Changes for prototype load parallelization (#13066)
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
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@@ -20,31 +20,19 @@ namespace Content.Shared.Roles
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/// The name of this antag as displayed to players.
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/// </summary>
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[DataField("name")]
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public string Name
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{
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get => _name;
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private set => _name = Loc.GetString(value);
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}
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public string Name { get; private set; } = "";
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/// <summary>
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/// The description of this antag shown in a tooltip.
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/// </summary>
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[DataField("description")]
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public string? Description
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{
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get => _description;
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private set => _description = value is null ? null : Loc.GetString(value);
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}
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public string? Description { get; private set; }
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/// <summary>
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/// The antag's objective, displayed at round-start to the player.
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/// </summary>
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[DataField("objective")]
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public string Objective
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{
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get => _objective;
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private set => _objective = Loc.GetString(value);
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}
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public string Objective { get; private set; } = "";
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/// <summary>
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/// Whether or not the antag role is one of the bad guys.
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