[Tweak] Баланс да (#39)
* tweak: hardsuits size ginormous -> huge * tweak: made common hardsuits slow less * tweak: materails&coils are smaller * tweak: AME parts in crate 9 ->18 * tweak: increase ame efficiency 10x * Revert "tweak: increase ame efficiency 10x" This reverts commit add91b3b42db78efd37c9a9099911803c72caf71. * tweak: increased ame injection amount * tweak: static storage disabled by default * tweak: show loco above head disabled by default * tweak: melee attacks system changed * add: removed alt attack from stunbaton * add: stamina damage on heavy attack * tweak: reduced changeling gamerule chance * tweak: reduced total armblade damage 40 -> 34. Added structural damage * tweak: limited tentacle gun range * fix: fixed windoors damagegroups * fix: fix functions localization
This commit is contained in:
2
Resources/Locale/ru-RU/power/teg.ftl
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2
Resources/Locale/ru-RU/power/teg.ftl
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@@ -0,0 +1,2 @@
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teg-generator-examine-power = Генерирует [color=yellow]{ POWERWATTS($power) }[/color].
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teg-generator-examine-connection = Для работы необходимо, чтобы с каждой стороны был [color=white]циркулятор[/color].
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@@ -4,12 +4,12 @@
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id: CrateEngineeringAMEShielding
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parent: CrateEngineeringSecure
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name: packaged antimatter reactor crate
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description: 9 parts for the main body of an antimatter reactor, or for expanding an existing one.
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description: 18 parts for the main body of an antimatter reactor, or for expanding an existing one.
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components:
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- type: StorageFill
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contents:
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- id: AmePart
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amount: 9
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amount: 18
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- type: entity
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id: CrateEngineeringAMEJar
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@@ -91,11 +91,11 @@
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- type: TemperatureProtection
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coefficient: 0.001 # yes it needs to be this low, fires are fucking deadly apparently!!!!
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- type: ClothingSpeedModifier
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walkModifier: 0.4
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sprintModifier: 0.6
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walkModifier: 0.5
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sprintModifier: 0.7
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- type: HeldSpeedModifier
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- type: Item
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size: Ginormous
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size: Huge
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- type: Armor
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modifiers:
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coefficients:
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@@ -22,8 +22,8 @@
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Piercing: 0.9
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Caustic: 0.9
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- type: ClothingSpeedModifier
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walkModifier: 0.80
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sprintModifier: 0.80
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walkModifier: 0.9
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sprintModifier: 0.9
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- type: HeldSpeedModifier
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- type: ToggleableClothing
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clothingPrototype: ClothingHeadHelmetHardsuitBasic
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@@ -56,8 +56,8 @@
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Radiation: 0.5
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Caustic: 0.5
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- type: ClothingSpeedModifier
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walkModifier: 0.7
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sprintModifier: 0.7
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walkModifier: 0.85
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sprintModifier: 0.85
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- type: HeldSpeedModifier
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- type: ToggleableClothing
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clothingPrototype: ClothingHeadHelmetHardsuitAtmos
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@@ -90,8 +90,8 @@
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Caustic: 0.5
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Radiation: 0.2
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- type: ClothingSpeedModifier
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walkModifier: 0.7
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sprintModifier: 0.7
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walkModifier: 0.85
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sprintModifier: 0.85
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- type: HeldSpeedModifier
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- type: ToggleableClothing
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clothingPrototype: ClothingHeadHelmetHardsuitEngineering
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@@ -120,7 +120,7 @@
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Caustic: 0.8
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- type: ClothingSpeedModifier
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walkModifier: 0.9
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sprintModifier: 0.8
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sprintModifier: 0.9
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- type: HeldSpeedModifier
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- type: ToggleableClothing
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clothingPrototype: ClothingHeadHelmetHardsuitSpatio
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@@ -150,8 +150,8 @@
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Radiation: 0.3
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Caustic: 0.7
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- type: ClothingSpeedModifier
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walkModifier: 0.75
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sprintModifier: 0.75
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walkModifier: 0.85
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sprintModifier: 0.85
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- type: HeldSpeedModifier
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- type: ToggleableClothing
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clothingPrototype: ClothingHeadHelmetHardsuitSalvage
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@@ -211,15 +211,15 @@
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Piercing: 0.6
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Caustic: 0.7
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- type: ClothingSpeedModifier
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walkModifier: 0.75
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sprintModifier: 0.75
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walkModifier: 0.85
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sprintModifier: 0.85
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- type: HeldSpeedModifier
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- type: ToggleableClothing
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clothingPrototype: ClothingHeadHelmetHardsuitSecurity
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#Brigmedic Hardsuit
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- type: entity
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parent: ClothingOuterHardsuitBase
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parent: ClothingOuterHardsuitSecurity
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id: ClothingOuterHardsuitBrigmedic
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name: brigmedic hardsuit
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description: Special hardsuit of the guardian angel of the brig. It is the medical version of the security hardsuit.
