Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
This commit is contained in:
Flipp Syder
2022-05-05 01:07:42 -07:00
committed by GitHub
parent 0263b4b52b
commit a30cae21f6
47 changed files with 3785 additions and 77 deletions

View File

@@ -1,5 +1,7 @@
using Robust.Shared.Random;
using Content.Shared.Markings;
using Robust.Shared.Random;
using Robust.Shared.Serialization;
using System.Linq;
namespace Content.Shared.CharacterAppearance
{
@@ -11,7 +13,8 @@ namespace Content.Shared.CharacterAppearance
string facialHairStyleId,
Color facialHairColor,
Color eyeColor,
Color skinColor)
Color skinColor,
MarkingsSet markings)
{
HairStyleId = hairStyleId;
HairColor = ClampColor(hairColor);
@@ -19,6 +22,7 @@ namespace Content.Shared.CharacterAppearance
FacialHairColor = ClampColor(facialHairColor);
EyeColor = ClampColor(eyeColor);
SkinColor = ClampColor(skinColor);
Markings = markings;
}
public string HairStyleId { get; }
@@ -27,35 +31,41 @@ namespace Content.Shared.CharacterAppearance
public Color FacialHairColor { get; }
public Color EyeColor { get; }
public Color SkinColor { get; }
public MarkingsSet Markings { get; }
public HumanoidCharacterAppearance WithHairStyleName(string newName)
{
return new(newName, HairColor, FacialHairStyleId, FacialHairColor, EyeColor, SkinColor);
return new(newName, HairColor, FacialHairStyleId, FacialHairColor, EyeColor, SkinColor, Markings);
}
public HumanoidCharacterAppearance WithHairColor(Color newColor)
{
return new(HairStyleId, newColor, FacialHairStyleId, FacialHairColor, EyeColor, SkinColor);
return new(HairStyleId, newColor, FacialHairStyleId, FacialHairColor, EyeColor, SkinColor, Markings);
}
public HumanoidCharacterAppearance WithFacialHairStyleName(string newName)
{
return new(HairStyleId, HairColor, newName, FacialHairColor, EyeColor, SkinColor);
return new(HairStyleId, HairColor, newName, FacialHairColor, EyeColor, SkinColor, Markings);
}
public HumanoidCharacterAppearance WithFacialHairColor(Color newColor)
{
return new(HairStyleId, HairColor, FacialHairStyleId, newColor, EyeColor, SkinColor);
return new(HairStyleId, HairColor, FacialHairStyleId, newColor, EyeColor, SkinColor, Markings);
}
public HumanoidCharacterAppearance WithEyeColor(Color newColor)
{
return new(HairStyleId, HairColor, FacialHairStyleId, FacialHairColor, newColor, SkinColor);
return new(HairStyleId, HairColor, FacialHairStyleId, FacialHairColor, newColor, SkinColor, Markings);
}
public HumanoidCharacterAppearance WithSkinColor(Color newColor)
{
return new(HairStyleId, HairColor, FacialHairStyleId, FacialHairColor, EyeColor, newColor);
return new(HairStyleId, HairColor, FacialHairStyleId, FacialHairColor, EyeColor, newColor, Markings);
}
public HumanoidCharacterAppearance WithMarkings(MarkingsSet newMarkings)
{
return new(HairStyleId, HairColor, FacialHairStyleId, FacialHairColor, EyeColor, SkinColor, newMarkings);
}
public static HumanoidCharacterAppearance Default()
@@ -66,7 +76,8 @@ namespace Content.Shared.CharacterAppearance
HairStyles.DefaultFacialHairStyle,
Color.Black,
Color.Black,
Color.FromHex("#C0967F")
Color.FromHex("#C0967F"),
new MarkingsSet()
);
}
@@ -90,7 +101,7 @@ namespace Content.Shared.CharacterAppearance
.WithBlue(RandomizeColor(newHairColor.B));
// TODO: Add random eye and skin color
return new HumanoidCharacterAppearance(newHairStyle, newHairColor, newFacialHairStyle, newHairColor, Color.Black, Color.FromHex("#C0967F"));
return new HumanoidCharacterAppearance(newHairStyle, newHairColor, newFacialHairStyle, newHairColor, Color.Black, Color.FromHex("#C0967F"), new MarkingsSet());
float RandomizeColor(float channel)
{
@@ -103,7 +114,7 @@ namespace Content.Shared.CharacterAppearance
return new(color.RByte, color.GByte, color.BByte);
}
public static HumanoidCharacterAppearance EnsureValid(HumanoidCharacterAppearance appearance)
public static HumanoidCharacterAppearance EnsureValid(HumanoidCharacterAppearance appearance, string species)
{
var mgr = IoCManager.Resolve<SpriteAccessoryManager>();
var hairStyleId = appearance.HairStyleId;
@@ -123,13 +134,17 @@ namespace Content.Shared.CharacterAppearance
var eyeColor = ClampColor(appearance.EyeColor);
var skinColor = ClampColor(appearance.SkinColor);
var validMarkingsSet = MarkingsSet.EnsureValid(appearance.Markings);
validMarkingsSet = MarkingsSet.FilterSpecies(validMarkingsSet, species);
return new HumanoidCharacterAppearance(
hairStyleId,
hairColor,
facialHairStyleId,
facialHairColor,
eyeColor,
skinColor);
skinColor,
validMarkingsSet);
}
public bool MemberwiseEquals(ICharacterAppearance maybeOther)
@@ -141,6 +156,7 @@ namespace Content.Shared.CharacterAppearance
if (!FacialHairColor.Equals(other.FacialHairColor)) return false;
if (!EyeColor.Equals(other.EyeColor)) return false;
if (!SkinColor.Equals(other.SkinColor)) return false;
if (!Markings.Equals(other.Markings)) return false;
return true;
}
}

View File

@@ -5,14 +5,14 @@ namespace Content.Shared.CharacterAppearance
[Serializable, NetSerializable]
public enum HumanoidVisualLayers : byte
{
TailBehind,
Tail,
Hair,
FacialHair,
Chest,
Head,
Snout,
Frills,
Horns,
HeadSide, // side parts (i.e., frills)
HeadTop, // top parts (i.e., ears)
Eyes,
RArm,
LArm,
@@ -22,7 +22,6 @@ namespace Content.Shared.CharacterAppearance
LLeg,
RFoot,
LFoot,
TailFront,
Handcuffs,
StencilMask,
Fire,

View File

@@ -17,14 +17,13 @@ namespace Content.Shared.CharacterAppearance
yield return HumanoidVisualLayers.Chest;
break;
case BodyPartType.Tail:
yield return HumanoidVisualLayers.TailFront;
yield return HumanoidVisualLayers.TailBehind;
yield return HumanoidVisualLayers.Tail;
break;
case BodyPartType.Head:
yield return HumanoidVisualLayers.Head;
yield return HumanoidVisualLayers.Snout;
yield return HumanoidVisualLayers.Frills;
yield return HumanoidVisualLayers.Horns;
yield return HumanoidVisualLayers.HeadSide;
yield return HumanoidVisualLayers.HeadTop;
yield return HumanoidVisualLayers.Eyes;
yield return HumanoidVisualLayers.FacialHair;
yield return HumanoidVisualLayers.Hair;