Perform CentCom-ification (#9876)

* Change "CentComm" to "CentCom"

* Change "Centcomm" to "CentCom", skipping CVar and changelog

* Change "Centcom" to "CentCom", skipping lots of item IDs

* Change "centcomm" to "CentCom", skipping URLs, some var, IDs

* Change "centcom" to "CentCom", skipping IDs and alike
This commit is contained in:
Myctai
2022-07-20 04:08:24 +00:00
committed by GitHub
parent f11f6db5c1
commit a29749ed4c
22 changed files with 28 additions and 28 deletions

View File

@@ -11,7 +11,7 @@ namespace Content.Server.Announcements
{
public string Command => "announce";
public string Description => "Send an in-game announcement.";
public string Help => $"{Command} <sender> <message> or {Command} <message> to send announcement as centcomm.";
public string Help => $"{Command} <sender> <message> or {Command} <message> to send announcement as CentCom.";
public void Execute(IConsoleShell shell, string argStr, string[] args)
{
var chat = IoCManager.Resolve<IEntitySystemManager>().GetEntitySystem<ChatSystem>();

View File

@@ -254,7 +254,7 @@ namespace Content.Server.Shuttles.Systems
var locked = shuttleFtl != null || Paused(shuttle!.Owner);
// Can't cache it because it may have a whitelist for the particular console.
// Include paused as we still want to show centcomm.
// Include paused as we still want to show CentCom.
foreach (var comp in EntityQuery<FTLDestinationComponent>(true))
{
// Can't warp to itself or if it's not on the whitelist.

View File

@@ -65,7 +65,7 @@ public sealed partial class ShuttleSystem
private static readonly Color DangerColor = Color.Red;
/// <summary>
/// Have the emergency shuttles been authorised to launch at Centcomm?
/// Have the emergency shuttles been authorised to launch at CentCom?
/// </summary>
private bool _launchedShuttles;

View File

@@ -25,7 +25,7 @@ namespace Content.Server.Shuttles.Systems;
public sealed partial class ShuttleSystem
{
/*
* Handles the escape shuttle + Centcomm.
* Handles the escape shuttle + CentCom.
*/
[Dependency] private readonly IAdminLogManager _logger = default!;
@@ -420,7 +420,7 @@ public sealed partial class ShuttleSystem
_centcommMap = _mapManager.CreateMap();
_mapManager.SetMapPaused(_centcommMap.Value, true);
// Load Centcomm
// Load CentCom
var centcommPath = _configManager.GetCVar(CCVars.CentcommMap);
if (!string.IsNullOrEmpty(centcommPath))
@@ -433,7 +433,7 @@ public sealed partial class ShuttleSystem
}
else
{
_sawmill.Info("No centcomm map found, skipping setup.");
_sawmill.Info("No CentCom map found, skipping setup.");
}
foreach (var comp in EntityQuery<StationDataComponent>(true))
@@ -449,7 +449,7 @@ public sealed partial class ShuttleSystem
// Load escape shuttle
var (_, shuttle) = _loader.LoadBlueprint(_centcommMap.Value, component.EmergencyShuttlePath.ToString(), new MapLoadOptions()
{
// Should be far enough... right? I'm too lazy to bounds check centcomm rn.
// Should be far enough... right? I'm too lazy to bounds check CentCom rn.
Offset = new Vector2(500f + _shuttleIndex, 0f)
});