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@@ -228,25 +228,18 @@
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sprite: Clothing/OuterClothing/Hardsuits/brigmedic.rsi
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- type: Clothing
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sprite: Clothing/OuterClothing/Hardsuits/brigmedic.rsi
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- type: PressureProtection
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highPressureMultiplier: 0.3
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lowPressureMultiplier: 1000
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- type: Armor
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modifiers:
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coefficients:
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Blunt: 0.8
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Slash: 0.8
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Piercing: 0.7
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- type: ClothingSpeedModifier
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walkModifier: 0.65
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sprintModifier: 0.65
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- type: HeldSpeedModifier
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- type: ToggleableClothing
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clothingPrototype: ClothingHeadHelmetHardsuitBrigmedic
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#Warden's Hardsuit
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- type: entity
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parent: ClothingOuterHardsuitBase
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parent: ClothingOuterHardsuitSecurity
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id: ClothingOuterHardsuitWarden
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name: warden's hardsuit
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description: A specialized riot suit geared to combat low pressure environments.
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@@ -255,28 +248,49 @@
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sprite: Clothing/OuterClothing/Hardsuits/security-warden.rsi
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- type: Clothing
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sprite: Clothing/OuterClothing/Hardsuits/security-warden.rsi
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- type: PressureProtection
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highPressureMultiplier: 0.5
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lowPressureMultiplier: 1000
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- type: ExplosionResistance
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damageCoefficient: 0.4
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- type: Armor
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modifiers:
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coefficients:
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Blunt: 0.5
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Slash: 0.6
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Piercing: 0.6
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Caustic: 0.7
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Blunt: 0.55
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Slash: 0.65
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Piercing: 0.65
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Caustic: 0.75
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- type: ClothingSpeedModifier
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walkModifier: 0.7
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sprintModifier: 0.7
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- type: HeldSpeedModifier
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walkModifier: 0.8
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sprintModifier: 0.8
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- type: ToggleableClothing
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clothingPrototype: ClothingHeadHelmetHardsuitWarden
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#Head of Security's Hardsuit
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- type: entity
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parent: ClothingOuterHardsuitSecurity
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id: ClothingOuterHardsuitSecurityRed
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name: head of security's hardsuit
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description: A special suit that protects against hazardous, low pressure environments. Has an additional layer of armor.
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components:
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- type: Sprite
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sprite: Clothing/OuterClothing/Hardsuits/security-red.rsi
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- type: Clothing
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sprite: Clothing/OuterClothing/Hardsuits/security-red.rsi
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- type: PressureProtection
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highPressureMultiplier: 0.45
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lowPressureMultiplier: 1000
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- type: ExplosionResistance
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damageCoefficient: 0.6
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- type: Armor
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modifiers:
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coefficients:
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Blunt: 0.6
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Slash: 0.5
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Piercing: 0.5
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Radiation: 0.5
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Caustic: 0.6
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- type: ToggleableClothing
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clothingPrototype: ClothingHeadHelmetHardsuitSecurityRed
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#Captain's Hardsuit
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- type: entity
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parent: ClothingOuterHardsuitBase
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parent: ClothingOuterHardsuitWarden
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id: ClothingOuterHardsuitCap
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name: captain's armored spacesuit
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description: A formal armored spacesuit, made for the station's captain.
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@@ -288,13 +302,11 @@
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- type: PressureProtection
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highPressureMultiplier: 0.02
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lowPressureMultiplier: 1000
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- type: ExplosionResistance
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damageCoefficient: 0.5
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- type: Armor
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modifiers:
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coefficients:
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Blunt: 0.8
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Slash: 0.8
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Blunt: 0.6
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Slash: 0.6
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Piercing: 0.6
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Heat: 0.5
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Radiation: 0.5
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@@ -302,7 +314,6 @@
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- type: ClothingSpeedModifier
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walkModifier: 0.8
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sprintModifier: 0.8
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- type: HeldSpeedModifier
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- type: ToggleableClothing
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clothingPrototype: ClothingHeadHelmetHardsuitCap
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@@ -346,8 +357,8 @@
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Radiation: 0.0
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Caustic: 0.7
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- type: ClothingSpeedModifier
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walkModifier: 0.75
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sprintModifier: 0.8
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walkModifier: 0.85
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sprintModifier: 0.85
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- type: HeldSpeedModifier
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- type: ToggleableClothing
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clothingPrototype: ClothingHeadHelmetHardsuitEngineeringWhite
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@@ -403,8 +414,8 @@
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- type: ExplosionResistance
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damageCoefficient: 0.1
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- type: ClothingSpeedModifier
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walkModifier: 0.75
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sprintModifier: 0.75
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walkModifier: 0.8
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sprintModifier: 0.8
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- type: HeldSpeedModifier
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- type: Item
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size: Normal
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@@ -420,37 +431,6 @@
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- type: StealTarget
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stealGroup: ClothingOuterHardsuitRd
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#Head of Security's Hardsuit
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- type: entity
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parent: ClothingOuterHardsuitSecurity
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id: ClothingOuterHardsuitSecurityRed
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name: head of security's hardsuit
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description: A special suit that protects against hazardous, low pressure environments. Has an additional layer of armor.
