use parts crates for rewards, show rewards in ui (#17374)
Co-authored-by: deltanedas <@deltanedas:kde.org>
This commit is contained in:
@@ -135,6 +135,7 @@ public sealed class SpawnSalvageMissionJob : Job<bool>
|
||||
expedition.EndTime = _timing.CurTime + mission.Duration;
|
||||
expedition.MissionParams = _missionParams;
|
||||
expedition.Difficulty = _missionParams.Difficulty;
|
||||
expedition.Rewards = mission.Rewards;
|
||||
|
||||
// Don't want consoles to have the incorrect name until refreshed.
|
||||
var ftlUid = _entManager.CreateEntityUninitialized("FTLPoint", new EntityCoordinates(mapUid, Vector2.Zero));
|
||||
@@ -216,14 +217,6 @@ public sealed class SpawnSalvageMissionJob : Job<bool>
|
||||
await SpawnDungeonLoot(dungeon, lootProto, mapUid, grid, random, reservedTiles);
|
||||
}
|
||||
|
||||
foreach (var (loot, count) in mission.Loot)
|
||||
{
|
||||
for (var i = 0; i < count; i++)
|
||||
{
|
||||
var lootProto = _prototypeManager.Index<SalvageLootPrototype>(loot);
|
||||
await SpawnDungeonLoot(dungeon, lootProto, mapUid, grid, random, reservedTiles);
|
||||
}
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
@@ -251,62 +244,10 @@ public sealed class SpawnSalvageMissionJob : Job<bool>
|
||||
}
|
||||
}
|
||||
break;
|
||||
// Spawns a cluster (like an ore vein) nearby.
|
||||
case DungeonClusterLoot clusterLoot:
|
||||
await SpawnDungeonClusterLoot(dungeon!, clusterLoot, grid, random, reservedTiles);
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
#region Loot
|
||||
|
||||
private async Task SpawnDungeonClusterLoot(
|
||||
Dungeon dungeon,
|
||||
DungeonClusterLoot loot,
|
||||
MapGridComponent grid,
|
||||
Random random,
|
||||
List<Vector2i> reservedTiles)
|
||||
{
|
||||
var spawnTiles = new HashSet<Vector2i>();
|
||||
|
||||
for (var i = 0; i < loot.Points; i++)
|
||||
{
|
||||
var room = dungeon.Rooms[random.Next(dungeon.Rooms.Count)];
|
||||
var clusterAmount = loot.ClusterAmount;
|
||||
var spots = room.Tiles.ToList();
|
||||
random.Shuffle(spots);
|
||||
|
||||
foreach (var spot in spots)
|
||||
{
|
||||
if (reservedTiles.Contains(spot))
|
||||
continue;
|
||||
|
||||
var anchored = grid.GetAnchoredEntitiesEnumerator(spot);
|
||||
|
||||
if (anchored.MoveNext(out _))
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
clusterAmount--;
|
||||
spawnTiles.Add(spot);
|
||||
|
||||
if (clusterAmount == 0)
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
foreach (var tile in spawnTiles)
|
||||
{
|
||||
await SuspendIfOutOfTime();
|
||||
var proto = _prototypeManager.Index<WeightedRandomPrototype>(loot.Prototype).Pick(random);
|
||||
_entManager.SpawnEntity(proto, grid.GridTileToLocal(tile));
|
||||
}
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
#region Mission Specific
|
||||
|
||||
private async Task SetupMining(
|
||||
|
||||
Reference in New Issue
Block a user