Fixes ninja not being able to use abilities (#23748)

* Fixes ninja not being able to use abilities

* This was for testing
This commit is contained in:
AJCM-git
2024-01-08 20:15:00 -04:00
committed by GitHub
parent 20ae57a7f1
commit a3127748d1
5 changed files with 62 additions and 37 deletions

View File

@@ -3,8 +3,9 @@ using Content.Shared.Clothing.Components;
using Content.Shared.Clothing.EntitySystems;
using Content.Shared.Inventory.Events;
using Content.Shared.Ninja.Components;
using Content.Shared.Timing;
using Content.Shared.Popups;
using Robust.Shared.Audio.Systems;
using Robust.Shared.Timing;
namespace Content.Shared.Ninja.Systems;
@@ -13,22 +14,25 @@ namespace Content.Shared.Ninja.Systems;
/// </summary>
public abstract class SharedNinjaSuitSystem : EntitySystem
{
[Dependency] protected readonly IGameTiming GameTiming = default!;
[Dependency] private readonly SharedAudioSystem _audio = default!;
[Dependency] private readonly SharedNinjaGlovesSystem _gloves = default!;
[Dependency] private readonly SharedSpaceNinjaSystem _ninja = default!;
[Dependency] protected readonly StealthClothingSystem StealthClothing = default!;
[Dependency] protected readonly UseDelaySystem UseDelay = default!;
[Dependency] private readonly ActionContainerSystem _actionContainer = default!;
[Dependency] protected readonly SharedPopupSystem Popup = default!;
[Dependency] protected readonly StealthClothingSystem StealthClothing = default!;
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<NinjaSuitComponent, MapInitEvent>(OnMapInit);
SubscribeLocalEvent<NinjaSuitComponent, EntityUnpausedEvent>(OnEntityUnpaused);
SubscribeLocalEvent<NinjaSuitComponent, GotEquippedEvent>(OnEquipped);
SubscribeLocalEvent<NinjaSuitComponent, GetItemActionsEvent>(OnGetItemActions);
SubscribeLocalEvent<NinjaSuitComponent, AddStealthActionEvent>(OnAddStealthAction);
SubscribeLocalEvent<NinjaSuitComponent, GotUnequippedEvent>(OnUnequipped);
SubscribeLocalEvent<NinjaSuitComponent, MapInitEvent>(OnMapInit);
}
private void OnMapInit(EntityUid uid, NinjaSuitComponent component, MapInitEvent args)
@@ -39,6 +43,11 @@ public abstract class SharedNinjaSuitSystem : EntitySystem
Dirty(uid, component);
}
private void OnEntityUnpaused(Entity<NinjaSuitComponent> ent, ref EntityUnpausedEvent args)
{
ent.Comp.DisableCooldown += args.PausedTime;
}
/// <summary>
/// Call the shared and serverside code for when a ninja equips the suit.
/// </summary>
@@ -110,10 +119,8 @@ public abstract class SharedNinjaSuitSystem : EntitySystem
// previously cloaked, disable abilities for a short time
_audio.PlayPredicted(comp.RevealSound, uid, user);
// all abilities check for a usedelay on the ninja
var useDelay = EnsureComp<UseDelayComponent>(user);
UseDelay.SetDelay((user, useDelay), comp.DisableTime);
UseDelay.TryResetDelay((user, useDelay));
Popup.PopupClient(Loc.GetString("ninja-revealed"), user, user, PopupType.MediumCaution);
comp.DisableCooldown = GameTiming.CurTime + comp.DisableTime;
}
// TODO: modify PowerCellDrain