Atmos pipe rework (#3833)
* Initial * Cleanup a bunch of things * some changes dunno * RequireAnchored * a * stuff * more work * Lots of progress * delete pipe visualizer * a * b * pipenet and pipenode cleanup * Fixes * Adds GasValve * Adds GasMiner * Fix stuff, maybe? * More fixes * Ignored components on the client * Adds thermomachine behavior, change a bunch of stuff * Remove Anchored * some work, but it's shitcode * significantly more ECS * ECS AtmosDevices * Cleanup * fix appearance * when the pipe direction is sus * Gas tanks and canisters * pipe anchoring and stuff * coding is my passion * Unsafe pipes take longer to unanchor * turns out we're no longer using eris canisters * Gas canister inserted tank appearance, improvements * Work on a bunch of appearances * Scrubber appearance * Reorganize AtmosphereSystem.Piping into a bunch of different systems * Appearance for vent/scrubber/pump turns off when leaving atmosphere * ThermoMachine appearance * Cleanup gas tanks * Remove passive gate unused imports * remove old canister UI functionality * PipeNode environment air, make everything use AssumeAir instead of merging manually * a * Reorganize atmos to follow new structure * ????? * Canister UI, restructure client * Restructure shared * Fix build tho * listen, at least the canister UI works entirely... * fix build : ) * Atmos device prototypes have names and descriptions * gas canister ui slider doesn't jitter * trinary prototypes * sprite for miners * ignore components * fix YAML * Fix port system doing useless thing * Fix build * fix thinking moment * fix build again because * canister direction * pipenode is a word * GasTank Air will throw on invalid states * fix build.... * Unhardcode volume pump thresholds * Volume pump and filter take time into account * Rename Join/Leave atmosphere events to AtmosDeviceEnabled/Disabled Event * Gas tank node volume is set by initial mixtuer * I love node container
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using Robust.Shared.GameObjects;
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using Robust.Shared.Serialization.Manager.Attributes;
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using Robust.Shared.ViewVariables;
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namespace Content.Server.Atmos.Piping.Unary.Components
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{
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[RegisterComponent]
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public class GasOutletInjectorComponent : Component
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{
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public override string Name => "GasOutletInjector";
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[ViewVariables(VVAccess.ReadWrite)]
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public bool Enabled { get; set; } = true;
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[ViewVariables(VVAccess.ReadWrite)]
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public bool Injecting { get; set; } = false;
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[ViewVariables(VVAccess.ReadWrite)]
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public float VolumeRate { get; set; } = 50f;
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[DataField("inlet")]
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public string InletName { get; set; } = "pipe";
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// TODO ATMOS: Inject method.
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}
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}
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using Robust.Shared.GameObjects;
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using Robust.Shared.Serialization.Manager.Attributes;
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namespace Content.Server.Atmos.Piping.Unary.Components
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{
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[RegisterComponent]
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public class GasPassiveVentComponent : Component
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{
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public override string Name => "GasPassiveVent";
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[DataField("inlet")]
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public string InletName = "pipe";
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}
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}
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using Robust.Shared.GameObjects;
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using Robust.Shared.Serialization.Manager.Attributes;
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using Robust.Shared.ViewVariables;
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namespace Content.Server.Atmos.Piping.Unary.Components
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{
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[RegisterComponent]
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public class GasPortableComponent : Component
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{
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public override string Name => "GasPortable";
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[ViewVariables(VVAccess.ReadWrite)]
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[DataField("port")]
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public string PortName { get; set; } = "port";
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}
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}
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using System;
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using System.Collections.Generic;
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using Content.Server.Construction;
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using Content.Server.Construction.Components;
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using Content.Shared.Atmos;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Serialization;
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using Robust.Shared.Serialization.Manager.Attributes;
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using Robust.Shared.ViewVariables;
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namespace Content.Server.Atmos.Piping.Unary.Components
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{
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[RegisterComponent]
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public class GasThermoMachineComponent : Component, IRefreshParts, ISerializationHooks
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{
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public override string Name => "GasThermoMachine";
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[DataField("inlet")]
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public string InletName { get; set; } = "pipe";
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[ViewVariables(VVAccess.ReadWrite)]
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public bool Enabled { get; set; } = true;
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[ViewVariables(VVAccess.ReadWrite)]
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public float HeatCapacity { get; set; } = 0;
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[ViewVariables(VVAccess.ReadWrite)]
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public float TargetTemperature { get; set; } = Atmospherics.T20C;
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[DataField("mode")]
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[ViewVariables(VVAccess.ReadWrite)]
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public ThermoMachineMode Mode { get; set; } = ThermoMachineMode.Freezer;
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[DataField("minTemperature")]
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[ViewVariables(VVAccess.ReadWrite)]
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public float MinTemperature { get; set; } = Atmospherics.T20C;
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[DataField("maxTemperature")]
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[ViewVariables(VVAccess.ReadWrite)]
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public float MaxTemperature { get; set; } = Atmospherics.T20C;
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public float InitialMinTemperature { get; private set; }
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public float InitialMaxTemperature { get; private set; }
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void IRefreshParts.RefreshParts(IEnumerable<MachinePartComponent> parts)
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{
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var matterBinRating = 0;
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var laserRating = 0;
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foreach (var part in parts)
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{
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switch (part.PartType)
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{
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case MachinePart.MatterBin:
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matterBinRating += part.Rating;
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break;
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case MachinePart.Laser:
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laserRating += part.Rating;
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break;
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}
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}
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HeatCapacity = 5000 * MathF.Pow((matterBinRating - 1), 2);
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switch (Mode)
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{
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// 573.15K with stock parts.
