
|
- type: entity
|
||||||
|
id: WindoorAssemblySecure
|
||||||
|
name: secure windoor assembly
|
||||||
|
description: It opens, it closes, and you can see through it! This one looks tough.
|
||||||
|
parent: WindoorAssembly
|
||||||
|
components:
|
||||||
|
- type: Sprite
|
||||||
|
netsync: false
|
||||||
|
drawdepth: Mobs
|
||||||
|
sprite: Structures/Doors/Windoors/windoor.rsi
|
||||||
|
layers:
|
||||||
|
- state: secure_underlay
|
||||||
|
- state: assembly
|
||||||
|
- type: Destructible
|
||||||
|
thresholds:
|
||||||
|
- trigger:
|
||||||
|
!type:DamageTrigger
|
||||||
|
damage: 600
|
||||||
|
behaviors:
|
||||||
|
- !type:DoActsBehavior
|
||||||
|
acts: ["Destruction"]
|
||||||
|
- !type:SpawnEntitiesBehavior
|
||||||
|
spawn:
|
||||||
|
SheetPlasteel1:
|
||||||
|
min: 1
|
||||||
|
max: 2
|
||||||
|
- type: Construction
|
||||||
|
graph: windoor
|
||||||
|
node: assemblySecure
|
||||||
|
|
||||||
135
Resources/Prototypes/Entities/Structures/Doors/Windoors/base.yml
Normal file
@@ -0,0 +1,135 @@
|
|||||||
|
- type: entity
|
||||||
|
id: BaseWindoor
|
||||||
|
parent: BaseStructure
|
||||||
|
abstract: true
|
||||||
|
placement:
|
||||||
|
mode: SnapgridCenter
|
||||||
|
components:
|
||||||
|
- type: InteractionOutline
|
||||||
|
- type: Physics
|
||||||
|
fixtures:
|
||||||
|
- shape:
|
||||||
|
!type:PhysShapeAabb
|
||||||
|
bounds: "-0.2,-0.49,-0.49,0.49"
|
||||||
|
mass: 50
|
||||||
|
layer:
|
||||||
|
- Impassable
|
||||||
|
- MobImpassable
|
||||||
|
- VaultImpassable
|
||||||
|
- SmallImpassable
|
||||||
|
mask:
|
||||||
|
- VaultImpassable
|
||||||
|
- type: Sprite
|
||||||
|
netsync: false
|
||||||
|
drawdepth: FloorObjects
|
||||||
|
sprite: Structures/Doors/Windoors/windoor.rsi
|
||||||
|
layers:
|
||||||
|
- state: closed
|
||||||
|
map: ["enum.DoorVisualLayers.Base"]
|
||||||
|
- state: closed_unlit
|
||||||
|
shader: unshaded
|
||||||
|
map: ["enum.DoorVisualLayers.BaseUnlit"]
|
||||||
|
- state: welded
|
||||||
|
map: ["enum.DoorVisualLayers.BaseWelded"]
|
||||||
|
- state: bolted_unlit
|
||||||
|
shader: unshaded
|
||||||
|
map: ["enum.DoorVisualLayers.BaseBolted"]
|
||||||
|
- state: panel_open
|
||||||
|
map: ["enum.WiresVisualLayers.MaintenancePanel"]
|
||||||
|
- type: ApcPowerReceiver
|
||||||
|
- type: Damageable
|
||||||
|
resistances: glassResistances
|
||||||
|
- type: Destructible
|
||||||
|
thresholds:
|
||||||
|
- trigger:
|
||||||
|
!type:DamageTrigger
|
||||||
|
damage: 200
|
||||||
|
behaviors:
|
||||||
|
- !type:SpawnEntitiesBehavior
|
||||||
|
spawn:
|
||||||
|
ShardGlass:
|
||||||
|
min: 1
|
||||||
|
max: 2
|
||||||
|
SheetSteel1:
|
||||||
|
min: 2
|
||||||
|
max: 4
|
||||||
|
- !type:DoActsBehavior
|
||||||
|
acts: [ "Destruction" ]
|
||||||
|
- type: AccessReader
|
||||||
|
