Atmos pipe rework (#3833)
* Initial * Cleanup a bunch of things * some changes dunno * RequireAnchored * a * stuff * more work * Lots of progress * delete pipe visualizer * a * b * pipenet and pipenode cleanup * Fixes * Adds GasValve * Adds GasMiner * Fix stuff, maybe? * More fixes * Ignored components on the client * Adds thermomachine behavior, change a bunch of stuff * Remove Anchored * some work, but it's shitcode * significantly more ECS * ECS AtmosDevices * Cleanup * fix appearance * when the pipe direction is sus * Gas tanks and canisters * pipe anchoring and stuff * coding is my passion * Unsafe pipes take longer to unanchor * turns out we're no longer using eris canisters * Gas canister inserted tank appearance, improvements * Work on a bunch of appearances * Scrubber appearance * Reorganize AtmosphereSystem.Piping into a bunch of different systems * Appearance for vent/scrubber/pump turns off when leaving atmosphere * ThermoMachine appearance * Cleanup gas tanks * Remove passive gate unused imports * remove old canister UI functionality * PipeNode environment air, make everything use AssumeAir instead of merging manually * a * Reorganize atmos to follow new structure * ????? * Canister UI, restructure client * Restructure shared * Fix build tho * listen, at least the canister UI works entirely... * fix build : ) * Atmos device prototypes have names and descriptions * gas canister ui slider doesn't jitter * trinary prototypes * sprite for miners * ignore components * fix YAML * Fix port system doing useless thing * Fix build * fix thinking moment * fix build again because * canister direction * pipenode is a word * GasTank Air will throw on invalid states * fix build.... * Unhardcode volume pump thresholds * Volume pump and filter take time into account * Rename Join/Leave atmosphere events to AtmosDeviceEnabled/Disabled Event * Gas tank node volume is set by initial mixtuer * I love node container
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using Content.Server.Anchor;
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using Content.Server.Atmos.Piping.Components;
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using Content.Server.GameObjects.Components.NodeContainer.Nodes;
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using Content.Server.NodeContainer;
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using Content.Shared.Atmos;
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using Content.Shared.Notification.Managers;
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using JetBrains.Annotations;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Localization;
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namespace Content.Server.Atmos.Piping.EntitySystems
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{
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[UsedImplicitly]
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public class AtmosUnsafeUnanchorSystem : EntitySystem
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{
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public override void Initialize()
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{
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SubscribeLocalEvent<AtmosUnsafeUnanchorComponent, BeforeUnanchoredEvent>(OnBeforeUnanchored);
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SubscribeLocalEvent<AtmosUnsafeUnanchorComponent, UnanchorAttemptEvent>(OnUnanchorAttempt);
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}
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private void OnUnanchorAttempt(EntityUid uid, AtmosUnsafeUnanchorComponent component, UnanchorAttemptEvent args)
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{
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if (!component.Enabled || !ComponentManager.TryGetComponent(uid, out NodeContainerComponent? nodes))
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return;
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if (!component.Owner.Transform.Coordinates.TryGetTileAir(out var environment, EntityManager))
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return;
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foreach (var node in nodes.Nodes.Values)
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{
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if (node is not PipeNode pipe) continue;
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if ((pipe.Air.Pressure - environment.Pressure) > 2 * Atmospherics.OneAtmosphere)
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{
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args.Delay += 1.5f;
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args.User?.PopupMessageCursor(Loc.GetString("comp-atmos-unsafe-unanchor-warning"));
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return; // Show the warning only once.
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}
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}
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}
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private void OnBeforeUnanchored(EntityUid uid, AtmosUnsafeUnanchorComponent component, BeforeUnanchoredEvent args)
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{
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if (!component.Enabled || !ComponentManager.TryGetComponent(uid, out NodeContainerComponent? nodes))
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return;
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if (!component.Owner.Transform.Coordinates.TryGetTileAtmosphere(out var environment))
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environment = null;
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var environmentPressure = environment?.Air?.Pressure ?? 0f;
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var environmentVolume = environment?.Air?.Volume ?? Atmospherics.CellVolume;
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var environmentTemperature = environment?.Air?.Volume ?? Atmospherics.TCMB;
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var lost = 0f;
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var timesLost = 0;
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foreach (var node in nodes.Nodes.Values)
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{
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if (node is not PipeNode pipe) continue;
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var difference = pipe.Air.Pressure - environmentPressure;
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lost += difference * environmentVolume / (environmentTemperature * Atmospherics.R);
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timesLost++;
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}
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var sharedLoss = lost / timesLost;
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var buffer = new GasMixture();
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foreach (var node in nodes.Nodes.Values)
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{
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if (node is not PipeNode pipe) continue;
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buffer.Merge(pipe.Air.Remove(sharedLoss));
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}
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environment?.AssumeAir(buffer);
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}
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}
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}
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