In game guide books (#17304)
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Resources/ServerInfo/Guidebook/Service/Bartender.xml
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Resources/ServerInfo/Guidebook/Service/Bartender.xml
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<Document>
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# Bartender
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The bartender has a pretty simple job: serve drinks. People will come up to you and request drinks, and your job is just to hand it to them.
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<Box>
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The materials for these drinks can be found in various places:
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</Box>
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<Box>
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<GuideEntityEmbed Entity="BoozeDispenser"/>
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<GuideEntityEmbed Entity="soda_dispenser"/>
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<GuideEntityEmbed Entity="VendingMachineBooze"/>
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</Box>
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<Box>
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Don't forget containers to serve them in!
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</Box>
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<Box>
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<GuideEntityEmbed Entity="DrinkGlass" Caption="Glass"/>
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<GuideEntityEmbed Entity="DrinkGlassCoupeShaped"/>
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<GuideEntityEmbed Entity="DrinkShaker"/>
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</Box>
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## Drinks
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Knowing how to make a requested drink is important. Here are the different drinks in the game, including their recipes:
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<GuideReagentGroupEmbed Group="Drinks"/>
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</Document>
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37
Resources/ServerInfo/Guidebook/Service/Botany.xml
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Resources/ServerInfo/Guidebook/Service/Botany.xml
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<Document>
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# Plant Genetics
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Like all other forms of life known to NanoTrasen, plants pass traits to offspring in their genes. By manipulating plant genetics, botanists can produce plant varieties with desirable mutations that increase plant health and yield.
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## Traits
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The phenotype, or set of observable characteristics and traits of a plant, can be determined through careful observation and study. A few common traits include:
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- [color=lightgreen]Bioluminescence[/color]: plants with this trait glow in the dark
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- [color=lightgreen]High yield[/color]: plants with this trait yield more fruit per harvest
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- [color=lightgreen]Less water[/color]: plants with this trait require less water than normal to grow
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- [color=lightgreen]Ligneous[/color]: plants with this trait require sharp tools to harvest
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- [color=lightgreen]Long life[/color]: plants with this trait live for more harvest cycles before dying
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- [color=lightgreen]Low light[/color]: plants with this trait need less light than normal to grow
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- [color=lightgreen]Pest resistance[/color]: plants with this trait are more resistant to pests
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- [color=lightgreen]Seedless[/color]: plants with this trait do not produce viable seeds
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- [color=lightgreen]Weed resistance[/color]: plants with this trait suppress weed growth
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You can determine the phenotype of a plant simply by growing them and observing them! This is how Gregor Mendel, father of genetics, studied them in 1866.
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## Mutations
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Plants treated with [color=cyan]unstable mutagen[/color] will experience random genetic mutations, which can alter their genes and result in changes to their traits. You can save the plants with mutations you want by harvesting their seeds.
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The more unstable mutagen you use, the more mutations you will get. Since many genes are vital to a plant's survival, most mutations will cause a plant to die.
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<Box>
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<GuideEntityEmbed Entity="UnstableMutagenChemistryBottle"/>
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</Box>
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## Cross-Pollination
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You can use a [color=cyan]sterile swab[/color] to transfer pollen from one plant to another. Plants that are cross-pollinated have a chance to transfer traits. Be careful re-using swabs; pollen is sticky!
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<Box>
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<GuideEntityEmbed Entity="BoxMouthSwab"/>
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<GuideEntityEmbed Entity="DiseaseSwab"/>
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</Box>
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</Document>
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73
Resources/ServerInfo/Guidebook/Service/Chef.xml
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Resources/ServerInfo/Guidebook/Service/Chef.xml
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<Document>
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# Chef
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A fella has gotta eat, and it's the chef's job to make sure folks have something other than junk to munch on.
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First and foremost, you'll need to familiarize yourself with the kitchen, and the tools available to you.
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<Box>
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<GuideEntityEmbed Entity="KitchenKnife"/>
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<GuideEntityEmbed Entity="LargeBeaker"/>
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<GuideEntityEmbed Entity="ReagentContainerFlour"/>
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<GuideEntityEmbed Entity="FoodContainerEgg"/>
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<GuideEntityEmbed Entity="MobCow"/>
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</Box>
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<Box>
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<GuideEntityEmbed Entity="VendingMachineChefvend" Caption="Chef Vendor"/>
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<GuideEntityEmbed Entity="KitchenMicrowave"/>
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<GuideEntityEmbed Entity="KitchenSpike"/>
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<GuideEntityEmbed Entity="VendingMachineDinnerware" Caption="Dinnerware Vend"/>
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</Box>
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## Kitchen Prep:
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It's hard to put into words how to play chef without feeling like you're being given orders, but here are some basics.