- type: Airlock
|
||||||
|
openPanelVisible: true
|
||||||
|
- type: Door
|
||||||
|
weldable: false
|
||||||
|
openSound:
|
||||||
|
path: /Audio/Machines/windoor_open.ogg
|
||||||
|
closeSound:
|
||||||
|
path: /Audio/Machines/windoor_open.ogg
|
||||||
|
denySound:
|
||||||
|
path: /Audio/Machines/airlock_deny.ogg
|
||||||
|
- type: Wires
|
||||||
|
BoardName: "Windoor Control"
|
||||||
|
LayoutId: Airlock
|
||||||
|
- type: UserInterface
|
||||||
|
interfaces:
|
||||||
|
- key: enum.WiresUiKey.Key
|
||||||
|
type: WiresBoundUserInterface
|
||||||
|
- type: Appearance
|
||||||
|
visuals:
|
||||||
|
- type: AirlockVisualizer
|
||||||
|
animationTime: 0.9
|
||||||
|
denyAnimationTime: 0.4
|
||||||
|
animatedPanel: false
|
||||||
|
openUnlitVisible: true
|
||||||
|
- type: WiresVisualizer
|
||||||
|
- type: Construction
|
||||||
|
graph: windoor
|
||||||
|
node: windoor
|
||||||
|
|
||||||
|
- type: entity
|
||||||
|
id: BaseSecureWindoor
|
||||||
|
parent: BaseWindoor
|
||||||
|
abstract: true
|
||||||
|
components:
|
||||||
|
- type: Airtight
|
||||||
|
fixVacuum: true
|
||||||
|
noAirWhenFullyAirBlocked: false
|
||||||
|
airBlockedDirection:
|
||||||
|
- South
|
||||||
|
- type: Sprite
|
||||||
|
netsync: false
|
||||||
|
drawdepth: FloorObjects
|
||||||
|
sprite: Structures/Doors/Windoors/windoor.rsi
|
||||||
|
layers:
|
||||||
|
- state: secure_underlay
|
||||||
|
- state: closed
|
||||||
|
map: [ "enum.DoorVisualLayers.Base" ]
|
||||||
|
- state: closed_unlit
|
||||||
|
shader: unshaded
|
||||||
|
map: [ "enum.DoorVisualLayers.BaseUnlit" ]
|
||||||
|
- state: welded
|
||||||
|
map: [ "enum.DoorVisualLayers.BaseWelded" ]
|
||||||
|
- state: bolted_unlit
|
||||||
|
shader: unshaded
|
||||||
|
map: [ "enum.DoorVisualLayers.BaseBolted" ]
|
||||||
|
- state: panel_open
|
||||||
|
map: [ "enum.WiresVisualLayers.MaintenancePanel" ]
|
||||||
|
visible: false
|
||||||
|
- type: Destructible
|
||||||
|
thresholds:
|
||||||
|
- trigger:
|
||||||
|
!type:DamageTrigger
|
||||||
|
damage: 400
|
||||||
|
behaviors:
|
||||||
|
- !type:SpawnEntitiesBehavior
|
||||||
|
spawn:
|
||||||
|
ShardGlass:
|
||||||
|
min: 1
|
||||||
|
max: 2
|
||||||
|
SheetPlasteel1:
|
||||||
|
min: 1
|
||||||
|
max: 2
|
||||||
|
- !type:DoActsBehavior
|
||||||
|
acts: [ "Destruction" ]
|
||||||
|
- type: Construction
|
||||||
|
graph: windoor
|
||||||
|
node: windoorSecure
|
||||||
@@ -0,0 +1,48 @@
|
|||||||
|
- type: entity
|
||||||
|
id: Windoor
|
||||||
|
parent: BaseWindoor
|
||||||
|
name: windoor
|
||||||
|
description: It's a window and a sliding door. Wow!
|
||||||
|
|
||||||
|
- type: entity
|
||||||
|
id: WindoorSecure
|
||||||
|
parent: BaseSecureWindoor
|
||||||
|
name: secure windoor
|
||||||
|
description: It's a sturdy window and a sliding door. Wow!
