Changes for prototype load parallelization (#13066)

Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
This commit is contained in:
Pieter-Jan Briers
2022-12-20 23:25:34 +01:00
committed by GitHub
parent 584921b423
commit a323671984
50 changed files with 169 additions and 249 deletions

View File

@@ -1,3 +1,4 @@
using Robust.Shared.Serialization;
using Robust.Shared.Serialization.Manager;
using Robust.Shared.Serialization.Markdown;
using Robust.Shared.Serialization.Markdown.Mapping;
@@ -18,10 +19,10 @@ namespace Content.Shared.Decals
public DecalGridComponent.DecalGridChunkCollection Read(ISerializationManager serializationManager,
MappingDataNode node,
IDependencyCollection dependencies, bool skipHook, ISerializationContext? context = null,
IDependencyCollection dependencies, SerializationHookContext hookCtx, ISerializationContext? context = null,
ISerializationManager.InstantiationDelegate<DecalGridComponent.DecalGridChunkCollection>? _ = default)
{
var dictionary = serializationManager.Read<Dictionary<Vector2i, DecalChunk>>(node, context, skipHook: skipHook, notNullableOverride: true);
var dictionary = serializationManager.Read<Dictionary<Vector2i, DecalChunk>>(node, hookCtx, context, notNullableOverride: true);
var uids = new SortedSet<uint>();
var uidChunkMap = new Dictionary<uint, Vector2i>();