Damage masks (#9402)
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@@ -1,4 +1,4 @@
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using System.Threading.Tasks;
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using System.Threading.Tasks;
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using Content.Server.Atmos.Components;
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using Content.Server.Body.Components;
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using Content.Server.Body.Systems;
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@@ -27,7 +27,7 @@ namespace Content.IntegrationTests.Tests.Body
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centerSlot: torso
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- type: MobState
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thresholds:
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0: !type:NormalMobState {}
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0: Alive
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- type: ThermalRegulator
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metabolismHeat: 5000
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radiatedHeat: 400
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@@ -1,4 +1,5 @@
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using System.Threading.Tasks;
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using Content.Client.MobState;
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using Content.Server.Administration.Commands;
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using Content.Shared.Damage;
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using Content.Shared.Damage.Prototypes;
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@@ -25,9 +26,9 @@ namespace Content.IntegrationTests.Tests.Commands
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damageContainer: Biological
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- type: MobState
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thresholds:
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0: !type:NormalMobState {}
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100: !type:CriticalMobState {}
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200: !type:DeadMobState {}
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0: Alive
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100: Critical
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200: Dead
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";
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[Test]
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@@ -35,22 +36,19 @@ namespace Content.IntegrationTests.Tests.Commands
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{
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await using var pairTracker = await PoolManager.GetServerClient(new PoolSettings{NoClient = true, ExtraPrototypes = Prototypes});
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var server = pairTracker.Pair.Server;
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var entManager = server.ResolveDependency<IEntityManager>();
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var mapManager = server.ResolveDependency<IMapManager>();
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var prototypeManager = server.ResolveDependency<IPrototypeManager>();
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await server.WaitAssertion(() =>
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{
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var mapManager = IoCManager.Resolve<IMapManager>();
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mapManager.CreateNewMapEntity(MapId.Nullspace);
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var entityManager = IoCManager.Resolve<IEntityManager>();
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var prototypeManager = IoCManager.Resolve<IPrototypeManager>();
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var human = entityManager.SpawnEntity("DamageableDummy", MapCoordinates.Nullspace);
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var human = entManager.SpawnEntity("DamageableDummy", MapCoordinates.Nullspace);
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// Sanity check
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Assert.True(IoCManager.Resolve<IEntityManager>().TryGetComponent(human, out DamageableComponent damageable));
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Assert.True(IoCManager.Resolve<IEntityManager>().TryGetComponent(human, out MobStateComponent mobState));
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mobState.UpdateState(0);
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Assert.True(entManager.TryGetComponent(human, out DamageableComponent damageable));
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Assert.True(entManager.TryGetComponent(human, out MobStateComponent mobState));
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Assert.That(mobState.IsAlive, Is.True);
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Assert.That(mobState.IsCritical, Is.False);
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Assert.That(mobState.IsDead, Is.False);
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