|
||||||
|
|
||||||
|
# TODO remove these with parameterized prototypes/whatever we end up doing
|
||||||
|
# Bar windoor
|
||||||
|
- type: entity
|
||||||
|
parent: Windoor
|
||||||
|
id: WindoorBarLocked
|
||||||
|
suffix: Bar, Locked
|
||||||
|
components:
|
||||||
|
- type: AccessReader
|
||||||
|
access: [["Bar"]]
|
||||||
|
|
||||||
|
# Chemistry windoor
|
||||||
|
- type: entity
|
||||||
|
parent: WindoorSecure
|
||||||
|
id: WindoorMedicalLocked
|
||||||
|
suffix: Medical, Locked
|
||||||
|
components:
|
||||||
|
- type: AccessReader
|
||||||
|
access: [["Medical"]]
|
||||||
|
|
||||||
|
# HOP's office windoor
|
||||||
|
- type: entity
|
||||||
|
parent: WindoorSecure
|
||||||
|
id: WindoorCommandLocked
|
||||||
|
suffix: Command, Locked
|
||||||
|
components:
|
||||||
|
- type: AccessReader
|
||||||
|
access: [["Command"]]
|
||||||
|
|
||||||
|
# Cargo windoor
|
||||||
|
- type: entity
|
||||||
|
parent: Windoor
|
||||||
|
id: WindoorCargoLocked
|
||||||
|
suffix: Cargo, Locked
|
||||||
|
components:
|
||||||
|
- type: AccessReader
|
||||||
|
access: [["Cargo"]]
|
||||||
221
Resources/Prototypes/Recipes/Construction/Graphs/windoor.yml
Normal file
@@ -0,0 +1,221 @@
|
|||||||
|
- type: constructionGraph
|
||||||
|
id: windoor
|
||||||
|
start: start
|
||||||
|
graph:
|
||||||
|
- node: start
|
||||||
|
edges:
|
||||||
|
- to: assembly
|
||||||
|
completed:
|
||||||
|
- !type:SetAnchor
|
||||||
|
value: false
|
||||||
|
steps:
|
||||||
|
- material: Steel
|
||||||
|
amount: 4
|
||||||
|
doAfter: 2
|
||||||
|
- to: assemblySecure
|
||||||
|
completed:
|
||||||
|
- !type:SetAnchor
|
||||||
|
value: false
|
||||||
|
steps:
|
||||||
|
- material: Plasteel
|
||||||
|
amount: 4
|
||||||
|
doAfter: 2
|
||||||
|
|
||||||
|
- node: assembly
|
||||||
|
entity: WindoorAssembly
|
||||||
|
actions:
|
||||||
|
- !type:SnapToGrid {}
|
||||||
|
- !type:SetAnchor {}
|
||||||
|
edges:
|
||||||
|
- to: glass
|
||||||
|
conditions:
|
||||||
|
- !type:EntityAnchored {}
|
||||||
|
steps:
|
||||||
|
- material: Glass
|
||||||
|
amount: 5
|
||||||
|
doAfter: 1
|
||||||
|
- to: start
|
||||||
|
conditions:
|
||||||
|
- !type:EntityAnchored
|
||||||
|
anchored: false
|
||||||
|
completed:
|
||||||
|
- !type:SpawnPrototype
|
||||||
|
prototype: SheetSteel1
|
||||||
|
amount: 4
|
||||||
|
- !type:DeleteEntity {}
|
||||||
|
steps:
|
||||||
|
- tool: Welding
|
||||||
|
doAfter: 2
|
||||||
|
|
||||||
|
- node: glass
|
||||||
|
entity: WindoorAssembly
|
||||||
|
edges:
|
||||||
|
- to: wired
|
||||||
|
conditions:
|
||||||
|
- !type:EntityAnchored { }
|
||||||
|
steps:
|
||||||
|
- material: Cable
|
||||||
|
amount: 5
|
||||||
|
doAfter: 1
|
||||||
|
- to: assembly
|
||||||
|
conditions:
|
||||||
|
- !type:EntityAnchored
|
||||||
|
anchored: false
|
||||||
|
completed:
|
||||||
|
- !type:SpawnPrototype
|
||||||
|
prototype: SheetGlass1
|
||||||
|
amount: 5
|
||||||
|
- !type:DeleteEntity { }
|
||||||
|
steps:
|
||||||
|
- tool: Screwing
