Fixes ninja not being able to use abilities (#23748)

* Fixes ninja not being able to use abilities

* This was for testing
This commit is contained in:
AJCM-git
2024-01-08 20:15:00 -04:00
committed by GitHub
parent 20ae57a7f1
commit a3127748d1
5 changed files with 62 additions and 37 deletions

View File

@@ -1,14 +1,13 @@
using Content.Server.Emp;
using Content.Server.Ninja.Events;
using Content.Server.Popups;
using Content.Server.Power.Components;
using Content.Server.PowerCell;
using Content.Shared.Clothing.EntitySystems;
using Content.Shared.Hands.EntitySystems;
using Content.Shared.Ninja.Components;
using Content.Shared.Ninja.Systems;
using Content.Shared.Popups;
using Content.Shared.PowerCell.Components;
using Content.Shared.Timing;
using Robust.Shared.Containers;
namespace Content.Server.Ninja.Systems;
@@ -21,7 +20,6 @@ public sealed class NinjaSuitSystem : SharedNinjaSuitSystem
[Dependency] private readonly EmpSystem _emp = default!;
[Dependency] private readonly SharedHandsSystem _hands = default!;
[Dependency] private readonly SpaceNinjaSystem _ninja = default!;
[Dependency] private readonly PopupSystem _popup = default!;
[Dependency] private readonly PowerCellSystem _powerCell = default!;
[Dependency] private readonly SharedTransformSystem _transform = default!;
@@ -93,10 +91,16 @@ public sealed class NinjaSuitSystem : SharedNinjaSuitSystem
// need 1 second of charge to turn on stealth
var chargeNeeded = SuitWattage(uid, comp);
// being attacked while cloaked gives no power message since it overloads the power supply or something
if (!_ninja.GetNinjaBattery(user, out var _, out var battery) || battery.CurrentCharge < chargeNeeded
|| !TryComp(user, out UseDelayComponent? useDelay) || UseDelay.IsDelayed((user, useDelay)))
if (!_ninja.GetNinjaBattery(user, out _, out var battery) || battery.CurrentCharge < chargeNeeded)
{
_popup.PopupEntity(Loc.GetString("ninja-no-power"), user, user);
Popup.PopupEntity(Loc.GetString("ninja-no-power"), user, user);
args.Cancel();
return;
}
if (comp.DisableCooldown > GameTiming.CurTime)
{
Popup.PopupEntity(Loc.GetString("ninja-suit-cooldown"), user, user, PopupType.Medium);
args.Cancel();
return;
}
@@ -108,10 +112,15 @@ public sealed class NinjaSuitSystem : SharedNinjaSuitSystem
{
args.Handled = true;
var user = args.Performer;
if (!_ninja.TryUseCharge(user, comp.ThrowingStarCharge)
|| !TryComp(user, out UseDelayComponent? useDelay) || UseDelay.IsDelayed((user, useDelay)))
if (!_ninja.TryUseCharge(user, comp.ThrowingStarCharge))
{
_popup.PopupEntity(Loc.GetString("ninja-no-power"), user, user);
Popup.PopupEntity(Loc.GetString("ninja-no-power"), user, user);
return;
}
if (comp.DisableCooldown > GameTiming.CurTime)
{
Popup.PopupEntity(Loc.GetString("ninja-suit-cooldown"), user, user, PopupType.Medium);
return;
}
@@ -130,11 +139,16 @@ public sealed class NinjaSuitSystem : SharedNinjaSuitSystem
var katana = ninja.Katana.Value;
var coords = _transform.GetWorldPosition(katana);
var distance = (_transform.GetWorldPosition(user) - coords).Length();
var chargeNeeded = (float) distance * comp.RecallCharge;
if (!_ninja.TryUseCharge(user, chargeNeeded)
|| !TryComp(user, out UseDelayComponent? useDelay) || UseDelay.IsDelayed((user, useDelay)))
var chargeNeeded = distance * comp.RecallCharge;
if (!_ninja.TryUseCharge(user, chargeNeeded))
{
_popup.PopupEntity(Loc.GetString("ninja-no-power"), user, user);
Popup.PopupEntity(Loc.GetString("ninja-no-power"), user, user);
return;
}
if (comp.DisableCooldown > GameTiming.CurTime)
{
Popup.PopupEntity(Loc.GetString("ninja-suit-cooldown"), user, user, PopupType.Medium);
return;
}
@@ -142,17 +156,22 @@ public sealed class NinjaSuitSystem : SharedNinjaSuitSystem
var message = _hands.TryPickupAnyHand(user, katana)
? "ninja-katana-recalled"
: "ninja-hands-full";
_popup.PopupEntity(Loc.GetString(message), user, user);
Popup.PopupEntity(Loc.GetString(message), user, user);
}
private void OnEmp(EntityUid uid, NinjaSuitComponent comp, NinjaEmpEvent args)
{
args.Handled = true;
var user = args.Performer;
if (!_ninja.TryUseCharge(user, comp.EmpCharge)
|| !TryComp(user, out UseDelayComponent? useDelay) || UseDelay.IsDelayed((user, useDelay)))
if (!_ninja.TryUseCharge(user, comp.EmpCharge))
{
_popup.PopupEntity(Loc.GetString("ninja-no-power"), user, user);
Popup.PopupEntity(Loc.GetString("ninja-no-power"), user, user);
return;
}
if (comp.DisableCooldown > GameTiming.CurTime)
{
Popup.PopupEntity(Loc.GetString("ninja-suit-cooldown"), user, user, PopupType.Medium);
return;
}