Revert "Revert "Fix some friend access violations by allowing others access. (#8594) (#8703)" (working this time) (#8704)
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@@ -3,7 +3,7 @@ using Robust.Shared.Serialization;
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namespace Content.Shared.Clothing;
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[RegisterComponent, NetworkedComponent, Friend(typeof(ClothingSpeedModifierSystem))]
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[RegisterComponent, NetworkedComponent, Access(typeof(ClothingSpeedModifierSystem))]
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public sealed class ClothingSpeedModifierComponent : Component
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{
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[DataField("walkModifier", required: true)] [ViewVariables(VVAccess.ReadWrite)]
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@@ -8,7 +8,7 @@ namespace Content.Shared.Clothing.Components;
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/// attached to, rather than being dumped on the floor or something like that. Intended for use with hardsuits and
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/// hardsuit helmets.
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/// </summary>
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[Friend(typeof(ToggleableClothingSystem))]
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[Access(typeof(ToggleableClothingSystem))]
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[RegisterComponent]
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public sealed class AttachedClothingComponent : Component
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{
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@@ -11,7 +11,7 @@ namespace Content.Shared.Clothing.Components;
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/// This component gives an item an action that will equip or un-equip some clothing. Intended for use with
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/// hardsuits and hardsuit helmets.
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/// </summary>
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[Friend(typeof(ToggleableClothingSystem))]
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[Access(typeof(ToggleableClothingSystem))]
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[RegisterComponent]
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public sealed class ToggleableClothingComponent : Component
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{
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