[Tweak] Баланс да (#39)
* tweak: hardsuits size ginormous -> huge * tweak: made common hardsuits slow less * tweak: materails&coils are smaller * tweak: AME parts in crate 9 ->18 * tweak: increase ame efficiency 10x * Revert "tweak: increase ame efficiency 10x" This reverts commit add91b3b42db78efd37c9a9099911803c72caf71. * tweak: increased ame injection amount * tweak: static storage disabled by default * tweak: show loco above head disabled by default * tweak: melee attacks system changed * add: removed alt attack from stunbaton * add: stamina damage on heavy attack * tweak: reduced changeling gamerule chance * tweak: reduced total armblade damage 40 -> 34. Added structural damage * tweak: limited tentacle gun range * fix: fixed windoors damagegroups * fix: fix functions localization
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@@ -708,7 +708,7 @@ namespace Content.Shared.CCVar
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CVarDef.Create("hud.combat_mode_indicators_point_show", true, CVar.ARCHIVE | CVar.CLIENTONLY);
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public static readonly CVarDef<bool> LoocAboveHeadShow =
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CVarDef.Create("hud.show_looc_above_head", true, CVar.ARCHIVE | CVar.CLIENTONLY);
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CVarDef.Create("hud.show_looc_above_head", false, CVar.ARCHIVE | CVar.CLIENTONLY);
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public static readonly CVarDef<float> HudHeldItemOffset =
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CVarDef.Create("hud.held_item_offset", 28f, CVar.ARCHIVE | CVar.CLIENTONLY);
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@@ -1813,7 +1813,7 @@ namespace Content.Shared.CCVar
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/// Whether or not the storage UI is static and bound to the hotbar, or unbound and allowed to be dragged anywhere.
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/// </summary>
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public static readonly CVarDef<bool> StaticStorageUI =
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CVarDef.Create("control.static_storage_ui", true, CVar.CLIENTONLY | CVar.ARCHIVE);
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CVarDef.Create("control.static_storage_ui", false, CVar.CLIENTONLY | CVar.ARCHIVE);
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/// <summary>
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/// Whether or not the storage window uses a transparent or opaque sprite.
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