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- Check what you have on hand when it comes to ingredients, most kitchens have some Flour, Rice, Eggs, Monkey Cubes, and a few other things to get started with.
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- Try your hand at mixing up some dough by putting water and flour together in a beaker. (Use the sinks!)
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- Check the Wiki (or Food Recipes) guidebook for things you can make, and put all the listed ingredients into a microwave to cook it into a meal.
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- Set up mouse traps. Yes, really. It's easy to see all your hard work disappear if you don't take precautions for mice infestations.
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Once you're a bit more experienced and familiar with what you can make, it might be best to put together a few menus, or a "cheat sheet" so you can give a list of ingredients to botany.
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## Mixing Dough:
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Add Flour and Water together in a beaker. (Use the sink for water!)
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<Box>
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<GuideEntityEmbed Entity="LargeBeaker"/>
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<GuideEntityEmbed Entity="ReagentContainerFlour"/>
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<GuideEntityEmbed Entity="DrinkWaterBottleFull" Caption="water"/>
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<GuideEntityEmbed Entity="FoodDough"/>
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</Box>
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## Making Flour:
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Place wheat in a grinder (with a beaker placed inside) and grind it up!
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<Box>
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<GuideEntityEmbed Entity="KitchenReagentGrinder"/>
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<GuideEntityEmbed Entity="LargeBeaker"/>
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<GuideEntityEmbed Entity="WheatBushel"/>
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<GuideEntityEmbed Entity="ReagentContainerFlour"/>
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</Box>
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## Getting Plants:
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Ask Botany for what you need, without a botanist, you may need to grow more plants yourself.
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<Box>
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<GuideEntityEmbed Entity="SignHydro1" Caption=" "/>
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<GuideEntityEmbed Entity="hydroponicsTray"/>
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<GuideEntityEmbed Entity="WheatBushel"/>
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<GuideEntityEmbed Entity="SignHydro2" Caption=" "/>
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</Box>
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## Gathering Milk:
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Alt-Click on a Cow with a container in your hand. (Beakers, Buckets, Milk Jugs, ect.)
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<Box>
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<GuideEntityEmbed Entity="Bucket"/>
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<GuideEntityEmbed Entity="MobCow"/>
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<GuideEntityEmbed Entity="ReagentContainerMilk"/>
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</Box>
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## How to Butcher:
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In most cases, you should be able to use a knife directly on a creature that's dead. It's best to do this in the freezer, as the results are... messy.
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Monkeys, however, (and other humanoids), need to be dragged onto a meatspike to be butchered.
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<Box>
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<GuideEntityEmbed Entity="KitchenSpike"/>
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<GuideEntityEmbed Entity="KitchenKnife"/>
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<GuideEntityEmbed Entity="MobMonkey"/>
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<GuideEntityEmbed Entity="FoodMeat"/>
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</Box>
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</Document>
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65
Resources/ServerInfo/Guidebook/Service/FoodRecipes.xml
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Resources/ServerInfo/Guidebook/Service/FoodRecipes.xml
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<Document>
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## Starting Out
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This is not an extensive list of recipes, these listings are to showcase the basics.
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Mixes are done in a Beaker, foods are cooked in a Microwave. Cook times will be listed.
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WARNING: This is not an automatically generated list, things here may become outdated. The wiki has much more than is listed here.
