Atmos pipe rework (#3833)
* Initial * Cleanup a bunch of things * some changes dunno * RequireAnchored * a * stuff * more work * Lots of progress * delete pipe visualizer * a * b * pipenet and pipenode cleanup * Fixes * Adds GasValve * Adds GasMiner * Fix stuff, maybe? * More fixes * Ignored components on the client * Adds thermomachine behavior, change a bunch of stuff * Remove Anchored * some work, but it's shitcode * significantly more ECS * ECS AtmosDevices * Cleanup * fix appearance * when the pipe direction is sus * Gas tanks and canisters * pipe anchoring and stuff * coding is my passion * Unsafe pipes take longer to unanchor * turns out we're no longer using eris canisters * Gas canister inserted tank appearance, improvements * Work on a bunch of appearances * Scrubber appearance * Reorganize AtmosphereSystem.Piping into a bunch of different systems * Appearance for vent/scrubber/pump turns off when leaving atmosphere * ThermoMachine appearance * Cleanup gas tanks * Remove passive gate unused imports * remove old canister UI functionality * PipeNode environment air, make everything use AssumeAir instead of merging manually * a * Reorganize atmos to follow new structure * ????? * Canister UI, restructure client * Restructure shared * Fix build tho * listen, at least the canister UI works entirely... * fix build : ) * Atmos device prototypes have names and descriptions * gas canister ui slider doesn't jitter * trinary prototypes * sprite for miners * ignore components * fix YAML * Fix port system doing useless thing * Fix build * fix thinking moment * fix build again because * canister direction * pipenode is a word * GasTank Air will throw on invalid states * fix build.... * Unhardcode volume pump thresholds * Volume pump and filter take time into account * Rename Join/Leave atmosphere events to AtmosDeviceEnabled/Disabled Event * Gas tank node volume is set by initial mixtuer * I love node container
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@@ -3,8 +3,8 @@ using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Runtime.CompilerServices;
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using Content.Server.Atmos.EntitySystems;
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using Content.Server.Atmos.Reactions;
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using Content.Server.GameObjects.EntitySystems;
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using Content.Server.Interfaces;
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using Content.Shared.Atmos;
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using Robust.Shared.GameObjects;
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@@ -154,8 +154,7 @@ namespace Content.Server.Atmos
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var combinedHeatCapacity = HeatCapacity + giver.HeatCapacity;
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if (combinedHeatCapacity > 0f)
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{
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Temperature =
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(giver.Temperature * giver.HeatCapacity + Temperature * HeatCapacity) / combinedHeatCapacity;
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Temperature = (giver.Temperature * giver.HeatCapacity + Temperature * HeatCapacity) / combinedHeatCapacity;
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}
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}
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@@ -600,5 +599,18 @@ namespace Content.Server.Atmos
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};
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return newMixture;
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}
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public void ScrubInto(GasMixture destination, IReadOnlyCollection<Gas> filterGases)
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{
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var buffer = new GasMixture(Volume){Temperature = Temperature};
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foreach (var gas in filterGases)
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{
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buffer.AdjustMoles(gas, GetMoles(gas));
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SetMoles(gas, 0f);
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}
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destination.Merge(buffer);
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}
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}
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}
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