Atmos pipe rework (#3833)
* Initial * Cleanup a bunch of things * some changes dunno * RequireAnchored * a * stuff * more work * Lots of progress * delete pipe visualizer * a * b * pipenet and pipenode cleanup * Fixes * Adds GasValve * Adds GasMiner * Fix stuff, maybe? * More fixes * Ignored components on the client * Adds thermomachine behavior, change a bunch of stuff * Remove Anchored * some work, but it's shitcode * significantly more ECS * ECS AtmosDevices * Cleanup * fix appearance * when the pipe direction is sus * Gas tanks and canisters * pipe anchoring and stuff * coding is my passion * Unsafe pipes take longer to unanchor * turns out we're no longer using eris canisters * Gas canister inserted tank appearance, improvements * Work on a bunch of appearances * Scrubber appearance * Reorganize AtmosphereSystem.Piping into a bunch of different systems * Appearance for vent/scrubber/pump turns off when leaving atmosphere * ThermoMachine appearance * Cleanup gas tanks * Remove passive gate unused imports * remove old canister UI functionality * PipeNode environment air, make everything use AssumeAir instead of merging manually * a * Reorganize atmos to follow new structure * ????? * Canister UI, restructure client * Restructure shared * Fix build tho * listen, at least the canister UI works entirely... * fix build : ) * Atmos device prototypes have names and descriptions * gas canister ui slider doesn't jitter * trinary prototypes * sprite for miners * ignore components * fix YAML * Fix port system doing useless thing * Fix build * fix thinking moment * fix build again because * canister direction * pipenode is a word * GasTank Air will throw on invalid states * fix build.... * Unhardcode volume pump thresholds * Volume pump and filter take time into account * Rename Join/Leave atmosphere events to AtmosDeviceEnabled/Disabled Event * Gas tank node volume is set by initial mixtuer * I love node container
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using System.Diagnostics.CodeAnalysis;
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using Content.Server.Atmos.Components;
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using Content.Server.Atmos.Piping.Components;
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using Content.Server.Atmos.Piping.Other.Components;
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using Content.Shared.Atmos;
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using JetBrains.Annotations;
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using Robust.Shared.GameObjects;
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namespace Content.Server.Atmos.Piping.Other.EntitySystems
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{
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[UsedImplicitly]
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public class GasMinerSystem : EntitySystem
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{
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public override void Initialize()
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{
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base.Initialize();
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SubscribeLocalEvent<GasMinerComponent, AtmosDeviceUpdateEvent>(OnMinerUpdated);
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}
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private void OnMinerUpdated(EntityUid uid, GasMinerComponent miner, AtmosDeviceUpdateEvent args)
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{
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if (!CheckMinerOperation(args.Atmosphere, miner, out var tile) || !miner.Enabled || miner.SpawnGas <= Gas.Invalid || miner.SpawnAmount <= 0f)
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return;
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// Time to mine some gas.
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var merger = new GasMixture(1) { Temperature = miner.SpawnTemperature };
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merger.SetMoles(miner.SpawnGas, miner.SpawnAmount);
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tile.AssumeAir(merger);
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}
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private bool CheckMinerOperation(IGridAtmosphereComponent atmosphere, GasMinerComponent miner, [NotNullWhen(true)] out TileAtmosphere? tile)
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{
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tile = atmosphere.GetTile(miner.Owner.Transform.Coordinates)!;
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// Space.
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if (atmosphere.IsSpace(tile.GridIndices))
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{
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miner.Broken = true;
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return false;
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}
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// Airblocked location.
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if (tile.Air == null)
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{
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miner.Broken = true;
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return false;
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}
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// External pressure above threshold.
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if (!float.IsInfinity(miner.MaxExternalPressure) &&
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tile.Air.Pressure > miner.MaxExternalPressure - miner.SpawnAmount * miner.SpawnTemperature * Atmospherics.R / tile.Air.Volume)
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{
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miner.Broken = true;
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return false;
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}
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// External gas amount above threshold.
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if (!float.IsInfinity(miner.MaxExternalAmount) && tile.Air.TotalMoles > miner.MaxExternalAmount)
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{
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miner.Broken = true;
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return false;
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}
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miner.Broken = false;
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return true;
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}
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}
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}
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