Add BreakOnDistance to DoAfterEventArgs (#8902)
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
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@@ -126,13 +126,14 @@ namespace Content.Server.Nutrition.EntitySystems
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var moveBreak = user != target;
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_doAfterSystem.DoAfter(new DoAfterEventArgs(user, forceFeed ? food.ForceFeedDelay : food.Delay, food.CancelToken.Token, target)
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_doAfterSystem.DoAfter(new DoAfterEventArgs(user, forceFeed ? food.ForceFeedDelay : food.Delay, food.CancelToken.Token, target, food.Owner)
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{
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BreakOnUserMove = moveBreak,
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BreakOnDamage = true,
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BreakOnStun = true,
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BreakOnTargetMove = moveBreak,
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MovementThreshold = 0.01f,
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DistanceThreshold = 2.0f,
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TargetFinishedEvent = new FeedEvent(user, food, foodSolution, utensils),
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BroadcastCancelledEvent = new ForceFeedCancelledEvent(food),
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NeedHand = true,
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