Fixes ninja not being able to use abilities (#23748)
* Fixes ninja not being able to use abilities * This was for testing
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@@ -1,14 +1,13 @@
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using Content.Server.Emp;
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using Content.Server.Ninja.Events;
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using Content.Server.Popups;
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using Content.Server.Power.Components;
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using Content.Server.PowerCell;
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using Content.Shared.Clothing.EntitySystems;
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using Content.Shared.Hands.EntitySystems;
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using Content.Shared.Ninja.Components;
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using Content.Shared.Ninja.Systems;
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using Content.Shared.Popups;
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using Content.Shared.PowerCell.Components;
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using Content.Shared.Timing;
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using Robust.Shared.Containers;
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namespace Content.Server.Ninja.Systems;
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@@ -21,7 +20,6 @@ public sealed class NinjaSuitSystem : SharedNinjaSuitSystem
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[Dependency] private readonly EmpSystem _emp = default!;
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[Dependency] private readonly SharedHandsSystem _hands = default!;
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[Dependency] private readonly SpaceNinjaSystem _ninja = default!;
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[Dependency] private readonly PopupSystem _popup = default!;
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[Dependency] private readonly PowerCellSystem _powerCell = default!;
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[Dependency] private readonly SharedTransformSystem _transform = default!;
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@@ -93,10 +91,16 @@ public sealed class NinjaSuitSystem : SharedNinjaSuitSystem
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// need 1 second of charge to turn on stealth
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var chargeNeeded = SuitWattage(uid, comp);
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// being attacked while cloaked gives no power message since it overloads the power supply or something
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if (!_ninja.GetNinjaBattery(user, out var _, out var battery) || battery.CurrentCharge < chargeNeeded
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|| !TryComp(user, out UseDelayComponent? useDelay) || UseDelay.IsDelayed((user, useDelay)))
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if (!_ninja.GetNinjaBattery(user, out _, out var battery) || battery.CurrentCharge < chargeNeeded)
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{
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_popup.PopupEntity(Loc.GetString("ninja-no-power"), user, user);
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Popup.PopupEntity(Loc.GetString("ninja-no-power"), user, user);
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args.Cancel();
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return;
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}
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if (comp.DisableCooldown > GameTiming.CurTime)
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{
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Popup.PopupEntity(Loc.GetString("ninja-suit-cooldown"), user, user, PopupType.Medium);
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args.Cancel();
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return;
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}
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@@ -108,10 +112,15 @@ public sealed class NinjaSuitSystem : SharedNinjaSuitSystem
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{
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args.Handled = true;
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var user = args.Performer;
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if (!_ninja.TryUseCharge(user, comp.ThrowingStarCharge)
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|| !TryComp(user, out UseDelayComponent? useDelay) || UseDelay.IsDelayed((user, useDelay)))
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if (!_ninja.TryUseCharge(user, comp.ThrowingStarCharge))
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{
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_popup.PopupEntity(Loc.GetString("ninja-no-power"), user, user);
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Popup.PopupEntity(Loc.GetString("ninja-no-power"), user, user);
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return;
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}
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if (comp.DisableCooldown > GameTiming.CurTime)
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{
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Popup.PopupEntity(Loc.GetString("ninja-suit-cooldown"), user, user, PopupType.Medium);
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return;
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}
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@@ -130,11 +139,16 @@ public sealed class NinjaSuitSystem : SharedNinjaSuitSystem
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var katana = ninja.Katana.Value;
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var coords = _transform.GetWorldPosition(katana);
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var distance = (_transform.GetWorldPosition(user) - coords).Length();
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var chargeNeeded = (float) distance * comp.RecallCharge;
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if (!_ninja.TryUseCharge(user, chargeNeeded)
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|| !TryComp(user, out UseDelayComponent? useDelay) || UseDelay.IsDelayed((user, useDelay)))
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var chargeNeeded = distance * comp.RecallCharge;
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if (!_ninja.TryUseCharge(user, chargeNeeded))
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{
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_popup.PopupEntity(Loc.GetString("ninja-no-power"), user, user);
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Popup.PopupEntity(Loc.GetString("ninja-no-power"), user, user);
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return;
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}
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if (comp.DisableCooldown > GameTiming.CurTime)
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{
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Popup.PopupEntity(Loc.GetString("ninja-suit-cooldown"), user, user, PopupType.Medium);
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return;
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}
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@@ -142,17 +156,22 @@ public sealed class NinjaSuitSystem : SharedNinjaSuitSystem
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var message = _hands.TryPickupAnyHand(user, katana)
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? "ninja-katana-recalled"
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: "ninja-hands-full";
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_popup.PopupEntity(Loc.GetString(message), user, user);
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Popup.PopupEntity(Loc.GetString(message), user, user);
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}
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private void OnEmp(EntityUid uid, NinjaSuitComponent comp, NinjaEmpEvent args)
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{
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args.Handled = true;
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var user = args.Performer;
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if (!_ninja.TryUseCharge(user, comp.EmpCharge)
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|| !TryComp(user, out UseDelayComponent? useDelay) || UseDelay.IsDelayed((user, useDelay)))
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if (!_ninja.TryUseCharge(user, comp.EmpCharge))
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{
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_popup.PopupEntity(Loc.GetString("ninja-no-power"), user, user);
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Popup.PopupEntity(Loc.GetString("ninja-no-power"), user, user);
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return;
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}
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if (comp.DisableCooldown > GameTiming.CurTime)
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{
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Popup.PopupEntity(Loc.GetString("ninja-suit-cooldown"), user, user, PopupType.Medium);
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return;
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}
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