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components:
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- type: Sprite
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sprite: Clothing/OuterClothing/Hardsuits/security-red.rsi
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- type: Clothing
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sprite: Clothing/OuterClothing/Hardsuits/security-red.rsi
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- type: PressureProtection
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highPressureMultiplier: 0.45
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lowPressureMultiplier: 1000
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- type: ExplosionResistance
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damageCoefficient: 0.6
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- type: Armor
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modifiers:
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coefficients:
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Blunt: 0.6
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Slash: 0.5
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Piercing: 0.5
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Radiation: 0.5
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Caustic: 0.6
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- type: ClothingSpeedModifier
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walkModifier: 0.8
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sprintModifier: 0.8
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- type: HeldSpeedModifier
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- type: ToggleableClothing
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clothingPrototype: ClothingHeadHelmetHardsuitSecurityRed
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#Luxury Mining Hardsuit
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- type: entity
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parent: ClothingOuterHardsuitBase
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@@ -523,8 +503,6 @@
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components:
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- type: Sprite
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sprite: Clothing/OuterClothing/Hardsuits/syndicate.rsi
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- type: Item
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size: Huge
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- type: Clothing
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sprite: Clothing/OuterClothing/Hardsuits/syndicate.rsi
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- type: PressureProtection
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@@ -583,9 +561,9 @@
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- type: Armor
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modifiers:
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coefficients:
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Blunt: 0.6
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Slash: 0.6
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Piercing: 0.6
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Blunt: 0.5
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Slash: 0.5
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Piercing: 0.5
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Heat: 0.2
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Radiation: 0.01
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Caustic: 0.5
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@@ -655,7 +633,7 @@
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Caustic: 0.2
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- type: ClothingSpeedModifier
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walkModifier: 0.9
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sprintModifier: 0.65
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sprintModifier: 0.7
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- type: HeldSpeedModifier
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- type: ToggleableClothing
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clothingPrototype: ClothingHeadHelmetHardsuitCybersun
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@@ -8,7 +8,7 @@
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sprite: Objects/Materials/Sheets/metal.rsi
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- type: Item
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sprite: Objects/Materials/Sheets/metal.rsi
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size: Normal
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size: Small
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- type: StaticPrice
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price: 0
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- type: Tag
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@@ -19,7 +19,7 @@
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sprite: Objects/Tools/cable-coils.rsi
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- type: Item
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sprite: Objects/Tools/cable-coils.rsi
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size: Normal
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size: Small
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- type: CablePlacer
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- type: Clickable
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- type: StaticPrice
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@@ -279,6 +279,7 @@
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proto: TentacleProjectile
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capacity: 1
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count: 1
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- type: AmmoCounter
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- type: RechargeBasicEntityAmmo
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rechargeCooldown: 0.75
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playRechargeSound: false
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@@ -922,6 +922,7 @@
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- Impassable
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- BulletImpassable
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- type: TentacleProjectile
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despawnTime: 450
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- type: entity
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name : disabler bolt smg
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@@ -13,8 +13,9 @@
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attackRate: 0.75
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damage:
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types:
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Slash: 25
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Piercing: 15
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Slash: 17
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Piercing: 17
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Structural: 45
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soundHit:
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path: /Audio/Weapons/bladeslice.ogg
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- type: Item
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@@ -60,7 +60,7 @@
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ports:
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- DoorStatus
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- type: Damageable
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damageContainer: Inorganic
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damageContainer: StructuralInorganic
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damageModifierSet: Glass
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- type: ExaminableDamage
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messages: WindowMessages
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@@ -9,6 +9,10 @@
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parent: BaseSecureWindoor
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name: secure windoor
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description: It's a sturdy window and a sliding door. Wow!
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components:
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- type: Damageable
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damageContainer: StructuralInorganic
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damageModifierSet: RGlass
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# TODO remove these with parameterized prototypes/whatever we end up doing
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# Windoors (alphabetical)
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@@ -1,10 +1,10 @@
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- type: weightedRandom
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id: Secret
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weights:
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Traitor: 0.30
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Changeling: 0.25
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Traitor: 0.35
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Changeling: 0.15
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Nukeops: 0.15
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Cult: 0.15
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Revolutionary: 0.05
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Revolutionary: 0.1
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Zombie: 0.05
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Survival: 0.05
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Reference in New Issue
Block a user