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## The Basics: Mixing
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- Dough = 15 Flour, 10 Water
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- Cornmeal Dough = 1 Egg (6u), 10 Milk, 15 Cornmeal
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- Tofu = 5 Enzyme, 30 Soy Milk
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- Pie Dough = 2 Eggs (12u), 15 Flour, 5 Table Salt
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- Cake Batter = 2 Eggs(12u), 15 flour, 5 Sugar
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- Vegan Cake Batter = 15 Soy Milk, 15 Flour, 5 Sugar
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- Butter = 30 Milk, 5 Table Salt
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- Cheese Wheel = 5 Enzyme, 30 Milk
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- Meatball = 1 Egg (6u), 5 Flour, 5 Uncooked Animal Proteins
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- Uncooked Animal Protein: Grind Raw Meat
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<Box>
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<GuideEntityEmbed Entity="FoodDough"/>
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<GuideEntityEmbed Entity="FoodDoughCornmeal"/>
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<GuideEntityEmbed Entity="FoodTofu"/>
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<GuideEntityEmbed Entity="FoodDoughPie"/>
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<GuideEntityEmbed Entity="FoodCakeBatter"/>
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</Box>
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<Box>
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<GuideEntityEmbed Entity="FoodButter"/>
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<GuideEntityEmbed Entity="FoodMeatMeatball"/>
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<GuideEntityEmbed Entity="FoodCheese"/>
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</Box>
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## Secondary Products
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- Dough Slice: Cut Dough
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- Bun: Microwave Dough Slice for 5 Seconds
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- Cutlet: Slice Raw Meat
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- Cheese Wedge: Slice Cheese Wheel
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## Food Examples
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- Bread: Microwave Dough for 10 Seconds
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- Plain Burger: Microwave 1 Bun and 1 Raw Meat for 10 Seconds
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- Tomato Soup: 10u Water, 1 Bowl, and 2 Tomatoes for 10 Seconds
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- Citrus Salad: 1 Bowl, 1 Lemon, 1 Lime, 1 Orange for 5 Seconds
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- Margherita Pizza: Microwave 1 Dough, 1 Cheese Wedge, and 4 Tomatoes for 30 Seconds
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- Cake: 1 Cake Batter for 15 Seconds
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- Apple Pie: 1 Pie Dough, 3 Apples, and 1 Pie Tin for 15 Seconds
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<Box>
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<GuideEntityEmbed Entity="FoodBreadPlain"/>
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<GuideEntityEmbed Entity="FoodBurgerPlain"/>
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<GuideEntityEmbed Entity="FoodSoupTomato"/>
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<GuideEntityEmbed Entity="FoodSaladCitrus"/>
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</Box>
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<Box>
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<GuideEntityEmbed Entity="FoodPizzaMargherita"/>
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<GuideEntityEmbed Entity="FoodCakePlain"/>
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<GuideEntityEmbed Entity="FoodPieApple"/>
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</Box>
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</Document>
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50
Resources/ServerInfo/Guidebook/Service/Janitorial.xml
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Resources/ServerInfo/Guidebook/Service/Janitorial.xml
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<Document>
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# Janitorial
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You keep things clean, it's a rough job sometimes, but someone's gotta do it. This will walk you through the tools of the trade, and how they're used.
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## Basic Equipment
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<Box>
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<GuideEntityEmbed Entity="MopItem"/>
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<GuideEntityEmbed Entity="JanitorialTrolley"/>
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<GuideEntityEmbed Entity="MopBucket"/>
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<GuideEntityEmbed Entity="Bucket"/>
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<GuideEntityEmbed Entity="TrashBag"/>
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</Box>
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<Box>
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<GuideEntityEmbed Entity="SprayBottleSpaceCleaner"/>
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<GuideEntityEmbed Entity="BoxLightMixed"/>
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<GuideEntityEmbed Entity="SoapNT"/>
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<GuideEntityEmbed Entity="Mousetrap"/>
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</Box>
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## Additional Equipment
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<Box>
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<GuideEntityEmbed Entity="VehicleJanicart"/>
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<GuideEntityEmbed Entity="WetFloorSign"/>
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<GuideEntityEmbed Entity="Holoprojector" Caption="holosign projector"/>
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<GuideEntityEmbed Entity="LightReplacer"/>
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</Box>
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## Fluid Acquisition and Disposal
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<Box>
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<GuideEntityEmbed Entity="WaterTankFull"/>
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<GuideEntityEmbed Entity="Sink"/>
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<GuideEntityEmbed Entity="FloorDrain"/>
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</Box>
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## Tidying up.
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Now, onto the (figurative) meat and potatoes. We're here to clean, right? Lets keep it simple. The main tools you'll be putting to use are the trusty mop, a trash bag, space cleaner, and one of the three different buckets.
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Mopping: Fill your cart up with water, then, find some puddles! Wet your mop, and wipe them up, the resulting water puddle will dry after a short time. Don't forget the wet floor signs!
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- To drain your cart, drag it (with your cursor) onto a floor drain. This will dump all the fluids inside! Floor drains can usually be found somewhere in medical, the kitchen freezer, and of course, the janitor closet.
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Trash: Place it in the bag directly, or hold it in your hand. Click -near- trash to scoop -all- nearby junk up, or click on each piece individually. Using the bag on a disposal will empty it.
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- Cargo might want some of your trash, it might be worthwhile to check in from time to time!
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Space Cleaner: This miracle spray can do two things, clean graffiti, and in a pinch, clean up puddles!
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- You might be able to get more of this from chemistry.
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## Extra Duties
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A good janitor is always on the lookout for a bit more to do, and there are plenty of tools at your disposal. Keep an eye out for broken lights, help the chef take care of mice in the kitchen, and if you're feeling -really- generous, try to restock the vending machines and emergency closets around the station!
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</Document>
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