Atmos pipe rework (#3833)

* Initial

* Cleanup a bunch of things

* some changes dunno

* RequireAnchored

* a

* stuff

* more work

* Lots of progress

* delete pipe visualizer

* a

* b

* pipenet and pipenode cleanup

* Fixes

* Adds GasValve

* Adds GasMiner

* Fix stuff, maybe?

* More fixes

* Ignored components on the client

* Adds thermomachine behavior, change a bunch of stuff

* Remove Anchored

* some work, but it's shitcode

* significantly more ECS

* ECS AtmosDevices

* Cleanup

* fix appearance

* when the pipe direction is sus

* Gas tanks and canisters

* pipe anchoring and stuff

* coding is my passion

* Unsafe pipes take longer to unanchor

* turns out we're no longer using eris canisters

* Gas canister inserted tank appearance, improvements

* Work on a bunch of appearances

* Scrubber appearance

* Reorganize AtmosphereSystem.Piping into a bunch of different systems

* Appearance for vent/scrubber/pump turns off when leaving atmosphere

* ThermoMachine appearance

* Cleanup gas tanks

* Remove passive gate unused imports

* remove old canister UI functionality

* PipeNode environment air, make everything use AssumeAir instead of merging manually

* a

* Reorganize atmos to follow new structure

* ?????

* Canister UI, restructure client

* Restructure shared

* Fix build tho

* listen, at least the canister UI works entirely...

* fix build : )

* Atmos device prototypes have names and descriptions

* gas canister ui slider doesn't jitter

* trinary prototypes

* sprite for miners

* ignore components

* fix YAML

* Fix port system doing useless thing

* Fix build

* fix thinking moment

* fix build again because

* canister direction

* pipenode is a word

* GasTank Air will throw on invalid states

* fix build....

* Unhardcode volume pump thresholds

* Volume pump and filter take time into account

* Rename Join/Leave atmosphere events to AtmosDeviceEnabled/Disabled Event

* Gas tank node volume is set by initial mixtuer

* I love node container
This commit is contained in:
Vera Aguilera Puerto
2021-06-19 13:25:05 +02:00
committed by GitHub
parent cfc3f2e7fc
commit a2b737d945
250 changed files with 3964 additions and 3163 deletions

View File

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using System;
using Content.Server.Atmos.Piping.Components;
using Content.Server.Atmos.Piping.Unary.Components;
using Content.Server.GameObjects.Components.NodeContainer.Nodes;
using Content.Server.NodeContainer;
using Content.Shared.Atmos;
using Content.Shared.Atmos.Piping.Unary.Visuals;
using JetBrains.Annotations;
using Robust.Server.GameObjects;
using Robust.Shared.GameObjects;
using Robust.Shared.Maths;
namespace Content.Server.Atmos.Piping.Unary.EntitySystems
{
[UsedImplicitly]
public class GasVentScrubberSystem : EntitySystem
{
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<GasVentScrubberComponent, AtmosDeviceUpdateEvent>(OnVentScrubberUpdated);
SubscribeLocalEvent<GasVentScrubberComponent, AtmosDeviceDisabledEvent>(OnVentScrubberLeaveAtmosphere);
}
private void OnVentScrubberUpdated(EntityUid uid, GasVentScrubberComponent scrubber, AtmosDeviceUpdateEvent args)
{
var appearance = scrubber.Owner.GetComponentOrNull<AppearanceComponent>();
if (scrubber.Welded)
{
appearance?.SetData(ScrubberVisuals.State, ScrubberState.Welded);
return;
}
appearance?.SetData(ScrubberVisuals.State, ScrubberState.Off);
if (!scrubber.Enabled)
return;
if (!ComponentManager.TryGetComponent(uid, out NodeContainerComponent? nodeContainer))
return;
if (!nodeContainer.TryGetNode(scrubber.OutletName, out PipeNode? outlet))
return;
var environment = args.Atmosphere.GetTile(scrubber.Owner.Transform.Coordinates)!;
Scrub(scrubber, appearance, environment, outlet);
if (!scrubber.WideNet) return;
// Scrub adjacent tiles too.
foreach (var adjacent in environment.AdjacentTiles)
{
// Pass null appearance, we don't need to set it there.
Scrub(scrubber, null, adjacent, outlet);
}
}
private void OnVentScrubberLeaveAtmosphere(EntityUid uid, GasVentScrubberComponent component, AtmosDeviceDisabledEvent args)
{
if (ComponentManager.TryGetComponent(uid, out AppearanceComponent? appearance))
{
appearance.SetData(ScrubberVisuals.State, ScrubberState.Off);
}
}
private void Scrub(GasVentScrubberComponent scrubber, AppearanceComponent? appearance, TileAtmosphere? tile, PipeNode outlet)
{
// Cannot scrub if tile is null or air-blocked.
if (tile?.Air == null)
return;
// Cannot scrub if pressure too high.
if (outlet.Air.Pressure >= 50 * Atmospherics.OneAtmosphere)
return;
if (scrubber.PumpDirection == ScrubberPumpDirection.Scrubbing)
{
appearance?.SetData(ScrubberVisuals.State, scrubber.WideNet ? ScrubberState.WideScrub : ScrubberState.Scrub);
var transferMoles = MathF.Min(1f, (scrubber.VolumeRate / tile.Air.Volume) * tile.Air.TotalMoles);
// Take a gas sample.
var removed = tile.Air.Remove(transferMoles);
// Nothing left to remove from the tile.
if (MathHelper.CloseTo(removed.TotalMoles, 0f))
return;
removed.ScrubInto(outlet.Air, scrubber.FilterGases);
// Remix the gases.
tile.AssumeAir(removed);
}
else if (scrubber.PumpDirection == ScrubberPumpDirection.Siphoning)
{
appearance?.SetData(ScrubberVisuals.State, ScrubberState.Siphon);
var transferMoles = tile.Air.TotalMoles * (scrubber.VolumeRate / tile.Air.Volume);
var removed = tile.Air.Remove(transferMoles);
outlet.AssumeAir(removed);
tile.Invalidate();
}
}
}
}