Fixes ninja not being able to use abilities (#23748)

* Fixes ninja not being able to use abilities

* This was for testing
This commit is contained in:
AJCM-git
2024-01-08 20:15:00 -04:00
committed by GitHub
parent 20ae57a7f1
commit a3127748d1
5 changed files with 62 additions and 37 deletions

View File

@@ -1,7 +1,5 @@
using Content.Server.Administration.Commands;
using Content.Server.Communications;
using Content.Server.Chat.Managers;
using Content.Server.GameTicking;
using Content.Server.GameTicking.Rules.Components;
using Content.Server.Power.Components;
using Content.Server.Power.EntitySystems;
@@ -15,18 +13,13 @@ using Content.Shared.Clothing.EntitySystems;
using Content.Shared.Doors.Components;
using Content.Shared.IdentityManagement;
using Content.Shared.Mind;
using Content.Shared.Mind.Components;
using Content.Shared.Ninja.Components;
using Content.Shared.Ninja.Systems;
using Content.Shared.Popups;
using Content.Shared.Rounding;
using Robust.Shared.Audio;
using Robust.Shared.Player;
using Robust.Shared.Random;
using System.Diagnostics.CodeAnalysis;
using System.Linq;
using Content.Server.Objectives.Components;
using Robust.Shared.Audio.Systems;
namespace Content.Server.Ninja.Systems;
@@ -43,13 +36,10 @@ public sealed class SpaceNinjaSystem : SharedSpaceNinjaSystem
{
[Dependency] private readonly AlertsSystem _alerts = default!;
[Dependency] private readonly BatterySystem _battery = default!;
[Dependency] private readonly GameTicker _gameTicker = default!;
[Dependency] private readonly GenericAntagSystem _genericAntag = default!;
[Dependency] private readonly IChatManager _chatMan = default!;
[Dependency] private readonly IRobustRandom _random = default!;
[Dependency] private readonly PowerCellSystem _powerCell = default!;
[Dependency] private readonly RoleSystem _role = default!;
[Dependency] private readonly SharedAudioSystem _audio = default!;
[Dependency] private readonly SharedMindSystem _mind = default!;
[Dependency] private readonly StealthClothingSystem _stealthClothing = default!;