|
||||||
|
doAfter: 2
|
||||||
|
|
||||||
|
- node: wired
|
||||||
|
entity: WindoorAssembly
|
||||||
|
edges:
|
||||||
|
- to: electronics
|
||||||
|
conditions:
|
||||||
|
- !type:EntityAnchored {}
|
||||||
|
steps:
|
||||||
|
- tag: DoorElectronics
|
||||||
|
store: board
|
||||||
|
name: "door electronics circuit board"
|
||||||
|
icon:
|
||||||
|
sprite: "Objects/Misc/module.rsi"
|
||||||
|
state: "door_electronics"
|
||||||
|
doAfter: 1
|
||||||
|
- to: glass
|
||||||
|
completed:
|
||||||
|
- !type:SpawnPrototype
|
||||||
|
prototype: CableApcStack1
|
||||||
|
amount: 5
|
||||||
|
steps:
|
||||||
|
- tool: Cutting
|
||||||
|
doAfter: 1
|
||||||
|
|
||||||
|
- node: electronics
|
||||||
|
entity: WindoorAssembly
|
||||||
|
edges:
|
||||||
|
- to: windoor
|
||||||
|
conditions:
|
||||||
|
- !type:EntityAnchored {}
|
||||||
|
steps:
|
||||||
|
- tool: Screwing
|
||||||
|
doAfter: 2
|
||||||
|
|
||||||
|
- node: windoor
|
||||||
|
entity: Windoor
|
||||||
|
edges:
|
||||||
|
- to: wired
|
||||||
|
conditions:
|
||||||
|
- !type:EntityAnchored {}
|
||||||
|
- !type:AirlockBolted
|
||||||
|
value: false
|
||||||
|
- !type:WirePanel {}
|
||||||
|
- !type:ContainerNotEmpty # TODO ShadowCommander: Remove when map gets updated
|
||||||
|
container: board
|
||||||
|
completed:
|
||||||
|
- !type:EmptyAllContainers {}
|
||||||
|
steps:
|
||||||
|
- tool: Prying
|
||||||
|
doAfter: 1
|
||||||
|
|
||||||
|
- node: assemblySecure
|
||||||
|
entity: WindoorAssemblySecure
|
||||||
|
actions:
|
||||||
|
- !type:SnapToGrid { }
|
||||||
|
- !type:SetAnchor { }
|
||||||
|
edges:
|
||||||
|
- to: glassSecure
|
||||||
|
conditions:
|
||||||
|
- !type:EntityAnchored { }
|
||||||
|
steps:
|
||||||
|
- material: ReinforcedGlass
|
||||||
|
amount: 5
|
||||||
|
doAfter: 1
|
||||||
|
- to: start
|
||||||
|
conditions:
|
||||||
|
- !type:EntityAnchored
|
||||||
|
anchored: false
|
||||||
|
completed:
|
||||||
|
- !type:SpawnPrototype
|
||||||
|
prototype: SheetPlasteel1
|
||||||
|
amount: 4
|
||||||
|
- !type:DeleteEntity { }
|
||||||
|
steps:
|
||||||
|
- tool: Welding
|
||||||
|
doAfter: 10
|
||||||
|
|
||||||
|
- node: glassSecure
|
||||||
|
entity: WindoorAssemblySecure
|
||||||
|
edges:
|
||||||
|
- to: wiredSecure
|
||||||
|
conditions:
|
||||||
|
- !type:EntityAnchored { }
|
||||||
|
steps:
|
||||||
|
- material: Cable
|
||||||
|
amount: 5
|
||||||
|
doAfter: 1
|
||||||
|
- to: assemblySecure
|
||||||
|
conditions:
|
||||||
|
- !type:EntityAnchored
|
||||||
|
anchored: false
|
||||||
|
completed:
|
||||||
|
- !type:SpawnPrototype
|
||||||
|
prototype: SheetRGlass1
|
||||||
|
amount: 5
|
||||||
|
- !type:DeleteEntity { }
|
||||||
|
steps:
|
||||||
|
- tool: Screwing
|
||||||
|
doAfter: 4
|
||||||
|
|
||||||
|
|
||||||
|
- node: wiredSecure
|
||||||
|
entity: WindoorAssemblySecure
|
||||||
|
edges:
|
||||||
|
- to: electronicsSecure
|
||||||
|
conditions:
|
||||||
|
- !type:EntityAnchored { }
|
||||||
|
steps:
|
||||||
|
