Fixes ninja not being able to use abilities (#23748)
* Fixes ninja not being able to use abilities * This was for testing
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@@ -1,7 +1,5 @@
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using Content.Server.Administration.Commands;
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using Content.Server.Communications;
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using Content.Server.Chat.Managers;
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using Content.Server.GameTicking;
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using Content.Server.GameTicking.Rules.Components;
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using Content.Server.Power.Components;
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using Content.Server.Power.EntitySystems;
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@@ -15,18 +13,13 @@ using Content.Shared.Clothing.EntitySystems;
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using Content.Shared.Doors.Components;
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using Content.Shared.IdentityManagement;
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using Content.Shared.Mind;
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using Content.Shared.Mind.Components;
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using Content.Shared.Ninja.Components;
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using Content.Shared.Ninja.Systems;
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using Content.Shared.Popups;
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using Content.Shared.Rounding;
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using Robust.Shared.Audio;
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using Robust.Shared.Player;
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using Robust.Shared.Random;
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using System.Diagnostics.CodeAnalysis;
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using System.Linq;
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using Content.Server.Objectives.Components;
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using Robust.Shared.Audio.Systems;
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namespace Content.Server.Ninja.Systems;
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@@ -43,13 +36,10 @@ public sealed class SpaceNinjaSystem : SharedSpaceNinjaSystem
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{
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[Dependency] private readonly AlertsSystem _alerts = default!;
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[Dependency] private readonly BatterySystem _battery = default!;
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[Dependency] private readonly GameTicker _gameTicker = default!;
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[Dependency] private readonly GenericAntagSystem _genericAntag = default!;
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[Dependency] private readonly IChatManager _chatMan = default!;
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[Dependency] private readonly IRobustRandom _random = default!;
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[Dependency] private readonly PowerCellSystem _powerCell = default!;
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[Dependency] private readonly RoleSystem _role = default!;
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[Dependency] private readonly SharedAudioSystem _audio = default!;
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[Dependency] private readonly SharedMindSystem _mind = default!;
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[Dependency] private readonly StealthClothingSystem _stealthClothing = default!;
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