Oldchat (#11913)
* attempt at moving MainViewport to UIWidget * oldchat (prototype) * separate oldchat and default ss14 HUD into their own files * restores original default game screen logic and adds that logic into separated chat game screen * hand reloading, several tweaks to port oldchat to main ss14 branch oldchat is currently not selectable * screen type cvar, gameplay state screen reloading/loading * reload screen on ui layout cvar change * fixes up basic reloading (HUD switching is still very bad) * some UI widget reloading for main UI screen switching * alert sync on screen change * inventory reload * hotbar margin fix * chat bubbles above viewport * whoops * fixes ordering of speech bubble root * should fix the chat focus issue (at least in-game, not lobby yet) * should fix up the lobby/game chat focus * fixes chat for lobby, turns lobby into a UI state * viewport UI controller * viewport ratio selection * whoops * adds the /tg/ widescreen ratio * removes warning from inventory UI controller, adds background to separated chat game screen's chat portion * menu button reload * unload menu buttons only from gameplay state shutdown * bugfix * character button fix * adds config options for viewport width/UI layout * variable naming changes, get or null instead of get to avoid exceptions * moves entity system get into controller
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@@ -1,4 +1,4 @@
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<Control xmlns="https://spacestation14.io"
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<lobbyUi:LobbyGui xmlns="https://spacestation14.io"
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xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
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xmlns:maths="clr-namespace:Robust.Shared.Maths;assembly=Robust.Shared.Maths"
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xmlns:cc="clr-namespace:Content.Client.Administration.UI.CustomControls"
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@@ -10,7 +10,7 @@
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xmlns:widgets="clr-namespace:Content.Client.UserInterface.Systems.Chat.Widgets">
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<!-- Background -->
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<TextureRect Access="Public" Name = "Background" Stretch="KeepAspectCovered"/>
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<BoxContainer Orientation="Horizontal" Margin="10 10 10 10" SeparationOverride="2">
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<BoxContainer Name="MainContainer" Orientation="Horizontal" Margin="10 10 10 10" SeparationOverride="2">
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<SplitContainer State="Auto" HorizontalExpand="True">
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<!-- LHS Controls -->
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<BoxContainer Orientation="Vertical" SeparationOverride="4" HorizontalExpand="True">
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@@ -47,7 +47,7 @@
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<!-- Top row -->
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<BoxContainer Orientation="Horizontal" MinSize="0 40" Name="HeaderContainer" Access="Public" SeparationOverride="4">
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<Label Margin="8 0 0 0" StyleClasses="LabelHeadingBigger" VAlign="Center" Text="{Loc 'ui-lobby-title'}" />
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<Label Name="ServerName" Access="Public" StyleClasses="LabelHeadingBigger" VAlign="Center" />
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<Label Name="ServerName" Access="Public" StyleClasses="LabelHeadingBigger" VAlign="Center" HorizontalExpand="True" HorizontalAlignment="Center" />
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</BoxContainer>
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<!-- Gold line -->
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<controls:HLine Color="{x:Static style:StyleNano.NanoGold}" Thickness="2"/>
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@@ -71,9 +71,9 @@
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<!-- Gold line -->
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<controls:HLine Color="{x:Static style:StyleNano.NanoGold}" Thickness="2" Access="Public"/>
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<controls:HSpacer Spacing="10"/>
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<widgets:ChatBox Name="Chat" Access="Public" VerticalExpand="True" Margin="3 3 3 3" MinHeight="50" Main="True"/>
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<widgets:ChatBox Name="Chat" Access="Public" VerticalExpand="True" Margin="3 3 3 3" MinHeight="50" />
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</BoxContainer>
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</PanelContainer>
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</SplitContainer>
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</BoxContainer>
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</Control>
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</lobbyUi:LobbyGui>
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@@ -15,14 +15,12 @@ using static Robust.Client.UserInterface.Controls.BoxContainer;
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namespace Content.Client.Lobby.UI
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{
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[GenerateTypedNameReferences]
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internal sealed partial class LobbyGui : Control
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internal sealed partial class LobbyGui : UIScreen
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{
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public LobbyGui(IEntityManager entityManager,
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IClientPreferencesManager preferencesManager)
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public LobbyGui()
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{
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RobustXamlLoader.Load(this);
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ServerName.HorizontalExpand = true;
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ServerName.HorizontalAlignment = HAlignment.Center;
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SetAnchorPreset(MainContainer, LayoutPreset.Wide);
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}
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}
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}
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