- tag: DoorElectronics
|
||||||
|
store: board
|
||||||
|
name: "door electronics circuit board"
|
||||||
|
icon:
|
||||||
|
sprite: "Objects/Misc/module.rsi"
|
||||||
|
state: "door_electronics"
|
||||||
|
doAfter: 1
|
||||||
|
- to: glassSecure
|
||||||
|
completed:
|
||||||
|
- !type:SpawnPrototype
|
||||||
|
prototype: CableApcStack1
|
||||||
|
amount: 5
|
||||||
|
steps:
|
||||||
|
- tool: Cutting
|
||||||
|
doAfter: 3
|
||||||
|
|
||||||
|
- node: electronicsSecure
|
||||||
|
entity: WindoorAssemblySecure
|
||||||
|
edges:
|
||||||
|
- to: windoorSecure
|
||||||
|
conditions:
|
||||||
|
- !type:EntityAnchored { }
|
||||||
|
steps:
|
||||||
|
- tool: Screwing
|
||||||
|
doAfter: 4
|
||||||
|
|
||||||
|
- node: windoorSecure
|
||||||
|
entity: WindoorSecure
|
||||||
|
edges:
|
||||||
|
- to: wired
|
||||||
|
conditions:
|
||||||
|
- !type:EntityAnchored {}
|
||||||
|
- !type:AirlockBolted
|
||||||
|
value: false
|
||||||
|
- !type:WirePanel {}
|
||||||
|
- !type:ContainerNotEmpty # TODO ShadowCommander: Remove when map gets updated
|
||||||
|
container: board
|
||||||
|
completed:
|
||||||
|
- !type:EmptyAllContainers {}
|
||||||
|
steps:
|
||||||
|
- tool: Prying
|
||||||
|
doAfter: 4
|
||||||
@@ -125,7 +125,7 @@
|
|||||||
canRotate: false
|
canRotate: false
|
||||||
|
|
||||||
- type: construction
|
- type: construction
|
||||||
name: Firelock
|
name: firelock
|
||||||
id: Firelock
|
id: Firelock
|
||||||
graph: Firelock
|
graph: Firelock
|
||||||
startNode: start
|
startNode: start
|
||||||
@@ -142,7 +142,7 @@
|
|||||||
- !type:TileNotBlocked {}
|
- !type:TileNotBlocked {}
|
||||||
|
|
||||||
- type: construction
|
- type: construction
|
||||||
name: Catwalk
|
name: catwalk
|
||||||
id: Catwalk
|
id: Catwalk
|
||||||
graph: Catwalk
|
graph: Catwalk
|
||||||
startNode: start
|
startNode: start
|
||||||
@@ -164,7 +164,7 @@
|
|||||||
canBuildInImpassable: false
|
canBuildInImpassable: false
|
||||||
|
|
||||||
- type: construction
|
- type: construction
|
||||||
name: Wooden Barricade
|
name: wooden barricade
|
||||||
id: Barricade
|
id: Barricade
|
||||||
graph: barricade
|
graph: barricade
|
||||||
startNode: start
|
startNode: start
|
||||||
@@ -181,7 +181,7 @@
|
|||||||
- !type:TileNotBlocked {}
|
- !type:TileNotBlocked {}
|
||||||
|
|
||||||
- type: construction
|
- type: construction
|
||||||
name: Airlock
|
name: airlock
|
||||||
id: airlock
|
id: airlock
|
||||||
graph: airlock
|
graph: airlock
|
||||||
startNode: start
|
startNode: start
|
||||||
@@ -196,3 +196,37 @@
|
|||||||
canBuildInImpassable: false
|
canBuildInImpassable: false
|
||||||
conditions:
|
conditions:
|
||||||
- !type:TileNotBlocked {}
|
- !type:TileNotBlocked {}
|
||||||
|
|
||||||
|
- type: construction
|
||||||
|
name: windoor
|
||||||
|
id: windoor
|
||||||
|
graph: windoor
|
||||||
|
startNode: start
|
||||||
|
targetNode: windoor
|
||||||
|
category: Structures
|
||||||
|
description: It opens, it closes, and you can see through it!
