Carp wave spawner and dragons as an actual event (#10254)
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20
Content.Shared/Sprite/RandomSpriteComponent.cs
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20
Content.Shared/Sprite/RandomSpriteComponent.cs
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using Robust.Shared.GameStates;
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namespace Content.Shared.Sprite;
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[RegisterComponent, NetworkedComponent]
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public sealed class RandomSpriteComponent : Component
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{
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/// <summary>
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/// Available colors based on group, parsed layer enum, state, and color.
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/// Stored as a list so we can have groups of random sprites (e.g. tech_base + tech_flare for holoparasite)
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/// </summary>
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[ViewVariables(VVAccess.ReadWrite), DataField("available")]
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public List<Dictionary<string, (string State, string? Color)>> Available = new();
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/// <summary>
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/// Selected colors
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/// </summary>
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[ViewVariables(VVAccess.ReadWrite), DataField("selected")]
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public Dictionary<string, (string State, Color? Color)> Selected = new();
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}
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