Adds metal and wood counters (#7688)
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@@ -14,6 +14,23 @@
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- material: MetalRod
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amount: 2
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doAfter: 1
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- to: CounterWoodFrame
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completed:
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- !type:SnapToGrid
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southRotation: true
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steps:
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- material: WoodPlank
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amount: 1
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doAfter: 1
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- to: CounterMetalFrame
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completed:
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- !type:SnapToGrid
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southRotation: true
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steps:
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- material: Steel
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amount: 1
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doAfter: 1
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- node: TableFrame
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entity: TableFrame
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@@ -63,6 +80,39 @@
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amount: 1
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doAfter: 1
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- node: CounterWoodFrame
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entity: CounterWoodFrame
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edges:
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- to: start
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completed:
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- !type:SpawnPrototype
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prototype: MaterialWoodPlank1
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amount: 1
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steps:
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- tool: Anchoring
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doAfter: 1
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- to: CounterWood
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steps:
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- material: WoodPlank
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amount: 1
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doAfter: 1
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- node: CounterMetalFrame
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entity: CounterMetalFrame
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edges:
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- to: start
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completed:
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- !type:SpawnPrototype
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prototype: SheetSteel1
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amount: 1
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- to: CounterMetal
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steps:
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- material: Steel
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amount: 1
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doAfter: 1
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- node: Table
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entity: Table
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edges:
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@@ -152,3 +202,27 @@
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steps:
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- tool: Prying
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doAfter: 1
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- node: CounterMetal
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entity: TableCounterMetal
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edges:
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- to: CounterMetalFrame
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completed:
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- !type:SpawnPrototype
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prototype: SheetSteel1
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amount: 1
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steps:
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- tool: Anchoring
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doAfter: 1
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- node: CounterWood
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entity: TableCounterWood
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edges:
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- to: CounterWoodFrame
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completed:
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- !type:SpawnPrototype
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prototype: MaterialWoodPlank1
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amount: 1
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steps:
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- tool: Prying
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doAfter: 1
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@@ -271,6 +271,40 @@
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canBuildInImpassable: false
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conditions:
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- !type:TileNotBlocked
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- type: construction
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name: metal counter
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id: TableCounterMetal
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graph: Table
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startNode: start
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targetNode: CounterMetal
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category: Furniture
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description: Looks like a good place to put a drink down.
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icon:
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sprite: Structures/Furniture/Tables/countermetal.rsi
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state: full
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objectType: Structure
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placementMode: SnapgridCenter
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canBuildInImpassable: false
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conditions:
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- !type:TileNotBlocked
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- type: construction
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name: wood counter
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id: TableCounterWood
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graph: Table
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startNode: start
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targetNode: CounterWood
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category: Furniture
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description: Do not apply fire to this. Rumour says it burns easily.
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icon:
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sprite: Structures/Furniture/Tables/counterwood.rsi
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state: full
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objectType: Structure
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placementMode: SnapgridCenter
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canBuildInImpassable: false
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conditions:
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- !type:TileNotBlocked
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#bathroom
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- type: construction
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