[Tweak] Баланс да (#39)

* tweak: hardsuits size ginormous -> huge

* tweak: made common hardsuits slow less

* tweak: materails&coils are smaller

* tweak: AME parts in crate 9 ->18

* tweak: increase ame efficiency 10x

* Revert "tweak: increase ame efficiency 10x"

This reverts commit add91b3b42db78efd37c9a9099911803c72caf71.

* tweak: increased ame injection amount

* tweak: static storage disabled by default

* tweak: show loco above head disabled by default

* tweak: melee attacks system changed

* add: removed alt attack from stunbaton

* add: stamina damage on heavy attack

* tweak: reduced changeling gamerule chance

* tweak: reduced total armblade damage 40 -> 34. Added structural damage

* tweak: limited tentacle gun range

* fix: fixed windoors damagegroups

* fix: fix functions localization
This commit is contained in:
Remuchi
2024-02-11 21:16:07 +07:00
committed by GitHub
parent 3fee07c317
commit a38166ed0f
21 changed files with 144 additions and 105 deletions

View File

@@ -708,7 +708,7 @@ namespace Content.Shared.CCVar
CVarDef.Create("hud.combat_mode_indicators_point_show", true, CVar.ARCHIVE | CVar.CLIENTONLY);
public static readonly CVarDef<bool> LoocAboveHeadShow =
CVarDef.Create("hud.show_looc_above_head", true, CVar.ARCHIVE | CVar.CLIENTONLY);
CVarDef.Create("hud.show_looc_above_head", false, CVar.ARCHIVE | CVar.CLIENTONLY);
public static readonly CVarDef<float> HudHeldItemOffset =
CVarDef.Create("hud.held_item_offset", 28f, CVar.ARCHIVE | CVar.CLIENTONLY);
@@ -1813,7 +1813,7 @@ namespace Content.Shared.CCVar
/// Whether or not the storage UI is static and bound to the hotbar, or unbound and allowed to be dragged anywhere.
/// </summary>
public static readonly CVarDef<bool> StaticStorageUI =
CVarDef.Create("control.static_storage_ui", true, CVar.CLIENTONLY | CVar.ARCHIVE);
CVarDef.Create("control.static_storage_ui", false, CVar.CLIENTONLY | CVar.ARCHIVE);
/// <summary>
/// Whether or not the storage window uses a transparent or opaque sprite.