Sandbox panel

This commit is contained in:
Pieter-Jan Briers
2019-10-02 10:45:06 +02:00
parent 18392610c9
commit a2d8fc1ef9
11 changed files with 320 additions and 4 deletions

View File

@@ -3,6 +3,7 @@ using Content.Server.GameTicking;
using Content.Server.Interfaces;
using Content.Server.Interfaces.Chat;
using Content.Server.Interfaces.GameTicking;
using Content.Server.Sandbox;
using Content.Shared.Interfaces;
using Robust.Server.Interfaces.Player;
using Robust.Shared.ContentPack;
@@ -48,6 +49,7 @@ namespace Content.Server
IoCManager.Register<IGameTicker, GameTicker>();
IoCManager.Register<IChatManager, ChatManager>();
IoCManager.Register<IMoMMILink, MoMMILink>();
IoCManager.Register<ISandboxManager, SandboxManager>();
if (TestingCallbacks != null)
{
var cast = (ServerModuleTestingCallbacks) TestingCallbacks;
@@ -73,6 +75,7 @@ namespace Content.Server
base.PostInit();
_gameTicker.Initialize();
IoCManager.Resolve<ISandboxManager>().Initialize();
}
public override void Update(ModUpdateLevel level, FrameEventArgs frameEventArgs)

View File

@@ -1,10 +1,18 @@
using Content.Server.Interfaces.GameTicking;
using Content.Server.Sandbox;
using Robust.Shared.IoC;
namespace Content.Server.GameTicking.GamePresets
{
public sealed class PresetSandbox : GamePreset
{
#pragma warning disable 649
[Dependency] private readonly ISandboxManager _sandboxManager;
#pragma warning restore 649
public override void Start()
{
// Nothing yet.
_sandboxManager.IsSandboxEnabled = true;
}
}
}

View File

@@ -156,8 +156,7 @@ namespace Content.Server.GameTicking
RunLevel = GameRunLevel.InRound;
// TODO: Allow other presets to be selected.
var preset = (GamePreset)_dynamicTypeFactory.CreateInstance(_presetType ?? typeof(PresetSandbox));
var preset = _dynamicTypeFactory.CreateInstance<GamePreset>(_presetType ?? typeof(PresetSandbox));
preset.Start();
foreach (var (playerSession, ready) in _playersInLobby.ToList())

View File

@@ -0,0 +1,8 @@
namespace Content.Server.Sandbox
{
public interface ISandboxManager
{
bool IsSandboxEnabled { get; set; }
void Initialize();
}
}

View File

@@ -0,0 +1,80 @@
using Content.Server.GameTicking;
using Content.Server.Interfaces.GameTicking;
using Content.Shared.Sandbox;
using Robust.Server.Interfaces.Player;
using Robust.Server.Player;
using Robust.Shared.Enums;
using Robust.Shared.Interfaces.Network;
using Robust.Shared.IoC;
namespace Content.Server.Sandbox
{
internal sealed class SandboxManager : SharedSandboxManager, ISandboxManager
{
#pragma warning disable 649
[Dependency] private readonly IPlayerManager _playerManager;
[Dependency] private readonly IServerNetManager _netManager;
[Dependency] private readonly IGameTicker _gameTicker;
#pragma warning restore 649
private bool _isSandboxEnabled;
public bool IsSandboxEnabled
{
get => _isSandboxEnabled;
set
{
_isSandboxEnabled = value;
UpdateSandboxStatusForAll();
}
}
public void Initialize()
{
_netManager.RegisterNetMessage<MsgSandboxStatus>(nameof(MsgSandboxStatus));
_netManager.RegisterNetMessage<MsgSandboxRespawn>(nameof(MsgSandboxRespawn), SandboxRespawnReceived);
_playerManager.PlayerStatusChanged += OnPlayerStatusChanged;
_gameTicker.OnRunLevelChanged += GameTickerOnOnRunLevelChanged;
}
private void GameTickerOnOnRunLevelChanged(GameRunLevelChangedEventArgs obj)
{
// Automatically clear sandbox state when round resets.
if (obj.NewRunLevel == GameRunLevel.PreRoundLobby)
{
IsSandboxEnabled = false;
}
}
private void OnPlayerStatusChanged(object sender, SessionStatusEventArgs e)
{
if (e.NewStatus != SessionStatus.Connected || e.OldStatus != SessionStatus.Connecting)
{
return;
}
var msg = _netManager.CreateNetMessage<MsgSandboxStatus>();
msg.SandboxAllowed = IsSandboxEnabled;
_netManager.ServerSendMessage(msg, e.Session.ConnectedClient);
}
private void SandboxRespawnReceived(MsgSandboxRespawn message)
{
if (!IsSandboxEnabled)
{
return;
}
var player = _playerManager.GetSessionByChannel(message.MsgChannel);
_gameTicker.Respawn(player);
}
private void UpdateSandboxStatusForAll()
{
var msg = _netManager.CreateNetMessage<MsgSandboxStatus>();
msg.SandboxAllowed = IsSandboxEnabled;
_netManager.ServerSendToAll(msg);
}
}
}