Carp wave spawner and dragons as an actual event (#10254)
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19
Content.Shared/Dragon/SharedDragonRiftComponent.cs
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19
Content.Shared/Dragon/SharedDragonRiftComponent.cs
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using Robust.Shared.GameStates;
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using Robust.Shared.Serialization;
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namespace Content.Shared.Dragon;
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[NetworkedComponent]
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public abstract class SharedDragonRiftComponent : Component
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{
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[ViewVariables, DataField("state")]
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public DragonRiftState State = DragonRiftState.Charging;
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}
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[Serializable, NetSerializable]
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public enum DragonRiftState : byte
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{
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Charging,
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AlmostFinished,
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Finished,
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}
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