|
||||||
|
icon:
|
||||||
|
sprite: Structures/Doors/Windoors/windoor.rsi
|
||||||
|
state: closed
|
||||||
|
objectType: Structure
|
||||||
|
placementMode: SnapgridCenter
|
||||||
|
canBuildInImpassable: false
|
||||||
|
conditions:
|
||||||
|
- !type:TileNotBlocked {}
|
||||||
|
|
||||||
|
- type: construction
|
||||||
|
name: secure windoor
|
||||||
|
id: secureWindoor
|
||||||
|
graph: windoor
|
||||||
|
startNode: start
|
||||||
|
targetNode: windoorSecure
|
||||||
|
category: Structures
|
||||||
|
description: It opens, it closes, and you can see through it! This one looks tough.
|
||||||
|
icon:
|
||||||
|
sprite: Structures/Doors/Windoors/windoor.rsi
|
||||||
|
state: closed
|
||||||
|
objectType: Structure
|
||||||
|
placementMode: SnapgridCenter
|
||||||
|
canBuildInImpassable: false
|
||||||
|
conditions:
|
||||||
|
- !type:TileNotBlocked {}
|
||||||
|
|||||||
|
After Width: | Height: | Size: 1.0 KiB |
|
After Width: | Height: | Size: 141 B |
|
After Width: | Height: | Size: 843 B |
|
After Width: | Height: | Size: 130 B |
|
After Width: | Height: | Size: 2.4 KiB |
|
After Width: | Height: | Size: 302 B |
|
After Width: | Height: | Size: 176 B |
@@ -0,0 +1,168 @@
|
|||||||
|
{
|
||||||
|
"version":1,
|
||||||
|
"license":"CC-BY-SA-3.0",
|
||||||
|
"copyright":"Taken from tgstation at https://github.com/tgstation/tgstation/blob/3681006d7102045e334e8eddb23a8685fcdb258a/icons/obj/doors/windoor.dmi",
|
||||||
|
"size": {
|
||||||
|
"x":32,
|
||||||
|
"y":32
|
||||||
|
},
|
||||||
|
"states":[
|
||||||
|
{
|
||||||
|
"name":"assembly",
|
||||||
|
"directions":4,
|
||||||
|
"delays":[
|
||||||
|
[
|
||||||
|
0.3,0.3
|
||||||
|
],
|
||||||
|
[
|
||||||
|
0.3,0.3
|
||||||
|
],
|
||||||
|
[
|
||||||
|
0.3,0.3
|
||||||
|
],
|
||||||
|
[
|
||||||
|
0.3,0.3
|
||||||
|
]
|
||||||
|
]
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"name":"closed",
|
||||||
|
"directions":4
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"name":"closed_unlit",
|
||||||
|
"directions":4
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"name":"closing",
|
||||||
|
"directions":4,
|
||||||
|
"delays":[
|
||||||
|
[
|
||||||
|
0.1,0.1,0.1,0.1,0.1,0.1,0.1
|
||||||
|
],
|
||||||
|
[
|
||||||
|
0.1,0.1,0.1,0.1,0.1,0.1,0.1
|
||||||
|
],
|
||||||
|
[
|
||||||
|
0.1,0.1,0.1,0.1,0.1,0.1,0.1
|
||||||
|
],
|
||||||
|
[
|
||||||
|
0.1,0.1,0.1,0.1,0.1,0.1,0.1
|
||||||
|
]
|
||||||
|
]
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"name":"closing_unlit",
|
||||||
|
"directions":4,
|
||||||
|
"delays":[
|
||||||
|
[
|
||||||
|
0.1,0.1,0.1,0.1,0.1,0.1,0.1
|
||||||
|
],
|
||||||
|
[
|
||||||
|
0.1,0.1,0.1,0.1,0.1,0.1,0.1
