Carp wave spawner and dragons as an actual event (#10254)
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131
Content.Server/Dragon/Components/DragonComponent.cs
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131
Content.Server/Dragon/Components/DragonComponent.cs
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using Content.Shared.Actions.ActionTypes;
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using Robust.Shared.Containers;
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using System.Threading;
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using Content.Shared.Actions;
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using Content.Shared.Chemistry.Reagent;
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using Content.Shared.Storage;
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using Content.Shared.Whitelist;
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using Robust.Shared.Audio;
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using Robust.Shared.Prototypes;
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using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype;
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namespace Content.Server.Dragon
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{
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[RegisterComponent]
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public sealed class DragonComponent : Component
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{
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/// <summary>
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/// The chemical ID injected upon devouring
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/// </summary>
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[DataField("devourChemical", customTypeSerializer: typeof(PrototypeIdSerializer<ReagentPrototype>))]
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public string DevourChem = "Ichor";
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/// <summary>
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/// The amount of ichor injected per devour
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/// </summary>
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[DataField("devourHealRate")]
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public float DevourHealRate = 15f;
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[DataField("devourActionId", customTypeSerializer: typeof(PrototypeIdSerializer<EntityTargetActionPrototype>))]
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public string DevourActionId = "DragonDevour";
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[DataField("devourAction")]
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public EntityTargetAction? DevourAction;
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/// <summary>
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/// If we have active rifts.
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/// </summary>
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[ViewVariables, DataField("rifts")]
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public List<EntityUid> Rifts = new();
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public bool Weakened => WeakenedAccumulator > 0f;
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/// <summary>
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/// When any rift is destroyed how long is the dragon weakened for
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/// </summary>
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[ViewVariables(VVAccess.ReadWrite), DataField("weakenedDuration")]
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public float WeakenedDuration = 120f;
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/// <summary>
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/// Has a rift been destroyed and the dragon in a temporary weakened state?
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/// </summary>
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[ViewVariables(VVAccess.ReadWrite), DataField("weakenedAccumulator")]
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public float WeakenedAccumulator = 0f;
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[ViewVariables(VVAccess.ReadWrite), DataField("riftAccumulator")]
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public float RiftAccumulator = 0f;
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/// <summary>
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/// Maximum time the dragon can go without spawning a rift before they die.
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/// </summary>
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[ViewVariables(VVAccess.ReadWrite), DataField("maxAccumulator")] public float RiftMaxAccumulator = 300f;
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/// <summary>
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/// Spawns a rift which can summon more mobs.
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/// </summary>
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[ViewVariables, DataField("spawnRiftAction")]
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public InstantAction? SpawnRiftAction;
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[ViewVariables(VVAccess.ReadWrite), DataField("riftPrototype", customTypeSerializer: typeof(PrototypeIdSerializer<EntityPrototype>))]
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public string RiftPrototype = "CarpRift";
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/// <summary>
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/// The amount of time it takes to devour something
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/// <remarks>
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/// NOTE: original intended design was to increase this proportionally with damage thresholds, but those proved quite difficult to get consistently. right now it devours the structure at a fixed timer.
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/// </remarks>
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/// </summary>
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[DataField("structureDevourTime")]
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public float StructureDevourTime = 10f;
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[DataField("devourTime")]
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public float DevourTime = 3f;
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[ViewVariables(VVAccess.ReadWrite), DataField("soundDeath")]
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public SoundSpecifier? SoundDeath = new SoundPathSpecifier("/Audio/Animals/space_dragon_roar.ogg");
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[ViewVariables(VVAccess.ReadWrite), DataField("soundDevour")]
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public SoundSpecifier? SoundDevour = new SoundPathSpecifier("/Audio/Effects/demon_consume.ogg")
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{
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Params = AudioParams.Default.WithVolume(-3f),
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};
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[ViewVariables(VVAccess.ReadWrite), DataField("soundStructureDevour")]
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public SoundSpecifier? SoundStructureDevour = new SoundPathSpecifier("/Audio/Machines/airlock_creaking.ogg")
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{
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Params = AudioParams.Default.WithVolume(-3f),
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};
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[ViewVariables(VVAccess.ReadWrite), DataField("soundRoar")]
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public SoundSpecifier? SoundRoar =
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new SoundPathSpecifier("/Audio/Animals/space_dragon_roar.ogg")
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{
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Params = AudioParams.Default.WithVolume(3f),
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};
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public CancellationTokenSource? CancelToken;
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[ViewVariables(VVAccess.ReadWrite), DataField("devourWhitelist")]
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public EntityWhitelist? DevourWhitelist = new()
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{
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Components = new string[]
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{
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"Door",
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"MobState",
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},
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Tags = new List<string>()
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{
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"Wall",
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}
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};
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/// <summary>
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/// Where the entities go when dragon devours them, empties when the dragon is butchered.
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/// </summary>
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public Container DragonStomach = default!;
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}
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public sealed class DragonDevourActionEvent : EntityTargetActionEvent {}
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public sealed class DragonSpawnRiftActionEvent : InstantActionEvent {}
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}
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