Shuttle docking (#5169)
Co-authored-by: metalgearsloth <metalgearsloth@gmail.com>
This commit is contained in:
@@ -11,22 +11,18 @@ using Content.Server.Construction;
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using Content.Server.Construction.Components;
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using Content.Server.Hands.Components;
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using Content.Server.Stunnable;
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using Content.Server.Stunnable.Components;
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using Content.Server.Tools;
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using Content.Server.Tools.Components;
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using Content.Shared.Damage;
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using Content.Shared.Doors;
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using Content.Shared.Interaction;
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using Content.Shared.Sound;
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using Content.Shared.Stunnable;
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using Content.Shared.Tools;
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using Content.Shared.Tools.Components;
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using Robust.Shared.Audio;
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using Robust.Shared.Containers;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Log;
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using Robust.Shared.Maths;
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using Robust.Shared.Physics;
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using Robust.Shared.Player;
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using Robust.Shared.Players;
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using Robust.Shared.Prototypes;
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@@ -276,6 +272,11 @@ namespace Content.Server.Doors.Components
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public void TryOpen(IEntity? user=null)
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{
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var msg = new DoorOpenAttemptEvent();
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Owner.EntityManager.EventBus.RaiseLocalEvent(Owner.Uid, msg);
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if (msg.Cancelled) return;
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if (user == null)
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{
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// a machine opened it or something, idk
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@@ -412,6 +413,11 @@ namespace Content.Server.Doors.Components
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public void TryClose(IEntity? user=null)
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{
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var msg = new DoorCloseAttemptEvent();
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Owner.EntityManager.EventBus.RaiseLocalEvent(Owner.Uid, msg);
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if (msg.Cancelled) return;
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if (user != null && !CanCloseByEntity(user))
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{
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Deny();
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@@ -495,7 +501,7 @@ namespace Content.Server.Doors.Components
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if (CloseSound != null)
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{
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SoundSystem.Play(Filter.Pvs(Owner), CloseSound.GetSound(), Owner,
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AudioParams.Default.WithVolume(-10));
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AudioParams.Default.WithVolume(-5));
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}
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Owner.SpawnTimer(CloseTimeOne, async () =>
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@@ -673,8 +679,10 @@ namespace Content.Server.Doors.Components
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var canEv = new BeforeDoorPryEvent(eventArgs);
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Owner.EntityManager.EventBus.RaiseLocalEvent(Owner.Uid, canEv, false);
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if (canEv.Cancelled) return false;
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var successfulPry = await toolSystem.UseTool(eventArgs.Using.Uid, eventArgs.User.Uid, Owner.Uid,
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0f, ev.PryTimeModifier * PryTime, _pryingQuality, () => !canEv.Cancelled);
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0f, ev.PryTimeModifier * PryTime, _pryingQuality);
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if (successfulPry && !IsWeldedShut)
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{
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