|
||||||
|
],
|
||||||
|
[
|
||||||
|
0.1,0.1,0.1,0.1,0.1,0.1,0.1
|
||||||
|
],
|
||||||
|
[
|
||||||
|
0.1,0.1,0.1,0.1,0.1,0.1,0.1]
|
||||||
|
]
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"name":"open",
|
||||||
|
"directions":4
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"name":"open_unlit",
|
||||||
|
"directions":4
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"name":"opening",
|
||||||
|
"directions":4,
|
||||||
|
"delays":[
|
||||||
|
[
|
||||||
|
0.1,0.1,0.1,0.1,0.1,0.1,0.1
|
||||||
|
],
|
||||||
|
[
|
||||||
|
0.1,0.1,0.1,0.1,0.1,0.1,0.1
|
||||||
|
],
|
||||||
|
[
|
||||||
|
0.1,0.1,0.1,0.1,0.1,0.1,0.1
|
||||||
|
],
|
||||||
|
[
|
||||||
|
0.1,0.1,0.1,0.1,0.1,0.1,0.1
|
||||||
|
]
|
||||||
|
]
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"name":"opening_unlit",
|
||||||
|
"directions":4,
|
||||||
|
"delays":[
|
||||||
|
[
|
||||||
|
0.1,0.1,0.1,0.1,0.1,0.1,0.1
|
||||||
|
],
|
||||||
|
[
|
||||||
|
0.1,0.1,0.1,0.1,0.1,0.1,0.1
|
||||||
|
],
|
||||||
|
[
|
||||||
|
0.1,0.1,0.1,0.1,0.1,0.1,0.1
|
||||||
|
],
|
||||||
|
[
|
||||||
|
0.1,0.1,0.1,0.1,0.1,0.1,0.1
|
||||||
|
]
|
||||||
|
]
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"name":"deny_unlit",
|
||||||
|
"directions":4,
|
||||||
|
"delays":[
|
||||||
|
[
|
||||||
|
0.1,0.2,0.1
|
||||||
|
],
|
||||||
|
[
|
||||||
|
0.1,0.2,0.1
|
||||||
|
],
|
||||||
|
[
|
||||||
|
0.1,0.2,0.1
|
||||||
|
],
|
||||||
|
[
|
||||||
|
0.1,0.2,0.1
|
||||||
|
]
|
||||||
|
]
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"name":"spark",
|
||||||
|
"directions":4,
|
||||||
|
"delays":[
|
||||||
|
[
|
||||||
|
0.1,0.1,0.1,0.1,0.1,0.1
|
||||||
|
],
|
||||||
|
[
|
||||||
|
0.1,0.1,0.1,0.1,0.1,0.1
|
||||||
|
],
|
||||||
|
[
|
||||||
|
0.1,0.1,0.1,0.1,0.1,0.1
|
||||||
|
],
|
||||||
|
[
|
||||||
|
0.1,0.1,0.1,0.1,0.1,0.1
|
||||||
|
]
|
||||||
|
]
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"name":"panel_open",
|
||||||
|
"directions":4
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"name":"bolted_unlit",
|
||||||
|
"directions":4
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"name":"welded",
|
||||||
|
"directions":4
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"name":"secure_underlay",
|
||||||
|
"directions":4
|
||||||
|
}
|
||||||
|
]
|
||||||
|
}
|
||||||
|
After Width: | Height: | Size: 728 B |
|
After Width: | Height: | Size: 132 B |
|
After Width: | Height: | Size: 2.4 KiB |
|
After Width: | Height: | Size: 287 B |
|
After Width: | Height: | Size: 747 B |
|
After Width: | Height: | Size: 476 B |
|
After Width: | Height: | Size: 518 B |
|
After Width: | Height: | Size: 109 B |