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case ThermoMachineMode.Heater:
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MaxTemperature = Atmospherics.T20C + (InitialMaxTemperature * laserRating);
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break;
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// 73.15K with stock parts.
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case ThermoMachineMode.Freezer:
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MinTemperature = MathF.Max(Atmospherics.T0C - InitialMinTemperature + laserRating * 15f, Atmospherics.TCMB);
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break;
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}
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}
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void ISerializationHooks.AfterDeserialization()
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{
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InitialMinTemperature = MinTemperature;
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InitialMaxTemperature = MaxTemperature;
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}
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}
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public enum ThermoMachineMode : byte
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{
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Freezer = 0,
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Heater = 1,
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}
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}
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using System;
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using Content.Shared.Atmos;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Serialization.Manager.Attributes;
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using Robust.Shared.ViewVariables;
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namespace Content.Server.Atmos.Piping.Unary.Components
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{
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[RegisterComponent]
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public class GasVentPumpComponent : Component
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{
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public override string Name => "GasVentPump";
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[ViewVariables(VVAccess.ReadWrite)]
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public bool Enabled { get; set; } = true;
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[ViewVariables(VVAccess.ReadWrite)]
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public bool Welded { get; set; } = false;
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[ViewVariables(VVAccess.ReadWrite)]
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[DataField("inlet")]
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public string InletName { get; set; } = "pipe";
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[ViewVariables(VVAccess.ReadWrite)]
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public VentPumpDirection PumpDirection { get; set; } = VentPumpDirection.Releasing;
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[ViewVariables(VVAccess.ReadWrite)]
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public VentPressureBound PressureChecks { get; set; } = VentPressureBound.ExternalBound;
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[ViewVariables(VVAccess.ReadWrite)]
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public float ExternalPressureBound { get; set; } = Atmospherics.OneAtmosphere;
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[ViewVariables(VVAccess.ReadWrite)]
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public float InternalPressureBound { get; set; } = 0f;
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}
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public enum VentPumpDirection : sbyte
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{
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Siphoning = 0,
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Releasing = 1,
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}
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[Flags]
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public enum VentPressureBound : sbyte
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{
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NoBound = 0,
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InternalBound = 1,
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ExternalBound = 2,
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}
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}
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using System.Collections.Generic;
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using Content.Shared.Atmos;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Serialization.Manager.Attributes;
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using Robust.Shared.ViewVariables;
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namespace Content.Server.Atmos.Piping.Unary.Components
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{
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[RegisterComponent]
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public class GasVentScrubberComponent : Component
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{
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public override string Name => "GasVentScrubber";
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[ViewVariables(VVAccess.ReadWrite)]
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public bool Enabled { get; set; } = true;
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[ViewVariables(VVAccess.ReadWrite)]
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public bool Welded { get; set; } = false;
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[ViewVariables(VVAccess.ReadWrite)]
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[DataField("outlet")]
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public string OutletName { get; set; } = "pipe";
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[ViewVariables]
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public readonly HashSet<Gas> FilterGases = new()
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{
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Gas.CarbonDioxide
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};
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[ViewVariables(VVAccess.ReadWrite)]
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public ScrubberPumpDirection PumpDirection { get; set; } = ScrubberPumpDirection.Scrubbing;
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[ViewVariables(VVAccess.ReadWrite)]
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public float VolumeRate { get; set; } = 200f;
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[ViewVariables(VVAccess.ReadWrite)]
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public bool WideNet { get; set; } = false;
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}
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public enum ScrubberPumpDirection : sbyte
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{
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Siphoning = 0,
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Scrubbing = 1,
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}
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}
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